In light of the 0.8.0 release, which requires the additional SKY.CPT file to run Beneath a Steel Sky, we've updated the archive of the freeware CD version to include this file, and while we were at it, updated the data files to the last-known released version of BASS, which should fix some text issues that appear when playing the game in non-english languages. You can download it from the [downloads page](/downloads/) (whenever the SourceForge mirrors pick it up), or download the SKY.CPT file separately [here](https://github.com/scummvm/scummvm/raw/master/dists/engine-data/sky.cpt).
The first binary release of the PlayStation 2 Port has now been posted to our forums in [this thread](http://forums.scummvm.org/viewtopic.php?t=206). It was not added to the download pages as it still needs some testing. If you've got a PlayStation 2 with a modchip, grab it and tell us about your results.
Hi. Just over a year after our design contest ended we're proud to finally announce the launch of the new web design. Thanks to Draven for the design and Yaroslav Fedevych for most of the HTML/CSS code. For curious souls the old website is still available [here](/old/).
As you can read [here](http://forums.scummvm.org/viewtopic.php?t=236), we (joostp and lavosspawn) have the ambition to create an audibly improved version of BASS by using the high quality studio source material, which is stored on DATs (Digital Audio Tape). At this point we have these DATs in our possession and are looking for help in getting the audio off them. Since we're not in the position to send the tapes anywhere, we're looking for someone to lend us a DAT player/recorder for about 2 weeks to complete this first step. The DAT player would need to be shipped to the Netherlands, and will be returned upon completion of the task. If you think you can help out, please get in touch! For more information, see the [forum thread](http://forums.scummvm.org/viewtopic.php?t=236).
Some interesting news for you. Wyrmkeep Entertainment Co. has released the ITE Soundtrack on CD. You may listen to a preview and buy it from [here](http://www.wyrmkeep.com/ite/music.html). ScummVM supports this game as of 0.8.0, thanks to our tight collaboration with Wyrmkeep and the fact that they kindly provided us with all source code and the rights to reimplement it. Support this great company by purchasing the game soundtrack and, of course, the game itself, which you can play using ScummVM.
We're pleased to announce the availability of the long-awaited build of ScummVM version 0.8.0 for PocketPC 2002, thanks to Kostas Nakos. You can get it from our download page. It may happen that some mirrors haven't picked up the file yet, in which case try a different mirror.
At long last, [ScummVM CVS](/downloads/#CVS) now has basic support for The Legend of Kyrandia by Westwood Studios. The game is fully completable, but lacks music, sound effects and a menu system (for now). Please refer to section 3.8 of the [README](https://github.com/scummvm/scummvm/raw/feaa67ca166d4808dcc9d6393b3673ceca25d6cb/README) for more information, and to the [Downloads](/downloads/#extras) section for the necessary datafile. All bugs should be reported to our [bug tracker](http://bugs.scummvm.org/), please see section 4.10 of the [FAQ](/faq/#question.report-bugs) for instructions.
As you may have noticed, there is a [big discussion](http://forums.scummvm.org/viewtopic.php?t=389) about the BASS score on our forums. James Woodcock, one of the participants, has posted on [his blog](http://www.jameswoodcock.co.uk/?page_id=54) a couple of remastered tracks from the original MIDI. Although ScummVM does not yet support this in it's full glory, we are looking at implementing this in the near future, so keep watching. In the mean time we recommend you to go and feel the future of what ScummVM hopes to provide. You may find out more about the enhancements, by visiting James's site: [James Woodcock's ScummVM Music Enhancement Project](http://www.jameswoodcock.co.uk/?page_id=54)
Rejoice, ScummVM 0.8.1 "Codename: missing" has just been released. You can now experience the latest official flavour of ScummVM. The main reason for this release is fixing several bugs that slipped into 0.8.0, some of these fixes are: *Much improved support for Humongous Entertainment games *Support the German version of Maniac Mansion NES (thanks to Joachim Eberhard for contributing the cartridge) *Fixed overflow when using control panel for the robot in the Dig *Fixed disappearing cursor when level password is typed in Gobliiins *Implemented more precise MD5-based game detection for Simon the Sorcerer *First non-beta PS2 port release For a complete list of changes see the [release notes](https://downloads.scummvm.org/frs/scummvm/0.8.1/ReleaseNotes). You can grab a build for your system on our [downloads page](/downloads/) Enjoy!
Due to a bug discovered in 0.8.1, which rendered Broken Sword 2 unplayable, we're forced to release ScummVM 0.8.2 "Broken Broken Sword 2". Also, we used this opportunity to fix the WinCE builds, as well as the MacOS X bundle. As usual, you can get builds for all supported platforms on our [downloads page](/downloads/)