**Happy April Fools' Day! Much thanks to LordHoto for the *mock* achievement dialog code and for the Hand of Fate and Zak McKracken quotes. Thanks to ST, DrMcCoy, and Strangerke for all their input.** Due to high demand, ScummVM is extremely proud and thrilled to announce the introduction of achievements to various games. Games really have no replay value without achievements, so we hope that our loyal users will enjoy finally being able to play them again the way they've always meant to be played. They're finally ready for the 21st century! The ScummVM team managed to put together a huge list of achievements that we wanted to see in various games, including some not-yet-supported ones. From there, we just plugged in our simple dialog and achievement tracking code, and were able to add it to all engines easily. Soon integration with the forums will be complete and you will be able to share all your achievements there. LordHoto was really excited to work on this feature saying, "This is the coolest feature I've added to The Legend of Kyrandia." "First Steam's achievements came to Linux and now this? Linux gamers should be thrilled for all the achievements they can now earn!" added DrMcCoy. We've gathered up some screenshots of some of our favorite ones: [*Full Throttle* Screenshot](/data/news/20140401_1.png) [*The Legend of Kyrandia: The Hand of Fate* Screenshot](/data/news/20140401_2.png) [*The Curse of Monkey Island* Screenshot](/data/news/20140401_3.png) [*Geisha* Screenshot](/data/news/20140401_4.png) [*Gabriel Knight: Sins of the Fathers* Screenshot 1](/data/news/20140401_5.png) [*Gabriel Knight: Sins of the Fathers* Screenshot 2](/data/news/20140401_6.png) [*Gabriel Knight: Sins of the Fathers* Screenshot 3](/data/news/20140401_7.png) [*Zak McKracken and the Alien Mindbenders* Screenshot](/data/news/20140401_8.png)
**Happy April Fools' Day! Unfortunately, we haven't really got a new developer... though pull requests are welcome!** We do not normally announce new developers here, but we have an unusual and talented developer recently join the team, Edward Snowden. When we first got the e-mail from a dot-ru address which we will not be disclosing, we were skeptical. However upon verifying his PGP key, we are convinced that this is not some kind of April Fools joke and are happy to welcome a talented software developer with enthusiasm to the team. He is apparently a big fan of point and click adventures, especially *Beneath a Steel Sky,*, *Dreamweb*, *Woodruff and the Schnibble of Azimuth*, and *I Have No Mouth, and I Must Scream*. His collection allowed him to pass a long stopover at an airport last year and he decided then, once he had sorted some personal issues to get around to contributing some code to ScummVM. As an avid fan of Larry Niven, he will be initially working on the TSaGE support for *Return to Ringworld* along with Strangerke, and will be using the nickname "crazyeddie" Please can we ask the other developers and users not to bother him about any issues outside of ScummVM and not to send any irrelevant e-mails to his ScummVM address at "crazyeddie@scummvm.org" Thanks!
![GSoC 2014 Banner](/data/news/GSOC-14_banner.png) The accepted Google Summer of Code proposals have been announced yesterday, and we are pleased to say that ScummVM will be mentoring two students, for projects with a Polish theme. *Peter Bozsσ (a.k.a. uruk), who you may remember from last year, will work on an engine (and translation to English) of the Polish game ***Sfinx***. *Lukasz Watka (a.k.a. lukaslw) will work on an engine (and translation to English) of the Polish game ***The Prince and the Coward***. Additionally, ScummVM is acting as an umbrella organisation during GSoC for our sister project ResidualVM. They will be mentoring three students: *Stefano Musumeci (a.k.a. subr3v) will be working on refactoring and optimizing the ***TinyGL software renderer***. *Joni Vδhδmδki (a.k.a. Akz) and Joseph Jezak (a.k.a. JoseJX) will both be working on improving the ***Escape from Monkey Island*** engine, tackling bugs and missing features from two different angles. We expect it will be a productive and interesting summer!
After more than two years since the original freeware release, the ScummVM Team is announcing an update for the *Dreamweb* packages. Thanks to the work of Simon Sawatzki we have the game manuals as well as the *Diary of a (Mad?) Man* available in text and HTML format for the majority of our releases, so you can use your preferred text-to-speech program to read them as your bedtime story. All releases now include these documents and are marked as version 1.1. Of course, the previously available high resolution scans will stay on the download page as well. Additionally we have taken the opportunity to release the Italian version of the game. All packages can be downloaded from our [Games page](/games/#dreamweb).
Or, the "Better late than never" announcement. It was pointed out to me today that although we merged Voyeur into the master branch some months ago, we never actually called for an official testing period. So this announcement seeks to remedy that. Take on the role of a private investigator. A powerful CEO with aspirations for the presidency has invited his family to his home for the weekend. There are suspicions of corruption, and you've been hired to find out his secrets, and determine just what he's hiding. The ScummVM Team is proud to announce that [Voyeur](http://www.mobygames.com/game/dos/voyeur) is now playable in ScummVM using the latest [daily builds](/downloads/#daily), and ready for testing. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us.
The forthcoming 1.7.0 release of ScummVM is almost here! This time around, we have a total of five newly supported games: **Chivalry Is Not Dead* **Mortville Manor* **Return to Ringworld* **The Neverhood* **Voyeur* But before we can release the latest and greatest version of ScummVM, we need help testing out all these new games. Besides the aforementioned new games for this release, the DOS floppy versions of *Indiana Jones and the Last Crusade* and *Loom*, require testing running with our AdLib emulator. You can always check out which games still need testing on [our wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.7.0). There are also a few other old classics on that list that could use another run through. A [daily build](/downloads/#daily) is all that is required to get started. If you happen to find any bugs, please report them on the [bug tracker](http://bugs.scummvm.org/). After completing one of the games, please let us know on [the forums](http://forums.scummvm.org/viewtopic.php?t=13639) so we can post the results up on the [wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.7.0). Be sure to follow our guidelines for release testing, which can be found [on the wiki](http://wiki.scummvm.org/index.php/Release_Testing) as well. And while you play through these newly supported games, please submit some [screenshots](http://wiki.scummvm.org/index.php/Screenshots)!
A year has passed and ScummVM 1.7.0 is here. With this release we have added support for 5 completely new games. These are: **The Neverhood* **Mortville Manor* **Voyeur* **Return to Ringworld* **Chivalry is Not Dead* Also, we have updated the MT-32 emulator, added an OpenGL backend, improved many aspects of the GUI, enhanced the AGOS engine, made *Urban Runner*'s videos less CPU-demanding, fixed tons of bugs in dozens of SCI games, improved sound in *Loom* and *Indiana Jones and the Last Crusade* and improved platform portability for the Tony and Tinsel engines. But this is not all. We have added experimental support for the OUYA console (we couldn't add GCW-Zero support simply because sev *still* awaits his console from [Kickstarter](https://www.kickstarter.com/projects/gcw/gcw-zero-open-source-gaming-handheld/posts)), made major improvements to the PS2 port and merged the Bada with Tizen ports. The full list with all changes mentioned can be found in [our release notes](https://downloads.scummvm.org/frs/scummvm/1.7.0/ReleaseNotes) and the release can be obtained as usual from our [downloads page](/downloads/). Everybody Way Oh!
This year is the 20th anniversary of the release of the classic video game *Inherit the Earth: Quest for the Orb*. The Wyrmkeep Entertainment Co. has announced that it is developing a sequel entitled *Inherit the Earth: Sand and Shadows.* This all-ages adventure game is set in a world of humanoid, anthropomorphic animal characters. The story follows Rif the Fox as he tries to confirm the rumors that an important relic of the legendary humans has survived and who is responsible for the relic's recovery. Unfortunately, there are sinister forces involved in the rumors — ones that endanger Rif, his friends, and his society. "Inherit the Earth: Sand and Shadows will be enchanting and thrilling game for all to enjoy, with subtleties and hidden depths that can be appreciated by older players," said company president, Joe Pearce. "With the help of the backers to the funding drive, we expect to release a great game mid-2015." A video demo has been released on the game's website at [http://InheritTheEarth2.com](http://InheritTheEarth2.com). The video provides a preview of the art, animation and play experience that will appear in the product. In conjunction with this announcement, the company has launched a funding drive on Kickstarter to help in completing development of the game. Information about this drive can be found at [http://InheritTheEarth2.com/kickstarter](http://InheritTheEarth2.com/kickstarter).
We recently added support for a new game, [Sfinx](http://wiki.scummvm.org/index.php/Sfinx), in ScummVM, and we can now proudly announce that it is ready to be tested. Thanks to [the original developers](http://wiki.scummvm.org/index.php/LK_Avalon), this game is now freeware and can be downloaded on [our web site](/games/#sfinx). And in addition to the original Polish version we are also proposing an English version! This version is not final, so we are looking for people who speak English and/or Polish and who are not afraid of spotting spelling and grammar mistakes in the texts of the game (English only), while also looking for different bugs, glitches and other evil things. To sum up: We need testers! Grab our [daily build](/downloads/#daily) and the [data files](/games/#sfinx) of the game, and go for it! You can report bugs on [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). If you have the time for it, [screenshots](http://wiki.scummvm.org/index.php/Screenshots) are also very welcome!
ScummVM takes you on an adventure in the world of Zork, with support for two new games! In Zork Nemesis: The Forbidden Lands, your task is to embark on a journey to solve the mystery of a spirit called Nemesis, and of the four alchemists it killed. On your second journey to Zork, in Zork: Grand Inquisitor, you must find three legendary objects that will restore all magic to the realm and bring about the fall of Grand Inquisitor Yannick, whose goal is to "shun magic, shun the appearance of magic, shun everything, and then shun shunning". The ScummVM Team is proud to announce that both [*Zork Nemesis: The Forbidden Lands*](http://www.mobygames.com/game/windows/zork-nemesis-the-forbidden-lands) and [*Zork: Grand Inquisitor*](http://www.mobygames.com/game/windows/zork-grand-inquisitor) are now playable in ScummVM using the latest [daily builds](/downloads/#daily), and ready for testing. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the two games, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us. So, grab your game discs and help test! If you don't own the games already, they can be purchased online at GOG.com: *[*Zork Nemesis: The Forbidden Lands* — GOG.com purchase page](http://www.gog.com/game/zork_nemesis_the_forbidden_lands?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) *[*Zork: Grand Inquisitor* — GOG.com purchase page](http://www.gog.com/game/zork_grand_inquisitor?pp=22d200f8670dbdb3e253a90eee5098477c95c23d)