20210322.content | ||
English
We are happy to announce that _Private Eye_ by Brooklyn Multimedia is now ready for public testing.
Play Phillip Marlowe, a hard-boiled private eye, as he attempts to solve a murder mystery in Los Angeles in the 1940s. Released in 1996, this game is a rare gem with cel animation technique and professional voice acting. Based on Raymond Chandler's work, the game plays like an interactive movie where you can choose which version of the story to play: one is faithful to the book while the other has an alternate ending. Only the US release for Windows is supported at the moment. You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/). |
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20210404.title | ||
English
Thousands of games needing testing
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20210404.content | ||
English
We're finally ready to unleash the motherlode onto the public for testing. The AGS engine has had many freeware games released over the years, as well as quite a few commercial games as well. Keep in mind that, like the stand-alone AGS interpreter the engine is derived from, only AGS games from 2.5 onwards are supported.
So if any of you are interested, try downloading some freeware games from [The AGS website](https://www.adventuregamestudio.co.uk/site/games/). You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/). It would also be helpful to let us know in the [#engine-ags Discord channel](https://discord.gg/eQYERyBc) which games you finish testing. |
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20210518.title | ||
English
Let's give a warm welcome to the GSoC students!
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20210518.content | ||
English
![GSoC Logo](/data/news/GSoC2016Logo.png)
Yesterday, Google announced the list of students accepted for this new edition of the [Google Summer of Code](https://summerofcode.withgoogle.com/). We are very proud to welcome 6 students this year who will be working on various parts of the project during the upcoming months. * Aashwin Vaish (aka av_dx) will improve the GUI by adding a graphical interface for game library management, so that games are displayed with cover art thumbnails, grouping options and various filtering fields * a-yyg (aka a/) will be working on writing a new engine for Faery Tale Adventure II, based on original sources kindly provided by The Dreamers Guild * Crane yang (aka sheep) will join the effort to improve the current Director engine * Divyam Ahuja (aka Hikigaya) will be working on finishing the implementation of some engines which are currently stalled, with a priority on MacVenture and Avalanche engines * Dylan Servilla (aka djsrv) will also work on the Director engine, continuing his previous GSoC work and aiming to reach Director 2-4 support * taylorzhancher (twan) will focus on adding Text To Speech functionality to various games to improve the gaming experience of people having troubles reading texts on screen We haven't had the opportunity to support and mentor 6 GSoC students since 2008. So, let's celebrate and give a particularly warm welcome to the 2021 GSoC students! |
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20210611.title | ||
English
Another sci-fi adventure joins ScummVM
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20210611.content | ||
English
From 1940 to 2099, _Nightlong: Union City Conspiracy_ is now ready for public testing. Take the role of private investigator Joshua Reev in this cyberpunk-themed adventure released in 1998 by Trecision, featuring pre-rendered environments and 3D software rendering. Uncover the conspiracy, and all the bugs!
Thanks to the original developers for providing us the source code, and to SupSuper, Strangerke, bluegr and madmoose for porting it to ScummVM. All Windows versions of the game are supported, as well as original savegames, check the [wiki](https://wiki.scummvm.org/index.php?title=Nightlong:_Union_City_Conspiracy) for required datafiles. If you don't own the game we have [demos](https://www.scummvm.org/demos/) available. To test you will need the [latest daily build](https://www.scummvm.org/downloads/#daily) of ScummVM. As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/). |
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20210629.title | ||
English
Less than a hundred years of progress...
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20210629.content | ||
English
Prepare for a quest that spans more than 1200 years and 7 astounding worlds. The epic sequel to _The Journeyman Project_, _The Journeyman Project 2: Buried in Time_ is now fully supported by ScummVM.
After a number of years in development by clone2727, and a few more years maturing on a shelf, the game is finally ready for public testing. Please help us with this journey. Take your CDs (or [GOG.com digital release](https://www.gog.com/game/journeyman_project_2?pp=22d200f8670dbdb3e253a90eee5098477c95c23d)), copy over [the necessary files](https://wiki.scummvm.org/index.php?title=The_Journeyman_Project_2:_Buried_in_Time) and fly, fly. You will need the [latest daily build](https://www.scummvm.org/downloads/#daily) of ScummVM. If you encounter any hiccups during your quest, please file them on our [issue tracker](https://bugs.scummvm.org/). |
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20210718.title | ||
English
First, let me say welcome to the Resistance, Captain.
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20210718.content | ||
English
Last year we [added support](https://www.scummvm.org/news/20200521/) for games from the Ultima series including [Ultima 8](https://www.scummvm.org/news/20200524/). Starting from the Ultima 8 engine, Origin Systems also created two other games in a quite different style: _Crusader: No Remorse_ and _Crusader: No Regret_.
We are happy to announce the first of these (Crusader: No Remorse) is now ready for testing in ScummVM. If you have a copy of this game and are ready to take on the World Economic Consortium, grab the [latest daily build](https://www.scummvm.org/downloads/#daily) of ScummVM. If you see any issues, please file them in the [issue tracker](https://bugs.scummvm.org/). |
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20210817.title | ||
English
Early Macromedia Director titles are supported now
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20210817.content | ||
English
After 5 years of active development, we are glad to finally announce the first MacroMind/Macromedia Director-based games to be supported.
Iskrich, a GSoC student, laid down the engine’s first lines of code, based on the initial reverse engineering efforts of fuzzie, which she wrote in Python as part of the _continuity_ project. Then, the work was continued by sev in 2017 when Lingo compiler development was started and stevenhoefel started adding Director 5-related code. In 2018, there was practically no development, but in 2019, moralrecordings made some advancements for Director 4. Finally, in 2020 and 2021, there was a big chunk of development, first by npjg and djsrv, then by sheep and djsrv, while rvanlaar set up a continuous integration buildbot for the project. Long story short, after 3738 commits, we are now announcing support for Director 2-based titles such as _Spaceship Warlock_. Selected Director 3-based titles may work, and in particular, we support _L-ZONE_. Grab your CDs and give these titles a go. We are also actively collecting info on any Director-based (and Shockwave) titles that we catalogue on [our Wiki](https://wiki.scummvm.org/index.php?title=Director/Games), so, please, help us with this task. We are actively working on deepening Director 3 compatibility, particularly the original _Journeyman Project_ and advancing with Director 4 support, having _Meet MediaBand_ and _Chop Suey_ as our primary test targets. For running the games you will need the [latest daily build](https://www.scummvm.org/downloads/#daily) of ScummVM. And as usual, if you see any issues, please file them in the [issue tracker](https://bugs.scummvm.org/). |
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20211118.content | ||
After more than [10 years of development](https://www.alexbevi.com/blog/2021/05/19/scummvm-asylum-engine/), the ScummVM Team is pleased to announce support for the psychological-horror adventure game *Sanitarium*.
Grab your CD version or a digital release and immerse yourself in a story full of nightmares and mysteries. If you don't own the game we have a [demo](/frs/demos/asylum/asylum-demo.zip) available. You will need the latest [daily build](/downloads/#daily). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/).
English
After more than [10 years of development](https://www.alexbevi.com/blog/2021/05/19/scummvm-asylum-engine/), the ScummVM Team is pleased to announce support for the psychological-horror adventure game *Sanitarium*.
Grab your CD version or a digital release and immerse yourself in a story full of nightmares and mysteries. If you don't own the game we have a [demo](/frs/demos/asylum/asylum-demo.zip) available. You will need the latest [daily build](/downloads/#daily). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/). |
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20231230.content | ||
We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## New games The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions: * _Adibou 1_ * _Classical Cats_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ and _Syberia II_ (macOS versions only) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ and four other Director titles. * 14 AGS titles by _Stranga_ and _Cloak and Dagger_ All together, we’ve introduced 50 new games and five new engines. ## New platforms We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though. ## Speed-optimized graphics Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases. ## Networking games This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time. ## Notable engine enhancements The AGS engine has been brought up to version 3.6.0.53 from upstream. For many engines, we added support for numerous Chinese and Japanese game variants. Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original. ---- The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release. On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase. Play the games, and enjoy ScummVM! _Ah, one more thing…_ ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
English
We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## New games The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions: * _Adibou 1_ * _Classical Cats_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ and _Syberia II_ (macOS versions only) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ and four other Director titles. * 14 AGS titles by _Stranga_ and _Cloak and Dagger_ All together, we’ve introduced 50 new games and five new engines. ## New platforms We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though. ## Speed-optimized graphics Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases. ## Networking games This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time. ## Notable engine enhancements The AGS engine has been brought up to version 3.6.0.53 from upstream. For many engines, we added support for numerous Chinese and Japanese game variants. Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original. ---- The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release. On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase. Play the games, and enjoy ScummVM! _Ah, one more thing…_ ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911). |
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20241024.title | ||
English
“Can you bring peace to.. UNREST?”
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20241024.content | ||
English
[_Unrest_](https://pyrodactyl.com/) is a roleplaying game developed by _Pyrodactyl Studios_ set in a fantasy interpretation of ancient India. You’ll step into the shoes of ordinary people and navigate a world fraught with challenges as they strive for safety, freedom, and peace.
We are proud to announce that Unrest is now playable using ScummVM thanks to the work done by our GSoC student, Kartik Agarwala! Help us test the game by grabbing a [daily build](https://scummvm.org/downloads/#daily) of ScummVM. Read through our [testing guidelines](https://wiki.scummvm.org/index.php/Release_Testing#Testing_Guidelines), and please take some [screenshots](https://wiki.scummvm.org/index.php/Screenshots) along the way. If you encounter any issues, please report them to our [bugtracker](https://bugs.scummvm.org/). If you don’t own Unrest, you can purchase this game from either [GOG](https://www.gog.com/en/game/unrest) or [Steam](https://store.steampowered.com/app/292400/Unrest/). The demo for the game is also supported and available [from our web site](https://www.scummvm.org/demos/). Now go, use your manipulative skills to bring peace to this troubled world where chaos is not afar. For the most daring players using the iron-man mode, saving and loading the game is only available using ScummVM's Global Main Menu. |
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