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English
After seven months of intense work, we are ready to announce support for a few games based on qdEngine, developed by K-D Labs.
The work is based on the original sources published now under GPL, although the work started a bit earlier than that. The engine supports 14 games, five of which we are announcing support for. Most of these games were released in Russian; however, there were Lithuanian, Czech, and Polish releases. The support is announced for: * _Wait for it! Issue 3. Song for a Hare_, (Russian: _Ну, погоди! Выпуск 3. Песня для зайца_, Lithuanian: _Na, palauk! Zuikio dainos_, Czech: _Jen počkej a Píseň pro zajíce_) * _Mask Show_ (Russian: _Маски-шоу_) * _Marvellous Mice Adventures: Meeting Sea Rat_ (Russian: _Три маленькие белые мышки. Визит Морской крысы_, Czech: _Příběhy myší rodinky I_, Polish: _Były Sobie Myszki Trzy: Na Spotkanie Cioci Myszy_) * _The Adventures of the Good Soldier Schweik_ (Russian: _Похождения бравого солдата Швейка_) * _Marvellous Mice Adventures: Sea Rat's Birthday_, (Russian: _Три маленькие белые мышки. День рождения морской крысы_, Polish: _Były Sobie Myszki Trzy: Urodzinowe Śledztwo_) Other games do work; however, we haven’t playtested them. You may find more information on [our Wiki](https://wiki.scummvm.org/index.php?title=QdEngine). Also, we are looking for the Lithuanian version of _Little Longnose_ and Polish releases of _Little Mice_ games and _Wait for it!_ game. If you happen to have a copy, please contact sev. We continue the active development so that support for other games will follow shortly. The primary constraint is playtesting. To run these games, you need the [latest daily build](https://www.scummvm.org/downloads/#daily) of ScummVM. If you encounter any hiccups during your quests, please file them on our [issue tracker](https://bugs.scummvm.org/). |
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Rescue your twin from the clutches of the evil Castle Master
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[_Castle Master_](https://wiki.scummvm.org/index.php?title=Castle_Master), the haunting conclusion to the Freescape engine saga, is now ready for public testing!
Prepare yourself for a perilous adventure as you lower the drawbridge to enter the Castle Master’s domain. Released in 1990 by Incentive Software, Castle Master became popular for its technical innovation and challenging gameplay. The game inspired countless 3D adventure titles, and the Freescape engine itself marked a technological milestone, enabling groundbreaking object interaction and spatial puzzles. Notably, Castle Master was one of the first games to let you choose to play as either a prince or a princess, offering a different experience depending on your choice. Your mission: rescue your twin, imprisoned within the eerie depths of Castle Eternity by the evil Magister. This sprawling, foreboding castle is filled with traps, monsters, and puzzles blocking your path. Gather items, unlock doors, and solve complex riddles as you navigate the labyrinthine halls and confront the dark forces within. This modern reimplementation showcases enhanced graphics using OpenGL, with initial support for the DOS and ZX Spectrum releases. If you’re eager to embark on this dark journey, [a playable demo](https://downloads.scummvm.org/frs/demos/freescape/castle-dos-demo.zip) is available to test your tenacity. To participate in the testing, ensure you have a [daily development build](https://www.scummvm.org/downloads/#daily). We encourage all players to submit feedback and bug reports through our [issue tracker](https://bugs.scummvm.org/). Will you brave the creepy corridors of Castle Eternity and free your sibling, or will you fall victim to the Magister’s curse and join his army of enslaved spirits? The adventure awaits! |
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