20140423.title | ||
English
The students are known for GSoC 2014!
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20140423.content | ||
English
![GSoC 2014 Banner](/data/news/GSOC-14_banner.png)
The accepted Google Summer of Code proposals have been announced yesterday, and we are pleased to say that ScummVM will be mentoring two students, for projects with a Polish theme. * Peter Bozsσ (a.k.a. uruk), who you may remember from last year, will work on an engine (and translation to English) of the Polish game ***Sfinx***. * Lukasz Watka (a.k.a. lukaslw) will work on an engine (and translation to English) of the Polish game ***The Prince and the Coward***. Additionally, ScummVM is acting as an umbrella organisation during GSoC for our sister project ResidualVM. They will be mentoring three students: * Stefano Musumeci (a.k.a. subr3v) will be working on refactoring and optimizing the ***TinyGL software renderer***. * Joni Vδhδmδki (a.k.a. Akz) and Joseph Jezak (a.k.a. JoseJX) will both be working on improving the ***Escape from Monkey Island*** engine, tackling bugs and missing features from two different angles. We expect it will be a productive and interesting summer! |
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20140519.title | ||
English
Dreamweb Freeware Release Updated
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20140519.content | ||
English
After more than two years since the original freeware release, the ScummVM Team is announcing an update for the *Dreamweb* packages.
Thanks to the work of Simon Sawatzki we have the game manuals as well as the *Diary of a (Mad?) Man* available in text and HTML format for the majority of our releases, so you can use your preferred text-to-speech program to read them as your bedtime story. All releases now include these documents and are marked as version 1.1. Of course, the previously available high resolution scans will stay on the download page as well. Additionally we have taken the opportunity to release the Italian version of the game. All packages can be downloaded from our [Games page](/games/#dreamweb). |
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20140607.title | ||
English
Release your inner Voyeur.
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20140607.content | ||
English
Or, the "Better late than never" announcement. It was pointed out to me today that although we merged Voyeur into the master branch some months ago, we never actually called for an official testing period. So this announcement seeks to remedy that.
Take on the role of a private investigator. A powerful CEO with aspirations for the presidency has invited his family to his home for the weekend. There are suspicions of corruption, and you've been hired to find out his secrets, and determine just what he's hiding. The ScummVM Team is proud to announce that [Voyeur](http://www.mobygames.com/game/dos/voyeur) is now playable in ScummVM using the latest [daily builds](/downloads/#daily), and ready for testing. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us. |
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20140616.title | ||
English
Testing, Testing 1, 2, 3
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20140616.content | ||
English
The forthcoming 1.7.0 release of ScummVM is almost here! This time around, we have a total of five newly supported games:
* *Chivalry Is Not Dead* * *Mortville Manor* * *Return to Ringworld* * *The Neverhood* * *Voyeur* But before we can release the latest and greatest version of ScummVM, we need help testing out all these new games. Besides the aforementioned new games for this release, the DOS floppy versions of *Indiana Jones and the Last Crusade* and *Loom*, require testing running with our AdLib emulator. You can always check out which games still need testing on [our wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.7.0). There are also a few other old classics on that list that could use another run through. A [daily build](/downloads/#daily) is all that is required to get started. If you happen to find any bugs, please report them on the [bug tracker](http://bugs.scummvm.org/). After completing one of the games, please let us know on [the forums](http://forums.scummvm.org/viewtopic.php?t=13639) so we can post the results up on the [wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.7.0). Be sure to follow our guidelines for release testing, which can be found [on the wiki](http://wiki.scummvm.org/index.php/Release_Testing) as well. And while you play through these newly supported games, please submit some [screenshots](http://wiki.scummvm.org/index.php/Screenshots)! |
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20140721.title | ||
English
ScummVM 1.7.0 "The Neverrelease" is out!
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20140721.content | ||
English
A year has passed and ScummVM 1.7.0 is here.
With this release we have added support for 5 completely new games. These are: * *The Neverhood* * *Mortville Manor* * *Voyeur* * *Return to Ringworld* * *Chivalry is Not Dead* Also, we have updated the MT-32 emulator, added an OpenGL backend, improved many aspects of the GUI, enhanced the AGOS engine, made *Urban Runner*'s videos less CPU-demanding, fixed tons of bugs in dozens of SCI games, improved sound in *Loom* and *Indiana Jones and the Last Crusade* and improved platform portability for the Tony and Tinsel engines. But this is not all. We have added experimental support for the OUYA console (we couldn't add GCW-Zero support simply because sev *still* awaits his console from [Kickstarter](https://www.kickstarter.com/projects/gcw/gcw-zero-open-source-gaming-handheld/posts)), made major improvements to the PS2 port and merged the Bada with Tizen ports. The full list with all changes mentioned can be found in [our release notes](https://downloads.scummvm.org/frs/scummvm/1.7.0/ReleaseNotes) and the release can be obtained as usual from our [downloads page](/downloads/). Everybody Way Oh! |
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20140810.title | ||
English
Inherit the Earth Turns 20 — Video of New Game in Series Released
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20140810.content | ||
English
This year is the 20th anniversary of the release of the classic video game *Inherit the Earth: Quest for the Orb*. The Wyrmkeep Entertainment Co. has announced that it is developing a sequel entitled *Inherit the Earth: Sand and Shadows.*
This all-ages adventure game is set in a world of humanoid, anthropomorphic animal characters. The story follows Rif the Fox as he tries to confirm the rumors that an important relic of the legendary humans has survived and who is responsible for the relic's recovery. Unfortunately, there are sinister forces involved in the rumors — ones that endanger Rif, his friends, and his society. "Inherit the Earth: Sand and Shadows will be enchanting and thrilling game for all to enjoy, with subtleties and hidden depths that can be appreciated by older players," said company president, Joe Pearce. "With the help of the backers to the funding drive, we expect to release a great game mid-2015." A video demo has been released on the game's website at [http://InheritTheEarth2.com](http://InheritTheEarth2.com). The video provides a preview of the art, animation and play experience that will appear in the product. In conjunction with this announcement, the company has launched a funding drive on Kickstarter to help in completing development of the game. Information about this drive can be found at [http://InheritTheEarth2.com/kickstarter](http://InheritTheEarth2.com/kickstarter). |
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20140918.title | ||
English
Call for testers on Sfinx
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20140918.content | ||
English
We recently added support for a new game, [Sfinx](http://wiki.scummvm.org/index.php/Sfinx), in ScummVM, and we can now proudly announce that it is ready to be tested. Thanks to [the original developers](http://wiki.scummvm.org/index.php/LK_Avalon), this game is now freeware and can be downloaded on [our web site](/games/#sfinx). And in addition to the original Polish version we are also proposing an English version! This version is not final, so we are looking for people who speak English and/or Polish and who are not afraid of spotting spelling and grammar mistakes in the texts of the game (English only), while also looking for different bugs, glitches and other evil things.
To sum up: We need testers! Grab our [daily build](/downloads/#daily) and the [data files](/games/#sfinx) of the game, and go for it! You can report bugs on [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). If you have the time for it, [screenshots](http://wiki.scummvm.org/index.php/Screenshots) are also very welcome! |
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20150111.title | ||
English
In case of Zork adventure, break glass!
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20150111.content | ||
English
ScummVM takes you on an adventure in the world of Zork, with support for two new games! In Zork Nemesis: The Forbidden Lands, your task is to embark on a journey to solve the mystery of a spirit called Nemesis, and of the four alchemists it killed. On your second journey to Zork, in Zork: Grand Inquisitor, you must find three legendary objects that will restore all magic to the realm and bring about the fall of Grand Inquisitor Yannick, whose goal is to "shun magic, shun the appearance of magic, shun everything, and then shun shunning".
The ScummVM Team is proud to announce that both [*Zork Nemesis: The Forbidden Lands*](http://www.mobygames.com/game/windows/zork-nemesis-the-forbidden-lands) and [*Zork: Grand Inquisitor*](http://www.mobygames.com/game/windows/zork-grand-inquisitor) are now playable in ScummVM using the latest [daily builds](/downloads/#daily), and ready for testing. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the two games, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us. So, grab your game discs and help test! If you don't own the games already, they can be purchased online at GOG.com: * [*Zork Nemesis: The Forbidden Lands* — GOG.com purchase page](http://www.gog.com/game/zork_nemesis_the_forbidden_lands?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) * [*Zork: Grand Inquisitor* — GOG.com purchase page](http://www.gog.com/game/zork_grand_inquisitor?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) |
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20170401.title | ||
English
Take off your tie and become a plumber!
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20170401.content | ||
The issue of the name of ScummVM has been raised many times since we started to add engines for non-SCUMM games. Until now we decided to keep the original name. However, the addition today of an engine for *Plumbers Don't Wear Ties* changes everything. Due to its fame and reputation for being one of the best video game ever, it naturaly becomes the flagship of what we stand for. Thus we have finally decided to change our name. We are now **PlumberVM**! We used the name ScummVM for over 15 years, and this is with sadness that we say goodbye to it. It is a well known name and we do not underestimate the effort it will take to get the same recognition for our new name. Thus we are calling on your help to spread the news. In the short term this will inevitably lead to some disruption and confusion. But in the long term we are convinced that this is the right decision. With your support we will conquer the world! Starting from the sewers. With the change of name we have also decided to expand even more the scope of our project. Last year we decided to accept engines for RPG games in addition to adventure games. Now we are also accepting any games that feature a plumber. Work has already started on the little known *Super Mario Bros.*, and we have big plans for the future. We will have a big announcement soon, so stay tuned. On a final note, it will take time for us to update all the places where our name appears. We have started today with our main website and you will notice in the next few days the change spreading to our social media accounts, wiki, forum and the pages not yet updated on our web site. We are also working on releasing PlumberVM 2.0 with the addition of two new supported games: *Plumbers Don't Wear Ties* and *Full Pipe*. This will happen as soon as the last few bugs in our engines for *Plumbers Don't Wear Ties* and *Full Pipe* have been squashed. Hopefully we won't find mutant turtles during testing. Squashing those is a real pain! Over the past few years, we've had a constant stream of requests asking us to investigate support for this genre-defining masterpiece. It changed the gaming industry forever, by introducing (among many other innovations) an awesome negative-filtered intro (with karting pandas), FMP as a genre game (Full Motion Pictures), and even to this day remains the only game which uses 42nd degree humour. The engine reflects the astonishing complexity of the game, with 500 lines of code - at the time of writing, it would be one of the largest engine (62nd largest to be precise) in our tree. As you can imagine, it will take us some time to review and get it merged. However, you can already grab the source code from [this pull request on GitHub](https://github.com/scummvm/scummvm/pull/932), build a copy and play it (only PC version supported currently). And remember, we are always interested in new screenshots! We'd also like you to join us and give a very special thank you to two of our developers, uruk-hai and t0by. They've continued to relentlessly push for support of this game, keeping everyone motivated. This work may not have been possible without them! Before you start your test run, we encourage you to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and please take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go! Grab your copy of the game and the code, and enjoy this historical moment! **Update:** If you thought it was an April Fool's Day joke, you have been trolled. The Pull Request on GitHub is genuine, and ScummVM will really support *Plumbers Don't Wear Ties* if it gets merged.
English
We are very proud to announce that Retro-Junk has been working on ScummVM support for one of the most important games of Video Game History: Plumbers Don't Wear Ties!
Over the past few years, we've had a constant stream of requests asking us to investigate support for this genre-defining masterpiece. It changed the gaming industry forever, by introducing (among many other innovations) an awesome negative-filtered intro (with karting pandas), FMP as a genre game (Full Motion Pictures), and even to this day remains the only game which uses 42nd degree humour. The engine reflects the astonishing complexity of the game, with 500 lines of code - at the time of writing, it would be one of the largest engine (62nd largest to be precise) in our tree. As you can imagine, it will take us some time to review and get it merged. However, you can already grab the source code from [this pull request on GitHub](https://github.com/scummvm/scummvm/pull/932), build a copy and play it (only PC version supported currently). And remember, we are always interested in new screenshots! We'd also like you to join us and give a very special thank you to two of our developers, uruk-hai and t0by. They've continued to relentlessly push for support of this game, keeping everyone motivated. This work may not have been possible without them! Before you start your test run, we encourage you to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and please take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go! Grab your copy of the game and the code, and enjoy this historical moment! **Update:** If you thought it was an April Fool's Day joke, you have been trolled. The Pull Request on GitHub is genuine, and ScummVM will really support *Plumbers Don't Wear Ties* if it gets merged. |
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20190912.title | ||
English
*The Prince and the Coward* goes supported
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20190912.content | ||
English
A long time ago, in 2013, Kamil Zbróg and Łukasz Wątka, a GSoC student, were working on support for the game *The Prince and the Coward* or *Książę i Tchórz*, as it was called originally in Polish.
The game engine sat in limbo, however, because we were trying to work on the English translation. Unfortunately, that work is only about ¼th done, and we need your help. Nevertheless, we would like to announce support for this game. All released versions are supported, including Polish original, German release and the Russian translation. Take your copy of the game and give it a try. You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots) for that. As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/). Also, if you happen to know Polish, German, or Russian, you are welcome to help us with the translation. The short instructions are provided [here](https://wiki.scummvm.org/index.php?title=Prince#Translation). Powodzenia! |
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