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Due to high demand, ScummVM is extremely proud and thrilled to announce the introduction of achievements to various games. Games really have no replay value without achievements, so we hope that our loyal users will enjoy finally being able to play them again the way they've always meant to be played. They're finally ready for the 21st century!
The ScummVM team managed to put together a huge list of achievements that we wanted to see in various games, including some not-yet-supported ones. From there, we just plugged in our simple dialog and achievement tracking code, and were able to add it to all engines easily. Soon integration with the forums will be complete and you will be able to share all your achievements there.
LordHoto was really excited to work on this feature saying, "This is the coolest feature I've added to The Legend of Kyrandia." "First Steam's achievements came to Linux and now this? Linux gamers should be thrilled for all the achievements they can now earn!" added DrMcCoy.
We've gathered up some screenshots of some of our favorite ones:
[*Full Throttle* Screenshot](/data/news/20140401_1.png)
[*The Legend of Kyrandia: The Hand of Fate* Screenshot](/data/news/20140401_2.png)
[*The Curse of Monkey Island* Screenshot](/data/news/20140401_3.png)
[*Geisha* Screenshot](/data/news/20140401_4.png)
[*Gabriel Knight: Sins of the Fathers* Screenshot 1](/data/news/20140401_5.png)
[*Gabriel Knight: Sins of the Fathers* Screenshot 2](/data/news/20140401_6.png)
[*Gabriel Knight: Sins of the Fathers* Screenshot 3](/data/news/20140401_7.png)
[*Zak McKracken and the Alien Mindbenders* Screenshot](/data/news/20140401_8.png)
Devido à alta demanda, o ScummVM está extremamente orgulhoso e emocionado por anunciar a introdução de conquistas em vários jogos. Os jogos realmente não têm valor de repetição sem conquistas, por isso esperamos que nossos usuários leais possam finalmente jogar novamente da maneira que sempre quiseram. Eles finalmente estão prontos para o século XXI!
A equipe do ScummVM conseguiu reunir uma enorme lista de conquistas que queríamos ver em vários jogos, incluindo alguns ainda não suportados. A partir daí, inserimos nosso código simples de diálogo e rastreamento de conquistas e pudemos adicioná-lo a todos as engines com facilidade. Em breve, a integração com os fóruns estará completa e você poderá compartilhar todas as suas conquistas lá.
LordHoto estava realmente empolgado por trabalhar nesse recurso dizendo: "Este é o recurso mais legal que eu adicionei a The Legend of Kyrandia". "As primeiras conquistas do Steam chegaram ao Linux e agora isso? Os jogadores de Linux devem estar empolgados com todas as conquistas que agora podem ganhar!" adicionou DrMcCoy.
Reunimos algumas capturas de tela de alguns dos nossos favoritos:
[*Full Throttle* Screenshot](/data/news/20140401_1.png)
[*The Legend of Kyrandia: The Hand of Fate* Screenshot](/data/news/20140401_2.png)
[*The Curse of Monkey Island* Screenshot](/data/news/20140401_3.png)
[*Geisha* Screenshot](/data/news/20140401_4.png)
[*Gabriel Knight: Sins of the Fathers* Screenshot 1](/data/news/20140401_5.png)
[*Gabriel Knight: Sins of the Fathers* Screenshot 2](/data/news/20140401_6.png)
[*Gabriel Knight: Sins of the Fathers* Screenshot 3](/data/news/20140401_7.png)
[*Zak McKracken and the Alien Mindbenders* Screenshot](/data/news/20140401_8.png)