None
String updated in the repository |
|
None
Source string changed |
**No!**, it's ScummVM 0.3.0b, our first official release since LucasArts decided to go after us!
*Small update, we've also added a few links to our Links page that you might want to check out. E That's right, since the many many months since LucasArts first issued us with a DMCA notice (and wisely decided after the subsequent slashdotting and fan backlash from you, our users, to negotiate a deal :), we have been waiting for a settlement with LucasArts before releasing a long awaited new version. The wait is over. No, we haven't reached a settlement, we just got tired of waiting to release this gem. There have been hundreds, if not thousands, of bugfixes since our last 0.2.0 release... not to mention support for at least three new games (The VGA version of Indiana Jones and the Last Crusade, and support for The Dig and Simon the Sorcerer 2)... and new features such as a vastly improved in-game gui and a built-in launcher to make it even easier for you to add, configure, and run your classic LucasArts (and AdventureSoft) games. Experimental support for Full Throttle is here, as well as many bugfixes for the games introduced in our last version... such as the FmTowns 256 color version of Zak McKracken, and the VGA floppy version of Monkey Island. For a short summary of changes, check out the [Release Notes](https://downloads.scummvm.org/frs/scummvm/0.3.0b/ReleaseNotes), or even better... just head over and [download the dang thing](/downloads/). Hopefully we will be able to come at you with new releases more often from now on, hopefully at least monthly. Please enjoy this release as much as we've became frustrated making it, and remember - if you give all your money to LucreArts, maybe they'll let us live instead of abandoning us on... on.... Monkey Island! (Ugh, Bananas... I hate Bananas). For those interested in the boring news, here's both a summary and an update on our legal situation, for those users who are just now discovering ScummVM. * * * *We've been at a deadlock with LucasArts for some time now. LucasArts simply do not like our current license, the GPL (General Public License). While we do not think it necessary, we have agreed to change the license to something more LucasArts-'friendly'. However, LucasArts wish us to include distribution terms which are against section one of both the [Debian Free Software Guidelines (DFSG)](http://www.debian.org/social_contract#guidelines) and the [Open Source Definition](http://www.opensource.org/docs/definition.html). We cannot agree to this, nor the condition they wish to require (no commercial distribution)... because it conflicts with the DFSG and OSD, which we require, and it is something we legally cannot be sure of enforcing - several Linux and BSD distributions already include ScummVM packages, and we cannot be certain they will notice a license change. Oh, and we WANT distributions to be able to include our software :) To date, LucasArts has not been able to give us any firm complaints regarding ScummVM, besides some vague claims that if they didn't enforce these conditions on us, it would effectively give up their rights to their own Intellectual Property. We do not believe this, there certainly have not been any documented cases of the GPL leading to such a challenge in the past, and far more important properties have been licensed under the GPL in the past, such as the Quake titles from [id software](http://www.idsoftware.com/). LucasArts isn't releasing any of their own code under the GPL, and we really do not believe that they should require us to change our license - all we want them to do is leave us alone to create our emulator. Sanction us, if it makes them feel safer legally. But if they are going to require such a major step on our part of changing our license, they at least have to capitulate on the point of OSD/DFSG compliance. We here at the ScummVM team would like to thank the people at LucasArts who are supporting us, and attempting to help us come to an arrangement. But guys, we're your fans. All we are doing is updating the engine for games, in a form of an emulator... because you haven't - although we've asked you to for years. We've even made more money for you, as quite a number of us have went out and BOUGHT your classic bundle packs, just to play it with ScummVM.* **These last few paragraphs have been brought to you by the "Please don't sue us for making a new release" department.** |
marcosoutsider
Suggestion accepted |
**No!**, it's ScummVM 0.3.0b, our first official release since LucasArts decided to go after us!
*Small update, we've also added a few links to our Links page that you might want to check out. Especially VOGONS, please stop asking us if we're going to do things like add support for Beneath a Steel Sky :)* That's right, since the many many months since LucasArts first issued us with a DMCA notice (and wisely decided after the subsequent slashdotting and fan backlash from you, our users, to negotiate a deal :), we have been waiting for a settlement with LucasArts before releasing a long awaited new version. The wait is over. No, we haven't reached a settlement, we just got tired of waiting to release this gem. There have been hundreds, if not thousands, of bugfixes since our last 0.2.0 release... not to mention support for at least three new games (The VGA version of Indiana Jones and the Last Crusade, and support for The Dig and Simon the Sorcerer 2)... and new features such as a vastly improved in-game gui and a built-in launcher to make it even easier for you to add, configure, and run your classic LucasArts (and AdventureSoft) games. Experimental support for Full Throttle is here, as well as many bugfixes for the games introduced in our last version... such as the FmTowns 256 color version of Zak McKracken, and the VGA floppy version of Monkey Island. For a short summary of changes, check out the [Release Notes](https://downloads.scummvm.org/frs/scummvm/0.3.0b/ReleaseNotes), or even better... just head over and [download the dang thing](/downloads/). Hopefully we will be able to come at you with new releases more often from now on, hopefully at least monthly. Please enjoy this release as much as we've became frustrated making it, and remember - if you give all your money to LucreArts, maybe they'll let us live instead of abandoning us on... on.... Monkey Island! (Ugh, Bananas... I hate Bananas). For those interested in the boring news, here's both a summary and an update on our legal situation, for those users who are just now discovering ScummVM. * * * *We've been at a deadlock with LucasArts for some time now. LucasArts simply do not like our current license, the GPL (General Public License). While we do not think it necessary, we have agreed to change the license to something more LucasArts-'friendly'. However, LucasArts wish us to include distribution terms which are against section one of both the [Debian Free Software Guidelines (DFSG)](http://www.debian.org/social_contract#guidelines) and the [Open Source Definition](http://www.opensource.org/docs/definition.html). We cannot agree to this, nor the condition they wish to require (no commercial distribution)... because it conflicts with the DFSG and OSD, which we require, and it is something we legally cannot be sure of enforcing - several Linux and BSD distributions already include ScummVM packages, and we cannot be certain they will notice a license change. Oh, and we WANT distributions to be able to include our software :) To date, LucasArts has not been able to give us any firm complaints regarding ScummVM, besides some vague claims that if they didn't enforce these conditions on us, it would effectively give up their rights to their own Intellectual Property. We do not believe this, there certainly have not been any documented cases of the GPL leading to such a challenge in the past, and far more important properties have been licensed under the GPL in the past, such as the Quake titles from [id software](http://www.idsoftware.com/). LucasArts isn't releasing any of their own code under the GPL, and we really do not believe that they should require us to change our license - all we want them to do is leave us alone to create our emulator. Sanction us, if it makes them feel safer legally. But if they are going to require such a major step on our part of changing our license, they at least have to capitulate on the point of OSD/DFSG compliance. We here at the ScummVM team would like to thank the people at LucasArts who are supporting us, and attempting to help us come to an arrangement. But guys, we're your fans. All we are doing is updating the engine for games, in a form of an emulator... because you haven't - although we've asked you to for years. We've even made more money for you, as quite a number of us have went out and BOUGHT your classic bundle packs, just to play it with ScummVM.* **These last few paragraphs have been brought to you by the "Please don't sue us for making a new release" department.**
**Não!**, é o ScummVM 0.3.0b, nosso primeiro lançamento oficial desde que a LucasArts decidiu nos procurar!
*Pequena atualização, também adicionamos alguns links para nossa página de Links que você pode querer conferir. Especialmente VOGONS, pare de nos perguntar se vamos fazer coisas como adicionar suporte para Beneath a Steel Sky :)* Isso mesmo, já se passaram vários meses desde que a LucasArts nos emitiu pela primeira vez um aviso DMCA (e sabiamente decidiu após o "efeito digg" e reação de fãs, nossos usuários, negociar um acordo :), estivemos esperando por um acordo com a LucasArts antes de lançar uma nova versão tão esperada. A espera acabou. Não, ainda não chegamos a um acordo, apenas nos cansamos de esperar para lançar esta joia. Houve centenas, senão milhares, de correções de bugs desde nosso último lançamento 0.2.0... sem mencionar o suporte para pelo menos três novos jogos (A versão VGA de Indiana Jones and the Last Crusade, e suporte para The Dig e Simon o Sorcerer 2)... e novos recursos, como uma interface do jogo amplamente aprimorada e um inicializador integrado para tornar ainda mais fácil para você adicionar, configurar e executar seus jogos clássicos da LucasArts (e AdventureSoft). Suporte experimental para Full Throttle já está disponível, bem como muitas correções de bugs para os jogos introduzidos em nossa última versão... como a versão FmTowns de 256 cores de Zak McKracken, e a versão VGA em disquete de Monkey Island. Para um breve resumo das mudanças, verifique as [Notas de Lançamento](/frs/scummvm/0.3.0b/ReleaseNotes), ou ainda melhor... basta ir até lá e [baixar a maldita coisa](/downloads/). Esperançosamente, poderemos chegar até você com novos lançamentos com mais frequência a partir de agora, pelo menos uma vez por mês. Por favor, aproveite este lançamento tanto quanto nossas frustrações, e lembre-se - se você der todo o seu dinheiro para a LucreArts, talvez eles nos deixem viver em vez de nos abandonar em... em... Monkey Island! (Eca, Bananas ... Eu odeio Bananas). Para os interessados nas notícias enfadonhas, aqui está um resumo e uma atualização sobre a nossa situação legal, para os usuários que agora estão descobrindo o ScummVM. * * * *Já faz algum tempo que estamos em um impasse com a LucasArts. LucasArts simplesmente não gosta de nossa licença atual, a GPL (General Public License). Embora não achemos necessário, concordamos em alterar a licença para algo mais 'amigável'-para-LucasArts. No entanto, a LucasArts deseja que incluamos termos de distribuição que vão contra a seção um de [Diretrizes de Software Livre Debian (DFSG)](http://www.debian.org/social_contract#guidelines) e a [Definição de código aberto](http://www.opensource.org/docs/definition.html). Não podemos concordar com isso, nem com a condição que desejam exigir (sem distribuição comercial)... porque está em conflito com o DFSG e OSD, que exigimos, e é algo que legalmente não podemos ter certeza de cumprir - várias distribuições Linux e BSD já incluem pacotes ScummVM, e não podemos ter certeza de perceberão de que houve uma mudança de licença. Ah, e QUEREMOS que as distribuições possam incluir nosso software :) Até o momento, a LucasArts não pôde nos apresentar nenhuma reclamação firme em relação ao ScummVM, além de algumas afirmações vagas de que se eles não aplicassem essas condições a nós, ela efetivamente abriria mão de seus direitos sobre sua própria propriedade intelectual. Não acreditamos nisso, certamente não houve nenhum caso documentado de GPL que levou a tal desafio no passado, e propriedades muito mais importantes foram licenciadas sob a GPL no passado, como os títulos Quake da [Id Software ](http://www.idsoftware.com/). LucasArts não está lançando nenhum de seus próprios códigos sob a GPL, e realmente não acreditamos que eles devam exigir que alteremos nossa licença - tudo o que queremos que eles façam é nos deixar em paz para criar nosso emulador. Sancione-nos, se isso os fizer sentir legalmente mais seguros. Mas se eles vão exigir um passo tão importante da nossa parte na mudança de nossa licença, eles pelo menos têm que capitular no ponto de conformidade OSD/DFSG. Nós aqui na equipe ScummVM gostaríamos de agradecer às pessoas da LucasArts que estão nos apoiando e tentando nos ajudar a chegar a um acordo. Mas gente, nós somos seus fãs. Tudo o que estamos fazendo é atualizar a engine de jogos, na forma de um emulador... porque vocês não o fizeram - embora já o solicitemos há anos. Nós ainda ganhamos mais dinheiro para você, já que vários de nós compramos seus pacotes clássicos, apenas para jogá-los com o ScummVM.* **Estes últimos parágrafos foram apresentados a você pelo departamento "Por favor, não nos processe por fazer um novo lançamento".** |
marcosoutsider
Suggestion added |
**No!**, it's ScummVM 0.3.0b, our first official release since LucasArts decided to go after us!
*Small update, we've also added a few links to our Links page that you might want to check out. Especially VOGONS, please stop asking us if we're going to do things like add support for Beneath a Steel Sky :)* That's right, since the many many months since LucasArts first issued us with a DMCA notice (and wisely decided after the subsequent slashdotting and fan backlash from you, our users, to negotiate a deal :), we have been waiting for a settlement with LucasArts before releasing a long awaited new version. The wait is over. No, we haven't reached a settlement, we just got tired of waiting to release this gem. There have been hundreds, if not thousands, of bugfixes since our last 0.2.0 release... not to mention support for at least three new games (The VGA version of Indiana Jones and the Last Crusade, and support for The Dig and Simon the Sorcerer 2)... and new features such as a vastly improved in-game gui and a built-in launcher to make it even easier for you to add, configure, and run your classic LucasArts (and AdventureSoft) games. Experimental support for Full Throttle is here, as well as many bugfixes for the games introduced in our last version... such as the FmTowns 256 color version of Zak McKracken, and the VGA floppy version of Monkey Island. For a short summary of changes, check out the [Release Notes](https://downloads.scummvm.org/frs/scummvm/0.3.0b/ReleaseNotes), or even better... just head over and [download the dang thing](/downloads/). Hopefully we will be able to come at you with new releases more often from now on, hopefully at least monthly. Please enjoy this release as much as we've became frustrated making it, and remember - if you give all your money to LucreArts, maybe they'll let us live instead of abandoning us on... on.... Monkey Island! (Ugh, Bananas... I hate Bananas). For those interested in the boring news, here's both a summary and an update on our legal situation, for those users who are just now discovering ScummVM. * * * *We've been at a deadlock with LucasArts for some time now. LucasArts simply do not like our current license, the GPL (General Public License). While we do not think it necessary, we have agreed to change the license to something more LucasArts-'friendly'. However, LucasArts wish us to include distribution terms which are against section one of both the [Debian Free Software Guidelines (DFSG)](http://www.debian.org/social_contract#guidelines) and the [Open Source Definition](http://www.opensource.org/docs/definition.html). We cannot agree to this, nor the condition they wish to require (no commercial distribution)... because it conflicts with the DFSG and OSD, which we require, and it is something we legally cannot be sure of enforcing - several Linux and BSD distributions already include ScummVM packages, and we cannot be certain they will notice a license change. Oh, and we WANT distributions to be able to include our software :) To date, LucasArts has not been able to give us any firm complaints regarding ScummVM, besides some vague claims that if they didn't enforce these conditions on us, it would effectively give up their rights to their own Intellectual Property. We do not believe this, there certainly have not been any documented cases of the GPL leading to such a challenge in the past, and far more important properties have been licensed under the GPL in the past, such as the Quake titles from [id software](http://www.idsoftware.com/). LucasArts isn't releasing any of their own code under the GPL, and we really do not believe that they should require us to change our license - all we want them to do is leave us alone to create our emulator. Sanction us, if it makes them feel safer legally. But if they are going to require such a major step on our part of changing our license, they at least have to capitulate on the point of OSD/DFSG compliance. We here at the ScummVM team would like to thank the people at LucasArts who are supporting us, and attempting to help us come to an arrangement. But guys, we're your fans. All we are doing is updating the engine for games, in a form of an emulator... because you haven't - although we've asked you to for years. We've even made more money for you, as quite a number of us have went out and BOUGHT your classic bundle packs, just to play it with ScummVM.* **These last few paragraphs have been brought to you by the "Please don't sue us for making a new release" department.**
**Não!**, é o ScummVM 0.3.0b, nosso primeiro lançamento oficial desde que a LucasArts decidiu nos procurar!
*Pequena atualização, também adicionamos alguns links para nossa página de Links que você pode querer conferir. Especialmente VOGONS, pare de nos perguntar se vamos fazer coisas como adicionar suporte para Beneath a Steel Sky :)* Isso mesmo, já se passaram vários meses desde que a LucasArts nos emitiu pela primeira vez um aviso DMCA (e sabiamente decidiu após o "efeito digg" e reação de fãs, nossos usuários, negociar um acordo :), estivemos esperando por um acordo com a LucasArts antes de lançar uma nova versão tão esperada. A espera acabou. Não, ainda não chegamos a um acordo, apenas nos cansamos de esperar para lançar esta joia. Houve centenas, senão milhares, de correções de bugs desde nosso último lançamento 0.2.0... sem mencionar o suporte para pelo menos três novos jogos (A versão VGA de Indiana Jones and the Last Crusade, e suporte para The Dig e Simon o Sorcerer 2)... e novos recursos, como uma interface do jogo amplamente aprimorada e um inicializador integrado para tornar ainda mais fácil para você adicionar, configurar e executar seus jogos clássicos da LucasArts (e AdventureSoft). Suporte experimental para Full Throttle já está disponível, bem como muitas correções de bugs para os jogos introduzidos em nossa última versão... como a versão FmTowns de 256 cores de Zak McKracken, e a versão VGA em disquete de Monkey Island. Para um breve resumo das mudanças, verifique as [Notas de Lançamento](/frs/scummvm/0.3.0b/ReleaseNotes), ou ainda melhor... basta ir até lá e [baixar a maldita coisa](/downloads/). Esperançosamente, poderemos chegar até você com novos lançamentos com mais frequência a partir de agora, pelo menos uma vez por mês. Por favor, aproveite este lançamento tanto quanto nossas frustrações, e lembre-se - se você der todo o seu dinheiro para a LucreArts, talvez eles nos deixem viver em vez de nos abandonar em... em... Monkey Island! (Eca, Bananas ... Eu odeio Bananas). Para os interessados nas notícias enfadonhas, aqui está um resumo e uma atualização sobre a nossa situação legal, para os usuários que agora estão descobrindo o ScummVM. * * * *Já faz algum tempo que estamos em um impasse com a LucasArts. LucasArts simplesmente não gosta de nossa licença atual, a GPL (General Public License). Embora não achemos necessário, concordamos em alterar a licença para algo mais 'amigável'-para-LucasArts. No entanto, a LucasArts deseja que incluamos termos de distribuição que vão contra a seção um de [Diretrizes de Software Livre Debian (DFSG)](http://www.debian.org/social_contract#guidelines) e a [Definição de código aberto](http://www.opensource.org/docs/definition.html). Não podemos concordar com isso, nem com a condição que desejam exigir (sem distribuição comercial)... porque está em conflito com o DFSG e OSD, que exigimos, e é algo que legalmente não podemos ter certeza de cumprir - várias distribuições Linux e BSD já incluem pacotes ScummVM, e não podemos ter certeza de perceberão de que houve uma mudança de licença. Ah, e QUEREMOS que as distribuições possam incluir nosso software :) Até o momento, a LucasArts não pôde nos apresentar nenhuma reclamação firme em relação ao ScummVM, além de algumas afirmações vagas de que se eles não aplicassem essas condições a nós, ela efetivamente abriria mão de seus direitos sobre sua própria propriedade intelectual. Não acreditamos nisso, certamente não houve nenhum caso documentado de GPL que levou a tal desafio no passado, e propriedades muito mais importantes foram licenciadas sob a GPL no passado, como os títulos Quake da [Id Software ](http://www.idsoftware.com/). LucasArts não está lançando nenhum de seus próprios códigos sob a GPL, e realmente não acreditamos que eles devam exigir que alteremos nossa licença - tudo o que queremos que eles façam é nos deixar em paz para criar nosso emulador. Sancione-nos, se isso os fizer sentir legalmente mais seguros. Mas se eles vão exigir um passo tão importante da nossa parte na mudança de nossa licença, eles pelo menos têm que capitular no ponto de conformidade OSD/DFSG. Nós aqui na equipe ScummVM gostaríamos de agradecer às pessoas da LucasArts que estão nos apoiando e tentando nos ajudar a chegar a um acordo. Mas gente, nós somos seus fãs. Tudo o que estamos fazendo é atualizar a engine de jogos, na forma de um emulador... porque vocês não o fizeram - embora já o solicitemos há anos. Nós ainda ganhamos mais dinheiro para você, já que vários de nós compramos seus pacotes clássicos, apenas para jogá-los com o ScummVM.* **Estes últimos parágrafos foram apresentados a você pelo departamento "Por favor, não nos processe por fazer um novo lançamento".** |
None
Source string changed |
**No!**, it's ScummVM 0.3.0b, our first official release since LucasArts decided to go after us!
*Small update, we've also added a few links to our Links page that you might want to check out. Expecially VOGONS, please stop asking us if we're going to do things like add support for Beneath a Steel Sky :)* That's right, since the many many months since LucasArts first issued us with a DMCA notice (and wisely decided after the subsequent slashdotting and fan backlash from you, our users, to negotiate a deal :), we have been waiting for a settlement with LucasArts before releasing a long awaited new version. The wait is over. No, we haven't reached a settlement, we just got tired of waiting to release this gem. There have been hundreds, if not thousands, of bugfixes since our last 0.2.0 release... not to mention support for at least three new games (The VGA version of Indiana Jones and the Last Crusade, and support for The Dig and Simon the Sorcerer 2)... and new features such as a vastly improved in-game gui and a built-in launcher to make it even easier for you to add, configure, and run your classic LucasArts (and AdventureSoft) games. Experimental support for Full Throttle is here, as well as many bugfixes for the games introduced in our last version... such as the FmTowns 256 color version of Zak McKracken, and the VGA floppy version of Monkey Island. For a short summary of changes, check out the [Release Notes](/frs/scummvm/0.3.0b/ReleaseNotes), or even better... just head over and [download the dang thing](/downloads/). Hopefully we will be able to come at you with new releases more often from now on, hopefully at least monthly. Please enjoy this release as much as we've became frustrated making it, and remember - if you give all your money to LucreArts, maybe they'll let us live instead of abandoning us on... on.... Monkey Island! (Ugh, Bananas... I hate Bananas). For those interested in the boring news, here's both a summary and an update on our legal situation, for those users who are just now discovering ScummVM. * * * *We've been at a deadlock with LucasArts for some time now. LucasArts simply do not like our current license, the GPL (General Public License). While we do not think it necessary, we have agreed to change the license to something more LucasArts-'friendly'. However, LucasArts wish us to include distribution terms which are against section one of both the [Debian Free Software Guidelines (DFSG)](http://www.debian.org/social_contract#guidelines) and the [Open Source Definition](http://www.opensource.org/docs/definition.html). We cannot agree to this, nor the condition they wish to require (no commercial distribution)... because it conflicts with the DFSG and OSD, which we require, and it is something we legally cannot be sure of enforcing - several Linux and BSD distributions already include ScummVM packages, and we cannot be certain they will notice a license change. Oh, and we WANT distributions to be able to include our software :) To date, LucasArts has not been able to give us any firm complaints regarding ScummVM, besides some vague claims that if they didn't enforce these conditions on us, it would effectively give up their rights to their own Intellectual Property. We do not believe this, there certainly have not been any documented cases of the GPL leading to such a challenge in the past, and far more important properties have been licensed under the GPL in the past, such as the Quake titles from [id software](http://www.idsoftware.com/). LucasArts isn't releasing any of their own code under the GPL, and we really do not believe that they should require us to change our license - all we want them to do is leave us alone to create our emulator. Sanction us, if it makes them feel safer legally. But if they are going to require such a major step on our part of changing our license, they at least have to capitulate on the point of OSD/DFSG compliance. We here at the ScummVM team would like to thank the people at LucasArts who are supporting us, and attempting to help us come to an arrangement. But guys, we're your fans. All we are doing is updating the engine for games, in a form of an emulator... because you haven't - although we've asked you to for years. We've even made more money for you, as quite a number of us have went out and BOUGHT your classic bundle packs, just to play it with ScummVM.* **These last few paragraphs have been brought to you by the "Please don't sue us for making a new release" department.** |
None
String updated in the repository |
|
None
Source string changed |
|
marcosoutsider
Suggestion accepted |
|
marcosoutsider
Suggestion added |
|
None
Source string changed |
|
*Small update, we've also added a few links to our Links page that you might want to check out. Especially VOGONS, please stop asking us if we're going to do things like add support for Beneath a Steel Sky :)*
That's right, since the many many months since LucasArts first issued us with a DMCA notice (and wisely decided after the subsequent slashdotting and fan backlash from you, our users, to negotiate a deal :), we have been waiting for a settlement with LucasArts before releasing a long awaited new version. The wait is over. No, we haven't reached a settlement, we just got tired of waiting to release this gem.
There have been hundreds, if not thousands, of bugfixes since our last 0.2.0 release... not to mention support for at least three new games (The VGA version of Indiana Jones and the Last Crusade, and support for The Dig and Simon the Sorcerer 2)... and new features such as a vastly improved in-game gui and a built-in launcher to make it even easier for you to add, configure, and run your classic LucasArts (and AdventureSoft) games. Experimental support for Full Throttle is here, as well as many bugfixes for the games introduced in our last version... such as the FmTowns 256 color version of Zak McKracken, and the VGA floppy version of Monkey Island.
For a short summary of changes, check out the [Release Notes](https://downloads.scummvm.org/frs/scummvm/0.3.0b/ReleaseNotes), or even better... just head over and [download the dang thing](/downloads/).
Hopefully we will be able to come at you with new releases more often from now on, hopefully at least monthly. Please enjoy this release as much as we've became frustrated making it, and remember - if you give all your money to LucreArts, maybe they'll let us live instead of abandoning us on... on.... Monkey Island! (Ugh, Bananas... I hate Bananas).
For those interested in the boring news, here's both a summary and an update on our legal situation, for those users who are just now discovering ScummVM.
* * *
*We've been at a deadlock with LucasArts for some time now. LucasArts simply do not like our current license, the GPL (General Public License). While we do not think it necessary, we have agreed to change the license to something more LucasArts-'friendly'. However, LucasArts wish us to include distribution terms which are against section one of both the [Debian Free Software Guidelines (DFSG)](http://www.debian.org/social_contract#guidelines) and the [Open Source Definition](http://www.opensource.org/docs/definition.html). We cannot agree to this, nor the condition they wish to require (no commercial distribution)... because it conflicts with the DFSG and OSD, which we require, and it is something we legally cannot be sure of enforcing - several Linux and BSD distributions already include ScummVM packages, and we cannot be certain they will notice a license change. Oh, and we WANT distributions to be able to include our software :)
To date, LucasArts has not been able to give us any firm complaints regarding ScummVM, besides some vague claims that if they didn't enforce these conditions on us, it would effectively give up their rights to their own Intellectual Property. We do not believe this, there certainly have not been any documented cases of the GPL leading to such a challenge in the past, and far more important properties have been licensed under the GPL in the past, such as the Quake titles from [id software](http://www.idsoftware.com/). LucasArts isn't releasing any of their own code under the GPL, and we really do not believe that they should require us to change our license - all we want them to do is leave us alone to create our emulator. Sanction us, if it makes them feel safer legally. But if they are going to require such a major step on our part of changing our license, they at least have to capitulate on the point of OSD/DFSG compliance.
We here at the ScummVM team would like to thank the people at LucasArts who are supporting us, and attempting to help us come to an arrangement. But guys, we're your fans. All we are doing is updating the engine for games, in a form of an emulator... because you haven't - although we've asked you to for years. We've even made more money for you, as quite a number of us have went out and BOUGHT your classic bundle packs, just to play it with ScummVM.*
**These last few paragraphs have been brought to you by the "Please don't sue us for making a new release" department.**
*Pequena atualização, também adicionamos alguns links para nossa página de Links que você pode querer conferir. Especialmente VOGONS, pare de nos perguntar se vamos fazer coisas como adicionar suporte para Beneath a Steel Sky :)*
Isso mesmo, já se passaram vários meses desde que a LucasArts nos emitiu pela primeira vez um aviso DMCA (e sabiamente decidiu após o "efeito digg" e reação de fãs, nossos usuários, negociar um acordo :), estivemos esperando por um acordo com a LucasArts antes de lançar uma nova versão tão esperada. A espera acabou. Não, ainda não chegamos a um acordo, apenas nos cansamos de esperar para lançar esta joia.
Houve centenas, senão milhares, de correções de bugs desde nosso último lançamento 0.2.0... sem mencionar o suporte para pelo menos três novos jogos (A versão VGA de Indiana Jones and the Last Crusade, e suporte para The Dig e Simon o Sorcerer 2)... e novos recursos, como uma interface do jogo amplamente aprimorada e um inicializador integrado para tornar ainda mais fácil para você adicionar, configurar e executar seus jogos clássicos da LucasArts (e AdventureSoft). Suporte experimental para Full Throttle já está disponível, bem como muitas correções de bugs para os jogos introduzidos em nossa última versão... como a versão FmTowns de 256 cores de Zak McKracken, e a versão VGA em disquete de Monkey Island.
Para um breve resumo das mudanças, verifique as [Notas de Lançamento](https://downloads.scummvm.org/frs/scummvm/0.3.0b/ReleaseNotes), ou ainda melhor... basta ir até lá e [baixar a maldita coisa](/downloads/).
Esperançosamente, poderemos chegar até você com novos lançamentos com mais frequência a partir de agora, pelo menos uma vez por mês. Por favor, aproveite este lançamento tanto quanto nossas frustrações, e lembre-se - se você der todo o seu dinheiro para a LucreArts, talvez eles nos deixem viver em vez de nos abandonar em... em... Monkey Island! (Eca, Bananas ... Eu odeio Bananas).
Para os interessados nas notícias enfadonhas, aqui está um resumo e uma atualização sobre a nossa situação legal, para os usuários que agora estão descobrindo o ScummVM.
* * *
*Já faz algum tempo que estamos em um impasse com a LucasArts. LucasArts simplesmente não gosta de nossa licença atual, a GPL (General Public License). Embora não achemos necessário, concordamos em alterar a licença para algo mais 'amigável'-para-LucasArts. No entanto, a LucasArts deseja que incluamos termos de distribuição que vão contra a seção um de [Diretrizes de Software Livre Debian (DFSG)](http://www.debian.org/social_contract#guidelines) e a [Definição de código aberto](http://www.opensource.org/docs/definition.html). Não podemos concordar com isso, nem com a condição que desejam exigir (sem distribuição comercial)... porque está em conflito com o DFSG e OSD, que exigimos, e é algo que legalmente não podemos ter certeza de cumprir - várias distribuições Linux e BSD já incluem pacotes ScummVM, e não podemos ter certeza de perceberão de que houve uma mudança de licença. Ah, e QUEREMOS que as distribuições possam incluir nosso software :)
Até o momento, a LucasArts não pôde nos apresentar nenhuma reclamação firme em relação ao ScummVM, além de algumas afirmações vagas de que se eles não aplicassem essas condições a nós, ela efetivamente abriria mão de seus direitos sobre sua própria propriedade intelectual. Não acreditamos nisso, certamente não houve nenhum caso documentado de GPL que levou a tal desafio no passado, e propriedades muito mais importantes foram licenciadas sob a GPL no passado, como os títulos Quake da [Id Software ](http://www.idsoftware.com/). LucasArts não está lançando nenhum de seus próprios códigos sob a GPL, e realmente não acreditamos que eles devam exigir que alteremos nossa licença - tudo o que queremos que eles façam é nos deixar em paz para criar nosso emulador. Sancione-nos, se isso os fizer sentir legalmente mais seguros. Mas se eles vão exigir um passo tão importante da nossa parte na mudança de nossa licença, eles pelo menos têm que capitular no ponto de conformidade OSD/DFSG.
Nós aqui na equipe ScummVM gostaríamos de agradecer às pessoas da LucasArts que estão nos apoiando e tentando nos ajudar a chegar a um acordo. Mas gente, nós somos seus fãs. Tudo o que estamos fazendo é atualizar a engine de jogos, na forma de um emulador... porque vocês não o fizeram - embora já o solicitemos há anos. Nós ainda ganhamos mais dinheiro para você, já que vários de nós compramos seus pacotes clássicos, apenas para jogá-los com o ScummVM.*
**Estes últimos parágrafos foram apresentados a você pelo departamento "Por favor, não nos processe por fazer um novo lançamento".**