20240310.content | ||
English
For the 17th time, ScummVM has again been accepted for the [Google Summer of Code](https://summerofcode.withgoogle.com) program this summer.
The program intends to bring new contributors into open source projects. In the most recent two years this has included both students and non-students as eligible candidates for participation. Like last year, participants can apply for working on either short tasks (about 175 hours of work), or large tasks (about 350 hours of work). The coding period typically runs from start of June through August, but there is some flexibility which allows participants to have longer time frames if they are unable to work full time through the summer. ScummVM is looking for people interested in participating in GSoC with us. A list of suggested projects can be found on [this page](https://wiki.scummvm.org/index.php?title=Summer_of_Code/GSoC_Ideas_2024), but we are also open to your own ideas as well. Please provide the [required information in your application](https://wiki.scummvm.org/index.php?title=GSoC_Application) before submitting. We also strongly encourage you to join our [Discord server](https://discord.gg/4cDsMNtcpG), in the #scummvm-gsoc channel. This allows you to engage with our mentors and the rest of the team, to get advice about how to get involved with the project, as well as writing your application. Based on our previous 16 years of experience with GSoC, we have put together a [Google Summer of Code miniportal](https://wiki.scummvm.org/index.php?title=Summer_of_Code) to help you get started. Looking forward to hearing from you! |
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20240331.title | ||
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Please welcome ScummVM 2.8.1: Oh MMy!
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20240331.content | ||
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Oh MMy — a new ScummVM release!
Please welcome the first ScummVM release of the year: ScummVM 2.8.1. ScummVM 2.8.1 is a maintenance release mainly focused on fixing bugs that were uncovered since our last stable release. This update includes upgrades for the following engines: AGI, AGS, GRIM, SWORD2, MM (which is now enabled — yes, we really skipped it in 2.8.0 by accident), mTropolis, NANCY, SCUMM, TWINE, Ultima, and V-Cruise. The Android, Atari and macOS ports received multiple bug fixes, mostly for improving overall stability and preventing some crashes we’ve seen under certain circumstances. The detailed list of improvements is available [here](https://downloads.scummvm.org/frs/scummvm/2.8.1/ReleaseNotes.html). As always, you can find the latest release [on our Downloads page](https://www.scummvm.org/downloads/). Go grab it while it's hot — enjoy! |
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20240407.title | ||
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When facing the Curse of the Sun God, sunscreen won't save you
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20240407.content | ||
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_Total Eclipse_, a real-time, curse-breaking, 3D adventure (with a dash of Indiana Jones flair), is ready for public testing!
Originally unleashed by Incentive Software Ltd. in 1988, [_Total Eclipse_](https://wiki.scummvm.org/index.php?title=Total_Eclipse) added yet another groundbreaking title to their repertoire of revolutionary games. Step into the shoes of a heroic archeologist on October 26, 1930, as a total solar eclipse akin to the one happening today over North America looms over Cairo. Knowing of the Ardognus prophecy, created by the powerful high priest Hahmid III, you must find and destroy the hidden shrine devoted to Ra before the eclipse occurs. Embark on this exciting journey packed with a trusty gun for blasting through doors or dispatching undead mummies; a compass to guide you through a treacherous pyramid; a wristwatch to track the precious time left; and a water bottle to fight dehydration (you’re only human after all). Can you solve this ancient mystery within 120 minutes and avert catastrophe, or will Rah's wrath obliterate the moon? Our modern reimplementation of the Freescape engine features graphics using hardware mode (OpenGL) at arbitrary resolution. The initial _Total Eclipse_ support includes DOS (EGA/CGA modes), ZX Spectrum, and Amstrad CPC. More releases are coming at a later date. Additionally, there are [three playable demos](https://downloads.scummvm.org/frs/demos/freescape/) if you want to test the game. Please [contact us](https://www.scummvm.org/contact/) if you have some other release or demo. To play any of these supported releases, you will need a [daily development build](https://www.scummvm.org/downloads/#daily). As always, please submit your bug reports to our [issue tracker](https://bugs.scummvm.org/). |
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20240413.title | ||
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A walk in the park with ScummVM and Thimbleweeds
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20240413.content | ||
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1987: In the small town of Thimbleweed Park, two officers-a-reno are investigating a murder.
The body, still in the process-a-reno of being pixelated, lies in the river. The agents meet a video game developer, a mysterious clown who never takes off his make-up, and many other strange characters. You can purchase the game in your favorite place: [Steam](https://store.steampowered.com/app/569860), [GOG](https://www.gog.com/game/thimbleweed_park), [Epic Game Store](https://store.epicgames.com/en-US/p/thimbleweed-park), [Xbox](https://www.microsoft.com/en-US/store/p/Thimbleweed-Park/9NBLGGH40DCM), [Switch](https://www.nintendo.com/games/detail/thimbleweed-park-switch), [iOS](https://itunes.apple.com/us/app/thimbleweed-park/id1228969539?mt=8), [PS4](https://www.playstation.com/en-us/games/thimbleweed-park-ps4/), [Android](https://play.google.com/store/apps/details?id=com.terribletoybox.thimbleweedparkandroid&hl=en). You're invited to try out this adventure with ScummVM. First, download the [daily build](https://scummvm.org/downloads/#daily) and enjoy! If you encounter any bugs or oddities, please report them on [our bugtracker](https://bugs.scummvm.org). |
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20240505.title | ||
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Google Summer of Code 2024 - drum roll please!
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20240505.content | ||
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Please welcome this year's participants!
On Wednesday 1st May Google [announced](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) the list of participants accepted for this year's Google Summer of Code and we are very happy to report that [4 contributors](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) have been accepted to work on various parts of the ScummVM project this summer. Now we have had a chance to dot the i's and cross the t's we are really pleased to welcome them all to the project and ask everyone to show them a very warm welcome as they get settled. In no particular order, a heartfelt welcome to... ---- **Project: Implementation of a Game Files Integrity Checking System for ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM requires game data files to operate. Frequently, especially when copying from the old media, the files can be damaged. Thus, a system that could let the end-users compute checksums and compare them with known good references is desirable. Chike will be looking to extend existing work in this area and complete the end to end implementation during the summer. ---- **Project: Enhance Macromedia Director Support** _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director is a popular multimedia authoring tool from the 90s, and many iconic adventure titles have been released using it. Improving its support in ScummVM will preserve gaming history and provide players with access to beloved classics. Krish will be undertaking a range of targeted enhancements to Macromedia Director support in ScummVM to extend compatibility and support. ---- **Project: Porting qdEngine to ScummVM** _Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg) K-D Labs created qdEngine and it has been used in several point-and-click adventure games, primarily in Russian, and also translated into Lithuanian, Czech and English. The most known games are Pilot Brothers 3 and Pilot Brothers 3D. Kunal will be working to bring this engine's code into ScummVM with a goal to add full support for the engine during the summer. ---- **Project: Add Keymapper to multiple Engines** _Nabeel Shabbir_ - kashmiri_markhor / [NabeelShabbir](https://github.com/NabeelShabbir) ScummVM includes a global fully configurable keymapper, but this requires engines to be adapted to use it. The goal of this project is to fully integrate ScummVM keymapper into a large number of our supported engines. Nabeel will be working on this throughout the summer, starting with the larger engines and more advanced keymapper requirements. ---- We are now in the community bonding period that runs up until the 27th of May when coding on the projects formally begins. Please give them all a very warm welcome, and visit our [Discord server](https://discord.gg/4cDsMNtcpG) if you want to discuss these projects, each project has a dedicated channel. You can also expect regular updates from the participants on their respective blogs that will be linked from the [planet](https://planet.scummvm.org/). The team is very excited about these projects - and we hope you are as well. We also wanted to take the time to thank everyone who applied to ScummVM for this year's Google Summer of Code programme. Unfortunately, not every application was successful, but we are so grateful for the interest shown and would love you all to still consider helping with ScummVM in some capacity in the future. |
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20240615.title | ||
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It’s a Bar... In Space!
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20240615.content | ||
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In a universe where bagels meet bars, the BAGEL engine has been perfectly toasted, and the ScummVM team is now ready to serve a slice of **The Space Bar** nostalgia. No, it’s not the key on your keyboard. Rather, it’s a detective story set on a distant planet. Important data has been stolen, and the perpetrator is a shape-shifter laying low in a spaceport dive bar until he can flee off-planet. You play a hard-boiled detective who has the skill to psychically visit bar patrons’ memories to gather clues and narrow down suspects.
This is thanks to the kind people at [ZOOM Platform](https://www.zoom-platform.com/?affiliate=c049516c-9c4c-42d6-8649-92ed870e8b53), who provided us with the original game sources to work with. Help us test the game by grabbing a [daily build](https://scummvm.org/downloads/#daily). Read through our [testing guidelines](https://wiki.scummvm.org/index.php/Release_Testing#Testing_Guidelines). The game features a lot of options to chat around with bar patrons’ and do various actions in the different flashbacks. So we really need people to spend time experimenting and make sure everything works correctly. And please take some [screenshots](https://wiki.scummvm.org/index.php/Screenshots) along the way. If you don’t own _The Space Bar_, you can try one of the [free demos](https://scummvm.org/demos/#other) or purchase it digitally from the [ZOOM Platform](https://www.zoom-platform.com/product/the-space-bar?affiliate=c049516c-9c4c-42d6-8649-92ed870e8b53). Testing is also available on Steam via a beta branch, check the [Steam announcement](https://store.steampowered.com/news/app/2253580/view/6850618508609768472) for more details. Now, good luck, and fingers crossed you can find the perp. Otherwise, your bureau chief will have you getting up close and personal with toilet duties for the rest of your career. Oh, and PS: The viewpoints of different aliens differ. For the Bartender, who has segmented eyes, even the original developers felt it was difficult and left in a cheat key of ScrollLock to switch back to a single viewpoint. Feel free to use it if, at any point, the flashback becomes too much for you :) |
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20240703.title | ||
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“Your move, Commander.”
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20240703.content | ||
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_Moonbase Commander_, one of the very last games ever created in the SCUMM engine, is now finally supported and ready for public testing!
Although not an adventure game, _Moonbase Commander_, developed by Humongous Entertainment (creators of _Putt-Putt_, _Freddi Fish_, _Pajama Sam_, _Backyard Sports_, etc.) is a turn-based strategy game that isn’t like any other strategy games at its time. The main objective is to prevent your opponents from taking over a planet before you can. Its unique aim, timing of your power, and launch aspect makes this one of the most “easy-to-learn, hard-to-master” type games. You can easily spawn other hubs from your central hub, spawn collectors at the energy pools, fire projectiles at your opponents’ hubs, the list goes on! It even has a custom map editor, which allows you to create your own maps and share them with other players! Even though the game can be played via single player Skirmishes and Challenge mode, you can also play multiplayer games either with other people online, or through other devices connected to your Local Area Network, both of which are fully supported! Just click on Multiplayer in the game’s menu and you can create a game and let your friends join! Easy as that! Tired of playing the same maps over and over again? We have incorporated the map generator from the popular fanmade tool [Moonbase Console](https://github.com/michaelbarlow7/moonbase-console) and all of its algorithms and configurations within ScummVM! You can enable this feature by downloading the latest [daily build](https://scummvm.org/downloads/#daily), go to the Game Options dialog and click on the “Generate random maps” checkbox. This will generate a new randomized map when starting a Skirmish or a Multiplayer game. This can be disabled at any time by unchecking the same checkmark. Dedicated players have organized a Discord server, where you can find people willing to play online and discuss all things _Moonbase Commander_! [You can join the server here!](https://discord.gg/6J8c7XW) You can purchase the game on [ZOOM-Platform](https://www.zoom-platform.com/product/moonbase-commander?affiliate=c049516c-9c4c-42d6-8649-92ed870e8b53), [Steam](https://store.steampowered.com/app/254880/MoonBase_Commander/), or [GOG](https://www.gog.com/en/game/moonbase_commander), or download and try the [demo](https://downloads.scummvm.org/frs/demos/scumm/he/moonbase-win-demo-us.zip), both multiplayer and the map generator are supported there as well! Many thanks to the current IP holder [Rebellion](https://rebellion.com/) for providing access to the game’s source code to the team! |
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20241003.title | ||
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“What Time is it? GAME TIME HOO!”
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20241003.content | ||
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_Backyard Basketball_, is finally ready to come off the bench for some sweet public testing! You can now play again on ScummVM this beloved Backyard Sports title (not to mention __the last unsupported game on the SCUMM engine__). Play with the Backyard Kids and even create five of your own! This game also features (now former) NBA and WNBA stars _Kevin Garnett_ and _Lisa Leslie_!
Much like the other sports titles of this franchise, controls are point-and-click by default, with gamepad and keyboard options. Pick your favorite kids and play some 3 on 3 basketball. Don't forget your _110% Juice_ or _Dunking Donut_ for a _slamma jamma_! Pass that ball in, listen to the live commentary from Sunny Day and Barry DeJay and shoot some jumpers on your way to a championship. Are you ready to play? Dig up your good old CD and fire up the latest [daily build](https://scummvm.org/downloads/#daily)! |
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20241024.title | ||
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“Can you bring peace to.. UNREST?”
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20241024.content | ||
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[_Unrest_](https://pyrodactyl.com/) is a roleplaying game developed by _Pyrodactyl Studios_ set in a fantasy interpretation of ancient India. You’ll step into the shoes of ordinary people and navigate a world fraught with challenges as they strive for safety, freedom, and peace.
We are proud to announce that Unrest is now playable using ScummVM thanks to the work done by our GSoC student, Kartik Agarwala! Help us test the game by grabbing a [daily build](https://scummvm.org/downloads/#daily) of ScummVM. Read through our [testing guidelines](https://wiki.scummvm.org/index.php/Release_Testing#Testing_Guidelines), and please take some [screenshots](https://wiki.scummvm.org/index.php/Screenshots) along the way. If you encounter any issues, please report them to our [bugtracker](https://bugs.scummvm.org/). If you don’t own Unrest, you can purchase this game from either [GOG](https://www.gog.com/en/game/unrest) or [Steam](https://store.steampowered.com/app/292400/Unrest/). The demo for the game is also supported and available [from our web site](https://www.scummvm.org/demos/). Now go, use your manipulative skills to bring peace to this troubled world where chaos is not afar. For the most daring players using the iron-man mode, saving and loading the game is only available using ScummVM's Global Main Menu. |
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20241030.title | ||
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I don't need to remind you that this investigation is strictly unofficial
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20241030.content | ||
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We are excited to announce that [_Rise of the Dragon_](https://en.wikipedia.org/wiki/Rise_of_the_Dragon) is now ready for public testing. This is the first of a small number of games built using the DGDS (Dynamix Game Development System) engine.
The Dynamix name may be familiar – bought by Sierra in 1990, the Dynamix brand continued and became well known for action and puzzle games like _The Incredible Machine_, _A10 Tank Killer_, and _Red Baron_. They also made a few adventures using the custom DGDS engine. _Rise of the Dragon_ is set in Los Angeles in a dark version of the future, circa 2053. You play as Blade Hunter, a private investigator and retired police officer. After a designer drug kills the mayor's rebellious daughter, Chandra, Hunter is hired to find the people responsible for releasing the drug on the streets. What Blade ultimately finds is much more than he expected. _Rise of the Dragon_ combines classic point-and-click adventure style with platforming arcade sequences, giving a unique gameplay combination. You’ll need the latest [daily build of ScummVM](https://scummvm.org/downloads/#daily) and files from the DOS version of the game, which you can buy at [GOG](https://www.gog.com/en/game/rise_of_the_dragon) (check [our wiki](https://wiki.scummvm.org/index.php/Rise_of_the_Dragon) for the required data files). Please file any issues you notice on our [bug tracker](https://bugs.scummvm.org/). |
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20241105.title | ||
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Games based on qdEngine are now supported
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