tag2015
Translation changed |
|
tag2015
Translation changed |
We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## New games The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions: * _Adibou 1_ * _Classical Cats_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ and _Syberia II_ (macOS versions only) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ and four other Director titles. * 14 AGS titles by _Stranga_ and _Cloak and Dagger_ All together, we’ve introduced 50 new games and five new engines. ## New platforms We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though. ## Speed-optimized graphics Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases. ## Networking games This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time. ## Notable engine enhancements The AGS engine has been brought up to version 3.6.0.53 from upstream. For many engines, we added support for numerous Chinese and Japanese game variants. Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original. ---- The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release. On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase. Play the games, and enjoy ScummVM! _Ah, one more thing…_ ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
Siamo orgogliosi di annunciare l'ultima release del 2023. Diamo il benvenuto a ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## Nuovi giochi Il team si è dato da fare per aggiungere nuovi motori e migliorare quelli preesistenti. L'elenco dei giochi supportati è incrementato sensibilmente, con le seguenti novità: * _Adibù 1_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ e _Syberia II_ (solo versioni macOS) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ e quattro altri titoli Director. * 14 giochi AGS sviluppati da _Stranga_ e _Cloak and Dagger_. In totale, abbiamo introdotto ben 50 nuovi giochi e cinque nuovi motori. ## Nuove piattaforme Siamo contenti di constatare che il port per RetroArch è stato reimplementato nel modo corretto, e ora il port è stato incorporato nel nostro codice. Anche il port per Atari è stato riscritto da zero e ora sfrutta direttamente l'hardware, senza utilizzare SDL come intermediario. In questo modo, molti più giochi sono ora utilizzabili su tale piattaforma. Tuttavia, il port per Atari FireBee utilizza ancora la libreria SDL. ## Grafica velocizzata Grazie al lavoro di uno dei nostri studenti della Google Summer of Code, Wyatt Radkiewicz (eklipsed), ora utlizziamo le estensioni SIMD specifiche per CPU, come SSE, AVX2 e NEON, per la grafica del motore AGS e per alcune routine generiche. Ciò ha portato ad una velocizzazione (da 4 fino a 14 volte) in molti casi d'uso. ## Gioco in rete Quest'anno ci siamo uniti al progetto [Backyard Sports Online](https://backyardsports.online/), che ha reso possibile il gioco online con altri utenti nei giochi _Backyard Football_, _Backyard Baseball 2001_ e _Backyard Football 2002_. Anche _Moonbase Commander_ è in fase di playtest, ma non ancora pronto per il grande pubblico. ## Miglioramenti nei motori Il motore AGS è stato aggiornato fino alla versione 3.6.0.53. Per molti motori abbiamo aggiunto il supporto per le versioni Cinesi e Giapponesi. Non ci crederai, ma siamo riusciti ad implementare svariate interfacce utente native nei giochi SCUMM, per un'esperienza ancora più simile all'originale. Abbiamo inoltre riscritto il codice per il sonoro nei giochi della Humongous Entertainment, rendendolo praticamente perfetto. Abbiamo effettuato una revisione approfondita del motore di _Broken Sword 1_, implementando molti dettagli precedentemente ignorati come le transizioni di scena, alcune particolarità dei menù, font più accurati, animazioni idle e molto altro. Ora il gioco è assolutamente fedele all'originale. ---- Le [Note di Rilascio](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contengono un riepilogo dettagliato di tutte le variazioni e miglioramenti, e per questa release sono quasi tre pagine. Sulla nostra [pagina download](https://www.scummvm.org/downloads/) puoi trovare i download per diverse piattaforme. Se utilizzi Windows, macOS, o i package Snap o Flatpack per Ubuntu, il sistema di aggionrnamento automatico ti aiuterà nell'upgrade alla versione 2.8.0. La versione Android seguirà a breve, siamo attualmente in fase di Beta Pubblica. Prova i nuovi giochi, e divertiti con ScummVM! _Ah, un'ultima cosa..._ ScummVM è ora disponibile sull' |
tag2015
Translation changed |
We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## New games The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions: * _Adibou 1_ * _Classical Cats_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ and _Syberia II_ (macOS versions only) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ and four other Director titles. * 14 AGS titles by _Stranga_ and _Cloak and Dagger_ All together, we’ve introduced 50 new games and five new engines. ## New platforms We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though. ## Speed-optimized graphics Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases. ## Networking games This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time. ## Notable engine enhancements The AGS engine has been brought up to version 3.6.0.53 from upstream. For many engines, we added support for numerous Chinese and Japanese game variants. Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original. ---- The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release. On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase. Play the games, and enjoy ScummVM! _Ah, one more thing…_ ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
Siamo orgogliosi di annunciare l'ultima release del 2023. Diamo il benvenuto a ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## Nuovi giochi Il team si è dato da fare per aggiungere nuovi motori e migliorare quelli preesistenti. L'elenco dei giochi supportati è incrementato sensibilmente, con le seguenti novità: * _Adibù 1_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ e _Syberia II_ (solo versioni macOS) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ e quattro altri titoli Director. * 14 giochi AGS sviluppati da _Stranga_ e _Cloak and Dagger_. In totale, abbiamo introdotto ben 50 nuovi giochi e cinque nuovi motori. ## Nuove piattaforme Siamo contenti di constatare che il port per RetroArch è stato reimplementato nel modo corretto, e ora il port è stato incorporato nel nostro codice. Anche il port per Atari è stato riscritto da zero e ora sfrutta direttamente l'hardware, senza utilizzare SDL come intermediario. In questo modo, molti più giochi sono ora utilizzabili su tale piattaforma. Tuttavia, il port per Atari FireBee utilizza ancora la libreria SDL. ## Grafica velocizzata Grazie al lavoro di uno dei nostri studenti della Google Summer of Code, Wyatt Radkiewicz (eklipsed), ora utlizziamo le estensioni SIMD specifiche per CPU, come SSE, AVX2 e NEON, per la grafica del motore AGS e per alcune routine generiche. Ciò ha portato ad una velocizzazione (da 4 fino a 14 volte) in molti casi d'uso. ## Gioco in rete Quest'anno ci siamo uniti al progetto [Backyard Sports Online](https://backyardsports.online/), che ha reso possibile il gioco online con altri utenti nei giochi _Backyard Football_, _Backyard Baseball 2001_ e _Backyard Football 2002_. Anche _Moonbase Commander_ è in fase di playtest, ma non ancora pronto per il grande pubblico. ## Miglioramenti nei motori Il motore AGS è stato aggiornato fino alla versione 3.6.0.53. Per molti motori abbiamo aggiunto il supporto per le versioni Cinesi e Giapponesi. Non ci crederai, ma siamo riusciti ad implementare svariate interfacce utente native nei giochi SCUMM, per un'esperienza ancora più simile all'originale. Abbiamo inoltre riscritto il codice per il sonoro nei giochi della Humongous Entertainment, rendendolo praticamente perfetto. Abbiamo effettuato una revisione approfondita del motore di _Broken Sword 1_, implementando molti dettagli precedentemente ignorati come le transizioni di scena, alcune particolarità dei menù, font più accurati, animazioni idle e molto altro. Ora il gioco è assolutamente fedele all'originale. ---- Le [Note di Rilascio](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contengono un riepilogo dettagliato di tutte le variazioni e miglioramenti, e per questa release sono quasi tre pagine. Sulla nostra pagin |
tag2015
Translation changed |
We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## New games The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions: * _Adibou 1_ * _Classical Cats_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ and _Syberia II_ (macOS versions only) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ and four other Director titles. * 14 AGS titles by _Stranga_ and _Cloak and Dagger_ All together, we’ve introduced 50 new games and five new engines. ## New platforms We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though. ## Speed-optimized graphics Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases. ## Networking games This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time. ## Notable engine enhancements The AGS engine has been brought up to version 3.6.0.53 from upstream. For many engines, we added support for numerous Chinese and Japanese game variants. Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original. ---- The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release. On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase. Play the games, and enjoy ScummVM! _Ah, one more thing…_ ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
Siamo orgogliosi di annunciare l'ultima release del 2023. Diamo il benvenuto a ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## Nuovi giochi Il team si è dato da fare per aggiungere nuovi motori e migliorare quelli preesistenti. L'elenco dei giochi supportati è incrementato sensibilmente, con le seguenti novità: * _Adibù 1_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ e _Syberia II_ (solo versioni macOS) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ e quattro altri titoli Director. * 14 giochi AGS sviluppati da _Stranga_ e _Cloak and Dagger_. In totale, abbiamo introdotto ben 50 nuovi giochi e cinque nuovi motori. ## Nuove piattaforme Siamo contenti di constatare che il port per RetroArch è stato reimplementato nel modo corretto, e ora il port è stato incorporato nel nostro codice. Anche il port per Atari è stato riscritto da zero e ora sfrutta direttamente l'hardware, senza utilizzare SDL come intermediario. In questo modo, molti più giochi sono ora utilizzabili su tale piattaforma. Tuttavia, il port per Atari FireBee utilizza ancora la libreria SDL. ## Grafica velocizzata Grazie al lavoro di uno dei nostri studenti della Google Summer of Code, Wyatt Radkiewicz (eklipsed), ora utlizziamo le estensioni SIMD specifiche per CPU, come SSE, AVX2 e NEON, per la grafica del motore AGS e per alcune routine generiche. Ciò ha portato ad una velocizzazione (da 4 fino a 14 volte) in molti casi d'uso. ## Gioco in rete Quest'anno ci siamo uniti al progetto [Backyard Sports Online](https://backyardsports.online/), che ha reso possibile il gioco online con altri utenti nei giochi _Backyard Football_, _Backyard Baseball 2001_ e _Backyard Football 2002_. Anche _Moonbase Commander_ è in fase di playtest, ma non ancora pronto per il grande pubblico. ## Miglioramenti nei motori Il motore AGS è stato aggiornato fino alla versione 3.6.0.53. Per molti motori abbiamo aggiunto il supporto per le versioni Cinesi e Giapponesi. Non ci crederai, ma siamo riusciti ad implementare svariate interfacce utente native nei giochi SCUMM, per un'esperienza ancora più simile all'originale. Abbiamo inoltre riscritto il codice per il sonoro nei giochi della Humongous Entertainment, rendendolo praticamente perfetto. Abbiamo effettuato una revisione approfondita del motore di _Broken Sword 1_, implementando molti dettagli precedentemente ignorati come le transizioni di scena, alcune particolarità dei menù, font più accurati, animazioni idle e molto altro. Ora il gioco è assolutamente fedele all'originale. ---- Le [Note di Rilascio](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contengono un riepilogo dettagliato di tutte le variazioni e miglioramenti, e per questa release sono quasi tre pagine. Sulla nostra |
tag2015
Translation changed |
We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## New games The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions: * _Adibou 1_ * _Classical Cats_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ and _Syberia II_ (macOS versions only) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ and four other Director titles. * 14 AGS titles by _Stranga_ and _Cloak and Dagger_ All together, we’ve introduced 50 new games and five new engines. ## New platforms We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though. ## Speed-optimized graphics Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases. ## Networking games This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time. ## Notable engine enhancements The AGS engine has been brought up to version 3.6.0.53 from upstream. For many engines, we added support for numerous Chinese and Japanese game variants. Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original. ---- The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release. On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase. Play the games, and enjoy ScummVM! _Ah, one more thing…_ ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
Siamo orgogliosi di annunciare l'ultima release del 2023. Diamo il benvenuto a ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## Nuovi giochi Il team si è dato da fare per aggiungere nuovi motori e migliorare quelli preesistenti. L'elenco dei giochi supportati è incrementato sensibilmente, con le seguenti novità: * _Adibù 1_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ e _Syberia II_ (solo versioni macOS) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ e quattro altri titoli Director. * 14 giochi AGS sviluppati da _Stranga_ e _Cloak and Dagger_. In totale, abbiamo introdotto ben 50 nuovi giochi e cinque nuovi motori. ## Nuove piattaforme Siamo contenti di constatare che il port per RetroArch è stato reimplementato nel modo corretto, e ora il port è stato incorporato nel nostro codice. Anche il port per Atari è stato riscritto da zero e ora sfrutta direttamente l'hardware, senza utilizzare SDL come intermediario. In questo modo, molti più giochi sono ora utilizzabili su tale piattaforma. Tuttavia, il port per Atari FireBee utilizza ancora la libreria SDL. ## Grafica velocizzata Grazie al lavoro di uno dei nostri studenti della Google Summer of Code, Wyatt Radkiewicz (eklipsed), ora utlizziamo le estensioni SIMD specifiche per CPU, come SSE, AVX2 e NEON, per la grafica del motore AGS e per alcune routine generiche. Ciò ha portato ad una velocizzazione (da 4 fino a 14 volte) in molti casi d'uso. ## Gioco in rete Quest'anno ci siamo uniti al progetto [Backyard Sports Online](https://backyardsports.online/), che ha reso possibile il gioco online con altri utenti nei giochi _Backyard Football_, _Backyard Baseball 2001_ e _Backyard Football 2002_. Anche _Moonbase Commander_ è in fase di playtest, ma non ancora pronto per il grande pubblico. ## Miglioramenti nei motori Il motore AGS è stato aggiornato fino alla versione 3.6.0.53. Per molti motori abbiamo aggiunto il supporto per le versioni Cinesi e Giapponesi. Non ci crederai, ma siamo riusciti ad implementare svariate interfacce utente native nei giochi SCUMM, per un'esperienza ancora più simile all'originale. Abbiamo inoltre riscritto il codice per il sonoro nei giochi della Humongous Entertainment, rendendolo praticamente perfetto. Abbiamo effettuato una revisione approfondita del motore di _Broken Sword 1_, implementando molti dettagli precedentemente ignorati come le transizioni di scena, alcune particolarità dei menù, font più accurati, animazioni idle e molto altro. Ora il gioco è assolutamente fedele all'originale. ---- Le [Note di Rilascio](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contengono un riepilogo dettagliato di tutte le variazioni e miglioramenti, e per questa release sono quasi tre pagine. |
tag2015
Translation changed |
We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## New games The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions: * _Adibou 1_ * _Classical Cats_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ and _Syberia II_ (macOS versions only) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ and four other Director titles. * 14 AGS titles by _Stranga_ and _Cloak and Dagger_ All together, we’ve introduced 50 new games and five new engines. ## New platforms We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though. ## Speed-optimized graphics Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases. ## Networking games This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time. ## Notable engine enhancements The AGS engine has been brought up to version 3.6.0.53 from upstream. For many engines, we added support for numerous Chinese and Japanese game variants. Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original. ---- The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release. On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase. Play the games, and enjoy ScummVM! _Ah, one more thing…_ ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
Siamo orgogliosi di annunciare l'ultima release del 2023. Diamo il benvenuto a ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## Nuovi giochi Il team si è dato da fare per aggiungere nuovi motori e migliorare quelli preesistenti. L'elenco dei giochi supportati è incrementato sensibilmente, con le seguenti novità: * _Adibù 1_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ e _Syberia II_ (solo versioni macOS) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ e quattro altri titoli Director. * 14 giochi AGS sviluppati da _Stranga_ e _Cloak and Dagger_. In totale, abbiamo introdotto ben 50 nuovi giochi e cinque nuovi motori. ## Nuove piattaforme Siamo contenti di constatare che il port per RetroArch è stato reimplementato nel modo corretto, e ora il port è stato incorporato nel nostro codice. Anche il port per Atari è stato riscritto da zero e ora sfrutta direttamente l'hardware, senza utilizzare SDL come intermediario. In questo modo, molti più giochi sono ora utilizzabili su tale piattaforma. Tuttavia, il port per Atari FireBee utilizza ancora la libreria SDL. ## Grafica velocizzata Grazie al lavoro di uno dei nostri studenti della Google Summer of Code, Wyatt Radkiewicz (eklipsed), ora utlizziamo le estensioni SIMD specifiche per CPU, come SSE, AVX2 e NEON, per la grafica del motore AGS e per alcune routine generiche. Ciò ha portato ad una velocizzazione (da 4 fino a 14 volte) in molti casi d'uso. ## Gioco in rete Quest'anno ci siamo uniti al progetto [Backyard Sports Online](https://backyardsports.online/), che ha reso possibile il gioco online con altri utenti nei giochi _Backyard Football_, _Backyard Baseball 2001_ e _Backyard Football 2002_. Anche _Moonbase Commander_ è in fase di playtest, ma non ancora pronto per il grande pubblico. ## Miglioramenti nei motori Il motore AGS è stato aggiornato fino alla versione 3.6.0.53. Per molti motori abbiamo aggiunto il supporto per le versioni Cinesi e Giapponesi. Non ci crederai, ma siamo riusciti ad implementare svariate interfacce utente native nei giochi SCUMM, per un'esperienza ancora più simile all'originale. Abbiamo inoltre riscritto il codice per il sonoro nei giochi della Humongous Entertainment, rendendolo praticamente perfetto. Abbiamo effettuato una revisione approfondita del motore di _Broken Sword 1_, implementando molti dettagli precedentemente ignorati come le transizioni di scena, alcune particolarità dei menù, font più accurati, animazioni idle e molto altro. Ora il gioco è assolutamente fedele all'originale. ---- Le |
tag2015
Translation changed |
We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## New games The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions: * _Adibou 1_ * _Classical Cats_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ and _Syberia II_ (macOS versions only) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ and four other Director titles. * 14 AGS titles by _Stranga_ and _Cloak and Dagger_ All together, we’ve introduced 50 new games and five new engines. ## New platforms We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though. ## Speed-optimized graphics Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases. ## Networking games This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time. ## Notable engine enhancements The AGS engine has been brought up to version 3.6.0.53 from upstream. For many engines, we added support for numerous Chinese and Japanese game variants. Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original. ---- The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release. On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase. Play the games, and enjoy ScummVM! _Ah, one more thing…_ ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
Siamo orgogliosi di annunciare l'ultima release del 2023. Diamo il benvenuto a ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## Nuovi giochi Il team si è dato da fare per aggiungere nuovi motori e migliorare quelli preesistenti. L'elenco dei giochi supportati è incrementato sensibilmente, con le seguenti novità: * _Adibù 1_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ e _Syberia II_ (solo versioni macOS) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ e quattro altri titoli Director. * 14 giochi AGS sviluppati da _Stranga_ e _Cloak and Dagger_. In totale, abbiamo introdotto ben 50 nuovi giochi e cinque nuovi motori. ## Nuove piattaforme Siamo contenti di constatare che il port per RetroArch è stato reimplementato nel modo corretto, e ora il port è stato incorporato nel nostro codice. Anche il port per Atari è stato riscritto da zero e ora sfrutta direttamente l'hardware, senza utilizzare SDL come intermediario. In questo modo, molti più giochi sono ora utilizzabili su tale piattaforma. Tuttavia, il port per Atari FireBee utilizza ancora la libreria SDL. ## Grafica velocizzata Grazie al lavoro di uno dei nostri studenti della Google Summer of Code, Wyatt Radkiewicz (eklipsed), ora utlizziamo le estensioni SIMD specifiche per CPU, come SSE, AVX2 e NEON, per la grafica del motore AGS e per alcune routine generiche. Ciò ha portato ad una velocizzazione (da 4 fino a 14 volte) in molti casi d'uso. ## Gioco in rete Quest'anno ci siamo uniti al progetto [Backyard Sports Online](https://backyardsports.online/), che ha reso possibile il gioco online con altri utenti nei giochi _Backyard Football_, _Backyard Baseball 2001_ e _Backyard Football 2002_. Anche _Moonbase Commander_ è in fase di playtest, ma non ancora pronto per il grande pubblico. ## Miglioramenti nei motori Il motore AGS è stato aggiornato fino alla versione 3.6.0.53. Per molti motori abbiamo aggiunto il supporto per le versioni Cinesi e Giapponesi. Abbiamo effettuato una revisione approfondita del motore di |
tag2015
Translation changed |
We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## New games The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions: * _Adibou 1_ * _Classical Cats_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ and _Syberia II_ (macOS versions only) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ and four other Director titles. * 14 AGS titles by _Stranga_ and _Cloak and Dagger_ All together, we’ve introduced 50 new games and five new engines. ## New platforms We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though. ## Speed-optimized graphics Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases. ## Networking games This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time. ## Notable engine enhancements The AGS engine has been brought up to version 3.6.0.53 from upstream. For many engines, we added support for numerous Chinese and Japanese game variants. Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original. ---- The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release. On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase. Play the games, and enjoy ScummVM! _Ah, one more thing…_ ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
Siamo orgogliosi di annunciare l'ultima release del 2023. Diamo il benvenuto a ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## Nuovi giochi Il team si è dato da fare per aggiungere nuovi motori e migliorare quelli preesistenti. L'elenco dei giochi supportati è incrementato sensibilmente, con le seguenti novità: * _Adibù 1_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ e _Syberia II_ (solo versioni macOS) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ e quattro altri titoli Director. * 14 giochi AGS sviluppati da _Stranga_ e _Cloak and Dagger_. In totale, abbiamo introdotto ben 50 nuovi giochi e cinque nuovi motori. ## Nuove piattaforme Siamo contenti di constatare che il port per RetroArch è stato reimplementato nel modo corretto, e ora il port è stato incorporato nel nostro codice. Anche il port per Atari è stato riscritto da zero e ora sfrutta direttamente l'hardware, senza utilizzare SDL come intermediario. In questo modo, molti più giochi sono ora utilizzabili su tale piattaforma. Tuttavia, il port per Atari FireBee utilizza ancora la libreria SDL. ## Grafica velocizzata Grazie al lavoro di uno dei nostri studenti della Google Summer of Code, Wyatt Radkiewicz (eklipsed), ora utlizziamo le estensioni SIMD specifiche per CPU, come SSE, AVX2 e NEON, per la grafica del motore AGS e per alcune routine generiche. Ciò ha portato ad una velocizzazione (da 4 fino a 14 volte) in molti casi d'uso. ## Gioco in rete Quest'anno ci siamo uniti al progetto [Backyard Sports Online](https://backyardsports.online/), ## Miglioramenti nei motori Il motore AGS è stato aggiornato fino alla versione 3.6.0.53. Per molti motori abbiamo aggiunto il supporto per le versioni Cinesi e Giapponesi. Che ci crediate o no, abbiamo implementato svariate interfacce utenti native nei giochi SCUMM, per un'esperienza ancora più simile all'originale. Abbiamo inoltre riscritto il codice per il sonoro nei giochi SCUMM della |
tag2015
Translation changed |
We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## New games The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions: * _Adibou 1_ * _Classical Cats_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ and _Syberia II_ (macOS versions only) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ and four other Director titles. * 14 AGS titles by _Stranga_ and _Cloak and Dagger_ All together, we’ve introduced 50 new games and five new engines. ## New platforms We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though. ## Speed-optimized graphics Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases. ## Networking games This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time. ## Notable engine enhancements The AGS engine has been brought up to version 3.6.0.53 from upstream. For many engines, we added support for numerous Chinese and Japanese game variants. Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original. ---- The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release. On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase. Play the games, and enjoy ScummVM! _Ah, one more thing…_ ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
Siamo orgogliosi di annunciare l'ultima release del 2023. Diamo il benvenuto a ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## Nuovi giochi Il team si è dato da fare per aggiungere nuovi motori e migliorare quelli preesistenti. L'elenco dei giochi supportati è incrementato sensibilmente, con le seguenti novità: * _Adibù 1_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ e _Syberia II_ (solo versioni macOS) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ e quattro altri titoli Director. * 14 giochi AGS sviluppati da _Stranga_ e _Cloak and Dagger_. In totale, abbiamo introdotto ben 50 nuovi giochi e cinque nuovi motori. ## Nuove piattaforme Siamo contenti di constatare che il port per RetroArch è stato reimplementato nel modo corretto, e ora il port è stato incorporato nel nostro codice. Anche il port per Atari è stato riscritto da zero e ora sfrutta direttamente l'hardware, senza utilizzare SDL come intermediario. In questo modo, molti più giochi sono ora utilizzabili su tale piattaforma. Tuttavia, il port per Atari FireBee utilizza ancora la libreria SDL. ## Grafica velocizzata Grazie al lavoro di uno dei nostri studenti della Google Summer of Code, Wyatt Radkiewicz (eklipsed), ora utlizziamo le estensioni SIMD specifiche per CPU, come SSE, AVX2 e NEON, per la grafica del motore AGS e per alcune routine generiche. Ciò ha portato ad una velocizzazione (da 4 fino a 14 volte) in molti casi d'uso. ## Gioco in rete Quest'anno ci siamo uniti al progetto [Backyard Sports Online](https://backyardsports.online/), the ha reso possibile il gioco online con altri utenti nei giochi ## Miglioramenti nei motori Il motore AGS è stato aggiornato fino alla versione 3.6.0.53. Per molti motori abbiamo aggiunto il supporto per le versioni Cinesi e Giapponesi. |
tag2015
Translation changed |
We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## New games The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions: * _Adibou 1_ * _Classical Cats_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ and _Syberia II_ (macOS versions only) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ and four other Director titles. * 14 AGS titles by _Stranga_ and _Cloak and Dagger_ All together, we’ve introduced 50 new games and five new engines. ## New platforms We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though. ## Speed-optimized graphics Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases. ## Networking games This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time. ## Notable engine enhancements The AGS engine has been brought up to version 3.6.0.53 from upstream. For many engines, we added support for numerous Chinese and Japanese game variants. Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original. ---- The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release. On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase. Play the games, and enjoy ScummVM! _Ah, one more thing…_ ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
Siamo orgogliosi di annunciare l'ultima release del 2023. Diamo il benvenuto a ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## Nuovi giochi Il team si è dato da fare per aggiungere nuovi motori e migliorare quelli preesistenti. L'elenco dei giochi supportati è incrementato sensibilmente, con le seguenti novità: * _Adibù 1_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ e _Syberia II_ (solo versioni macOS) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ e quattro altri titoli Director. * 14 giochi AGS sviluppati da _Stranga_ e _Cloak and Dagger_. In totale, abbiamo introdotto ben 50 nuovi giochi e cinque nuovi motori. ## Nuove piattaforme Siamo contenti di constatare che il port per RetroArch è stato reimplementato nel modo corretto, e ora il port è stato incorporato nel nostro codice. Anche il port per Atari è stato riscritto da zero e ora sfrutta direttamente l'hardware, senza utilizzare SDL come intermediario. In questo modo, molti più giochi sono ora utilizzabili su tale piattaforma. Tuttavia, il port per Atari FireBee utilizza ancora la libreria SDL. ## Grafica velocizzata Grazie al lavoro di uno dei nostri studenti della Google Summer of Code, Wyatt Radkiewicz (eklipsed), ora utlizziamo le estensioni SIMD specifiche per CPU, come SSE, AVX2 e NEON, per la grafica del motore AGS e per alcune routine generiche. Ciò ha portato ad una velocizzazione (da 4 fino a 14 volte) in molti casi d'uso. ## Gioco in rete Quest'anno ci siamo uniti al progetto ## Miglioramenti nei motori Il motore AGS è stato aggiornato fino alla versione 3.6.0.53. Per molti motori abbiamo aggiunto il supporto per le versioni Cinesi e Giapponesi. |
tag2015
Translation changed |
We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## New games The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions: * _Adibou 1_ * _Classical Cats_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ and _Syberia II_ (macOS versions only) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ and four other Director titles. * 14 AGS titles by _Stranga_ and _Cloak and Dagger_ All together, we’ve introduced 50 new games and five new engines. ## New platforms We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though. ## Speed-optimized graphics Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases. ## Networking games This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time. ## Notable engine enhancements The AGS engine has been brought up to version 3.6.0.53 from upstream. For many engines, we added support for numerous Chinese and Japanese game variants. Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original. ---- The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release. On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase. Play the games, and enjoy ScummVM! _Ah, one more thing…_ ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
Siamo orgogliosi di annunciare l'ultima release del 2023. Diamo il benvenuto a ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## Nuovi giochi Il team si è dato da fare per aggiungere nuovi motori e migliorare quelli preesistenti. L'elenco dei giochi supportati è incrementato sensibilmente, con le seguenti novità: * _Adibù 1_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ e _Syberia II_ (solo versioni macOS) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ e quattro altri titoli Director. * 14 giochi AGS sviluppati da _Stranga_ e _Cloak and Dagger_. In totale, abbiamo introdotto ben 50 nuovi giochi e cinque nuovi motori. ## Nuove piattaforme Siamo contenti di constatare che il port per RetroArch è stato reimplementato nel modo corretto, e ora il port è stato incorporato nel nostro codice. Anche il port per Atari è stato riscritto da zero e ora sfrutta direttamente l'hardware, senza utilizzare SDL come intermediario. In questo modo, molti più giochi sono ora utilizzabili su tale piattaforma. Tuttavia, il port per Atari FireBee utilizza ancora la libreria SDL. ## Grafica velocizzata Grazie al lavoro di uno dei nostri studenti della Google Summer of Code, Wyatt Radkiewicz (eklipsed), ora utlizziamo le estensioni SIMD specifiche per CPU, come SSE, AVX2 e NEON, per la grafica del motore AGS e per alcune routine generiche. Ciò a portato ad una velocizzazione (da 4 fino a 14 volte) in molti casi d'uso. ## Miglioramenti nei motori Il motore AGS è stato aggiornato fino alla versione 3.6.0.53. Per molti motori abbiamo aggiunto il supporto per le versioni Cinesi e Giapponesi. |
tag2015
Translation changed |
We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## New games The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions: * _Adibou 1_ * _Classical Cats_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ and _Syberia II_ (macOS versions only) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ and four other Director titles. * 14 AGS titles by _Stranga_ and _Cloak and Dagger_ All together, we’ve introduced 50 new games and five new engines. ## New platforms We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though. ## Speed-optimized graphics Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases. ## Networking games This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time. ## Notable engine enhancements The AGS engine has been brought up to version 3.6.0.53 from upstream. For many engines, we added support for numerous Chinese and Japanese game variants. Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original. ---- The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release. On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase. Play the games, and enjoy ScummVM! _Ah, one more thing…_ ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
Siamo orgogliosi di annunciare l'ultima release del 2023. Diamo il benvenuto a ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## Nuovi giochi Il team si è dato da fare per aggiungere nuovi motori e migliorare quelli preesistenti. L'elenco dei giochi supportati è incrementato sensibilmente, con le seguenti novità: * _Adibù 1_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ e _Syberia II_ (solo versioni macOS) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ e quattro altri titoli Director. * 14 giochi AGS sviluppati da _Stranga_ e _Cloak and Dagger_. In totale, abbiamo introdotto ben 50 nuovi giochi e cinque nuovi motori. ## Nuove piattaforme Siamo contenti di constatare che il port per RetroArch è stato reimplementato nel modo corretto, e ora il port è stato incorporato nel nostro codice. Anche il port per Atari è stato riscritto da zero e ora sfrutta direttamente l'hardware, senza utilizzare SDL come intermediario. In questo modo, molti più giochi sono ora utilizzabili su tale piattaforma. Tuttavia, il port per Atari FireBee utilizza ancora la libreria SDL. ## Grafica velocizzata Grazie al lavoro di uno dei nostri studenti della Google Summer of Code, |
tag2015
Translation changed |
We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## New games The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions: * _Adibou 1_ * _Classical Cats_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ and _Syberia II_ (macOS versions only) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ and four other Director titles. * 14 AGS titles by _Stranga_ and _Cloak and Dagger_ All together, we’ve introduced 50 new games and five new engines. ## New platforms We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though. ## Speed-optimized graphics Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases. ## Networking games This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time. ## Notable engine enhancements The AGS engine has been brought up to version 3.6.0.53 from upstream. For many engines, we added support for numerous Chinese and Japanese game variants. Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original. ---- The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release. On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase. Play the games, and enjoy ScummVM! _Ah, one more thing…_ ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
Siamo orgogliosi di annunciare l'ultima release del 2023. Diamo il benvenuto a ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## Nuovi giochi Il team si è dato da fare per aggiungere nuovi motori e migliorare quelli preesistenti. L'elenco dei giochi supportati è incrementato sensibilmente, con le seguenti novità: |
tag2015
Translation added |
We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## New games The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions: * _Adibou 1_ * _Classical Cats_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ and _Syberia II_ (macOS versions only) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ and four other Director titles. * 14 AGS titles by _Stranga_ and _Cloak and Dagger_ All together, we’ve introduced 50 new games and five new engines. ## New platforms We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though. ## Speed-optimized graphics Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases. ## Networking games This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time. ## Notable engine enhancements The AGS engine has been brought up to version 3.6.0.53 from upstream. For many engines, we added support for numerous Chinese and Japanese game variants. Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original. ---- The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release. On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase. Play the games, and enjoy ScummVM! _Ah, one more thing…_ ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
Siamo orgogliosi di annunciare l'ultima release del 2023. Diamo il benvenuto a
|
tag2015
Translation added |
ScummVM 2.8.0: Mysteries, Mammoths, and Muppets
ScummVM 2.8.0: Misteri, Mammuth e Muppets
|
None
Resource updated |
The “
data/it/news.json ” file was changed.
9 months ago
|
None
Resource updated |
The “
data/it/news.json ” file was changed.
9 months ago
|
tag2015
Translation changed |
The end of the year is almost upon us, along with a new release of ScummVM. So here's a quick update for one of the more ambitious sub-projects that has been percolating along in the background: Macromedia Director support! For those who aren't aware, Macromedia Director was a popular framework used for thousands of games, educational titles, catalogues, art pieces, and other multimedia works.
## New Games For Testing First off, the upcoming 2.8.0 release will have some new supported games, and we need your help testing them! * _Alice: An Interactive Museum_ * _Ape Odyssey_ * _Classical Cats_ * _Gadget: Invention, Travel and Adventure_ * _The Cute Machine_ * _The Dark Eye_ * _Wrath of the Gods_ You will need the data files from the games' original install media, and a [daily build](https://www.scummvm.org/downloads/#daily) of ScummVM. For Macintosh editions, you will need to run the disc images through [Dumper Companion](https://www.scummvm.org/dumper-companion) in order to extract a complete copy of the files. In the case of The Dark Eye, you will also need the files created by the installer. As always, if you run into issues, please let us know on the [issue tracker](https://bugs.scummvm.org/). If your favorite isn't in the supported list, don't despair! ScummVM can open Director titles from 1995 and earlier, so grab the latest [daily build](https://www.scummvm.org/downloads/#daily) and give it a try. Titles released after 1995 tend to use Director versions that aren't supported yet. If you get stuck, reach out on the [issue tracker](https://bugs.scummvm.org/) and we can try and help. If you've encountered a Director title that isn't recognized by ScummVM, that's great! Please let us know on the [issue tracker](https://bugs.scummvm.org/) so the title can be added to the detection list. ## Engine versions As of the time of writing, ScummVM can detect **1595** different titles based on Director, with the following counts by Director version: | D0 | D1 | D2 | D3 | D4 | D5 | D6 | D7 | D8 | D9 | D10 | D11 | |----|----|----|-----|-----|-----|-----|----|-----|----|-----|-----| | 12 | 1 | 14 | 288 | 602 | 262 | 194 | 97 | 138 | 31 | 36 | 4 | ScummVM 2.8.0 will be the first release to include preliminary support for the D5 version of Director! A lot of work has gone into overhauling the codebase to support multiple cast libraries, however there is still plenty of work to be done adding Lingo functions and Xtras. Adding support for a new Director version is a tricky process. First we need to check for any changes to the movie file format, then add in any new engine and Lingo features, and finally start working through issues in a bunch of candidate games. Because of the difficulty of keeping track of facts vs. assumptions, we only enable features for an engine version once they have been confirmed with testing. This is why D6 and higher games will not open at all, even if the code we have would somewhat work. Support for the D2, D3 and D4 versions of Director has steadily improved. We are building up a suite of unit tests, both for Lingo and for the various drawing modes in the renderer. Most of the remaining bugs are related to undefined or incidental behavior: consider how two types in Lingo are compared, or the precise order that events are processed in, or how functions respond when you pass them nonsense data? All of these things are relied upon by thousands of Director products! And ScummVM must support all of them as closely as possible. ## XLibs Macromedia provided a C API with Director, which proved to be very popular for adding new engine features. There are hundreds of XObject and Xtra libraries in circulation, and each has to be reverse engineered and added as code to ScummVM. As of the time of writing, we have added support for **63** of these libraries. A common use case is video; Director includes the ability to play back QuickTime videos as a sprite, but computers of the day would struggle with the added overhead of Director's renderer if the video resolution was larger than a postage stamp. To work around this, several XLibs exist to play back video as an accelerated overlay. Quite a few D3 and D4 titles are missing video playback due to this type of XLib, and we plan on creating a common method of supporting these. The good news is that most uncommon XLibs did only one or two things, and are pretty easy to add initial support for. Part of the XLib format is a list of docstrings explaining each of the functions; there is a script in `/devtools` which can turn these docstrings into stubbed C++ code, saving a lot of hassle. --- That's about it! We have some very dedicated volunteers scouring every corner of the globe for obscure Director titles and testing them; if that sounds like your bag, you can visit them in the #engine-director channel of the [ScummVM Discord](https://discord.gg/4cDsMNtcpG). Until next time!
La fine dell'anno si avvicina, e con essa una nuova release di ScummVM. Ecco quindi un rapido aggiornamento a proposito di uno dei sottoprogetti più ambiziosi, che è stato portato avanti a piccoli passi ma con costanza: Macromedia Director!
Per chi non ne fosse a conoscenza, Macromedia Director è stato un popolare framework, utilizzato per migliaia di giochi, software educativi, cataloghi, opere artistiche e multimediali. ## Nuovi Giochi Da Testare Innanzitutto, la prossima release 2.8.0 includerà il supporto per diversi nuovi giochi: abbiamo bisogno del tuo aiuto per testarli! * _Alice: An Interactive Museum_ * _Ape Odyssey_ * _Classical Cats_ * _Gadget: Invention, Travel and Adventure_ * _The Cute Machine_ * _The Dark Eye_ * _Wrath of the Gods_ Avrai bisogno dei file dati dei giochi ottenuti dai dischi originali, e una [daily build](https://www.scummvm.org/downloads/#daily) di ScummVM. Per le versioni Macintosh, dovrai utilizzare [Dumper Companion](https://www.scummvm.org/dumper-companion) con le immagini dei dischi, al fine di estrarre correttamente tutti i files. Per _The Dark Eye_, anche i files generati dall'installer sono necessari. Come sempre, se riscontri malfunzionamenti, ti invitiamo a segnalarli al nostro [bug tracker](https://bugs.scummvm.org/). Se il tuo gioco preferito non è in lista, non disperare! ScummVM può avviare i titoli Director rilasciati fino al 1995, quindi procurati l'ultima [daily build](https://www.scummvm.org/downloads/#daily) e fai una prova. I titoli rilasciati dopo il 1995 tendenzialmente utilizzano versioni di Director che non sono ancora supportate. Se non sai come procedere, puoi contattarci sul [bug tracker](https://bugs.scummvm.org/), dove cercheremo di aiutarti. Le sei in possesso di un titolo Director che non viene rilevato da ScummVM, ottimo! Apri un ticket sul [bugtracker](https://bugs.scummvm.org/), così potremo aggiungerlo. ## Versioni del motore Ad oggi, ScummVM può rilevare **1595** diversi titoli Director, suddivisi nelle seguenti versioni di Director: | D0 | D1 | D2 | D3 | D4 | D5 | D6 | D7 | D8 | D9 | D10 | D11 | |----|----|----|-----|-----|-----|-----|----|-----|----|-----|-----| | 12 | 1 | 14 | 288 | 602 | 262 | 194 | 97 | 138 | 31 | 36 | 4 | ScummVM 2.8.0 sarà la prima release ad includere il supporto preliminare per la versione D5 di Director! |
tag2015
Translation changed |
The end of the year is almost upon us, along with a new release of ScummVM. So here's a quick update for one of the more ambitious sub-projects that has been percolating along in the background: Macromedia Director support! For those who aren't aware, Macromedia Director was a popular framework used for thousands of games, educational titles, catalogues, art pieces, and other multimedia works.
## New Games For Testing First off, the upcoming 2.8.0 release will have some new supported games, and we need your help testing them! * _Alice: An Interactive Museum_ * _Ape Odyssey_ * _Classical Cats_ * _Gadget: Invention, Travel and Adventure_ * _The Cute Machine_ * _The Dark Eye_ * _Wrath of the Gods_ You will need the data files from the games' original install media, and a [daily build](https://www.scummvm.org/downloads/#daily) of ScummVM. For Macintosh editions, you will need to run the disc images through [Dumper Companion](https://www.scummvm.org/dumper-companion) in order to extract a complete copy of the files. In the case of The Dark Eye, you will also need the files created by the installer. As always, if you run into issues, please let us know on the [issue tracker](https://bugs.scummvm.org/). If your favorite isn't in the supported list, don't despair! ScummVM can open Director titles from 1995 and earlier, so grab the latest [daily build](https://www.scummvm.org/downloads/#daily) and give it a try. Titles released after 1995 tend to use Director versions that aren't supported yet. If you get stuck, reach out on the [issue tracker](https://bugs.scummvm.org/) and we can try and help. If you've encountered a Director title that isn't recognized by ScummVM, that's great! Please let us know on the [issue tracker](https://bugs.scummvm.org/) so the title can be added to the detection list. ## Engine versions As of the time of writing, ScummVM can detect **1595** different titles based on Director, with the following counts by Director version: | D0 | D1 | D2 | D3 | D4 | D5 | D6 | D7 | D8 | D9 | D10 | D11 | |----|----|----|-----|-----|-----|-----|----|-----|----|-----|-----| | 12 | 1 | 14 | 288 | 602 | 262 | 194 | 97 | 138 | 31 | 36 | 4 | ScummVM 2.8.0 will be the first release to include preliminary support for the D5 version of Director! A lot of work has gone into overhauling the codebase to support multiple cast libraries, however there is still plenty of work to be done adding Lingo functions and Xtras. Adding support for a new Director version is a tricky process. First we need to check for any changes to the movie file format, then add in any new engine and Lingo features, and finally start working through issues in a bunch of candidate games. Because of the difficulty of keeping track of facts vs. assumptions, we only enable features for an engine version once they have been confirmed with testing. This is why D6 and higher games will not open at all, even if the code we have would somewhat work. Support for the D2, D3 and D4 versions of Director has steadily improved. We are building up a suite of unit tests, both for Lingo and for the various drawing modes in the renderer. Most of the remaining bugs are related to undefined or incidental behavior: consider how two types in Lingo are compared, or the precise order that events are processed in, or how functions respond when you pass them nonsense data? All of these things are relied upon by thousands of Director products! And ScummVM must support all of them as closely as possible. ## XLibs Macromedia provided a C API with Director, which proved to be very popular for adding new engine features. There are hundreds of XObject and Xtra libraries in circulation, and each has to be reverse engineered and added as code to ScummVM. As of the time of writing, we have added support for **63** of these libraries. A common use case is video; Director includes the ability to play back QuickTime videos as a sprite, but computers of the day would struggle with the added overhead of Director's renderer if the video resolution was larger than a postage stamp. To work around this, several XLibs exist to play back video as an accelerated overlay. Quite a few D3 and D4 titles are missing video playback due to this type of XLib, and we plan on creating a common method of supporting these. The good news is that most uncommon XLibs did only one or two things, and are pretty easy to add initial support for. Part of the XLib format is a list of docstrings explaining each of the functions; there is a script in `/devtools` which can turn these docstrings into stubbed C++ code, saving a lot of hassle. --- That's about it! We have some very dedicated volunteers scouring every corner of the globe for obscure Director titles and testing them; if that sounds like your bag, you can visit them in the #engine-director channel of the [ScummVM Discord](https://discord.gg/4cDsMNtcpG). Until next time!
La fine dell'anno si avvicina, e con essa una nuova release di ScummVM. Ecco quindi un rapido aggiornamento a proposito di uno dei sottoprogetti più ambiziosi, che è stato portato avanti a piccoli passi ma con costanza: Macromedia Director!
Per chi non ne fosse a conoscenza, Macromedia Director è stato un popolare framework, utilizzato per migliaia di giochi, software educativi, cataloghi, opere artistiche e multimediali. ## Nuovi Giochi Da Testare Innanzitutto, la prossima release 2.8.0 includerà il supporto per diversi nuovi giochi: abbiamo bisogno del tuo aiuto per testarli! * _Alice: An Interactive Museum_ * _Ape Odyssey_ * _Classical Cats_ * _Gadget: Invention, Travel and Adventure_ * _The Cute Machine_ * _The Dark Eye_ * _Wrath of the Gods_ Avrai bisogno dei file dati dei giochi ottenuti dai dischi originali, e una [daily build](https://www.scummvm.org/downloads/#daily) di ScummVM. Per le versioni Macintosh, dovrai utilizzare [Dumper Companion](https://www.scummvm.org/dumper-companion) con le immagini dei dischi, al fine di estrarre correttamente tutti i files. Per _The Dark Eye_, anche i files generati dall'installer sono necessari. Come sempre, se riscontri malfunzionamenti, ti invitiamo a segnalarli al nostro [bug tracker](https://bugs.scummvm.org/). Se il tuo gioco preferito non è in lista, non disperare! ScummVM può avviare i titoli Director rilasciati fino al 1995, quindi procurati l'ultima [daily build](https://www.scummvm.org/downloads/#daily) e fai una prova. I titoli rilasciati dopo il 1995 tendenzialmente utilizzano versioni di Director che non sono ancora supportate. Se non sai come procedere, puoi contattarci sul [bug tracker](https://bugs.scummvm.org/), dove cercheremo di aiutarti. Le sei in possesso di un titolo Director che non viene rilevato da ScummVM, ottimo! Apri un ticket sul [bugtracker](https://bugs.scummvm.org/), così potremo aggiungerlo. ## Versioni del motore Ad oggi, ScummVM può rilevare **1595** diversi titoli Director, suddivisi nelle seguenti versioni di Director: | D0 | D1 | D2 | D3 | D4 | D5 | D6 | D7 | D8 | D9 | D10 | D11 | |----|----|----|-----|-----|-----|-----|----|-----|----|-----|-----| | 12 | 1 | 14 | 288 | 602 | 262 | 194 | 97 | 138 | 31 | 36 | 4 | ScummVM 2.8.0 sarà la prima release ad includere il supporto preliminare per la versione D5 di Director! Molto lavoro è stato svolto per migliorare il codice al fine di supportare librerie multiple |
tag2015
Translation changed |
The end of the year is almost upon us, along with a new release of ScummVM. So here's a quick update for one of the more ambitious sub-projects that has been percolating along in the background: Macromedia Director support! For those who aren't aware, Macromedia Director was a popular framework used for thousands of games, educational titles, catalogues, art pieces, and other multimedia works.
## New Games For Testing First off, the upcoming 2.8.0 release will have some new supported games, and we need your help testing them! * _Alice: An Interactive Museum_ * _Ape Odyssey_ * _Classical Cats_ * _Gadget: Invention, Travel and Adventure_ * _The Cute Machine_ * _The Dark Eye_ * _Wrath of the Gods_ You will need the data files from the games' original install media, and a [daily build](https://www.scummvm.org/downloads/#daily) of ScummVM. For Macintosh editions, you will need to run the disc images through [Dumper Companion](https://www.scummvm.org/dumper-companion) in order to extract a complete copy of the files. In the case of The Dark Eye, you will also need the files created by the installer. As always, if you run into issues, please let us know on the [issue tracker](https://bugs.scummvm.org/). If your favorite isn't in the supported list, don't despair! ScummVM can open Director titles from 1995 and earlier, so grab the latest [daily build](https://www.scummvm.org/downloads/#daily) and give it a try. Titles released after 1995 tend to use Director versions that aren't supported yet. If you get stuck, reach out on the [issue tracker](https://bugs.scummvm.org/) and we can try and help. If you've encountered a Director title that isn't recognized by ScummVM, that's great! Please let us know on the [issue tracker](https://bugs.scummvm.org/) so the title can be added to the detection list. ## Engine versions As of the time of writing, ScummVM can detect **1595** different titles based on Director, with the following counts by Director version: | D0 | D1 | D2 | D3 | D4 | D5 | D6 | D7 | D8 | D9 | D10 | D11 | |----|----|----|-----|-----|-----|-----|----|-----|----|-----|-----| | 12 | 1 | 14 | 288 | 602 | 262 | 194 | 97 | 138 | 31 | 36 | 4 | ScummVM 2.8.0 will be the first release to include preliminary support for the D5 version of Director! A lot of work has gone into overhauling the codebase to support multiple cast libraries, however there is still plenty of work to be done adding Lingo functions and Xtras. Adding support for a new Director version is a tricky process. First we need to check for any changes to the movie file format, then add in any new engine and Lingo features, and finally start working through issues in a bunch of candidate games. Because of the difficulty of keeping track of facts vs. assumptions, we only enable features for an engine version once they have been confirmed with testing. This is why D6 and higher games will not open at all, even if the code we have would somewhat work. Support for the D2, D3 and D4 versions of Director has steadily improved. We are building up a suite of unit tests, both for Lingo and for the various drawing modes in the renderer. Most of the remaining bugs are related to undefined or incidental behavior: consider how two types in Lingo are compared, or the precise order that events are processed in, or how functions respond when you pass them nonsense data? All of these things are relied upon by thousands of Director products! And ScummVM must support all of them as closely as possible. ## XLibs Macromedia provided a C API with Director, which proved to be very popular for adding new engine features. There are hundreds of XObject and Xtra libraries in circulation, and each has to be reverse engineered and added as code to ScummVM. As of the time of writing, we have added support for **63** of these libraries. A common use case is video; Director includes the ability to play back QuickTime videos as a sprite, but computers of the day would struggle with the added overhead of Director's renderer if the video resolution was larger than a postage stamp. To work around this, several XLibs exist to play back video as an accelerated overlay. Quite a few D3 and D4 titles are missing video playback due to this type of XLib, and we plan on creating a common method of supporting these. The good news is that most uncommon XLibs did only one or two things, and are pretty easy to add initial support for. Part of the XLib format is a list of docstrings explaining each of the functions; there is a script in `/devtools` which can turn these docstrings into stubbed C++ code, saving a lot of hassle. --- That's about it! We have some very dedicated volunteers scouring every corner of the globe for obscure Director titles and testing them; if that sounds like your bag, you can visit them in the #engine-director channel of the [ScummVM Discord](https://discord.gg/4cDsMNtcpG). Until next time!
La fine dell'anno si avvicina, e con essa una nuova release di ScummVM. Ecco quindi un rapido aggiornamento a proposito di uno dei sottoprogetti più ambiziosi, che è stato portato avanti a piccoli passi ma con costanza: Macromedia Director!
Per chi non ne fosse a conoscenza, Macromedia Director è stato un popolare framework, utilizzato per migliaia di giochi, software educativi, cataloghi, opere artistiche e multimediali. ## Nuovi Giochi Da Testare Innanzitutto, la prossima release 2.8.0 includerà il supporto per diversi nuovi giochi: abbiamo bisogno del tuo aiuto per testarli! * _Alice: An Interactive Museum_ * _Ape Odyssey_ * _Classical Cats_ * _Gadget: Invention, Travel and Adventure_ * _The Cute Machine_ * _The Dark Eye_ * _Wrath of the Gods_ Avrai bisogno dei file dati dei giochi ottenuti dai dischi originali, e una [daily build](https://www.scummvm.org/downloads/#daily) di ScummVM. Per le versioni Macintosh, dovrai utilizzare [Dumper Companion](https://www.scummvm.org/dumper-companion) con le immagini dei dischi, al fine di estrarre correttamente tutti i files. Per _The Dark Eye_, anche i files generati dall'installer sono necessari. Come sempre, se riscontri malfunzionamenti, ti invitiamo a segnalarli al nostro [bug tracker](https://bugs.scummvm.org/). Se il tuo gioco preferito non è in lista, non disperare! ScummVM può avviare i titoli Director rilasciati fino al 1995, quindi procurati l'ultima [daily build](https://www.scummvm.org/downloads/#daily) e fai una prova. I titoli rilasciati dopo il 1995 tendenzialmente utilizzano versioni di Director che non sono ancora supportate. Se non sai come procedere, puoi contattarci sul [bug tracker](https://bugs.scummvm.org/), dove cercheremo di aiutarti. Le sei in possesso di un titolo Director che non viene rilevato da ScummVM, ottimo! Apri un ticket sul [bugtracker](https://bugs.scummvm.org/), così potremo aggiungerlo. ## Versioni del motore Ad oggi, ScummVM può rilevare **1595** diversi titoli Director, suddivisi nelle seguenti versioni di Director: | D0 | D1 | D2 | D3 | D4 | D5 | D6 | D7 | D8 | D9 | D10 | D11 | |----|----|----|-----|-----|-----|-----|----|-----|----|-----|-----| | 12 | 1 | 14 | 288 | 602 | 262 | 194 | 97 | 138 | 31 | 36 | 4 | ScummVM 2.8.0 sarà la prima release ad includere il supporto preliminare per la versione D5 di Director! Molto lavoro è stato svolto per migliorare il codice al fine di supportare |
tag2015
Translation changed |
|
tag2015
Translation changed |
|
tag2015
Translation changed |
|
tag2015
Translation changed |
|
tag2015
Translation changed |
|
tag2015
Translation changed |
|
tag2015
Translation changed |
|
tag2015
Translation changed |
|
tag2015
Translation changed |
|
tag2015
Translation changed |
|
tag2015
Translation changed |
|
tag2015
Translation changed |
|
tag2015
Translation changed |
|
tag2015
Translation added |
|
tag2015
Translation added |
|
None
Resource updated |
The “
data/it/news.json ” file was changed.
9 months ago
|
None
Resource updated |
The “
data/it/news.json ” file was changed.
9 months ago
|
tag2015
Translation changed |
|
tag2015
Translation changed |
|
tag2015
Translation changed |
|
## New games
The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions:
* _Adibou 1_
* _Classical Cats_
* _The Dark Eye_
* _Dark Side_
* _Escape From Hell_
* _Gadget: Invention Travel and Adventure_
* _Gobliiins 5_
* _The Excavation of Hob's Barrow_
* _Kingdom: The Far Reaches_
* _Might and Magic Book One_
* _Muppet Treasure Island_
* _Nancy Drew: The Final Scene_
* _Nancy Drew: Message in a Haunted Mansion_
* _Nancy Drew: Secrets Can Kill_
* _Nancy Drew: Stay Tuned for Danger_
* _Nancy Drew: Treasure in the Royal Tower_
* _Primordia_
* _Reah: Face the Unknown_
* _Schizm: Mysterious Journey_
* _Shardlight_
* _Strangeland_
* _Syberia_ and _Syberia II_ (macOS versions only)
* _Technobabylon_
* _The Vampire Diaries_
* _Whispers of a Machine_
* _Wrath of the Gods_ and four other Director titles.
* 14 AGS titles by _Stranga_ and _Cloak and Dagger_
All together, we’ve introduced 50 new games and five new engines.
## New platforms
We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though.
## Speed-optimized graphics
Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases.
## Networking games
This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time.
## Notable engine enhancements
The AGS engine has been brought up to version 3.6.0.53 from upstream.
For many engines, we added support for numerous Chinese and Japanese game variants.
Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless.
We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original.
----
The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release.
On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase.
Play the games, and enjoy ScummVM!
_Ah, one more thing…_
ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
## Nuovi giochi
Il team si è dato da fare per aggiungere nuovi motori e migliorare quelli preesistenti. L'elenco dei giochi supportati è incrementato sensibilmente, con le seguenti novità:
* _Adibù 1_
* _The Dark Eye_
* _Dark Side_
* _Escape From Hell_
* _Gadget: Invention Travel and Adventure_
* _Gobliiins 5_
* _The Excavation of Hob's Barrow_
* _Kingdom: The Far Reaches_
* _Might and Magic Book One_
* _Muppet Treasure Island_
* _Nancy Drew: The Final Scene_
* _Nancy Drew: Message in a Haunted Mansion_
* _Nancy Drew: Secrets Can Kill_
* _Nancy Drew: Stay Tuned for Danger_
* _Nancy Drew: Treasure in the Royal Tower_
* _Primordia_
* _Reah: Face the Unknown_
* _Schizm: Mysterious Journey_
* _Shardlight_
* _Strangeland_
* _Syberia_ e _Syberia II_ (solo versioni macOS)
* _Technobabylon_
* _The Vampire Diaries_
* _Whispers of a Machine_
* _Wrath of the Gods_ e quattro altri titoli Director.
* 14 giochi AGS sviluppati da _Stranga_ e _Cloak and Dagger_.
In totale, abbiamo introdotto ben 50 nuovi giochi e cinque nuovi motori.
## Nuove piattaforme
Siamo contenti di constatare che il port per RetroArch è stato reimplementato nel modo corretto, e ora il port è stato incorporato nel nostro codice. Anche il port per Atari è stato riscritto da zero e ora sfrutta direttamente l'hardware, senza utilizzare SDL come intermediario. In questo modo, molti più giochi sono ora utilizzabili su tale piattaforma. Tuttavia, il port per Atari FireBee utilizza ancora la libreria SDL.
## Grafica velocizzata
Grazie al lavoro di uno dei nostri studenti della Google Summer of Code, Wyatt Radkiewicz (eklipsed), ora utlizziamo le estensioni SIMD specifiche per CPU, come SSE, AVX2 e NEON, per la grafica del motore AGS e per alcune routine generiche. Ciò ha portato ad una velocizzazione (da 4 fino a 14 volte) in molti casi d'uso.
## Gioco in rete
Quest'anno ci siamo uniti al progetto [Backyard Sports Online](https://backyardsports.online/), che ha reso possibile il gioco online con altri utenti nei giochi _Backyard Football_, _Backyard Baseball 2001_ e _Backyard Football 2002_. Anche _Moonbase Commander_ è in fase di playtest, ma non ancora pronto per il grande pubblico.
## Miglioramenti nei motori
Il motore AGS è stato aggiornato fino alla versione 3.6.0.53.
Per molti motori abbiamo aggiunto il supporto per le versioni Cinesi e Giapponesi.
Non ci crederai, ma siamo riusciti ad implementare svariate interfacce utente native nei giochi SCUMM, per un'esperienza ancora più simile all'originale. Abbiamo inoltre riscritto il codice per il sonoro nei giochi della Humongous Entertainment, rendendolo praticamente perfetto.
Abbiamo effettuato una revisione approfondita del motore di _Broken Sword 1_, implementando molti dettagli precedentemente ignorati come le transizioni di scena, alcune particolarità dei menù, font più accurati, animazioni idle e molto altro. Ora il gioco è assolutamente fedele all'originale.
----
Le [Note di Rilascio](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contengono un riepilogo dettagliato di tutte le variazioni e miglioramenti, e per questa release sono quasi tre pagine.
Sulla nostra [pagina download](https://www.scummvm.org/downloads/) puoi trovare i download per diverse piattaforme. Se utilizzi Windows, macOS, o i package Snap o Flatpack per Ubuntu, il sistema di aggionrnamento automatico ti aiuterà nell'upgrade alla versione 2.8.0. La versione Android seguirà a breve, siamo attualmente in fase di Beta Pubblica.
Prova i nuovi giochi, e divertiti con ScummVM!
_Ah, un'ultima cosa..._
ScummVM è ora disponibile sull'[App Store per iPhone e iPad](https://apps.apple.com/us/app/scummvm/id6446184412).
Per favore, lasciateci delle belle recensioni e in caso di problemi contattateci sul nostro