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IlDucci
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And now, for our semi-annual news update!
The legal situation is still pending, as we are waiting on a response from LucasArts to our last e-mail. Progress-wise, people following the daily build will have noticed the new in-game GUI we have implemented. It's still very much a work in progress, so expect odd things to happen. Some of our wonderful developers are currently working on improving compatibility with The Dig and Full Throttle, as it seems we might even get one of these completable by the time the legal situation is resolved and we can get our next release out. Meanwhile, the CVS tree and daily builds are somewhat in an experimental form. On to other matters, we are seeking mercenaries to kidnap two people so we can torture them into revealing the two current 'problem areas' in ScummVM. We need the person who primarily extended iMUSE for Sam and Max Hit The Road. Pretty much every remaining bug with ScummVMs support of that game is related to the iMUSE system, so if anybody can 'acquire' a person or any information on this subsystem, please contact [Ender](mailto:scummvm@enderboi.com) to arrange discrete delivery of the... package. Secondly, we require [Vince Lee](http://www.mobygames.com/developer/sheet/view/developerId,1526/) for questioning over the INSANE cutscene engine used in games such as Full Throttle. Our lack of information on this system has left us at a dead-end as far as progress in this game goes. If you can acquire this person, or any information regarding INSANE, you will be well rewarded. Anonymity will be honored, if the 'acquiree' desires it. As an alternative, we can negotiate a deal if someone wishes to raid LucasArts HQ and persuade it's occupants to part with source or information regarding this two items. Our own attempts as infiltration of this facility have failed, due to some mysterious person called "Management". Seriously, if anybody does have any information on these two headaches for us, please get in touch with [Ender](mailto:scummvm@enderboi.com). If you've previously worked at LucasArts and wish to help anonymously, we'll respect that. I wouldn't be too afraid about giving assistance, as our own negotiations have revealed they are quite willing to let us exist, they are just not willing ('at the moment') to share any actual information or source. Thanks for playing, and remember - "never pay more than 20 bucks for a computer game"! |
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20021004.contentFlags
ignore-ellipsis, ignore-same
The legal situation is still pending, as we are waiting on a response from LucasArts to our last e-mail.
Progress-wise, people following the daily build will have noticed the new in-game GUI we have implemented. It's still very much a work in progress, so expect odd things to happen.
Some of our wonderful developers are currently working on improving compatibility with The Dig and Full Throttle, as it seems we might even get one of these completable by the time the legal situation is resolved and we can get our next release out.
Meanwhile, the CVS tree and daily builds are somewhat in an experimental form.
On to other matters, we are seeking mercenaries to kidnap two people so we can torture them into revealing the two current 'problem areas' in ScummVM.
We need the person who primarily extended iMUSE for Sam and Max Hit The Road. Pretty much every remaining bug with ScummVMs support of that game is related to the iMUSE system, so if anybody can 'acquire' a person or any information on this subsystem, please contact [Ender](mailto:scummvm@enderboi.com) to arrange discrete delivery of the... package.
Secondly, we require [Vince Lee](http://www.mobygames.com/developer/sheet/view/developerId,1526/) for questioning over the INSANE cutscene engine used in games such as Full Throttle. Our lack of information on this system has left us at a dead-end as far as progress in this game goes. If you can acquire this person, or any information regarding INSANE, you will be well rewarded. Anonymity will be honored, if the 'acquiree' desires it.
As an alternative, we can negotiate a deal if someone wishes to raid LucasArts HQ and persuade it's occupants to part with source or information regarding this two items. Our own attempts as infiltration of this facility have failed, due to some mysterious person called "Management".
Seriously, if anybody does have any information on these two headaches for us, please get in touch with [Ender](mailto:scummvm@enderboi.com). If you've previously worked at LucasArts and wish to help anonymously, we'll respect that. I wouldn't be too afraid about giving assistance, as our own negotiations have revealed they are quite willing to let us exist, they are just not willing ('at the moment') to share any actual information or source.
Thanks for playing, and remember - "never pay more than 20 bucks for a computer game"!
El asunto jurídico sigue en el aire mientras esperamos una respuesta de LucasArts a nuestro último email.
En cuanto a avances, quienes estén siguiendo las compilaciones diarias habrán visto la nueva interfaz ingame que hemos implementado. Sigue estando bajo desarrollo, así que podéis esperar que pasen cosas raras.
Algunos de nuestros encantadores desarrolladores están trabajando en mejorar la compatibilidad con The Dig y Full Throttle, ya que parece que podríamos tener uno de los dos jugable de principio a fin para cuando se haya resuelto el asunto jurídico y podamos publicar una nueva versión.
Mientras tanto, el árbol CVS y las compilaciones diarias se encuentran en un estado un tanto experimental.
Cambiando de tema, buscamos mercenarios para secuestrar a dos personas y torturarlas para que nos revelen las dos «partes problemáticas» que tiene ScummVM actualmente.
Necesitamos al principal responsable de extender el sistema iMUSE en Sam and Max Hit The Road. Prácticamente todos los fallos que quedan en ScummVM relacionados con el soporte de ese juego tienen que ver con el sistema iMUSE, así que si alguien puede «procurar» a alguna persona o información sobre este subsistema, por favor, que contacte con [Ender](mailto:scummvm@enderboi.com) para organizar una entrega discreta del... paquete.
Segundo, necesitamos a [Vince Lee](http://www.mobygames.com/developer/sheet/view/developerId,1526/) para interrogarlo sobre el motor de escenas INSANE utilizado en juegos como Full Throttle. Nuestra falta de información respecto a este sistema ha dejado los avances de este juego en un punto muerto. Si podéis encontrar a esta persona o cualquier información relacionada con INSANE, seréis recompensados debidamente. Se respetará el anonimato en caso de que el «facilitador» lo solicite.
Como alternativa, podemos llegar a un acuerdo si alguien está dispuesto a irrumpir en la sede central de LucasArts y convencer a sus ocupantes de que ofrezcan el código o información sobre ambos casos. Nuestros intentos de infiltrarnos en el edificio han fracasado por culpa de un ente misterioso llamado «directiva».
Ahora, en serio, si alguien tiene cualquier información sobre estos quebraderos de cabeza, que por favor se ponga en contacto con [Ender](mailto:scummvm@enderboi.com). Si has trabajado para LucasArts y deseas ayudar de forma anónima, respetaremos esa decisión. Yo no tendría mucho miedo a prestar ayuda, ya que nuestras negociaciones han demostrado que están bastante dispuestos a dejarnos existir, lo único que no quieren («por el momento») es compartir cualquier información o código fuente.
Gracias por jugar y recordad: ¡«Nunca pagues más de veinte duros por un videojuego»!