20161201.content | ||
English
The Dude... the Pipe... the Dark-Burrow-Dweller... and you.
After several years of development, the ScummVM Team is pleased to announce full support for the obscure, fancy, and engaging adventure game *The Full Pipe* (Полная Труба in Russian). Grab your Game CD (Android and iOS versions are not supported), the [daily build](/downloads/#daily), and help us test Dude's adventures in the world of Small Fries. The game is not available in English, but doesn't have any text other than in the menus. Thus if you don't have the game already you can buy the German version published by [Daedalic Entertainment](http://www.daedalic.de/de/Game/Full_Pipe). Before you start your test run, we encourage you to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and please take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go! The Dude just has fallen into the deep full pipe. |
||
20170401.content | ||
The issue of the name of ScummVM has been raised many times since we started to add engines for non-SCUMM games. Until now we decided to keep the original name. However, the addition today of an engine for *Plumbers Don't Wear Ties* changes everything. Due to its fame and reputation for being one of the best video game ever, it naturaly becomes the flagship of what we stand for. Thus we have finally decided to change our name. We are now **PlumberVM**! We used the name ScummVM for over 15 years, and this is with sadness that we say goodbye to it. It is a well known name and we do not underestimate the effort it will take to get the same recognition for our new name. Thus we are calling on your help to spread the news. In the short term this will inevitably lead to some disruption and confusion. But in the long term we are convinced that this is the right decision. With your support we will conquer the world! Starting from the sewers. With the change of name we have also decided to expand even more the scope of our project. Last year we decided to accept engines for RPG games in addition to adventure games. Now we are also accepting any games that feature a plumber. Work has already started on the little known *Super Mario Bros.*, and we have big plans for the future. We will have a big announcement soon, so stay tuned. On a final note, it will take time for us to update all the places where our name appears. We have started today with our main website and you will notice in the next few days the change spreading to our social media accounts, wiki, forum and the pages not yet updated on our web site. We are also working on releasing PlumberVM 2.0 with the addition of two new supported games: *Plumbers Don't Wear Ties* and *Full Pipe*. This will happen as soon as the last few bugs in our engines for *Plumbers Don't Wear Ties* and *Full Pipe* have been squashed. Hopefully we won't find mutant turtles during testing. Squashing those is a real pain! Over the past few years, we've had a constant stream of requests asking us to investigate support for this genre-defining masterpiece. It changed the gaming industry forever, by introducing (among many other innovations) an awesome negative-filtered intro (with karting pandas), FMP as a genre game (Full Motion Pictures), and even to this day remains the only game which uses 42nd degree humour. The engine reflects the astonishing complexity of the game, with 500 lines of code - at the time of writing, it would be one of the largest engine (62nd largest to be precise) in our tree. As you can imagine, it will take us some time to review and get it merged. However, you can already grab the source code from [this pull request on GitHub](https://github.com/scummvm/scummvm/pull/932), build a copy and play it (only PC version supported currently). And remember, we are always interested in new screenshots! We'd also like you to join us and give a very special thank you to two of our developers, uruk-hai and t0by. They've continued to relentlessly push for support of this game, keeping everyone motivated. This work may not have been possible without them! Before you start your test run, we encourage you to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and please take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go! Grab your copy of the game and the code, and enjoy this historical moment! **Update:** If you thought it was an April Fool's Day joke, you have been trolled. The Pull Request on GitHub is genuine, and ScummVM will really support *Plumbers Don't Wear Ties* if it gets merged.
English
We are very proud to announce that Retro-Junk has been working on ScummVM support for one of the most important games of Video Game History: Plumbers Don't Wear Ties!
Over the past few years, we've had a constant stream of requests asking us to investigate support for this genre-defining masterpiece. It changed the gaming industry forever, by introducing (among many other innovations) an awesome negative-filtered intro (with karting pandas), FMP as a genre game (Full Motion Pictures), and even to this day remains the only game which uses 42nd degree humour. The engine reflects the astonishing complexity of the game, with 500 lines of code - at the time of writing, it would be one of the largest engine (62nd largest to be precise) in our tree. As you can imagine, it will take us some time to review and get it merged. However, you can already grab the source code from [this pull request on GitHub](https://github.com/scummvm/scummvm/pull/932), build a copy and play it (only PC version supported currently). And remember, we are always interested in new screenshots! We'd also like you to join us and give a very special thank you to two of our developers, uruk-hai and t0by. They've continued to relentlessly push for support of this game, keeping everyone motivated. This work may not have been possible without them! Before you start your test run, we encourage you to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and please take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go! Grab your copy of the game and the code, and enjoy this historical moment! **Update:** If you thought it was an April Fool's Day joke, you have been trolled. The Pull Request on GitHub is genuine, and ScummVM will really support *Plumbers Don't Wear Ties* if it gets merged. |
||
20190728.title | ||
English
Step back in time and visit Versailles at the court of Louis XIV
|
||
20200222.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
It is the 14th time when ScummVM is accepted as an organization for Google Summer of Code, and we're going with our sister project ResidualVM. The Summer of Code is a yearly event organized by Google to encourage students to contribute to open source projects. Open source organizations provide mentors and projects to work on, while Google give some money to participating students. You can find more information on the [official web site](https://summerofcode.withgoogle.com). We also have some information on [our wiki](http://wiki.scummvm.org/index.php/Summer_of_Code), and in particular [project rules](http://wiki.scummvm.org/index.php/Summer_of_Code/Project_Rules) that applicants will need to follow. If you feel adventurous, and would like to contribute to one of the largest game preservation projects, we are eagerly waiting for you! Have a look at [our ideas page](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2020). Of course, you are also very welcome to bring your own idea (though it must be our projects-related)! The deadline for the student proposals is March 31st, and on April 27th accepted students will be announced. You are welcome to join [our Discord server](https://discord.gg/4cDsMNtcpG) and ask any questions of #scummvm-gsoc channel. Looking forward to your applications! |
||
20200825.content | ||
ScummVM Team is proud to announce support for a small freeware RPG game named <i>The Griffon Legend</i>. It was [originally](http://syn9.thehideoutgames.com/index_backup.php) written in the FreeBASIC programming language by Daniel "Syn9" Kennedy and later ported by Dmitry Smagin to the GCW0 console, which we base this port on.
The original story says: >500 years after the Griffon-Dragon war, the Dragons have returned to reclaim their empire. Cities are falling, everyone is d caught up in the middle of it all. Since the game is freeware, you may grab a copy directly from our game [downloads page](https://www.scummvm.org/games/) or from the [original site](http://syn9.thehideoutgames.com/index_backup.php?table=griffonlegend). You will need the latest [development build](https://buildbot.scummvm.org/#/snapshots) to play it. Of course, if you encounter any bugs, please submit them to [our bug tracker](https://bugs.scummvm.org/).
English
ScummVM Team is proud to announce support for a small freeware RPG game named <i>The Griffon Legend</i>. It was [originally](http://syn9.thehideoutgames.com/index_backup.php) written in the FreeBASIC programming language by Daniel "Syn9" Kennedy and later ported by Dmitry Smagin to the GCW0 console, which we base this port on.
The original story says: >500 years after the Griffon-Dragon war, the Dragons have returned to reclaim their empire. Cities are falling, everyone is dying, and the lone Griffon Knight Fayne is caught up in the middle of it all. Since the game is freeware, you may grab a copy directly from our game [downloads page](https://www.scummvm.org/games/) or from the [original site](http://syn9.thehideoutgames.com/index_backup.php?table=griffonlegend). You will need the latest [development build](https://buildbot.scummvm.org/#/snapshots) to play it. Of course, if you encounter any bugs, please submit them to [our bug tracker](https://bugs.scummvm.org/). |
||
20200927.content | ||
A new release of ScummVM is ready. This is a thrilling one because we are embracing adventure games as far back as 1976! That’s right, the infamous _Colossal Cave Adventure_, the very first Interactive Fiction game, is now supported by ScummVM.
Besides that (and about 1594 other IF games), we now added 3 more game engines and extended another 4, thus adding the following games to the supported list: * _Blazing Dragons_ * _Eye of the Beholder - Sega CD version_ * _Griffon Legend_ * _Interactive Fiction games_ * _Operation Stealth_ * _Police Quest: SWAT_ * _Prince and the Coward, English translation_ * _Ultima IV - Quest of the Avatar_ * _Ultima VI - The False Prophet_ * _Ultima VIII - Pagan_ As you can see, we continue our exploration into the world of RPGs. Other notable changes are: a fully rewritten MorphOS port; a new subsystem for automatic saves present in nearly every engine we support; Right-To-Left display support in our GUI; updated MT-32 emulation code and Discord Rich Presence. We now support additional different game versions, and have noticeable improvements to Illusions, Kyra, Lab, Queen, Titanic, Xeen and ZVision engines. There is also improved support for Maniac Mansion, NES and Apple //gs versions. As usual, we continue fixing original SCI script bugs in over 30 games and added Roland D-110 soundtrack support to these games. Of course, you can find the comprehensive Release Notes [here](https:// Grab your copy from [our downloads page](https://www.scummvm.org/downloads), or, on Windows or macOS, let the automatic updater fetch it for you. In addition, we will be releasing a new Android port into the Beta Channel and will need your help with testing. That would be great for us to get your feedback at [the Android Port subforum](https://forums.scummvm.org/viewforum.php?f=17). Time to dive into a nice Interactive Fiction or fry some monsters in Ultima with a Blazing Fire, if you’re a dragon of course.
English
A new release of ScummVM is ready. This is a thrilling one because we are embracing adventure games as far back as 1976! That’s right, the infamous _Colossal Cave Adventure_, the very first Interactive Fiction game, is now supported by ScummVM.
Besides that (and about 1594 other IF games), we now added 3 more game engines and extended another 4, thus adding the following games to the supported list: * _Blazing Dragons_ * _Eye of the Beholder - Sega CD version_ * _Griffon Legend_ * _Interactive Fiction games_ * _Operation Stealth_ * _Police Quest: SWAT_ * _Prince and the Coward, English translation_ * _Ultima IV - Quest of the Avatar_ * _Ultima VI - The False Prophet_ * _Ultima VIII - Pagan_ As you can see, we continue our exploration into the world of RPGs. Other notable changes are: a fully rewritten MorphOS port; a new subsystem for automatic saves present in nearly every engine we support; Right-To-Left display support in our GUI; updated MT-32 emulation code and Discord Rich Presence. We now support additional different game versions, and have noticeable improvements to Illusions, Kyra, Lab, Queen, Titanic, Xeen and ZVision engines. There is also improved support for Maniac Mansion, NES and Apple //gs versions. As usual, we continue fixing original SCI script bugs in over 30 games and added Roland D-110 soundtrack support to these games. Of course, you can find the comprehensive Release Notes [here](https://downloads.scummvm.org/frs/scummvm/2.2.0/ReleaseNotes.html). Grab your copy from [our downloads page](https://www.scummvm.org/downloads), or, on Windows or macOS, let the automatic updater fetch it for you. In addition, we will be releasing a new Android port into the Beta Channel and will need your help with testing. That would be great for us to get your feedback at [the Android Port subforum](https://forums.scummvm.org/viewforum.php?f=17). Time to dive into a nice Interactive Fiction or fry some monsters in Ultima with a Blazing Fire, if you’re a dragon of course. |
||
The translation has come to an end.
| ||
20161201.content | ||
20170401.content | ||
|
||
20190728.title | ||
20200222.content | ||
20200825.content | ||
|
||
20200927.content | ||
|
||
The translation has come to an end.
| ||