![GSoC Logo](/data/news/GSoC2016Logo.png) Yesterday, Google announced the list of students accepted for this new edition of the [Google Summer of Code](https://summerofcode.withgoogle.com/). We are very proud to welcome 6 students this year who will be working on various parts of the project during the upcoming months. * Aashwin Vaish (aka av_dx) will improve the GUI by adding a graphical interface for game library management, so that games are displayed with cover art thumbnails, grouping options and various filtering fields * a-yyg (aka a/) will be working on writing a new engine for Faery Tale Adventure II, based on original sources kindly provided by The Dreamers Guild * Crane yang (aka sheep) will join the effort to improve the current Director engine * Divyam Ahuja (aka Hikigaya) will be working on finishing the implementation of some engines which are currently stalled, with a priority on MacVenture and Avalanche engines * Dylan Servilla (aka djsrv) will also work on the Director engine, continuing his previous GSoC work and aiming to reach Director 2-4 support * taylorzhancher (twan) will focus on adding Text To Speech functionality to various games to improve the gaming experience of people having troubles reading texts on screen We haven't had the opportunity to support and mentor 6 GSoC students since 2008. So, let's celebrate and give a particularly warm welcome to the 2021 GSoC students!
From 1940 to 2099, _Nightlong: Union City Conspiracy_ is now ready for public testing. Take the role of private investigator Joshua Reev in this cyberpunk-themed adventure released in 1998 by Trecision, featuring pre-rendered environments and 3D software rendering. Uncover the conspiracy, and all the bugs! Thanks to the original developers for providing us the source code, and to SupSuper, Strangerke, bluegr and madmoose for porting it to ScummVM. All Windows versions of the game are supported, as well as original savegames, check the [wiki](https://wiki.scummvm.org/index.php?title=Nightlong:_Union_City_Conspiracy) for required datafiles. If you don't own the game we have [demos](https://www.scummvm.org/demos/) available. To test you will need the [latest daily build](https://www.scummvm.org/downloads/#daily) of ScummVM. As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/).
Prepare for a quest that spans more than 1200 years and 7 astounding worlds. The epic sequel to _The Journeyman Project_, _The Journeyman Project 2: Buried in Time_ is now fully supported by ScummVM. After a number of years in development by clone2727, and a few more years maturing on a shelf, the game is finally ready for public testing. Please help us with this journey. Take your CDs (or [GOG.com digital release](https://www.gog.com/game/journeyman_project_2?pp=22d200f8670dbdb3e253a90eee5098477c95c23d)), copy over [the necessary files](https://wiki.scummvm.org/index.php?title=The_Journeyman_Project_2:_Buried_in_Time) and fly, fly. You will need the [latest daily build](https://www.scummvm.org/downloads/#daily) of ScummVM. If you encounter any hiccups during your quest, please file them on our [issue tracker](https://bugs.scummvm.org/).
Last year we [added support](https://www.scummvm.org/news/20200521/) for games from the Ultima series including [Ultima 8](https://www.scummvm.org/news/20200524/).Starting from the Ultima 8 engine, Origin Systems also created two other games in a quite different style: _Crusader: No Remorse_ and _Crusader: No Regret_. We are happy to announce the first of these (Crusader: No Remorse) is now ready for testing in ScummVM.If you have a copy of this game and are ready to take on the World Economic Consortium, grab the [latest daily build](https://www.scummvm.org/downloads/#daily) of ScummVM.If you see any issues, please file them in the [issue tracker](https://bugs.scummvm.org/).
After 5 years of active development, we are glad to finally announce the first MacroMind/Macromedia Director-based games to be supported. Iskrich, a GSoC student, laid down the engine’s first lines of code, based on the initial reverse engineering efforts of fuzzie, which she wrote in Python as part of the _continuity_ project. Then, the work was continued by sev in 2017 when Lingo compiler development was started and stevenhoefel started adding Director 5-related code. In 2018, there was practically no development, but in 2019, moralrecordings made some advancements for Director 4. Finally, in 2020 and 2021, there was a big chunk of development, first by npjg and djsrv, then by sheep and djsrv, while rvanlaar set up a continuous integration buildbot for the project. Long story short, after 3738 commits, we are now announcing support for Director 2-based titles such as _Spaceship Warlock_. Selected Director 3-based titles may work, and in particular, we support _L-ZONE_. Grab your CDs and give these titles a go. We are also actively collecting info on any Director-based (and Shockwave) titles that we catalogue on [our Wiki](https://wiki.scummvm.org/index.php?title=Director/Games), so, please, help us with this task. We are actively working on deepening Director 3 compatibility, particularly the original _Journeyman Project_ and advancing with Director 4 support, having _Meet MediaBand_ and _Chop Suey_ as our primary test targets. For running the games you will need the [latest daily build](https://www.scummvm.org/downloads/#daily) of ScummVM.And as usual, if you see any issues, please file them in the [issue tracker](https://bugs.scummvm.org/).
[_Unrest_](https://pyrodactyl.com/) is a roleplaying game developed by _Pyrodactyl Studios_ set in a fantasy interpretation of ancient India. You’ll step into the shoes of ordinary people and navigate a world fraught with challenges as they strive for safety, freedom, and peace. We are proud to announce that Unrest is now playable using ScummVM thanks to the work done by our GSoC student, Kartik Agarwala! Help us test the game by grabbing a [daily build](https://scummvm.org/downloads/#daily) of ScummVM. Read through our [testing guidelines](https://wiki.scummvm.org/index.php/Release_Testing#Testing_Guidelines), and please take some [screenshots](https://wiki.scummvm.org/index.php/Screenshots) along the way. If you encounter any issues, please report them to our [bugtracker](https://bugs.scummvm.org/). If you don’t own Unrest, you can purchase this game from either [GOG](https://www.gog.com/en/game/unrest) or [Steam](https://store.steampowered.com/app/292400/Unrest/). The demo for the game is also supported and available [from our web site](https://www.scummvm.org/demos/). Now go, use your manipulative skills to bring peace to this troubled world where chaos is not afar. For the most daring players using the iron-man mode, saving and loading the game is only available using ScummVM's Global Main Menu.