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IlDucci
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First, a quick note that the problems with the Clie Source forum have been resolved, and the Clie/Palm port will be merged into CVS as soon as chrilith has updated his port to work with 0.3.0's OSystem architecture.
A quick update on CMI (COMI/Monkey3) support. Within just several weeks, remarkable progress has been made on support for this game, but work will likely be slowed for the next week as various developers are otherwise occupied. Currently, except for some bugs that make the Cannon scene rather difficult and unstable, it is possible to play some way into Part II of the game. The current main issues remaining include a bug with flObject allocation (causes a crash in some dialog sequences), some script termination issues (causes various game-crippling crashes in the cannon scene and several Part II puzzles) and the various problems with the opening cannon puzzle. As usual, please remember this work is still experimental, and please do not file any bug reports regarding it. Patches, however, are very welcome! :) |
English | Spanish | ||
---|---|---|---|
bug | fallo | ScummVM Website | |
crash | bloqueo (de ordenador) | ScummVM Website | |
port | conversión | ScummVM Website |
Key
20030104.contentFlags
ignore-ellipsis, ignore-same
A quick update on CMI (COMI/Monkey3) support. Within just several weeks, remarkable progress has been made on support for this game, but work will likely be slowed for the next week as various developers are otherwise occupied. Currently, except for some bugs that make the Cannon scene rather difficult and unstable, it is possible to play some way into Part II of the game.
The current main issues remaining include a bug with flObject allocation (causes a crash in some dialog sequences), some script termination issues (causes various game-crippling crashes in the cannon scene and several Part II puzzles) and the various problems with the opening cannon puzzle.
As usual, please remember this work is still experimental, and please do not file any bug reports regarding it. Patches, however, are very welcome! :)
Un apunte sobre el soporte para CMI (COMI/Monkey3). En solo unas pocas semanas se han hecho grandes avances en este juego, pero los trabajos irán más despacio a partir de la semana que viene, ya que hay varios desarrolladores ocupados. Ahora mismo, salvo por ciertos fallos que hacen que la escena del cañón sea un tanto difícil de jugar e inestable, es posible llegar hasta la Parte II del juego.
Los principales problemas que nos quedan incluyen un fallo en la asignación de flObject (provoca cuelgues en ciertas conversaciones), problemas de cierre de scripts (provocan varios cuelgues catastróficos en la escena del cañón y en varios puzles de la Parte II) y los problemas con la escena del cañón al principio.
Como siempre, recordad que este trabajo sigue siendo experimental y no enviéis informes de fallos al respecto. ¡Los parches siguen siendo bienvenidos! :)