20031225.content | ||
English
Everybody here at ScummVM Central, well, everybody still conscious, hopes that everybody is having (or has had) a good Christmas!
As a vague attempt to start our new years resolution (of posting news more frequently) a bit early, here is a mostly pointless news post. First, a request. If anybody notices any article in the media about ScummVM (or indeed is from the media), please e-mail press \[at\] scummvm.org so we can add it to our press page. The release schedule for 0.6.0 has been pushed back a little due to various problems (such as reencoding Broken Sword cutscenes) and heavy development on certain features (like Full Throttles INSANE subsystem). In an effort to reduce the length of our pre-release testing phase, I would ask that anybody here who does use a daily or CVS build please report any bugs they find in every-day use. This includes (despite what we usually say) our 'new' games: Full Throttle, Flight of the Amazon Queen, Broken Sword 1 and 2. As we are calling for testers before we 'freeze' development for a new release, please ensure you test with the latest available CVS before reporting any bugs. |
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20040219.content | ||
English
We have recently branched ScummVM 0.6.0, and are now entering the final testing phase. As such, we would be most happy if people could test the latest daily builds (or CVS build from tag 'branch-0-6-0' and report their results.
We have already conducted preliminary testing of several games, but the following still have not been tested and should take priority: * V1 Maniac Mansion * V2 Maniac Mansion * V1 Zak McKracken * V2 Zak McKracken * EGA Indiana Jones 3 * VGA Indiana Jones 3 * EGA Monkey Island 1 * Monkey Island 2 * The Dig * Curse of Monkey Island (Monkey 3) Please report bugs in our bug tracker and successful completions of games on our General Forum. Thanks in advance for helping to shape up the next release of ScummVM! |
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20170428.content | ||
English
Explore a haunted museum, hunt a serial killer, mop the floor, descend into madness, find your true love, find your “true love”, travel to lands below, solve the Voodoo Murders, rediscover a lost opera—or do it all! The first batch of 32-bit DOS/Windows Sierra adventures are now ready to be tested in the latest [daily build](/downloads/#daily) of ScummVM:
* [Gabriel Knight](http://wiki.scummvm.org/index.php/Gabriel_Knight) * [Gabriel Knight 2](http://wiki.scummvm.org/index.php/The_Beast_Within) * [King's Quest VII](http://wiki.scummvm.org/index.php/King%27s_Quest_VII) * [King's Questions](http://wiki.scummvm.org/index.php/King%27s_Questions) * [Leisure Suit Larry 6 (hi-res)](http://wiki.scummvm.org/index.php/Leisure_Suit_Larry_6) * [Phantasmagoria](http://wiki.scummvm.org/index.php/Phantasmagoria) * [Police Quest 4](http://wiki.scummvm.org/index.php/Police_Quest_IV) * [Shivers](http://wiki.scummvm.org/index.php/Shivers) * [Space Quest 6](http://wiki.scummvm.org/index.php/Space_Quest_6) * [Torin's Passage](http://wiki.scummvm.org/index.php/Torin%27s_Passage) The [Datafiles page](http://wiki.scummvm.org/index.php/Datafiles#All_SCI32_.28SCI2.2F3.29_games) has been updated with instructions on how to install these games. If you don’t own some, go to our [where to get the games](http://wiki.scummvm.org/index.php/Where_to_get_the_games#Sierra_Games) page to buy them! Before you start your test run, please read the instructions on our [SCI testing page](http://wiki.scummvm.org/index.php/SCI/Testing), and take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. (If you have been itching to play some of the earlier SCI games, please take this time to run through them again too, as changes to the engine may also affect some 16-bit SCI games!) Have fun! |
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20170505.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
Today Google announced the accepted projects for this year's Summer of Code. We are pleased to say that ScummVM will be mentoring two wizard students who will have one mission: casting the Super Sludge Nova spell. Effects include adding support for two new engines, and the cooldown period is 12 weeks: * Joseph-Eugene Winzer (a.k.a. Joefish) will be working on adding support for the ***[Mission Supernova](http://outpost.simplicity.de)*** game. * Simei Yin will work on porting the ***[Sludge engine](https://opensludge.github.io)*** to ScummVM. We extend a warm welcome to our students for what we hope will be a productive and interesting summer! You can follow their progress throughout the summer on the [ScummVM Blogs](http://planet.scummvm.org). |
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20170617.content | ||
English
Last year, we added support for three of Sierra's Hi-Res Adventure games: *Mystery House* (#1), *Mission: Asteroid* (#0) and *Wizard and the Princess* (#2). We're proud to announce that three more Apple II games are now playable in ScummVM and ready for testing: *Ulysses and the Golden Fleece* (#4), *Time Zone* (#5) and *The Dark Crystal* (#6).
For *Ulysses and the Golden Fleece*, we currently support the Load 'N' Go budget release. For *Time Zone* and *The Dark Crystal* we support the disk images that can be found on some of the [Sierra collection CDs](http://wiki.scummvm.org/index.php/SCI/Game_Collections). The [Datafiles wiki page](http://wiki.scummvm.org/index.php/Datafiles) has been updated with the required filenames for the disk images. If you own one of those classics, grab the latest [daily build](/downloads/#daily) and try it out! If you encounter an issue, please post a bug report following our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing). And while you're at it, please take some [screenshots!](http://wiki.scummvm.org/index.php/Screenshots) You may be wondering what happened to *Hi-Res Adventure #3: Cranston Manor*. Unfortunately, we still have not been able to locate a copy of this game after looking for it for over a year. If you own it, we'd love to [hear from you](/contact/)! |
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20170801.content | ||
English
Go on a cruise, sort out some mixed-up nursery rhymes, or spend some time in a mental ward! The second batch of 32-bit DOS/Windows Sierra adventures are now ready to be tested in the latest [daily build](/downloads/#daily) of ScummVM:
* [Leisure Suit Larry 7](http://wiki.scummvm.org/index.php/Leisure_Suit_Larry_7) * [Mixed-Up Mother Goose Deluxe](http://wiki.scummvm.org/index.php/Mixed-Up_Mother_Goose) * [Phantasmagoria 2](http://wiki.scummvm.org/index.php/Phantasmagoria_2) The [Datafiles page](http://wiki.scummvm.org/index.php/Datafiles#All_SCI32_.28SCI2.2F3.29_games) has been updated with instructions on how to install these games. If you don’t own some, go to our [where to get the games](http://wiki.scummvm.org/index.php/Where_to_get_the_games#Sierra_Games) page to buy them! Before you start your test run, please read the instructions on our [SCI testing page](http://wiki.scummvm.org/index.php/SCI/Testing), and take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Have fun! |
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20171010.content | ||
English
Go to an alien world, go to an alien world on an alien spaceship, or gehe zu einem fremden Raumschiff (go to an alien spaceship)! There are three alien worlds to choose from in our newest batch of adventures, now ready for testing in the latest [daily build](/downloads/#daily) of ScummVM:
* [Lighthouse](http://wiki.scummvm.org/index.php/Lighthouse) * [RAMA](http://wiki.scummvm.org/index.php/RAMA) * [Starship Titanic German](http://wiki.scummvm.org/index.php/Starship_Titanic) The [Datafiles page](http://wiki.scummvm.org/index.php/Datafiles#All_SCI32_.28SCI2.2F3.29_games) has been updated with instructions on how to install these games. If you don’t own one, go to our [where to get the games](http://wiki.scummvm.org/index.php/Where_to_get_the_games) page to buy them! Before you start your test run, for Lighthouse and RAMA, please read the instructions on our [SCI testing page](http://wiki.scummvm.org/index.php/SCI/Testing), and take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. For Starship Titanic German, you’ll need an extra required [titanic.dat](https://raw.githubusercontent.com/scummvm/scummvm/master/dists/engine-data/titanic.dat) file, which should be put in the same folder you copy your game files to. Please keep in mind for Starship Titanic German that we're not all German speakers, so bug reports will need to be in English. Also, if any bugs you find involve text that's entered in the conversation tab to one of the bots, it will make things easier if you can replicate the problem using words that don't include letters outside of the English alphabet. Have fun! |
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20171122.content | ||
English
The day has finally arrived to wrap up the current ScummVM release cycle! ScummVM 2.0 is one of our biggest new releases to date and adds support for 23 games:
* *Cranston Manor* * *Full Pipe* * *Gabriel Knight* * *Gabriel Knight 2* * *King's Quest VII* * *King's Questions* * *Leisure Suit Larry 6 (hi-res)* * *Leisure Suit Larry 7* * *Lighthouse* * *Mixed-Up Mother Goose Deluxe* * *Phantasmagoria* * *Phantasmagoria 2* * *Plumbers Don't Wear Ties* * *Police Quest 4* * *RAMA* * *Riven: The Sequel to Myst* * *Shivers* * *Space Quest 6* * *Starship Titanic* * *The Dark Crystal* * *Time Zone* * *Torin's Passage* * *Ulysses and the Golden Fleece* This release also includes significant new enhancements and bug fixes across many engines, so go ahead and play through an old classic you’ve been missing even if it’s not on this list! Grab a [daily build](/downloads/#daily) of ScummVM for testing, and make sure to follow our [guidelines for release testing](http://wiki.scummvm.org/index.php/Release_Testing). **Windows users**, please use a [Kirben daily build](http://scummvm.org/downloads/scummvm-win32.exe) instead of a Buildbot daily build. Report any bugs you encounter to our [bug tracker](https://bugs.scummvm.org/), and once you’ve finished a playthrough, [fill out our test results form](https://docs.google.com/forms/d/e/1FAIpQLSfiAycQmgaBEDsb0KNpZrNAaqBtilZe4SHWRDYcykeKqLHFvg/viewform). You can [track testing progress on the wiki](http://wiki.scummvm.org/index.php/Release_Testing/2.0.0) as it happens. Happy gaming! |
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20180331.content | ||
English
A recent discussion about the most recent IDA Disassembler freeware 7.0 revealed that it no longer supports disassembling older DOS and Windows executables. This is obviously a problem for potential contributors, as well as potential GSoC students wanting to reverse engineer an old adventure game or RPG for their project. The obvious solution is to provide an earlier freeware version that still supports them.
Consulting with Hex-Rays, they're kindly consented for us to host one of the earlier IDA freeware versions, for those in the future who wish to use it. After reviewing the earlier versions, we've settled on [IDA Freeware Version 5.0](https://downloads.scummvm.org/frs/extras/IDA/idafree50.exe). IDA 5.0 was the first version of IDA that added the convenient graph view, and this freeware version has both it as well as the ability to disassemble DOS executables. It's also not time limited like the demo versions, it's the most convenient for enthusiasts to try their hand at reverse engineering old games. Considering how many of our game engines have been created by reverse engineering the original games, hopefully we will continue to see people interested in re-implementing games in the future. The more the merrier :) |
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20180423.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
Today Google announced the accepted projects for this year's Summer of Code. We are pleased and excited to say that ScummVM will be mentoring three students while ResidualVM will also have one student. All four of them will work on game engines: * Andrii Prykhodko (a.k.a. whiterandrek) will be working on adding support for the ***[Pink Panther: Passport to Peril](https://en.wikipedia.org/wiki/The_Pink_Panther:_Passport_to_Peril)*** and ***[Pink Panther: Hokus Pokus Pink](https://en.wikipedia.org/wiki/The_Pink_Panther:_Hokus_Pokus_Pink)*** games to ScummVM. * Joseph-Eugene Winzer (a.k.a. Joefish) will be working on adding support for ***[The Immortal](https://en.wikipedia.org/wiki/The_Immortal_(video_game))*** game to ScummVM. * Matthew Stewart will be working on the engine used by ***[Star Trek: 25th Anniversary](https://en.wikipedia.org/wiki/Star_Trek:_25th_Anniversary_(computer_game))*** and ***[Star Trek: Judgment Rites](https://en.wikipedia.org/wiki/Star_Trek:_Judgment_Rites)***. The focus for the GSoC period will be on the first game. * Liu Zhaosong (a.k.a. Douglas\_GSoC) will be working on improving the Stark engine, used for ***[The Longest Journey](https://en.wikipedia.org/wiki/The_Longest_Journey)*** video game, in ResidualVM. Please welcome with us our four adventurous students for what we hope will be a productive and interesting summer! And you can follow their progress throughout the summer on the [ScummVM Blogs](http://planet.scummvm.org). |
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20190513.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
Last week Google announced the accepted projects for this year's Summer of Code. We are pleased and excited to say that ScummVM will be mentoring four students this year. All four of them will work on game engines: * Andrii Prykhodko (a.k.a. whiterandrek) is back and will be working on adding support for the ***[Red Comrades 1: Save the Galaxy](https://www.mobygames.com/game/red-comrades-save-the-galaxy-reloaded)*** and ***[Red Comrades 2: For the Great Justice](https://www.mobygames.com/game/red-comrades-2)*** games to ScummVM. * Nipun Garg will be working on adding support for ***[Hyperspace Delivery Boy!](https://www.mobygames.com/game/hyperspace-delivery-boy)*** game to ScummVM. * Jaromír Wysoglad (a.k.a. Jarda) will be working on the second part of the ***[Mission Supernova](http://www.mobygames.com/game/dos/mission-supernova/)*** game. * Antonio Román Cerezo (a.k.a. Kyranet) will be working on implementing networking in ScummVM for the ***[Moonbase Commander](http://www.mobygames.com/game/moonbase-commander)*** game. Please welcome with us our four adventurous students for what we hope will be a productive and interesting summer! And as always you can follow their progress throughout the summer on the [ScummVM Blogs](http://planet.scummvm.org). |
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20190630.content | ||
English
You arrive in a dark cave, in the mysterious land of Mordavia... Gear up your hero and face your old foe, the insidious Ad Avis! If you feel overwhelmed by this quest, you can always chill out with a game from the Hoyle collection!
The ScummVM team is proud to announce support for the following games, which are ready for public testing: * Quest for Glory: Shadows of Darkness (aka QFG4) * Hoyle Classic Games * Hoyle Bridge * Hoyle Children's Collection * Hoyle Solitaire Both the CD and floppy versions of QFG4 are supported. Do note that the poker game of Hoyle Classic Games is not supported yet. So, break out your copies, or buy QFG4 digitally on [GOG](https://www.gog.com/game/quest_for_glory), and grab the [latest development build](https://buildbot.scummvm.org/#/snapshots) of ScummVM for your preferred platform. Any problems found should be reported on our [Issue Tracker](https://bugs.scummvm.org/). |
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20190904.content | ||
English
The ScummVM team is thrilled to announce support for one of John Romero’s creations, the game *Hyperspace Delivery Boy!* All known versions are supported, including Linux, Windows and PocketPC. If you don’t own a copy, you can get the demo from our [demos section](/demos/)
So grab your copy of the game and help us with testing it using the [latest development build](https://buildbot.scummvm.org/#/snapshots) of ScummVM. If your version of the game is not recognized or if you find any bugs, please report them on our [issue tracker](https://bugs.scummvm.org). And as always, have fun! |
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20191013.content | ||
English
"Animal sales was a profitable and prestigious business, since most real animals had died out after the Terran War; there were plenty of electric ones, though—" Oh, ahem, didn’t notice you there.
ScummVM Team is thrilled to announce the release of ScummVM version 2.1.0. This release is the culmination of nearly two years worth of work, adding 16 new games based on 8 engines, a Nintendo Switch port and nearly 500 bug fixes. All this done by the hard work of 147 contributors across 8,493 commits. The newly supported games are: * *Blade Runner* * *Duckman: The Graphic Adventures of a Private Dick* * *Hoyle Bridge* * *Hoyle Children's Collection* * *Hoyle Classic Games* * *Hoyle Solitaire* * *Hyperspace Delivery Boy!* * *Might and Magic IV - Clouds of Xeen* * *Might and Magic V - Darkside of Xeen* * *Might and Magic - World of Xeen* * *Might and Magic - Swords of Xeen* * *Mission Supernova Part 1* * *Mission Supernova Part 2* * *Quest for Glory: Shadows of Darkness* * *The Prince and the Coward* * *Versailles 1685* In addition, we enhanced the Android and iOS ports considerably. You will also notice the new GUI facelift, improved Roland MT-32 sound emulation, a new pixel-perfect stretching mode, Text-to-Speech support on macOS and Linux, and last but not least, support for synchronizing saves and downloading game data from cloud-based file services (see the up-to-date list of the platforms in [our user manual](https://wiki.scummvm.org/index.php?title=User_Manual/Using_Cloud_and_LAN_features)) As usual, we have improved many of the existing engines: added support for the *25th Myst Anniversary* releases, fixed more than 100 original SCI script bugs that have plagued Sierra games for decades, added support for Amiga and FM-TOWNS versions of *Eye of the Beholder*, improved audio quality in Humongous Entertainment games and added lip sync to the newer LucasArts adventure titles, squashed tons of bugs in *Starship Titanic* and *Bud Tucker*. The list goes on and on, and you may see the comprehensive change log [here](https://downloads.scummvm.org/frs/scummvm/2.1.0/ReleaseNotes.html). Have no more tears in rain and [grab](/downloads/) this electric release. Windows and macOS users may get the auto-update when starting ScummVM. |
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20200222.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
It is the 14th time when ScummVM is accepted as an organization for Google Summer of Code, and we're going with our sister project ResidualVM. The Summer of Code is a yearly event organized by Google to encourage students to contribute to open source projects. Open source organizations provide mentors and projects to work on, while Google give some money to participating students. You can find more information on the [official web site](https://summerofcode.withgoogle.com). We also have some information on [our wiki](http://wiki.scummvm.org/index.php/Summer_of_Code), and in particular [project rules](http://wiki.scummvm.org/index.php/Summer_of_Code/Project_Rules) that applicants will need to follow. If you feel adventurous, and would like to contribute to one of the largest game preservation projects, we are eagerly waiting for you! Have a look at [our ideas page](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2020). Of course, you are also very welcome to bring your own idea (though it must be our projects-related)! The deadline for the student proposals is March 31st, and on April 27th accepted students will be announced. You are welcome to join [our Discord server](https://discord.gg/4cDsMNtcpG) and ask any questions of #scummvm-gsoc channel. Looking forward to your applications! |
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20200504.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
Today, Google announced the projects accepted for this year's [Google Summer of Code](https://summerofcode.withgoogle.com/), a yearly event with the goal to encourage students to participate in open source projects. For many students, it's the first time working in a collaborative environment. We are especially delighted to announce that the ScummVM Team will support and mentor four fellow adventurers during their journey. Dylan Servilla and Nathanael Gentry will both work on our *Director* engine. While Dylan's goal is to help with Lingo-related stuff like factories, Nathanael will start working on rendering routines. Both will eventually lead us to support at least [*Spaceship Warlock*](https://www.mobygames.com/game/spaceship-warlock) and [*The Journeyman Project*](https://www.mobygames.com/game/journeyman-project). We want ScummVM to be easily accessible to as many people as possible. This obviously includes localisation to help removing language barriers. This year, Aryan Rawlani will help improving support for languages written from right to left ('RTL') as well as adding proper Unicode support to the ScummVM GUI. Imagine ScummVM being available in every possible language one day and you might understand how important Aryan's work is. Besides that, Aryan will also work on the mechanics we use to detect your games in order to improve reliability and performance, which includes deep rework on how our plugin system works. During GSoC, ScummVM also acts as an umbrella organisation for its sister project [ResidualVM](https://www.residualvm.org). Gunnar Birke will work on implementing support for the Wintermute 3D engine to ResidualVM. Wintermute 3D is the - you guessed it - 3D counterpart to the Wintermute engine supported by ScummVM which is only able to play 2D games due to the project's scope. Adding support for Wintermute 3D to ResidualVM will eventually allow you to run games like [*Alpha Polaris*](https://www.mobygames.com/game/windows/alpha-polaris). Brace yourselves - Summer 2020 is coming. Prepare for supporting our students on their glorious adventure. When your watch begins, follow their process on the [ScummVM Planet](https://planet.scummvm.org/). |
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20200514.content | ||
English
![GSoD Logo](/data/news/GSoD2020Logo.png)
Get your season (of docs) pass ready! We are excited to announce that ScummVM has been accepted as a participant of [Google Season of Docs 2020](https://developers.google.com/season-of-docs). One of the most important parts of every open source project is its documentation. Good documentation is vital for making the project accessible to both end users and new developers wanting to have a deeper look into the project's internals so they can start contributing on their own. Season of Docs, a recent initiative by Google to connect technical writers with open source projects. The program offers a great way to gain practical project experience, as well as explore the world of free software and the great communities that evolve around them. For ScummVM this is a wonderful opportunity to improve our documentation. You can check out our [ideas page](https://wiki.scummvm.org/index.php?title=Season_of_Docs/GSoD_Ideas) or if you want to bring up your own ideas - get in touch with us on our [Discord server](https://discord.gg/6TBm9hJ). We've had a lot of successful student projects as part of Google's Summer of Code in previous years - we’re looking forward to carrying that success into Google's Season of Docs and inspire you to work with us and add your very own success. The deadline for proposals is July 9. Please make sure to read the program timeline, guidelines and FAQ on [the Season of Docs website](https://developers.google.com/season-of-docs) for additional information. |
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20210518.content | ||
English
![GSoC Logo](/data/news/GSoC2016Logo.png)
Yesterday, Google announced the list of students accepted for this new edition of the [Google Summer of Code](https://summerofcode.withgoogle.com/). We are very proud to welcome 6 students this year who will be working on various parts of the project during the upcoming months. * Aashwin Vaish (aka av_dx) will improve the GUI by adding a graphical interface for game library management, so that games are displayed with cover art thumbnails, grouping options and various filtering fields * a-yyg (aka a/) will be working on writing a new engine for Faery Tale Adventure II, based on original sources kindly provided by The Dreamers Guild * Crane yang (aka sheep) will join the effort to improve the current Director engine * Divyam Ahuja (aka Hikigaya) will be working on finishing the implementation of some engines which are currently stalled, with a priority on MacVenture and Avalanche engines * Dylan Servilla (aka djsrv) will also work on the Director engine, continuing his previous GSoC work and aiming to reach Director 2-4 support * taylorzhancher (twan) will focus on adding Text To Speech functionality to various games to improve the gaming experience of people having troubles reading texts on screen We haven't had the opportunity to support and mentor 6 GSoC students since 2008. So, let's celebrate and give a particularly warm welcome to the 2021 GSoC students! |
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20210817.content | ||
English
After 5 years of active development, we are glad to finally announce the first MacroMind/Macromedia Director-based games to be supported.
Iskrich, a GSoC student, laid down the engine’s first lines of code, based on the initial reverse engineering efforts of fuzzie, which she wrote in Python as part of the _continuity_ project. Then, the work was continued by sev in 2017 when Lingo compiler development was started and stevenhoefel started adding Director 5-related code. In 2018, there was practically no development, but in 2019, moralrecordings made some advancements for Director 4. Finally, in 2020 and 2021, there was a big chunk of development, first by npjg and djsrv, then by sheep and djsrv, while rvanlaar set up a continuous integration buildbot for the project. Long story short, after 3738 commits, we are now announcing support for Director 2-based titles such as _Spaceship Warlock_. Selected Director 3-based titles may work, and in particular, we support _L-ZONE_. Grab your CDs and give these titles a go. We are also actively collecting info on any Director-based (and Shockwave) titles that we catalogue on [our Wiki](https://wiki.scummvm.org/index.php?title=Director/Games), so, please, help us with this task. We are actively working on deepening Director 3 compatibility, particularly the original _Journeyman Project_ and advancing with Director 4 support, having _Meet MediaBand_ and _Chop Suey_ as our primary test targets. For running the games you will need the [latest daily build](https://www.scummvm.org/downloads/#daily) of ScummVM. And as usual, if you see any issues, please file them in the [issue tracker](https://bugs.scummvm.org/). |
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20220308.content | ||
English
This year our project once again was accepted to the [Google Summer of Code](https://summerofcode.withgoogle.com) program.
In previous years, Google only allowed students to participate. This year, however, both students and non-students are welcome to join us and hack together. There are now two sets of tasks, for 175 hours and for 350 hours. Some of our tasks could be either of the two. ScummVM is looking for applicants! A list of suggested projects can be found on [this page](https://wiki.scummvm.org/index.php?title=Summer_of_Code/GSoC_Ideas_2022), but we’re open to your own ideas too. Please make sure you provide the [required information in your application](https://wiki.scummvm.org/index.php?title=GSoC_Application) before submitting. We have gathered some information to guide you, based on our previous 14 years of experience in the program. You may start your exploration from our [Google Summer of Code miniportal](https://wiki.scummvm.org/index.php?title=Summer_of_Code). Also, please join our [Discord server](https://discord.gg/4cDsMNtcpG) and follow the #scummvm-gsoc channel where you can engage with our mentors and the rest of the team. We are looking forward to your fine application and participation! |
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