[Marcus Comstedt](https://sourceforge.net/sendmessage.php?touser=446790) has recently committed the SEGA Dreamcast port of ScummVM to CVS. [Mark Thomas' Dreamcast Development](http://www.doc.ic.ac.uk/~mbt99/dcdev/) website has more info on, and binary images of this outstanding port. More information on Dreamcast emulation can be found at [DC Emulation](http://www.dcemulation.com/).
![Zak256](/data/news/20020214.png) The ScummVM team is busy scratching away getting more of your favorite classic LucasArts games to work. Take a gander at this little screenshot to wet your appetite. More screenshots and info will flow this way as it happens.
Travis Howell is making daily snapshots of ScummVM for Windows available for download. Kudos go out to Travis. Also, there is a link for a Windows SDL version of ScummVM. This version does not require the Cygwin dll. We have also placed a Compatibility Page online to help answer the most common question, "Which games work?". We will keep this page updated as development continues.
![Full Throttle](/data/news/20020308.png) BBrox, Endy and Yazoo have been in major crunch mode this week (Kudos guys!). Here is what's new in the development of ScummVM: *Sam and Max is now completable! **inSane* video engine working. Used in Dig and Full Throttle *More command line options for control. See the readme.txt *Preliminary work has begun on Curse of Monkey Island *Mutle has committed the Mac port to the CVS tree *Many many bugs have been fixed.