20160816.content | ||
English
Thanks to the hard work of wjp, we have moved away from SF.net to our own tracker at [https://bugs.scummvm.org](https://bugs.scummvm.org). This new service should be faster and more reliable than the old SF.net bug tracker.
All information has been migrated from the old bug tracker, including patches (though these days we encourage people to submit patches using a [GitHub Pull Request](https://github.com/scummvm/scummvm/pulls) instead). For authentication, the new bug tracker uses GitHub accounts via OAuth2, which should make signing up safer and easier. We transferred all accounts from SF.net, but did not set up any e-mail addresses. Thus, after you log in for the first time, please make sure you specify your e-mail address in the preferences, otherwise we will not be able to get in contact with you. |
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20160913.title | ||
English
ScummVM Release 1.9.0 Testing Has Begun
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20160913.content | ||
English
Time flies quickly, and now it is time to start the release cycle for ScummVM 1.9.0.
Two new game engines became production quality, and we would like to ask you to test the following games: * *Myst* * *Myst: Masterpiece Edition* * *U.F.O.s* Also, our SCI engine team has been busy improving the ScummVM experience with Sierra games, particularly with fixing the original script bugs. Thus, we would like to ask you to test several of those games as well. The complete list of the games that require testing for this release can be found on [our wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.9.0). Please use a [daily build](/downloads/#daily) of ScummVM for testing. In case you encounter any bugs, there is a place for them to be reported at our [bug tracker](https://bugs.scummvm.org/). Please, also track your progress on [the forum thread](http://forums.scummvm.org/viewtopic.php?t=14161) and we can cross it out on the [wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.9.0). Please make sure to follow our guidelines for release testing which can be found [here](http://wiki.scummvm.org/index.php/Release_Testing). Also we're still lacking some [screenshots](http://wiki.scummvm.org/index.php/Screenshots), so please don't forget to snap some during your gameplay. |
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20160915.title | ||
English
Adventure History in the Mystery House
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20160915.content | ||
English
"You are in the front yard of a large, abandoned Victorian house."
You can now experience adventure game history, and play Sierra's early *Hi-Res Adventure #1: Mystery House* in ScummVM. Dare you leap back to 1980 and take the steps up to the porch? Grab the game and a [daily build](/downloads/#daily), and join our testing by stepping back in time. We're proud to announce that we now also have support for several other games using the same ADL system — which feature advanced technologies such as color graphics! Perhaps you'd rather save the planet (*Hi-Res Adventure #0: Mission Asteroid*), or save the princess ( *Hi-Res Adventure #2: The Wizard and the Princess*)? We're working on the rest of the *Hi-Res Adventure* games, but in the meantime, we're releasing support for the Apple II versions of these three games for testing, and look forward to seeing any bug reports for problems you might find. We'd like to include these in our next release, so be sure to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and don't forget to take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots). *Mystery House* was released into the public domain by Sierra On-Line in 1987, to celebrate their 7th anniversary. You can [download it](https://www.scummvm.org/games/#mysthous) for free. For more details about the other games and where you might be able to buy a copy, take a peek at [our wiki pages](http://wiki.scummvm.org/index.php/ADL). If you happen to have original floppies for any of the *Hi-Res Adventure* games (for any platform), we want to hear from you. In particular, if you have an Apple II version of *Hi-Res Adventure #3: Cranston Manor*, please get in touch. Many of these games are rare, and we cannot add support for all the different releases without your help! |
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20161017.content | ||
English
Our one month testing period is over. Thanks to a lot of help from you, our fellow users and testers, we are now ready to ship our next release.
As always, we have been busy adding more games and enhancing old ones. Now, after many years in production, we are proud to announce support for *Myst* and *Myst: Masterpiece Edition*. Besides that, we now support *U.F.O.s* and the early Sierra Hi-Res adventures, namely *Hi-Res Adventure #0: Mission Asteroid*, *Hi-Res Adventure #1: Mystery House* and *Hi-Res Adventure #2: The Wizard and the Princess*, for a total of six newly supported games. With this release we are switching to SDL 2, so please, [report any bugs](https://bugs.scummvm.org) you encounter. Last time we introduced Sparkle-based updates for Mac, and now we're trying to launch it also for Windows. Hopefully, you will see it in action once we release our next version. Once again, we would like to mention that auto-updating is selected as an opt-in during your first start up. By default, if you enable it, it will check weekly for new releases. Screenshots of this in action can be seen at [the WinSparkle website](https://winsparkle.org). Notable bugfixes and enhancements include Hercules rendering and font for the AGI games, numerous bugfixes to SCI games, enhanced *Sherlock* games experience, and AmiUpdate on the Amiga port. The full list of changes included in this release can be found in [the release notes](https://downloads.scummvm.org/frs/scummvm/1.9.0/ReleaseNotes) and the binaries are provided on our [downloads page](/downloads/). Wait no more, and start playing *Myst* or *U.F.O.s* right now! |
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20161127.content | ||
English
![Translation status](https://translations.scummvm.org/widgets/scummvm/-/287x66-white.png)
Until now, translating the ScummVM software was not straightforward. Contributors had to get the translations template file to their computer, update the translation using a dedicated application, and then propose the updated translation to the ScummVM team using a [Pull Request](https://help.github.com/articles/creating-a-pull-request/) or [our bug tracker](https://bugs.scummvm.org/). The ScummVM team itself also had some manual tasks to perform, such as updating the translation templates from the source code when needed or rebuilding the binary translation file after receiving a translator's contribution. All this belongs to the past. Now, thanks to our new [translations website](https://translations.scummvm.org/), powered by [Weblate](https://weblate.org/), updating the translations is easier and more comfortable than ever before. Translation templates are updated automatically when needed, and so is the binary translation data file. Translators now just have to translate. That's it. The website also helps translators by performing automated quality checks and suggesting (machine) translations. Finally, the new site also adds a community aspect to translations, enabling users to vote for suggested translations and even make their own suggestions. Anybody can view the translations, but you will need to log in to make suggestions, comment, and vote. You can log in using your GitHub or Facebook account, or by creating an account on the website. You will still need to contact us if you want to contribute further (for example to start a new translation or help on an existing one), as we will need to grant you access to the Translators group. Unlike regular users, translators can accept or reject suggestions and modify translations directly. Contact us by visiting the #scummvm IRC channel on irc.freenode.net or by sending an email to [translation@scummvm.org](mailto:translation@scummvm.org) if you are interested in becoming an official translator. Otherwise, head over to [https://translations.scummvm.org/](https://translations.scummvm.org/) now, and help us make ScummVM accessible to everyone. |
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20161201.content | ||
English
The Dude... the Pipe... the Dark-Burrow-Dweller... and you.
After several years of development, the ScummVM Team is pleased to announce full support for the obscure, fancy, and engaging adventure game *The Full Pipe* (Полная Труба in Russian). Grab your Game CD (Android and iOS versions are not supported), the [daily build](/downloads/#daily), and help us test Dude's adventures in the world of Small Fries. The game is not available in English, but doesn't have any text other than in the menus. Thus if you don't have the game already you can buy the German version published by [Daedalic Entertainment](http://www.daedalic.de/de/Game/Full_Pipe). Before you start your test run, we encourage you to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and please take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go! The Dude just has fallen into the deep full pipe. |
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20221210.title | ||
English
Welcome to Adibou's magical wonderland
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20221210.content | ||
English
We are pleased to announce that ScummVM now supports _Adibou 2_, a popular educational game developed by Coktel Vision in 1996.
Designed for children from 4 to 7 years old, the world of Adibou is warm and full of surprises. It offers an intelligent and appealing introduction to essential knowledge like reading and math. Whether you have young kids in your family, or are keen on reliving your childhood memories for a while, fetch the latest [daily build](https://www.scummvm.org/downloads/#daily) of ScummVM, your own copy of _Adibou 2_, and start learning having fun with Adibou, Plop, Robitoc and Kicook! You must copy the content of your Adibou “Environment” CD into the game directory added to ScummVM. Then, for any Adibou Application you want to add, just copy the content of their CD into a freely named subdirectory of the main game directory. Only _Read/Count 4-5 years_, _Read/Count 6-7 years_ applications are supported for now, but we hope _Science_, _Music_ and _English_ will come soon. Currently ScummVM is aware of several Adibou versions in French, German and English, let us know if you own any language/version not yet registered. Please also report to the [issue tracker](https://bugs.scummvm.org/) any glitch you may encounter. |
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20221215.title | ||
English
Drill a 3D alien moon, become an interplanetary hero!
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20221215.content | ||
English
_Driller_ aka _Space Station Oblivion_ (in the US), the FIRST supported game of the [Freescape engine](https://wiki.scummvm.org/index.php?title=Freescape), is ready for public testing!
Published in 1987 by Incentive Software Limited, this revolutionary new engine allowed players to explore a solid 3D graphic environment with complete freedom of movement for the very first time in videogame history. A new threat emerges after humanity abandoned a dying Earth to establish a new home on planet Evath. Evath's moon Mitral has turned into a gigantic gas time bomb. A meteor is also due to impact Mitral in the next several hours. You were chosen to secure each of Mitral's 18 sectors by positioning a drilling rig over the gas pockets in each sector before the meteor strikes. Solve challenging riddles by relying on geological clues, intuition, or good old trial and error. To survive your mission, find Rubicon crystals to restore energy and destroy (or avoid) the Laser Beacons and Skanners left behind by the Ketars. Good luck! Our reimplemented engine features graphics using software (TinyGL) or hardware mode (OpenGL) at arbitrary resolution. The initial _Driller_ support is limited to DOS (EGA mode), Amiga and AtariST releases, but we hope to be able to add more soon! Please [contact us](https://www.scummvm.org/contact/) if you have some other release. To play any of these supported releases, you will need a [daily development build](https://www.scummvm.org/downloads/#daily). As always, please submit your bug reports to our [issue tracker](https://bugs.scummvm.org/). |
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20230104.title | ||
English
Hail, traveler. Welcome to Farr.
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20230104.content | ||
English
Most new visitors don’t know about Mrs. Riddenbutter’s, but you should do yourself a favor and enjoy some of her hospitality and a tankard or two of her ale. Double-click on her door to open it, and step inside. Riddenbutter works the bar, and the smart traveler should speak with her. Drop an idea on her to get her chatting. Like most people, she likes to talk about this and that and the other thing, and she’ll also frequently respond with information that’s more local in nature.
Yes, the ScummVM team announces support for _Halls of the Dead: Faery Tale Adventure II_, a marvellous work by our GSoC’21 student Yuri Guimaraes aka a-yyg, who ported the original SAGA2 engine from 1997 by The Dreamers Guild. Please assist us with testing this game. Take your old dusty CD and feed it to the ScummVM. As usual, you will need the [latest daily build](https://www.scummvm.org/downloads/#daily) of ScummVM. If you encounter any bugs or problems during your gameplay, please file them on our [issue tracker](https://bugs.scummvm.org/). |
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20230124.title | ||
English
Let me take you to the time warp!
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20230124.content | ||
English
More Director games are ready for public testing!
ScummVM has made huge strides in Macromedia Director support. Many Director 3 games are now fully completable, and several Director 4 games are also now playable. 18 new games are officially supported, and we could use your help testing them. We also welcome reports of any other Director games which are fully playable or completable. To test these new games, please use the [latest daily build](https://www.scummvm.org/downloads/#daily) of ScummVM. Any bugs or problems can be reported to the [issue tracker](https://bugs.scummvm.org/). Some highlights from the new list of games include: * <i>Chop Suey</i> by Theresa Duncan, an important classic of "girl games". * <i>Eastern Mind</i>, the cult classic from artist Osamu Kato. * <i>Ganbare! Inuchan</i>, based on the comic by singer Kenso Kato, which was the first Director 4 game to be fully completable. * <i>Over-Ring-Under</i>, by the same developer as <i>Alice: An Interactive Museum</i>. ScummVM's new support for CD audio in Director games lets players enjoy the soundtrack by Carl Stone. * The first five games by Japanese indie developer iTA-Choco Systems. The full list of games for testing is: * <i>The Better Dead Ratification</i> (Mac/Windows) * <i>Chop Suey</i> (Mac, Windows) * <i>Eastern Mind: The Lost Souls of Tong Nou</i> (aka <i>Tong Nou</i>) (Mac/Windows) * <i>Fukuoka Go-Round</i> (Mac/Windows) * <i>Ganbare! Inuchan: Rock'n Roll-hen</i> (Mac/Windows) * <i>Ganbare! Inuchan: Sekai no Tabi-hen</i> (Mac) * <i>Henachoco 01: Henachoco Derby</i> (Windows) * <i>Henachoco 02: Saitei Birds</i> (Windows) * <i>Henachoco 03: Difficult Book Game</i> (Mac/Windows) * <i>Henachoco 04: Ano Subarashii Bento o 1-do 2-do</i> (Mac/Windows) * <i>Henachoco 05: Yaken Rodem</i> (Mac/Windows) * <i>Japan Art Today 07: Takashi Murakami - A Romantic Evening</i> (Mac) * <i>Majestic Part 1: Alien Encounter</i> (Mac/Windows) * <i>Nemurenu Yoru no Chiisana Ohanashi</i> (Pippin) * <i>Over-Ring-Under</i> (Mac) * <i>Pepperon Mura no Shiki</i> (aka <i>Op avontuur in kabouterstad</i> and <i>Valmaison au fil des saisons</i>) (Mac/Windows) * <i>The Seven Colors: Legend of PSY・S City</i> (Mac) * <i>Time Gal</i> (Mac/Windows) |
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20230203.title | ||
English
ScummVM 2.7.0: Call for testing!
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20230203.content | ||
English
A few months have passed since we released ScummVM 2.6.1. It's time to prepare for a new release!
Our lovely developers added support, yet again, for a bunch of new ancient games that require testing: * *Soldier Boyz* * *GLK Scott Adams Interactive Fiction games (C64 and ZX Spectrum)* * *GLK Scott Adams adventures 1-12 (TI99/4A format)* * *Obsidian* * *Pink Panther: Passport to Peril* * *Pink Panther: Hokus Pokus Pink* * *Driller/Space Station Oblivion* * *Halls of the Dead: Faery Tale Adventure II* Besides these games, we’d appreciate it if you could check our [release testing list](https://wiki.scummvm.org/index.php?title=Release_Testing/2.7.0). Maybe you’ll even find your favorite game on there that has been sitting on that shelf for way too long - otherwise, there are some demos of these games available on [our website](https://www.scummvm.org). And since ScummVM is about playing games in general, we’ve seen notable changes across many, many engines - so this is the perfect time for giving your favorites another go. As usual, we are not just adding support for new games. We are constantly working on improving the engines we already support and, in particular, we’ve seen some incredible work being done on the SCUMM engine. Yes, there are the usual bug fixes, but this time we are also adding a feature that helps playing the SCUMM games in a truly original fashion: Support for the original loading and saving dialogs within the GUI! Speaking of truly original: Remember those old CRT displays we had back in the day? With ScummVM 2.7.0 you’ll be able to replicate this experience on certain platforms thanks to our new shader-based scalers. Go ahead and give it a try! All testing must be done with [stable builds](https://buildbot.scummvm.org/#/dailybuilds), not development ones. Please report any bugs or oddities on our [issue tracker](https://bugs.scummvm.org/). A detailed list of all exciting new features and fixes is available in our [NEWS file](https://github.com/scummvm/scummvm/blob/branch-2-7/NEWS.md). Thank you very much for your support! Let’s make ScummVM 2.7.0 a great release - together! |
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20230223.title | ||
English
ScummVM has been accepted to the Google Summer of Code 2023
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20230223.content | ||
English
This year our project was accepted to the [Google Summer of Code](https://summerofcode.withgoogle.com) program for the eighth year in a row (and 16th time in total).
The intention of the program is to bring new contributors to open source projects, and the eligibility rules for participants are the same as last year, with both students and non-students welcome to participate. Check the [Google Summer of Code](https://summerofcode.withgoogle.com) website for details of eligibility. Participants can apply for either short tasks (about 175 hours) or long tasks (about 350 hours). The coding period typically runs from the start of June to the end of August, but there is some flexibility and the participants can opt to use a longer coding period if they are not available to work full time on the project during the summer. ScummVM is looking for applicants! A list of suggested projects can be found on [this page](https://wiki.scummvm.org/index.php?title=Summer_of_Code/GSoC_Ideas_2023), but we’re open to your own ideas too. Please make sure you provide the [required information in your application](https://wiki.scummvm.org/index.php?title=GSoC_Application) before submitting. We also strongly encourage you to join our [Discord server](https://discord.gg/4cDsMNtcpG) and follow the #scummvm-gsoc channel where you can engage with our mentors and the rest of the team, and get advice and help on getting started with the project and writing your application. We have gathered some information to guide you, based on our previous 15 years of experience in the program. You may start your exploration from our [Google Summer of Code miniportal](https://wiki.scummvm.org/index.php?title=Summer_of_Code). We are looking forward to your application and participation! |
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