_Soldier Boyz_ is the newest supported game of the [Hypno engine](https://wiki.scummvm.org/index.php?title=Hypno), and it’s ready for public testing! Released in 1997 by Hypnotix and published by DreamCatcher Interactive and MCPA Interactive, this full-motion rail shooter is based on the 1995 film of the same name. The game starts when the daughter of an American billionaire is kidnapped by a group of Vietnamese terrorists. Then, it’s up to Major Howard Toliver, ex-Marine and highly decorated Vietnam veteran, to gather a deadly team for the dangerous mission of rescuing her. He recruits six prison inmates serving life sentences for a chance at a full presidential pardon. Keep the body count rising to survive five territories by playing as each Soldier Boy (and Girl), but beware and don’t waste a “friendly” since they provide vital survival information! ScummVM currently supports the English release of the game (which is the only one we know about) and features more responsive controls than the original. We couldn't find a demo but there is [a trailer](https://www.youtube.com/watch?v=COKWms0UBL8). Please [contact us](https://www.scummvm.org/contact/) if you have a demo or any other release. To play the game with ScummVM, you will need a [daily development build](https://www.scummvm.org/downloads/#daily). As always, please submit your bug reports to our [issue tracker](https://bugs.scummvm.org/).
Are you ready to be sent to Camp ChillyWawa and Dr. Periowinkle's mansion as an intelligence agent? Armed with a book of knowledge, or Pink Digital Assistant, your mission will be to save children from dangerous threats and undo a spell cast on a little girl who has been transformed into a wombat. To succeed you will need to visit several countries and even travel into the past. On your way you will encounter historical monuments and exhibits. The ScummVM team is proud to announce that _The Pink Panther: Passport to Peril_ and _The Pink Panther: Hokus Pokus Pink_ are finally ready for their testing period. If you want to help with the tests, use the latest [daily build](https://www.scummvm.org/downloads/#daily) of ScummVM to play the Windows version of the games. Please report any issues you encounter on our [bug tracker](https://bugs.scummvm.org/). Be sure to follow our [testing and bug reporting guidelines](http://wiki.scummvm.org/index.php/Release_Testing).
Escapism increases with yet another ScummVM release! The ScummVM Team is thrilled to announce the immediate availability of ScummVM 2.6.1. ScummVM 2.6.1 is a maintenance release mainly focused on improving the new features and engines we introduced in our previous release. This update includes upgrades for the following engines: * *AGS* * *AGOS* * *Asylum* * *Ultima* * *SCI* * *SCUMM* * *Tinsel* * *Toltecs* * *Toon* Other improvements include upgrading the icon-based grid view in the ScummVM launcher and fixing OpenGL render graphic corruptions. Finally, Android users will be able to properly use a mouse on virtual screens, and Windows users will not have any duplicated icons folder issues. You can find all of this goodness available for a number of platforms on [our downloads page](https://www.scummvm.org/downloads/). If you are using Windows, macOS, the Ubuntu Snap package or the FlatHub repository, the auto-update robots will assist you in updating to ScummVM 2.6.1. As always, the detailed list of improvements is available [here](https://downloads.scummvm.org/frs/scummvm/2.6.1/ReleaseNotes.html). Thank you for your continuous support — happy adventuring!