20200521.title | ||
English
Art thou worthy to be the Avatar?
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20200521.content | ||
English
Many years ago, a company called Origin Systems developed the much beloved Ultima series of role-playing games. Thanks to the previous hard work of others who created stand-alone reimplementations of these games, ScummVM is pleased to announce that two of the games in the series are ready for testing.
The first of these games is Ultima IV: Quest of the Avatar, based on the prior work done by the xu4 project. You can detect your English copy of Ultima IV as either original or enhanced. Enhanced mode uses the VGA graphics developed by the xu4 project. With the inclusion into ScummVM, the game also receives several improvements, such as multiple savegame slots and configurable keybindings. It even adds in a small secret area that only the most dedicated explorers may find. The second game is Ultima VI, based on the Nuvie project. Due to some miscommunication, Nuvie may still advance as a separate project, but given the work done integrating Nuvie into ScummVM, we're hoping to have it officially supported in ScummVM as well. As with Ultima IV, Ultima VI supports the original game mode, as well as an enhanced mode that allows for Nuvie's full screen map, container gumps as in Ultima VII, and other features. Note that enhanced mode defaults to double resolution, so for now, the intro only displays in half of the screen. So break out your copies of the games and give them a try! You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/). |
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20200524.title | ||
English
You have been a thorn in my side for far too long, Avatar
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20200524.content | ||
English
It seems that work on cleanup and improvements to the Ultima VIII integration was further along than I had anticipated. It's now been confirmed that Ultima VIII is completeable under ScummVM as well, so it joins Ultima IV and Ultima VI for official testing.
So break out your copies of Ultima VIII as well and give it a try! You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/). |
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20200622.title | ||
English
You are in a maze of twisty little passages, all alike
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20200622.content | ||
English
It's finally time to announce the official testing period for the Glk engine in ScummVM, for playing interactive fiction (aka text adventures). This is a conglomeration of sub-engines for playing the games that use the various authoring systems released over the years. At this time the following sub-engines are going into official testing mode:
* ADRIFT (except for version 5) * AdvSys * AGT * Alan 2 & 3 * Archetype (newly reimplemented for Glk from the original Pascal sources) * Hugo * JACL * Level 9 * Magnetic Scrolls * Quest * Scott Adams * ZCode (all ZCode games except the Infocom graphical version 6 games) Other sub-engines, such as Comprehend, TADS and Quill, are likely to be included in the future. So those of you that are fans of the literary classics, dust off your favourite classics, and prepare to play them again. You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/). |
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20200830.title | ||
English
Please help us with testing upcoming ScummVM 2.2.0 release
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20200830.content | ||
English
Hello world, it is time for us to release the next version of ScummVM. Thus, we really need your help with testing the stable builds before the upcoming release, so we ensure better quality.
Please, pay your special attention to the following new titles: * <i>Blazing Dragons</i> * <i>Eye of the Beholder - Sega CD version</i> * <i>Griffon Legend</i> * <i>Interactive Fiction games</i> * <i>Operation Stealth</i> * <i>Police Quest: SWAT</i> * <i>Prince and the Coward, English translation</i> * <i>Ultima IV - Quest of the Avatar</i> * <i>Ultima VI - The False Prophet</i> * <i>Ultima VIII - Pagan</i> We would also like you to play through another Sierra game: <i>Police Quest: SWAT</i>. Train to be a member of the SWAT team, and embark into dangerous missions to save civilian lives. This has been recently promoted for testing, so its call for testing has been included in the announcement for the upcoming release. These games need to be tested with [stable builds](https://buildbot.scummvm.org/#/snapshots), not development ones. And report any bugs or oddities on [our issue tracker](https://bugs.scummvm.org/). We also need your help to update the ScummVM translations for this release. You can see the status of the translations, and work on them on our [translations website](https://translations.scummvm.org/projects/scummvm/scummvm/). To log-in to the web site, you can either use your GitHub or Facebook account if you have one or create an account specific for this web site. Regular contributors can save changes to the translations but new contributors will only be able to make suggestions and vote on the suggestions. However we are looking for new regular contributors for some languages, so if you do not currently have full access and would like to get it, please [contact us](https://www.scummvm.org/contact/). Also, a few of our past contributors may have lost their full access a few months ago when we updated our permission settings. If you are one of them please contact us to see your full access restored. Good luck with your playtesting, and let’s release version 2.2.0 at the end of September! |
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20200906.title | ||
English
Game icons needed
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20200906.content | ||
English
![Discord rich presence](/data/news/20200906.png)
The next version of ScummVM will support [Discord](https://discord.gg/4cDsMNtcpG) rich presence, so you can show off to all your friends that you're playing ScummVM <i>and</i> the exact game you're playing. But to make the most of this feature, we need game icons. If you ever wanted to contribute to ScummVM but couldn't find anywhere to apply your art/design skills, now’s your chance! Check out the new [Game Icons repository](https://github.com/scummvm/scummvm-icons/) for more details on how you can help. |
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20200927.content | ||
A new release of ScummVM is ready. This is a thrilling one because we are embracing adventure games as far back as 1976! That’s right, the infamous _Colossal Cave Adventure_, the very first Interactive Fiction game, is now supported by ScummVM.
Besides that (and about 1594 other IF games), we now added 3 more game engines and extended another 4, thus adding the following games to the supported list: * _Blazing Dragons_ * _Eye of the Beholder - Sega CD version_ * _Griffon Legend_ * _Interactive Fiction games_ * _Operation Stealth_ * _Police Quest: SWAT_ * _Prince and the Coward, English translation_ * _Ultima IV - Quest of the Avatar_ * _Ultima VI - The False Prophet_ * _Ultima VIII - Pagan_ As you can see, we continue our exploration into the world of RPGs. Other notable changes are: a fully rewritten MorphOS port; a new subsystem for automatic saves present in nearly every engine we support; Right-To-Left display support in our GUI; updated MT-32 emulation code and Discord Rich Presence. We now support additional different game versions, and have noticeable improvements to Illusions, Kyra, Lab, Queen, Titanic, Xeen and ZVision engines. There is also improved support for Maniac Mansion, NES and Apple //gs versions. As usual, we continue fixing original SCI script bugs in over 30 games and added Roland D-110 soundtrack support to these games. Of course, you can find the comprehensive Release Notes [here](https:// Grab your copy from [our downloads page](https://www.scummvm.org/downloads), or, on Windows or macOS, let the automatic updater fetch it for you. In addition, we will be releasing a new Android port into the Beta Channel and will need your help with testing. That would be great for us to get your feedback at [the Android Port subforum](https://forums.scummvm.org/viewforum.php?f=17). Time to dive into a nice Interactive Fiction or fry some monsters in Ultima with a Blazing Fire, if you’re a dragon of course.
English
A new release of ScummVM is ready. This is a thrilling one because we are embracing adventure games as far back as 1976! That’s right, the infamous _Colossal Cave Adventure_, the very first Interactive Fiction game, is now supported by ScummVM.
Besides that (and about 1594 other IF games), we now added 3 more game engines and extended another 4, thus adding the following games to the supported list: * _Blazing Dragons_ * _Eye of the Beholder - Sega CD version_ * _Griffon Legend_ * _Interactive Fiction games_ * _Operation Stealth_ * _Police Quest: SWAT_ * _Prince and the Coward, English translation_ * _Ultima IV - Quest of the Avatar_ * _Ultima VI - The False Prophet_ * _Ultima VIII - Pagan_ As you can see, we continue our exploration into the world of RPGs. Other notable changes are: a fully rewritten MorphOS port; a new subsystem for automatic saves present in nearly every engine we support; Right-To-Left display support in our GUI; updated MT-32 emulation code and Discord Rich Presence. We now support additional different game versions, and have noticeable improvements to Illusions, Kyra, Lab, Queen, Titanic, Xeen and ZVision engines. There is also improved support for Maniac Mansion, NES and Apple //gs versions. As usual, we continue fixing original SCI script bugs in over 30 games and added Roland D-110 soundtrack support to these games. Of course, you can find the comprehensive Release Notes [here](https://downloads.scummvm.org/frs/scummvm/2.2.0/ReleaseNotes.html). Grab your copy from [our downloads page](https://www.scummvm.org/downloads), or, on Windows or macOS, let the automatic updater fetch it for you. In addition, we will be releasing a new Android port into the Beta Channel and will need your help with testing. That would be great for us to get your feedback at [the Android Port subforum](https://forums.scummvm.org/viewforum.php?f=17). Time to dive into a nice Interactive Fiction or fry some monsters in Ultima with a Blazing Fire, if you’re a dragon of course. |
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20201122.title | ||
English
Big adventures ahead - Little Big Adventures
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20201122.content | ||
English
Once upon a time in the past - around the year 1994 - a software company called Adeline Software International released a game titled “Little Big Adventure” or “Relentless: Twinsen's Adventure”. This game, a classic pseudo-3D action adventure game with an epic story set on a fantastic planet, has now entered the testing stage in ScummVM. Please, note that a few features of the original game are not implemented yet. However, we also added a few features which are new for the game.
Features not available yet and known issues: * The holomap is not yet available * Changing the rendering details is not supported yet * The credits sequence has a few rendering bugs New features: * An option to disable wall collision damage * Improved UI navigation This was all made possible by the people behind the [TwinEngine](https://github.com/xesf/twin-e) project and the LBA community. Please test the game with the latest [development build](https://buildbot.scummvm.org/#/snapshots) and report any issues you find on our [bug tracker](https://bugs.scummvm.org/). |
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20201127.title | ||
English
The Red Comrades game series goes supported
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20201127.content | ||
English
In 2019, Andrei Prykhodko (whiterandrek), a GSoC student, was working on support for the Red Comrades game series (Russian: Петька и Василий Иванович).
Red Comrades is a 2D adventure game played from a third-person perspective. The game's protagonists are from Dmitri Furmanov's 1923 novel Chapaev: historical Russian military figure Vasiliy Chapayev, his aide Petka, and the machine gunner, Anka. After a long time in development, the ScummVM team is happy to announce support for the first two games in the series: _Red Comrades 1: Save the Galaxy_ (Russian: _Петька и Василий Иванович спасают галактику_) and _Red Comrades 2: For the Great Justice_ (Russian: _Петька и Василий Иванович 2: Судный день_). So break out your copies of the games and give them a try! Unfortunately, only the original Russian Windows versions are supported. The English versions for iOS and Android use a completely different engine. If you don’t own a copy, you can get the demo from our [demos section](https://www.scummvm.org/demos/). You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/). |
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20201220.title | ||
English
You cannot Comprehend It
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20201220.content | ||
English
It's time to announce testing for a further two Glk subengines. The first is the Glulx interpreter, for which there are many free games available at [the IF-Archive](https://www.ifarchive.org/indexes/if-archiveXgamesXglulx.html).
The second is the Comprehend engine games developed by Polarware. Here's where things get a bit more complicated. At the moment, only the first three Comprehend games are ready for testing - Transylvania, Crimson Crown, and OO-Topos. These three are also freely available at [the IF-Archive](https://www.ifarchive.org/indexes/if-archive/games/pc/penguin/). There is also, however, a re-release of Transylvania also available for free from the Graphics Magician website which isn't yet supported. As for the other Comprehend games, Talisman will likely be supported in the future, but it requires significant further work. The other remaining games like Transylvania III use a completely different engine, so will remain out of scope for the foreseeable future. So if any of you are interested, try downloading the relevant games and give them a try. You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/). |
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20210311.title | ||
English
Google Summer of Code 2021: On
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20210311.content | ||
English
We are thrilled to announce that the ScummVM project was once again accepted for Google Summer of Code. This is always an exciting part of the year for us and this year is no different. For 2021 the GSoC program has been revamped by Google to be focused on smaller tasks and eligibility criteria for the students were relaxed.
With this in mind, our team has several exciting ideas for prospective applicants to explore, all of which can be found on our [ideas page](https://wiki.scummvm.org/index.php?title=Summer_of_Code/GSoC_Ideas_2021). Please review the [information we expect in your application](https://wiki.scummvm.org/index.php?title=GSoC_Application) before submitting it. You can learn more about the GSoC program and the tasks our cohorts contributed to in previous years in our [Google Summer of Code miniportal](https://wiki.scummvm.org/index.php?title=Summer_of_Code). So join us in our [Discord server](https://discord.gg/4cDsMNtcpG) and follow the #scummvm-gsoc channel where you can engage with our mentors and the rest of the team. We are all excited to be part of this program, and to see your applications! |
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20210317.title | ||
English
_Nippon Safes Inc._ is Declared Freeware
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