A poor test subject is doomed to repeat an hour over and over again. Trying desperately to prove his species worth as something better than merely meat to be ground into intergalactic fast food burgers.

The ScummVM Team is pleased to announce full support for _Orion Burger_, the classic game by Sanctuary Woods. The engine also adds a few niceties that the original didn't have, such as mouse wheel handling, and using the spacebar to skip walk animations - something the original didn't do properly.

Help us test the game by grabbing a [daily build](https://scummvm.org/downloads/#daily). Read through our [testing guidelines](https://wiki.scummvm.org/index.php/Release_Testing#Testing_Guidelines). The game's logic was all hardcoded, so we really need people to try all sorts of weird actions, and make sure the game handles everything correctly and matches the original implementation. And please take some [screenshots](https://wiki.scummvm.org/index.php/Screenshots) along the way.

Now, luck be with you. And remember, with the aliens cheating on the tests they set up for you, this will be no easy task.
Muuan koehenkilöparka on tuomittu toistamaan sama tunti uudestaan ja uudestaan. Hän yrittää epätoivoisesti todistaa lajinsa olevan jotakin enemmän kuin pelkkää lihaa joka jauhetaan galaksienvälisen pikaruokapuljun hampurilaisiin.

ScummVM-tiimi ilmoittaa ilolla täyden tuen saapuneen_Orion Burger_:ille, Sanctuary Woods:in klassikkopelille. Moottori lisää myös kourallisen mukavuuksia joita alkuperäisessä ei ollut, kuten hiiren rullan toiminnot sekä välilyönnin läsäytyksen kävelyanimaatioiden ohittamiseksi - alkuperäinen ei tehnyt tuotakaan oikein.

Autapa meitä testaamaan kyseistä peliä imemällä sen [päivittäiskokooma](https://scummvm.org/downloads/#daily). Lue läpi [testausohjeet](https://wiki.scummvm.org/index.php/Release_Testing#Testing_Guidelines). Pelin logiikka oli kauttaaltaan kovakoodattu eli sulautettu kokonaisuuteen, joten nyt todellakin tarvitsemme porukkaa kokeilemaan kaikenlaisia outojakin pelitoimintoja, varmistaen että peli käsittelee kaiken oikein vastaten alkuperäistä toteutusta. Niin, ja ota ihmeessä myös [kuvakaappauksia](https://wiki.scummvm.org/index.php/Screenshots) taipaleen varrella.

Onnea matkaan. Ja muistathan; avaruusjantterit vetävät sinua nenästä näissä testeissä. Tämä ei tule olemaan helppo rasti.
a month ago
Lets Do the Time Warp Again, Or Burger Chow Awaits
Tehdäänpä jälleen aikahyppelyä, tai muutoin odottaa kohtalo hampparin välissä
a month ago
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ScummVM Website / NewsFinnish

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ScummVM Website / NewsFinnish

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ScummVM Website / NewsFinnish

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ScummVM Website / NewsFinnish

We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.

## New games
The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions:

* _Adibou 1_
* _Classical Cats_
* _The Dark Eye_
* _Dark Side_
* _Escape From Hell_
* _Gadget: Invention Travel and Adventure_
* _Gobliiins 5_
* _The Excavation of Hob's Barrow_
* _Kingdom: The Far Reaches_
* _Might and Magic Book One_
* _Muppet Treasure Island_
* _Nancy Drew: The Final Scene_
* _Nancy Drew: Message in a Haunted Mansion_
* _Nancy Drew: Secrets Can Kill_
* _Nancy Drew: Stay Tuned for Danger_
* _Nancy Drew: Treasure in the Royal Tower_
* _Primordia_
* _Reah: Face the Unknown_
* _Schizm: Mysterious Journey_
* _Shardlight_
* _Strangeland_
* _Syberia_ and _Syberia II_ (macOS versions only)
* _Technobabylon_
* _The Vampire Diaries_
* _Whispers of a Machine_
* _Wrath of the Gods_ and four other Director titles.
* 14 AGS titles by _Stranga_ and _Cloak and Dagger_

All together, we’ve introduced 50 new games and five new engines.

## New platforms
We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though.

## Speed-optimized graphics
Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases.

## Networking games
This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time.

## Notable engine enhancements
The AGS engine has been brought up to version 3.6.0.53 from upstream.

For many engines, we added support for numerous Chinese and Japanese game variants.

Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless.

We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original.

----

The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release.

On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase.

Play the games, and enjoy ScummVM!

_Ah, one more thing…_

ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
a month ago
We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.

## New games
The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions:

* _Adibou 1_
* _Classical Cats_
* _The Dark Eye_
* _Dark Side_
* _Escape From Hell_
* _Gadget: Invention Travel and Adventure_
* _Gobliiins 5_
* _The Excavation of Hob's Barrow_
* _Kingdom: The Far Reaches_
* _Might and Magic Book One_
* _Muppet Treasure Island_
* _Nancy Drew: The Final Scene_
* _Nancy Drew: Message in a Haunted Mansion_
* _Nancy Drew: Secrets Can Kill_
* _Nancy Drew: Stay Tuned for Danger_
* _Nancy Drew: Treasure in the Royal Tower_
* _Primordia_
* _Reah: Face the Unknown_
* _Schizm: Mysterious Journey_
* _Shardlight_
* _Strangeland_
* _Syberia_ and _Syberia II_ (macOS versions only)
* _Technobabylon_
* _The Vampire Diaries_
* _Whispers of a Machine_
* _Wrath of the Gods_ and four other Director titles.
* 14 AGS titles by _Stranga_ and _Cloak and Dagger_

All together, we’ve introduced 50 new games and five new engines.

## New platforms
We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though.

## Speed-optimized graphics
Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases.

## Networking games
This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time.

## Notable engine enhancements
The AGS engine has been brought up to version 3.6.0.53 from upstream.

For many engines, we added support for numerous Chinese and Japanese game variants.

Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless.

We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original.

----

The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release.

On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase.

Play the games, and enjoy ScummVM!

_Ah, one more thing…_

ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
Ilmoitamme rinta rottingilla vuoden 2023 viimeisestä julkaisusta. Toivotahan tervetulleeksi ScummVM 2.8.0 - "Mysteerit, mammutit ja Muppetit".

## Uudet pelit
Tiimi oli melkoisen kiireinen uusien moottoreiden parissa sekä jo tuettujen parantamisessa. Tuettujen pelien luettelo kasvoi huomattavasti, näine lisäyksin:

* _Adibou 1_
* _The Dark Eye_
* _Dark Side_
* _Escape From Hell_
* _Gadget: Invention Travel and Adventure_
* _Gobliiins 5_
* _The Excavation of Hob's Barrow_
* _Kingdom: The Far Reaches_
* _Might and Magic Book One_
* _Muppet Treasure Island_
* _Nancy Drew: The Final Scene_
* _Nancy Drew: Message in a Haunted Mansion_
* _Nancy Drew: Secrets Can Kill_
* _Nancy Drew: Stay Tuned for Danger_
* _Nancy Drew: Treasure in the Royal Tower_
* _Primordia_
* _Reah: Face the Unknown_
* _Schizm: Mysterious Journey_
* _Shardlight_
* _Strangeland_
* _Syberia_ and _Syberia II_ (vain macOS-versiot)
* _Technobabylon_
* _The Vampire Diaries_
* _Whispers of a Machine_
* _Wrath of the Gods_ sekä nejä muuta Director-nimikettä.
* 14 AGS-nimikettä jotka teki _Stranga_ ja _Cloak and Dagger_

Kaiken kaikkiaan saamme esiin 50 uutta peliä ja viisi uutta moottoria.

## Uudet alustat
Ilahtuneena huomaisimme, että RetroArch-portti on kirjoitettu oikein uudelleen, ja tämä porttaus on nyt osa lähdekoodiamme. Atari-portti on myös uudistettu kuin tyhjästä ja toimii nyt laitteistolle kotoperäisesti ohittaen SDL:n välikerroksena. Tämä teki monista muistakin peleistä pelattavia samalla alustalla. Atari FireBee-portti käyttää kuitenkin edelleen SDL-kirjastoa.

## Nopeusoptimoitu grafiikka
Yhden Google Summer of Code -osallistujan, Wyatt Radkiewiczin (tunnettu myös nimellä eklipsed) työn ansiosta käytämme nyt SUORITINKOHTAISIA SIMD-ohjeita, kuten SSE, AVX2 ja NEON, grafiikan piirtämiseen AGS-moottorissa sekä myös eräissä yleisrutiineissa. Tämä johti piirron 4-14-kertaiseen nopeuden parannukseen useissa tapauksissa.

## Verkkopelit
Tänä vuonna yhdistyimme [Backyard Sports Online](https://backyardsports.online/) hankkeen kanssa, joka mahdollisti pelien _Backyard Football_, _Backyard Baseball 2001_ ja _Backyard Football 2002_ pelaamisen netissä muiden ihmisten kanssa. Myös _Moonbase Commander_ -tuki on aktiivisessa pelitestauksen tilassa vaikkakaan se ei ole vielä valmis ja hiottu.

## Merkittäviä pelimoottoriparannuksia
AGS: n moottori on tuotu versioon 3.6.0.53 suoraan kehittäjälähteestä.

Monille moottorien kohdalla lisäsimme tuen kiinalaisille ja japanilaisille pelimuunnoksille.

Usko tai älä; ymppäsimme reilusti kotoperäiseen grafiikkakäyttöliittymään liittyvää tavaraa ja näkymää SCUMM-peleihin, tuoden ne lähemmäksi alkuperäistä kokemusta. Kirjoitimme myös SCUMM Humongous Entertainment -pelien äänikoodin uudelleen, tehden niistä nyt virheettömiä.

Suoritimme syväluotauksen _Broken Sword 1_ -pelimoottorista, ruuvaamalla eräitä pienempiä, aiemmin huomaamatta jääneitä asioita, kuten kohtaussiirtymiä, pelin sisäisiä valikon erityispiirteitä, tarkkoja kirjasimia, tyhjäkäyntianimaatioita ynnä muuta. Nyt peli on alkuperäiselle täysin uskollinen.

----

Kaikki [julkaisutiedot](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) sisältävät kattavan yhteenvedon muutoksista ja parannuksista; se on noin 3 sivua pitkä tämän julkaisun kera.

[Latauksistamme](https://www.scummvm.org/downloads/) löydät tärkeät lataukset eri alustoille. Käyttäessäsi Windowsia, macOS: ää tai Linux Ubuntussa Snap-paketteja (tai Flatpak-paketteja), automaattinen päivitysmalli siirtää sinut ScummVM 2.8.0: aan luikauksella. Android-portti seuraa perässä piakkoin; se on tällä hetkellä avoimessa Beta-vaiheessa.

Pelaa niitä pelejä nauttien ScummVM:stä!

_Mutta yksi asia vielä.…_

ScummVM on tulossa [Applen App Store -kauppaan iPhoneille ja iPadeille](https://apps.apple.com/us/app/scummvm/id6446184412). Jätäthän meille hyviä arvosteluja ja ilmoita toki ongelmista [Discord-palvelimellamme](https://discord.gg/4cDsMNtcpG), joka sisältää [iOS - tukikanavan](https://discord.com/channels/581224060529148060/1149456560922316911).
a month ago
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Last author Linus Väinämö Virtanen

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