It's time once again to go out and test all your favorite ScummVM games as we gear up for another release of our humble little software. We have several new games announced as supported: **Blue's Art Time Activities* **Blue's Reading Time Activities* **Dragon History* **Freddi Fish 5: The Case of the Creature of Coral Cove* **Pajama Sam: Games to Play on Any Day* **Spy Fox 3: Operation Ozone* **TeenAgent* So, go grab your favorite games, and play through them using a [daily build](/downloads/#daily). If you find any bugs, report them on the [bug tracker](http://bugs.scummvm.org/). Once you've completed a game, please report it on [the forums](http://forums.scummvm.org/viewtopic.php?t=8495) so it can be added to the [release testing wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.1.0). When reporting, make sure you provide the version, language, and platform of the game you're testing. Any other questions? Go see the [Release Testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing).
Yes! ScummVM has been accepted for the fourth time in a row to participate in GSoC, now in [Google Summer of Code 2010](http://socghop.appspot.com/gsoc/org/home/google/gsoc2010/scummvm)! This is a great privilege and honor for us, and we would like to share this with you, considering that you are: *A student (undergraduate, graduate, post-graduate, ...) *Like point and click adventures *Know some C++ *Looking forward to spending your summer with ScummVM, writing superb code for cool games full time for 12 weeks If you match all criteria, we would love to invite you to apply as a student. You will be rewarded, both financially by Google and with fame, gratitude, cherishing and adoration by the ScummVM Team upon completion of a successful project. Now run, pick some interesting task from our [Open Tasks page](http://wiki.scummvm.org/index.php/OpenTasks) or be creative and propose your own ideas and [apply](http://socghop.appspot.com). Make sure you read our requirements on the Open Tasks page. If you have any doubts or questions, feel free to e-mail to [scummvm-devel mailing list](https://lists.sourceforge.net/lists/listinfo/scummvm-devel) or come to #scummvm IRC channel at freenode.net.
Today, we would like to announce support for Urban Runner! The game has finally reached a completable state in our subversion tree. Now you can play as Max as he runs from the cops for being accused of a crime he didn't commit. You might even fall in love along the way. We would really appreciate it if you would go and test this game for us. When you find bugs, go report them [here](http://bugs.scummvm.org/). When you have questions about reporting bugs, go [here](/faq/#question.report-bugs). Also, if you need a daily build, be sure to check out [this page](/downloads/#daily). We have also collected a group of screenshots: [Screenshot 1](/data/news/20100401_1.jpg) [Screenshot 2](/data/news/20100401_2.jpg) [Screenshot 3](/data/news/20100401_3.jpg) [Screenshot 4](/data/news/20100401_4.jpg) **Happy April Fools' Day!**
Another 4 months passed, a lot of hard work done... and finally it is here: ScummVM 1.1.0 is available now on our [downloads page](/downloads/). There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of *Monkey Island*, *Legend of Kyrandia* and *Future Wars*. Plus there are **two completely new engines** for the games *Dragon History* (available for free from [here](http://www.ucw.cz/draci-historie/index-en.html)) and *TeenAgent* (available for free from [GOG.com](http://www.gog.com/en/frontpage/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d)). And finally there is now **a port for the Nintendo 64** game console! Take a look at the [release notes](https://downloads.scummvm.org/frs/scummvm/1.1.0/ReleaseNotes) if you want to know a bit more. There is one grain of salt, though: If you want to play *Nippon Safes Inc*, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in *Pajama Sam 1* isn't working correctly in the Kitchen and Mine areas anymore. We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by [reporting any bugs](http://bugs.scummvm.org/) you might encounter in 1.1.0. And now go and get it while it's still hot from our [downloads page](/downloads/), grab a build for your favorite device and have fun :).
![GSoC 2010 Logo](/data/news/20100428.jpg) Google recently announced the list of students for this year's [Summer of Code](http://socghop.appspot.com) program. For ScummVM, the accepted students and their respective projects can be found at our [landing page](http://socghop.appspot.com/org/home/google/gsoc2010/scummvm) of the GSoC 2010 site. The ScummVM team and especially the mentors welcome our 4 students this year: [Neeraj](http://sud03r.wordpress.com/), [Tony](http://tonypuccinelli.blogspot.com/), [Michael](http://blog.birdiesoft.dk/) and [Alejandro](http://vgvgf.com.ar/gsoc/) who will be tackling a [range of interesting projects](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC2010). Congratulations, the best of luck and enjoy coding this summer :-) We would also like to take the time to thank everyone who applied for ScummVM GSoC places this year but was unsuccessful. We hope we can welcome many of you into our community.
Only four weeks since our last release and already ScummVM 1.1.1 is available on our [downloads page](/downloads/). This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting *Nippon Safes Inc* and *Pajama Sam 1* in 1.1.0. Take a look at the [release notes](https://downloads.scummvm.org/frs/scummvm/1.1.1/ReleaseNotes) if you want to know a bit more. And don't forget to visit our [downloads page](/downloads/) to get the best ScummVM ever!
It's been only six years and a few months since CABAL was [jokingly announced](/news/20040401/), and now the first round of Sierra's SCI games is going to be supported in ScummVM! However, we need *your* help in testing the SCI games. That's right, you, the loyal ScummVM user. Go grab your DOS or Windows SCI game (that is on [this list](http://wiki.scummvm.org/index.php/SCI/Testing#Full_Games)) and play through it with a ScummVM [daily build](/downloads/#daily). As you play through the game, try not to die too much, save often, and note down any bugs that you find so you can report them on the [bug tracker](http://bugs.scummvm.org/). Please do not report bugs on non-PC versions of SCI games; they are not supported yet. When you've finished going through a game, go report it on [the forums](http://forums.scummvm.org/viewtopic.php?t=9091). If you feel up to the challenge, move on to your next SCI game! And if you're really feeling the Sierra vibe, go test all your SCI games that are up for testing! Even if you don't have any SCI games, you can still help out. There are many SCI demos (only choose those on the supported [demo list](http://wiki.scummvm.org/index.php/SCI/Testing#Demos)) and [fan games](http://wiki.scummvm.org/index.php/SCI/Testing#Fan_Games) out there that are waiting for you to test them.
You're Doralice, the cutest airline captain of the Paris-Miami flight. During your last trip, a dying passenger asked you to deliver top secret vials. Will you succeed in your mission, avoiding deadly traps and solving every mystery? Currently, the PC versions of [Fascination](http://www.mobygames.com/game/fascination) are missing an AdLib player, but everything else is there. Please note that the CD version requires some manipulations and the ScummVM tools to extract the [required files](http://wiki.scummvm.org/index.php/Datafiles#Fascination). Get the latest [daily build of ScummVM](/downloads/#daily) and your version of the game and give Fascination a try! Please post any bugs and unrecognized versions you can find to our [bug tracker](http://bugs.scummvm.org/), following the [bugsubmission guidelines](/faq/#question.report-bugs). And if you find interesting sights, be sure to submit your [screenshots](http://wiki.scummvm.org/index.php/Screenshots).
Following up on the SCI game testing, a testing session for the next ScummVM release has arrived! It's time to point and click at several other ScummVM games that need testing before we can publish a new version. This testing season we have two new games up for testing: *Fascination* and *Maniac Mansion* (C64 version). Contrary to previous testing seasons, not all games will be tested. The number of games supported has grown significantly and testing all the games is too much. So for this testing season, and testing seasons onward, we've decided to only put games up for testing that have had significant changes to their codebase since the last release. As usual, the list of games to be tested is on the [wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.2.0). The page also lists games that are not required to be tested, but feel free to test them too if you don't have any of the other games that require testing. Note that the SCI games are not on the testing page. The SCI testing went well and they do not need to be tested again. So what are you waiting for? Go test some ScummVM games using a [daily build](/downloads/#daily) and report any bugs you find to the [bug tracker](http://bugs.scummvm.org/). After completing a playthrough of a game, please report it on [the forums](http://forums.scummvm.org/viewtopic.php?t=9320) so it can be added to the [release testing wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.2.0). Make sure you provide the version, language, and platform of your game when reporting a completion. Consult the [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing) should you have any other questions.
[CABAL](/news/20040401) (Coalesced 'Adventures beyond Architecture' League) finally came alive, and now for real. Yes, truly, it took us just 6.5 years, and today we are eagerly announcing that a universal adventure game interpreter, playing SCUMM, AGI, and **SCI** games has been released. From now on, it is available on ScummVM's [downloads page](/downloads/) (Look for version 1.2.0). You may jump straight there, or stay a bit longer and see what cool new features are included. As you have probably already realized, this release has support for SCI, and moreover, [the list of compatible](/compatibility/1.2.0/) games goes beyond the original FreeSCI which was merged about 1.5 years ago. We support *Conquests of Camelot/the Longbow*, *Castle/Island of Dr. Brain*, *Codename: ICEMAN*, *EcoQuest 1&2*, *all four Hoyle games*, *Freddy Pharkas*, *Jones in the Fast Lane*, *King's Quest I-VI*, both *Laura Bow* games, *Larry* up to 6 (low-res 6 only), *Police Quest 1-3*, *Quest for Glory I-III*, *Space Quest up to V* and a few others. Incredible work by the FreeSCI team and our own SCI engine team! Early SCI 16-color games can be optionally undithered by ScummVM, making them look much better. To see a comparison between undithered graphics and the original, watch [this video](http://www.youtube.com/watch?v=FScrBr16vkM) produced by one of our SCI engine developers and see for yourself. Besides SCI, we have added support for yet another Coktel Vision game called *Fascination* and we have a number of new ports: Android, Dingux, Caanoo and OpenPandora. Unfortunately we had to declare the PalmOS port officially dead. As usual there are tons of engine-specific bug fixes. Take a look at the [release notes](https://downloads.scummvm.org/frs/scummvm/1.2.0/ReleaseNotes) if you want to know more. But wait! We would like to tell a little bit about another long-awaited feature new in this release. After all these years we are finally going international, and the ScummVM GUI can be translated into any language (well, almost any). Right now we have Catalan, English, French, German, Italian, Russian, Spanish and Ukrainian localizations. Besides this there are a lot of smaller improvements like tooltips, radio buttons, improved usability and we support more games running from original media without the need to shuffle the game files. Enough talking! Now it is time to [download](/downloads/) ScummVM and start playing!