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tag2015
Translation changed |
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None
Source string changed |
Twenty years ago today, on Tue Oct 9 16:30:12 2001, Ludvig Strigeus pushed the initial revision of the ScummVM code, which was version 0.0.1 of the project. Time flew quickly and, fast-forward to the present day, we are proudly releasing ScummVM 2.5.0 “Twenty years ago today…”
The [list of changes](https://downloads.scummvm.org/frs/scummvm/2.5.0/ReleaseNotes.html) is tremendous. First of all, this is the first release that supports 2.5D games (almost 3D), thanks to the merger with ResidualVM. With this release we announce support for _Grim Fandango_, _The Longest Journey_ and _Myst 3: Exile_. This is why we jumped straight to 2.5 in our versioning. Please note that only desktop platforms currently support these games and other platforms may or may not gain the support later depending on their capabilities. In addition to these 3 games and engines, we officially support 10 more new engines and subengines that add compatibility with the following games: * _Little Big Adventure_ * _Red Comrades 1: Save the Galaxy_ * _Red Comrades 2: For the Great Justice_ * _Transylvania_ * _Crimson Crown_ * _OO-Topos_ * [Glulx interactive fiction games]( * _Private Eye_ * [AGS Games versions 2.5+](https://wiki.scummvm.org/index.php?title=AGS/Games) * _Nightlong: Union City Conspiracy_ * _The Journeyman Project 2: Buried in Time_ * _Crusader: No Remorse_ * _L-ZONE_ * _Spaceship Warlock_ We love localized game releases and multiple platform versions, thus with this release, we enhanced the support for _Lure of the Temptress_ Konami release, _Blue Force_ Spanish, _Ringworld_ Spanish, _Amazon: Guardians of Eden_ Spanish, _Mystery House_ French, Russian translations of Sierra AGI games, _Elvira 1_ Japanese PC-98, _Bargon Attack_ Russian, _Woodruff_ Russian, _Eye of the Beholder_ Japanese Sega-CD, _Legend of Kyrandia_ Hebrew, _Legend of Kyrandia 2_ Hebrew, _Legend of Kyrandia 3_ Simplified Chinese, _Inherit the Earth_ PC-98 Japanese, _Gabriel Knight 1_ Macintosh, _Xeen_ Russian to name but a few. Notably, Macintosh b/w versions of _Loom_ and _Indy 3_ are now also supported. Besides the new games and game versions, ScummVM 2.5.0 brings many notable improvements and new features. We have completed a major rework of the GUI: We now support Unicode characters everywhere. The GUI also adapts to high resolutions used in HiDPI screens. The Nintendo DS port has been significantly rewritten. We added GOG and Steam achievements to a large number of Wintermute games and enabled KeyMapper in more games. Thanks to the work of one of our GSoC students, we have now added an option for text-to-speech to the games _Sfinx_, _Soltys_ and _The Griffon Legend_. You may find all of this goodness available to a number of platforms on [our downloads page](https://www.scummvm.org/downloads/), or let the autoupdater kick in on Macintosh and Windows. We wish you great adventuring, happy puzzle-solving and exciting journeys to RPG worlds, and hope to see you around in the coming years. And by the way, GOG.com is running [a special promo](https://www.gog.com/news/special_event_bscummvm_20th_anniversaryb?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) tied to the release and our anniversary, where you can buy many ScummVM-supported games at a discount. |
tag2015
Translation changed |
Twenty years ago today, on Tue Oct 9 16:30:12 2001, Ludvig Strigeus pushed the initial revision of the ScummVM code, which was version 0.0.1 of the project. Time flew quickly and, fast-forward to the present day, we are proudly releasing ScummVM 2.5.0 “Twenty years ago today…”
The [list of changes](https://downloads.scummvm.org/frs/scummvm/2.5.0/ReleaseNotes.html) is tremendous. First of all, this is the first release that supports 2.5D games (almost 3D), thanks to the merger with ResidualVM. With this release we announce support for _Grim Fandango_, _The Longest Journey_ and _Myst 3: Exile_. This is why we jumped straight to 2.5 in our versioning. Please note that only desktop platforms currently support these games and other platforms may or may not gain the support later depending on their capabilities. In addition to these 3 games and engines, we officially support 10 more new engines and subengines that add compatibility with the following games: * _Little Big Adventure_ * _Red Comrades 1: Save the Galaxy_ * _Red Comrades 2: For the Great Justice_ * _Transylvania_ * _Crimson Crown_ * _OO-Topos_ * [Glulx interactive fiction games](https://wiki.scummvm.org/index.php?title=Glk/Glulxe) * _Private Eye_ * [AGS Games versions 2.5+](https://wiki.scummvm.org/index.php?title=AGS/Games) * _Nightlong: Union City Conspiracy_ * _The Journeyman Project 2: Buried in Time_ * _Crusader: No Remorse_ * _L-ZONE_ * _Spaceship Warlock_ We love localized game releases and multiple platform versions, thus with this release, we enhanced the support for _Lure of the Temptress_ Konami release, _Blue Force_ Spanish, _Ringworld_ Spanish, _Amazon: Guardians of Eden_ Spanish, _Mystery House_ French, Russian translations of Sierra AGI games, _Elvira 1_ Japanese PC-98, _Bargon Attack_ Russian, _Woodruff_ Russian, _Eye of the Beholder_ Japanese Sega-CD, _Legend of Kyrandia_ Hebrew, _Legend of Kyrandia 2_ Hebrew, _Legend of Kyrandia 3_ Simplified Chinese, _Inherit the Earth_ PC-98 Japanese, _Gabriel Knight 1_ Macintosh, _Xeen_ Russian to name but a few. Notably, Macintosh b/w versions of _Loom_ and _Indy 3_ are now also supported. Besides the new games and game versions, ScummVM 2.5.0 brings many notable improvements and new features. We have completed a major rework of the GUI: We now support Unicode characters everywhere. The GUI also adapts to high resolutions used in HiDPI screens. The Nintendo DS port has been significantly rewritten. We added GOG and Steam achievements to a large number of Wintermute games and enabled KeyMapper in more games. Thanks to the work of one of our GSoC students, we have now added an option for text-to-speech to the games _Sfinx_, _Soltys_ and _The Griffon Legend_. You may find all of this goodness available to a number of platforms on [our downloads page](https://www.scummvm.org/downloads/), or let the autoupdater kick in on Macintosh and Windows. We wish you great adventuring, happy puzzle-solving and exciting journeys to RPG worlds, and hope to see you around in the coming years. And by the way, GOG.com is running [a special promo](https://www.gog.com/news/special_event_bscummvm_20th_anniversaryb?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) tied to the release and our anniversary, where you can buy many ScummVM-supported games at a discount.
Venti anni fa, precisamente martedì 9 ottobre 2001, alle ore 16:30:12, Ludvig Strigeus pubblicò la prima revisione del codice di ScummVM, corrispondente alla versione 0.0.1 del progetto. Gli anni sono volati in un lampo, ed oggi possiamo annunciare con orgoglio il rilascio della versione 2.5.0 di ScummVM, nome in codice "Twenty years ago today..."
La [lista delle novità](https://downloads.scummvm.org/frs/scummvm/2.5.0/ReleaseNotes.html) è davvero imponente. Innanzitutto, si tratta della prima release dotata di supporto per i giochi 2.5D ("pseudo-3D"), grazie alla fusione con il progetto ResidualVM. _Grim Fandango_, _The Longest Journey_ e _Myst 3: Exile_. sono ora compatibili con ScummVM, e sono la principale ragione per cui abbiamo deciso di saltare direttamente al numero 2.5 di versione. Tuttavia, solo le piattaforme desktop possono eseguire tali giochi; il supporto verrà successivamente esteso ad altre piattaforme, se sufficientemente performanti. In aggiunta ai suddetti tre giochi (e relativi motori), ora supportiamo ufficialmente 10 nuovi motori e sotto-motori, che garantiscono la compatibilità con i seguenti titoli: * _Little Big Adventure_ * _Red Comrades 1: Save the Galaxy_ * _Red Comrades 2: For the Great Justice_ * _Transylvania_ * _Crimson Crown_ * _OO-Topos_ * [Giochi interactive fiction Glulx]( * _Private Eye_ * [Giochi AGS versione 2.5 e superiori](https://wiki.scummvm.org/index.php?title=AGS/Games) * _Nightlong: Union City Conspiracy_ * _The Journeyman Project 2: Buried in Time_ * _Crusader: No Remorse_ * _L-ZONE_ * _Spaceship Warlock_ Non intendiamo trascurare le versioni tradotte dei giochi e i port per altri sistemi, pertanto abbiamo migliorato il supporto per la release Konami di _Lure of the Temptress_, _Blue Force_ Spagnolo, _Ringworld_ Spagnolo, _Amazon: Guardians of Eden_ Spagnolo, _Mystery House_ Francese, traduzioni in russo dei giochi Sierra AGI, _Elvira 1_ PC-98 Giapponese, _Bargon Attack_ Russo, _Woodruff_ Russo, _Eye of the Beholder_ Sega-CD Giapponese, _Legend of Kyrandia_ Ebraico, _Legend of Kyrandia 2_ Ebraico, _Legend of Kyrandia 3_ Cinese Semplificato, _Inherit the Earth_ PC-98 Giapponese, _Gabriel Knight 1_ Macintosh, _Xeen_ Russo ... solo per citarne alcuni. Degne di nota anche le versioni bianco/nero per Macintosh di _Loom_ e _Indy 3_, ora supportate. ScummVM 2.5.0 include diversi miglioramenti e nuove funzionalità. Abbiamo lavorato estensivamente sull'interfaccia grafica: i caratteri Unicode sono supportati in tutto ScummVM. L'interfaccia si adatta inoltre alle alte risoluzioni utilizzate dagli schermi HiDPI. Il port per Nintendo DS è stato ampiamente riscritto. Per svariati giochi abbiamo aggiunto gli obiettivi GOG e Steam e abilitato la funzionalità di mappatura dei tasti. Grazie al lavoro di uno dei nostri studenti della Google Summer of Code, abbiamo aggiunto un'opzione per la sintesi vocale nei giochi _Sfinx_, _Soltys_ e _The Griffon Legend_. Tutta questa abbondanza è disponibile per diverse piattaforme sulla nostra [pagina download](https://www.scummvm.org/downloads/), oppure, se utilizzi Windows o Macintosh, puoi effettuare l'aggiornamento automatico. Ti auguriamo grandi avventure, enigmi risolti con successo e appassionanti viaggi in mondi GDR... e speriamo continuerai a seguirci nei prossimi anni. Se sei interessato, su GOG.com è in corso una [promozione speciale](https://www.gog.com/news/special_event_bscummvm_20th_anniversaryb?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) in onore del nostro anniversario, dove puoi acquistare molti giochi supportati da ScummVM ad un prezzo scontato. |
tag2015
Translation added |
Twenty years ago today, on Tue Oct 9 16:30:12 2001, Ludvig Strigeus pushed the initial revision of the ScummVM code, which was version 0.0.1 of the project. Time flew quickly and, fast-forward to the present day, we are proudly releasing ScummVM 2.5.0 “Twenty years ago today…”
The [list of changes](https://downloads.scummvm.org/frs/scummvm/2.5.0/ReleaseNotes.html) is tremendous. First of all, this is the first release that supports 2.5D games (almost 3D), thanks to the merger with ResidualVM. With this release we announce support for _Grim Fandango_, _The Longest Journey_ and _Myst 3: Exile_. This is why we jumped straight to 2.5 in our versioning. Please note that only desktop platforms currently support these games and other platforms may or may not gain the support later depending on their capabilities. In addition to these 3 games and engines, we officially support 10 more new engines and subengines that add compatibility with the following games: * _Little Big Adventure_ * _Red Comrades 1: Save the Galaxy_ * _Red Comrades 2: For the Great Justice_ * _Transylvania_ * _Crimson Crown_ * _OO-Topos_ * [Glulx interactive fiction games](https://wiki.scummvm.org/index.php?title=Glk/Glulxe) * _Private Eye_ * [AGS Games versions 2.5+](https://wiki.scummvm.org/index.php?title=AGS/Games) * _Nightlong: Union City Conspiracy_ * _The Journeyman Project 2: Buried in Time_ * _Crusader: No Remorse_ * _L-ZONE_ * _Spaceship Warlock_ We love localized game releases and multiple platform versions, thus with this release, we enhanced the support for _Lure of the Temptress_ Konami release, _Blue Force_ Spanish, _Ringworld_ Spanish, _Amazon: Guardians of Eden_ Spanish, _Mystery House_ French, Russian translations of Sierra AGI games, _Elvira 1_ Japanese PC-98, _Bargon Attack_ Russian, _Woodruff_ Russian, _Eye of the Beholder_ Japanese Sega-CD, _Legend of Kyrandia_ Hebrew, _Legend of Kyrandia 2_ Hebrew, _Legend of Kyrandia 3_ Simplified Chinese, _Inherit the Earth_ PC-98 Japanese, _Gabriel Knight 1_ Macintosh, _Xeen_ Russian to name but a few. Notably, Macintosh b/w versions of _Loom_ and _Indy 3_ are now also supported. Besides the new games and game versions, ScummVM 2.5.0 brings many notable improvements and new features. We have completed a major rework of the GUI: We now support Unicode characters everywhere. The GUI also adapts to high resolutions used in HiDPI screens. The Nintendo DS port has been significantly rewritten. We added GOG and Steam achievements to a large number of Wintermute games and enabled KeyMapper in more games. Thanks to the work of one of our GSoC students, we have now added an option for text-to-speech to the games _Sfinx_, _Soltys_ and _The Griffon Legend_. You may find all of this goodness available to a number of platforms on [our downloads page](https://www.scummvm.org/downloads/), or let the autoupdater kick in on Macintosh and Windows. We wish you great adventuring, happy puzzle-solving and exciting journeys to RPG worlds, and hope to see you around in the coming years. And by the way, GOG.com is running [a special promo](https://www.gog.com/news/special_event_bscummvm_20th_anniversaryb?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) tied to the release and our anniversary, where you can buy many ScummVM-supported games at a discount.
Venti anni fa, precisamente martedì 9 ottobre 2001, alle ore 16:30:12, Ludvig Strigeus pubblicò la prima revisione del codice di ScummVM, corrispondente alla versione 0.0.1 del progetto. Gli anni sono volati in un lampo, ed oggi possiamo annunciare con orgoglio il rilascio della versione 2.5.0 di ScummVM, nome in codice "Twenty years ago today..."
La [lista delle novità](https://downloads.scummvm.org/frs/scummvm/2.5.0/ReleaseNotes.html) è davvero imponente. Innanzitutto, si tratta della prima release dotata di supporto per i giochi 2.5D ("pseudo-3D"), grazie alla fusione con il progetto ResidualVM. _Grim Fandango_, _The Longest Journey_ e _Myst 3: Exile_. sono ora compatibili con ScummVM, e sono la principale ragione per cui abbiamo deciso di saltare direttamente al numero 2.5 di versione. Tuttavia, solo le piattaforme desktop possono eseguire tali giochi; il supporto verrà successivamente esteso ad altre piattaforme, se sufficientemente performanti. In aggiunta ai suddetti tre giochi (e relativi motori), ora supportiamo ufficialmente 10 nuovi motori e sotto-motori, che garantiscono la compatibilità con i seguenti titoli: * _Little Big Adventure_ * _Red Comrades 1: Save the Galaxy_ * _Red Comrades 2: For the Great Justice_ * _Transylvania_ * _Crimson Crown_ * _OO-Topos_ * [Giochi interactive fiction Glulx](https://wiki.scummvm.org/index.php?title=Glk/Glulxe) * _Private Eye_ * [Giochi AGS versione 2.5 e superiori](https://wiki.scummvm.org/index.php?title=AGS/Games) * _Nightlong: Union City Conspiracy_ * _The Journeyman Project 2: Buried in Time_ * _Crusader: No Remorse_ * _L-ZONE_ * _Spaceship Warlock_ Non intendiamo trascurare le versioni tradotte dei giochi e i port per altri sistemi, pertanto abbiamo migliorato il supporto per la release Konami di _Lure of the Temptress_, _Blue Force_ Spagnolo, _Ringworld_ Spagnolo, _Amazon: Guardians of Eden_ Spagnolo, _Mystery House_ Francese, traduzioni in russo dei giochi Sierra AGI, _Elvira 1_ PC-98 Giapponese, _Bargon Attack_ Russo, _Woodruff_ Russo, _Eye of the Beholder_ Sega-CD Giapponese, _Legend of Kyrandia_ Ebraico, _Legend of Kyrandia 2_ Ebraico, _Legend of Kyrandia 3_ Cinese Semplificato, _Inherit the Earth_ PC-98 Giapponese, _Gabriel Knight 1_ Macintosh, _Xeen_ Russo ... solo per citarne alcuni. Degne di nota anche le versioni bianco/nero per Macintosh di _Loom_ e _Indy 3_, ora supportate. ScummVM 2.5.0 include diversi miglioramenti e nuove funzionalità. Abbiamo lavorato estensivamente sull'interfaccia grafica: i caratteri Unicode sono supportati in tutto ScummVM. L'interfaccia si adatta inoltre alle alte risoluzioni utilizzate dagli schermi HiDPI. Il port per Nintendo DS è stato ampiamente riscritto. Per svariati giochi abbiamo aggiunto gli obiettivi GOG e Steam e abilitato la funzionalità di mappatura dei tasti. Grazie al lavoro di uno dei nostri studenti della Google Summer of Code, abbiamo aggiunto un'opzione per la sintesi vocale nei giochi _Sfinx_, _Soltys_ e _The Griffon Legend_. Tutta questa abbondanza è disponibile per diverse piattaforme sulla nostra [pagina download](https://www.scummvm.org/downloads/), oppure, se utilizzi Windows o Macintosh, puoi effettuare l'aggiornamento automatico. Ti auguriamo grandi avventure, enigmi risolti con successo e appassionanti viaggi in mondi GDR... e speriamo continuerai a seguirci nei prossimi anni. Se sei interessato, su GOG.com è in corso una [promozione speciale](https://www.gog.com/news/special_event_bscummvm_20th_anniversaryb?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) in onore del nostro anniversario, dove puoi acquistare molti giochi supportati da ScummVM ad un prezzo scontato. |
Key
20211009.contentFlags
ignore-ellipsis, ignore-same
The [list of changes](https://downloads.scummvm.org/frs/scummvm/2.5.0/ReleaseNotes.html) is tremendous.
First of all, this is the first release that supports 2.5D games (almost 3D), thanks to the merger with ResidualVM. With this release we announce support for _Grim Fandango_, _The Longest Journey_ and _Myst 3: Exile_. This is why we jumped straight to 2.5 in our versioning. Please note that only desktop platforms currently support these games and other platforms may or may not gain the support later depending on their capabilities.
In addition to these 3 games and engines, we officially support 10 more new engines and subengines that add compatibility with the following games:
* _Little Big Adventure_
* _Red Comrades 1: Save the Galaxy_
* _Red Comrades 2: For the Great Justice_
* _Transylvania_
* _Crimson Crown_
* _OO-Topos_
* [Glulx interactive fiction games](https://wiki.scummvm.org/index.php?title=Glk/Glulxe)
* _Private Eye_
* [AGS Games versions 2.5+](https://wiki.scummvm.org/index.php?title=AGS/Games)
* _Nightlong: Union City Conspiracy_
* _The Journeyman Project 2: Buried in Time_
* _Crusader: No Remorse_
* _L-ZONE_
* _Spaceship Warlock_
We love localized game releases and multiple platform versions, thus with this release, we enhanced the support for _Lure of the Temptress_ Konami release, _Blue Force_ Spanish, _Ringworld_ Spanish, _Amazon: Guardians of Eden_ Spanish, _Mystery House_ French, Russian translations of Sierra AGI games, _Elvira 1_ Japanese PC-98, _Bargon Attack_ Russian, _Woodruff_ Russian, _Eye of the Beholder_ Japanese Sega-CD, _Legend of Kyrandia_ Hebrew, _Legend of Kyrandia 2_ Hebrew, _Legend of Kyrandia 3_ Simplified Chinese, _Inherit the Earth_ PC-98 Japanese, _Gabriel Knight 1_ Macintosh, _Xeen_ Russian to name but a few. Notably, Macintosh b/w versions of _Loom_ and _Indy 3_ are now also supported.
Besides the new games and game versions, ScummVM 2.5.0 brings many notable improvements and new features. We have completed a major rework of the GUI: We now support Unicode characters everywhere. The GUI also adapts to high resolutions used in HiDPI screens. The Nintendo DS port has been significantly rewritten. We added GOG and Steam achievements to a large number of Wintermute games and enabled KeyMapper in more games. Thanks to the work of one of our GSoC students, we have now added an option for text-to-speech to the games _Sfinx_, _Soltys_ and _The Griffon Legend_.
You may find all of this goodness available to a number of platforms on [our downloads page](https://www.scummvm.org/downloads/), or let the autoupdater kick in on Macintosh and Windows.
We wish you great adventuring, happy puzzle-solving and exciting journeys to RPG worlds, and hope to see you around in the coming years.
And by the way, GOG.com is running [a special promo](https://www.gog.com/news/special_event_bscummvm_20th_anniversaryb?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) tied to the release and our anniversary, where you can buy many ScummVM-supported games at a discount.
La [lista delle novità](https://downloads.scummvm.org/frs/scummvm/2.5.0/ReleaseNotes.html) è davvero imponente.
Innanzitutto, si tratta della prima release dotata di supporto per i giochi 2.5D ("pseudo-3D"), grazie alla fusione con il progetto ResidualVM. _Grim Fandango_, _The Longest Journey_ e _Myst 3: Exile_. sono ora compatibili con ScummVM, e sono la principale ragione per cui abbiamo deciso di saltare direttamente al numero 2.5 di versione. Tuttavia, solo le piattaforme desktop possono eseguire tali giochi; il supporto verrà successivamente esteso ad altre piattaforme, se sufficientemente performanti.
In aggiunta ai suddetti tre giochi (e relativi motori), ora supportiamo ufficialmente 10 nuovi motori e sotto-motori, che garantiscono la compatibilità con i seguenti titoli:
* _Little Big Adventure_
* _Red Comrades 1: Save the Galaxy_
* _Red Comrades 2: For the Great Justice_
* _Transylvania_
* _Crimson Crown_
* _OO-Topos_
* [Giochi interactive fiction Glulx](https://wiki.scummvm.org/index.php?title=Glk/Glulxe)
* _Private Eye_
* [Giochi AGS versione 2.5 e superiori](https://wiki.scummvm.org/index.php?title=AGS/Games)
* _Nightlong: Union City Conspiracy_
* _The Journeyman Project 2: Buried in Time_
* _Crusader: No Remorse_
* _L-ZONE_
* _Spaceship Warlock_
Non intendiamo trascurare le versioni tradotte dei giochi e i port per altri sistemi, pertanto abbiamo migliorato il supporto per la release Konami di _Lure of the Temptress_, _Blue Force_ Spagnolo, _Ringworld_ Spagnolo, _Amazon: Guardians of Eden_ Spagnolo, _Mystery House_ Francese, traduzioni in russo dei giochi Sierra AGI, _Elvira 1_ PC-98 Giapponese, _Bargon Attack_ Russo, _Woodruff_ Russo, _Eye of the Beholder_ Sega-CD Giapponese, _Legend of Kyrandia_ Ebraico, _Legend of Kyrandia 2_ Ebraico, _Legend of Kyrandia 3_ Cinese Semplificato, _Inherit the Earth_ PC-98 Giapponese, _Gabriel Knight 1_ Macintosh, _Xeen_ Russo ... solo per citarne alcuni. Degne di nota anche le versioni bianco/nero per Macintosh di _Loom_ e _Indy 3_, ora supportate.
ScummVM 2.5.0 include diversi miglioramenti e nuove funzionalità. Abbiamo lavorato estensivamente sull'interfaccia grafica: i caratteri Unicode sono supportati in tutto ScummVM. L'interfaccia si adatta inoltre alle alte risoluzioni utilizzate dagli schermi HiDPI. Il port per Nintendo DS è stato ampiamente riscritto. Per svariati giochi abbiamo aggiunto gli obiettivi GOG e Steam e abilitato la funzionalità di mappatura dei tasti. Grazie al lavoro di uno dei nostri studenti della Google Summer of Code, abbiamo aggiunto un'opzione per la sintesi vocale nei giochi _Sfinx_, _Soltys_ e _The Griffon Legend_.
Tutta questa abbondanza è disponibile per diverse piattaforme sulla nostra [pagina download](https://www.scummvm.org/downloads/), oppure, se utilizzi Windows o Macintosh, puoi effettuare l'aggiornamento automatico.
Ti auguriamo grandi avventure, enigmi risolti con successo e appassionanti viaggi in mondi GDR... e speriamo continuerai a seguirci nei prossimi anni.
Se sei interessato, su GOG.com è in corso una [promozione speciale](https://www.gog.com/news/special_event_bscummvm_20th_anniversaryb?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) in onore del nostro anniversario, dove puoi acquistare molti giochi supportati da ScummVM ad un prezzo scontato.