The ScummVM Team is pleased to announce a new bugfix release for the 2.1 series - ScummVM 2.1.2, codenamed “Fixing Powerful Windows”. You will notice that this time, our [downloads page](/downloads/) is not exactly extensive. Don't worry, we are not touching ScummVM's (quite incredible) portability here. ScummVM 2.1.2 is a maintenance release intended for Windows and Mac OS X, providing some [bug fixes](https://downloads.scummvm.org/frs/scummvm/2.1.2/ReleaseNotes.html) for those platforms. Since all other platforms are not affected, you don't need to worry about a seemingly missing update for now. While browsing the downloads page, you probably noticed a new entry there, especially when browsing our website using a PC running Ubuntu: ScummVM is now officially available at the [Snap Store](https://snapcraft.io/scummvm)! Thanks to the ongoing support from Alan "popey" Pope and Alan Griffiths, the Snap Store release of ScummVM is now on-par with our other Linux releases. Compared to the traditonal way of distribution software on Linux, we have a lot more freedom in terms of new releases using the Snap Store. The moment we release a new version of ScummVM, you will receive it as an automated update. The ScummVM Snap comes in two flavours. The "stable" channel contains our official releases which makes it a great choice for most users. In case you want to explore the latest and greatest features of our current development versions, simply follow the "edge" channel and get an updated build each and every day! We also have some pretty neat additions to the Snap Package in mind - but more on that later. Enjoy, and have fun!
![GSoD Logo](/data/news/GSoD2020Logo.png) The ScummVM team is excited to welcome CadiH and b-gent, our talented technical writers and participants of Google’s Season of Docs. CadiH will be working with us to launch a new documentation portal, which will include a revamped user manual and centralize our diaspora of information from the Wiki, Readme, and various other docs within our repository. b-gent brings his expertise and experience to help us modernize our Doxygen documentation. The Doxygen portal has long been neglected, this will benefit our developers and community as a whole. The work will officially begin on September 14 and will last 3 months. You can follow the progress of our two writers on the [ScummVM Blogs](https://planet.scummvm.org) and in the scummvm-gdoc channel on [our Discord server](https://discord.gg/4cDsMNtcpG). In the meantime join us in welcoming them to our community.
After many months of development Blazing Dragons is now ready for public testing. Join young dragon Flicker as he attempts to win the hand of Princess Flame and save Camelhot along the way. This is a rather odd Point and Click game as it was only released on Consoles. ScummVM's new Dragons engine allows you to run the Playstation version of this somewhat forgotten title. Throw away that PS1 controller and enjoy the game with a mouse/keyboard interface. We've also taken out all the annoying loading screens. Only the US and GB Playstation 1 versions are supported at the moment. You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/).
In 2008 Google Summer of Code we had Kari Salminen aka Buddha^ working on adding <i>Operation Stealth</i> game support. While it was an overall success, still certain important game features were missing. Now, 12 years later, Kari got time for completing his work. Thus, we are proudly announcing support for the <i>Operation Stealth</i> game also known as <i>James Bond 007: The Stealth Affair</i> in the US release. Grab your copy of the game, fetch the [daily build](https://buildbot.scummvm.org/#/snapshots) of ScummVM and give it a go. If you encounter any oddities or bugs, please submit to our [bug tracker](https://bugs.scummvm.org/).
ScummVM Team is proud to announce support for a small freeware RPG game named <i>The Griffon Legend</i>. It was [originally](http://syn9.thehideoutgames.com/index_backup.php) written in the FreeBASIC programming language by Daniel "Syn9" Kennedy and later ported byDmitry Smagin to the GCW0 console, which we base this port on. The original story says: >500 years after the Griffon-Dragon war, the Dragons have returned to reclaim their empire. Cities are falling, everyone is dieing, and the lone Griffon Knight Fayne is caught up in the middle of it all. Since the game is freeware, you may grab a copy directly from our game [downloads page](https://www.scummvm.org/games/) or from the [original site](http://syn9.thehideoutgames.com/index_backup.php?table=griffonlegend). You will need the latest [development build](https://buildbot.scummvm.org/#/snapshots) to play it. Of course, if you encounter any bugs, please submit them to [our bug tracker](https://bugs.scummvm.org/).
*“Sorry for the wait Mr. Flores, I’m ready to take you now”*– Grim Fandango. Today is a special day, special in a number of ways. First of all, we hit a milestone with19 years of ScummVM. Our first-ever public release, ScummVM version 0.0.1, happened on October 8th, 2001. And second, something else finally happened, something which has been in the talks for a long time: The ScummVM project is officially merging with the ResidualVM project. For a long time ScummVM limited itself to 2D point-and-click adventure games, and so ResidualVM was born as a sister project to support 3D games. But from now on, there will be no more confusion about which project a game belongs to. ScummVM now embraces adventure games and RPGs, whether they are 2D or 3D, point-and-click or not. It is a natural step for both projects which have been developed alongside each other and cross-pollinating each other with ideas, patches and design decisions. Moreover, several developers belonged to both projects. With this merger, ScummVM adds several games to our supported list: _Grim Fandango_, _Escape from Monkey Island_, _Myst III - Exile_, _The Longest Journey_ and an unfinished engine for _In Cold Blood_, as well as Wintermute 3D engine. We’re excited to embrace most of the ResidualVM team and will continue development together. Of course, there are still more things to do and, in the coming weeks, you will see more project resources merging like forums, wikis, etc. Stay tuned and go 3D!
Our new and shiny Android port for ScummVM v2.2.1 is now live on the Google Play Store. After quite a long period of dedicated work from our team developers, and a month of public beta testing by members of our community who helpfully reported quite a few issues for us to address, we are finally ready to give you the stable release for our ScummVM Android app. This app has been significantly re-written and tested on modern Android devices, running up to Android 10+. It includes new features which bring it up to speed with the desktop ScummVM application, such as FluidSynth support, Cloud Saves and more localization choices for the UI. Also included is the Local File Server (LAN) feature, whereby your device can act as a temporary file server allowing you to download files (eg. save files and even the config file) or upload new ones (eg. game data) using a web browser from a PC or another client. With this release we have resolved a few long standing issues such as: * upgrading from previous versions without losing access to your previous configuration and save files * folder navigation (based on storage access permission settings) * Working special keys on the virtual keyboard (such as F-keys) as well as handling of repeated keys Other significant improvements have been made to the interface of the application, such as the ability to choose whether the GUI will feature filtered graphics (bilinear scaling) or not (nearest neighbor scaling), several fixes for the virtual keyboard behavior to make it more responsive and closer emulate the behavior of a physical keyboard, and support for virtual mouse control using the analogue joystick from your controller. By upgrading to the new 2.2.1 version you will be able to enjoy support for all the game engines that have been introduced on ScummVM since 2.0.0, such as Blade Runner, Ultima IV, Quest for Glory IV, as well as all the bug fixes and improvements made to the existing ones. Of course we continue to monitor our community’s feedback and welcome any suggestions for improvement. As always, please report any bugs you encounter on the ScummVM [bug tracker site](https://bugs.scummvm.org). We thank all our beta testers for their most valuable feedback and hope that you enjoy this version of ScummVM Android.