Since ScummVM 0.10.0 there has been unannounced support for subtitles in the *Broken Sword 1* cutscenes. Now we finally managed to provide a package with subtitles for the following languages: English, Brazilian, German, Spanish, French, Italian and Russian. Also, subtitles for the English demo are provided. You can grab the package from the [downloads](/downloads/#extras) page. At the moment we still lack Czech subtitles, thus if you're willing to help us with providing them, please contact sev.
Perhaps you haven't noticed, but now ScummVM's website runs new flashy code. Fredrik Wendel aka \[vEX\] has been working on it for several months now, and under the hood it is a complete rewrite with keeping the old design intact... Well, almost. Now browsing screenshots has a new sleek design, navigation links are more logical (with keeping the backwards compatibility, so don't worry about your old links), SCUMM MD5 tables have better design, and the FAQ lost its magic numbers in the links. Also we are proud to announce that Fredrik has been appointed official webmaster for the project, so now you can put all your complaints into his capable hands. :P
[![Find out about EL/LAK](/data/news/20090607.png)](http://conf.ellak.gr) The 3rd free/open source software developers [conference](http://conf.ellak.gr) ([EL/LAK](http://www.ellak.gr)) is taking place in Athens, Greece on June 19 and 20. Among the various open source software and related talks, this year ScummVM will also be participating with a presentation on June 20th. The presentation initially aims to cover basic principles on how ScummVM works, its internal architecture and developer team layout. But we can also talk about adventure games in general, Google Summer of Code, open source gaming subjects or what ever else comes up! So if you're around and interested, go forth and [register](http://www.ellak.gr/index.php?option=com_comprofiler&task=registers) for the conference and come by for a meet & greet. See you there!
Consider the following an official "press release", and note that the *exact* wording is dictated to cyx and fingolfin by the settlement terms. > *In December 2008, members of the ScummVM team discovered that three games for the Nintendo Wii console ("Freddi Fish: The Case of the Missing Kelp Seeds", published in Germany under the name "Fritzi Fisch und der verschwundene Schatz"; "Pajama Sam: No Need to Hide When It's Dark Outside", published in Germany under the name "Pyjama Pit: Keine Angst im Dunkeln"; and "Spy Fox: Dry Cereal", published in Germany under the name "Spy Fox in: Das Milchkartell") made use of ScummVM, without complying with the terms of the GPL license. They sent a warning letter to the German distributor of these games, Atari Deutschland GmbH, who was not aware that ScummVM was used in the creation of the games. Atari Deutschland GmbH established contact with Mistic Software Inc., the developers of the games.* > *Mistic Software Inc. responded by denying that members of the ScummVM team hold any rights to the particular code they used. The dispute was ultimately settled in May 2009 by Mistic Software Inc. paying all legal fees and making a donation to the Free Software Foundation as a sign of good will, without acknowledging copyright infringement.*
There are certain speculations about the case, some of them are really wild. Unfortunately, no one approached any of us and there are only a few real facts in those blog posts. Thus, in an attempt to stop these potentially misleading messages, I made a [blog post](http://sev-notes.blogspot.com/2009/06/gpl-scummvm-and-violations.html) on my personal blog. I hope that I provided enough information there. If not, ask me for more details.
If you want to be the envy of everyone in your neighborhood, be sure to be seen around in your beautiful new [ScummVM T-shirt](http://combobreaker.com/?page_id=886/). Designed with the cooperation of the ScummVM team, this understated and elegant item will truly show off your adventure game leanings to the initiated. Plus, [combobreaker.com](http://combobreaker.com/) are donating to the ScummVM project for each one sold! [![SF.net Community Choice Awards](/data/news/20090630.png)](http://sf.net/community/cca09/vote/?f=438) While we're on the subject of helping ScummVM, please vote for your favorite point-and-click adventure game engine interpreter in the [Sourceforge Community Choice Awards](http://sf.net/community/cca09/vote/?f=438). Thanks to all the people that nominated us, we've made it through to the final round. If you click the link, ScummVM will be pre-selected in the Best Project for Gamers category, and you can go on and choose your favorite open-source projects in the other categories.
[Snowberry Connection](http://www.snowball.ru), [Société Pollene](http://www.gobliiins4.com) and ScummVM issued a [joint press release](/press/snowberry), which announces that the first three Gobliiins games are available as bonus downloads for those who purchased Gobliiins 4 via [GamersGate](http://gamersgate.com/DD-GOBLIN/gobliiins-4) or [Impulse](http://www.impulsedriven.com/goblins4). The games are also available on the DVD in at least the Russian and Hungarian releases of the game. We are really happy that these art pieces of classic adventure gaming are available as a relatively easy purchase now, and that ScummVM helped Snowberry to make them run on modern systems with minimal effort. Thanks, Snowberry!
Inspector Raoul Dusentier has been invited on a cruise by the mysterious businessman Niklos Karaboudjan, and the cruise has barely begun when Raoul stumbles on the man's dead body, and is knocked unconscious. Help the inspector solve this baffling murder in 'Cruise for a Corpse'. Those that have the classic game for the PC are encouraged to try out the latest [daily build](/downloads/#daily), [report](/faq/#question.report-bugs) all encountered bugs to our [bug tracker](http://bugs.scummvm.org/) and [submit some nice screenshots](http://wiki.scummvm.org/index.php/Screenshots). Please note that currently only the PC version of the game is fully supported.. the Amiga and Atari ST versions are not.
There'll be few of you that don't know that the [daily build](/downloads/#daily) of ScummVM has supported the first two Discworld games for some time now. Despite the stability of the engine, we held off announcing official support, since we were hoping to be able to simultaneously announce the freewaring of the game titles. Since it seems unlikely the two games will be freewared in time for the next major release, it's been decided to go ahead and officially announce support for the games. The PC versions of the first two games are fully supported, and the PSX version of the Discworld 1 game is completable (but without music currently). Those of you who haven't already played them can do so with the [daily build](/downloads/#daily) of ScummVM, [report](/faq/#question.report-bugs) all encountered bugs to our [bug tracker](http://bugs.scummvm.org/) and [submit some nice screenshots](http://wiki.scummvm.org/index.php/Screenshots).
It's time for everyone's favorite semiannual event! ScummVM Release Testing Season (TM)! However, this season we will be testing for **1.0.0**! That's right, **1.0.0**! For this release, we have added support for a bunch of new games: *Cruise for a Corpse*, *Discworld*, *Discworld 2 - Missing Presumed ...!?*, *Leather Goddesses of Phobos 2*, *The Manhole*, *Return to Zork*, and *Rodney's Funscreen*. As usual, go grab a [daily build](/downloads/#daily) of ScummVM, play through the games and submit any bugs you see along the way to the [bug tracker](http://bugs.scummvm.org/). When you complete a game, report it on the [forums](http://forums.scummvm.org/viewtopic.php?t=7599) so we can add it to our [release testing wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.0.0). Be sure to provide the version, language, and platform of the game you're testing (in addition to the name of course). You can find more details on testing [over here](http://wiki.scummvm.org/index.php/Release_Testing).