The forthcoming 1.7.0 release of ScummVM is almost here! This time around, we have a total of five newly supported games: **Chivalry Is Not Dead* **Mortville Manor* **Return to Ringworld* **The Neverhood* **Voyeur* But before we can release the latest and greatest version of ScummVM, we need help testing out all these new games. Besides the aforementioned new games for this release, the DOS floppy versions of *Indiana Jones and the Last Crusade* and *Loom*, require testing running with our AdLib emulator. You can always check out which games still need testing on [our wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.7.0). There are also a few other old classics on that list that could use another run through. A [daily build](/downloads/#daily) is all that is required to get started. If you happen to find any bugs, please report them on the [bug tracker](http://bugs.scummvm.org/). After completing one of the games, please let us know on [the forums](http://forums.scummvm.org/viewtopic.php?t=13639) so we can post the results up on the [wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.7.0). Be sure to follow our guidelines for release testing, which can be found [on the wiki](http://wiki.scummvm.org/index.php/Release_Testing) as well. And while you play through these newly supported games, please submit some [screenshots](http://wiki.scummvm.org/index.php/Screenshots)!
A year has passed and ScummVM 1.7.0 is here. With this release we have added support for 5 completely new games. These are: **The Neverhood* **Mortville Manor* **Voyeur* **Return to Ringworld* **Chivalry is Not Dead* Also, we have updated the MT-32 emulator, added an OpenGL backend, improved many aspects of the GUI, enhanced the AGOS engine, made *Urban Runner*'s videos less CPU-demanding, fixed tons of bugs in dozens of SCI games, improved sound in *Loom* and *Indiana Jones and the Last Crusade* and improved platform portability for the Tony and Tinsel engines. But this is not all. We have added experimental support for the OUYA console (we couldn't add GCW-Zero support simply because sev *still* awaits his console from [Kickstarter](https://www.kickstarter.com/projects/gcw/gcw-zero-open-source-gaming-handheld/posts)), made major improvements to the PS2 port and merged the Bada with Tizen ports. The full list with all changes mentioned can be found in [our release notes](https://downloads.scummvm.org/frs/scummvm/1.7.0/ReleaseNotes) and the release can be obtained as usual from our [downloads page](/downloads/). Everybody Way Oh!
This year is the 20th anniversary of the release of the classic video game *Inherit the Earth: Quest for the Orb*. The Wyrmkeep Entertainment Co. has announced that it is developing a sequel entitled *Inherit the Earth: Sand and Shadows.* This all-ages adventure game is set in a world of humanoid, anthropomorphic animal characters. The story follows Rif the Fox as he tries to confirm the rumors that an important relic of the legendary humans has survived and who is responsible for the relic's recovery. Unfortunately, there are sinister forces involved in the rumors — ones that endanger Rif, his friends, and his society. "Inherit the Earth: Sand and Shadows will be enchanting and thrilling game for all to enjoy, with subtleties and hidden depths that can be appreciated by older players," said company president, Joe Pearce. "With the help of the backers to the funding drive, we expect to release a great game mid-2015." A video demo has been released on the game's website at [http://InheritTheEarth2.com](http://InheritTheEarth2.com). The video provides a preview of the art, animation and play experience that will appear in the product. In conjunction with this announcement, the company has launched a funding drive on Kickstarter to help in completing development of the game. Information about this drive can be found at [http://InheritTheEarth2.com/kickstarter](http://InheritTheEarth2.com/kickstarter).
ScummVM takes you on an adventure in the world of Zork, with support for two new games! In Zork Nemesis: The Forbidden Lands, your task is to embark on a journey to solve the mystery of a spirit called Nemesis, and of the four alchemists it killed. On your second journey to Zork, in Zork: Grand Inquisitor, you must find three legendary objects that will restore all magic to the realm and bring about the fall of Grand Inquisitor Yannick, whose goal is to "shun magic, shun the appearance of magic, shun everything, and then shun shunning". The ScummVM Team is proud to announce that both [*Zork Nemesis: The Forbidden Lands*](http://www.mobygames.com/game/windows/zork-nemesis-the-forbidden-lands) and [*Zork: Grand Inquisitor*](http://www.mobygames.com/game/windows/zork-grand-inquisitor) are now playable in ScummVM using the latest [daily builds](/downloads/#daily), and ready for testing. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the two games, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us. So, grab your game discs and help test! If you don't own the games already, they can be purchased online at GOG.com: *[*Zork Nemesis: The Forbidden Lands* — GOG.com purchase page](http://www.gog.com/game/zork_nemesis_the_forbidden_lands?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) *[*Zork: Grand Inquisitor* — GOG.com purchase page](http://www.gog.com/game/zork_grand_inquisitor?pp=22d200f8670dbdb3e253a90eee5098477c95c23d)
Rex Nebular, God's gift to the galaxy, has been stranded on a planet where he was attempting to locate to retrieve a valuable vase. To escape, he'll have to use the infamous Gender Bender to get in touch with his female side and successfully locate both the vase and a way to escape the planet. The ScummVM Team is proud to announce support for [*Rex Nebular and the Cosmic Gender Bender*](http://en.wikipedia.org/wiki/Rex_Nebular_and_the_Cosmic_Gender_Bender), the first MADS game written by Microprose. It is now playable in ScummVM using the latest [daily builds](/downloads/#daily) and ready for testing. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us. So, dust off your copy and try it out. If you don't already own the game, it can be purchased online at [GOG.com](http://www.gog.com/game/rex_nebular_and_the_cosmic_gender_bender?pp=22d200f8670dbdb3e253a90eee5098477c95c23d).
Sherlock Holmes, greatest detective of all times, has a pair of puzzling cases to solve. Firstly, a gruesome murder outside a theatre. Police are clueless. Could it be the work of the notorious killer, Jack the Ripper? Then, in his second case, his brother Mycroft is nearly killed in an explosion. In this case, you'll play initially as Watson, who tries to snap Sherlock out of his despair, and then as Sherlock, as he tries to piece together why Mycroft was attacked, and why he called for him just prior to the explosion. The ScummVM Team is proud to announce support for both games of the [*The Lost Files of Sherlock Holmes*](https://en.wikipedia.org/wiki/The_Lost_Files_of_Sherlock_Holmes).. The Case of the Serrated Scalpel, and The Rose Tattoo. Many thanks go to Electronic Arts, for allowing us access to the original sources. Both games are now playable in ScummVM using the latest [daily builds](/downloads/#daily) and ready for testing. For Serrated Scalpel, currently only the PC version is supported.. the 3DO version is mostly playable, but still needs further work. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us. So, have a play, and see if you're up to the challenge of stepping into the shoes of the great Sherlock Holmes. The game is afoot. Or in this case, games :)
Twenty years after its original release, we are very proud to announce today the support of MTV's *Beavis and Butthead in Virtual Stupidity*. Accept the challenge of those anti-heroes of the 90's and help them find their way in an adventure full of puzzles and mini-games. So, get the latest [daily build of ScummVM](/downloads/#daily) and your version of the game and give BBVS a try! Please post any bugs and unrecognized versions you can find to our [bug tracker](http://bugs.scummvm.org/), following the [bug submission guidelines](/faq/#question.report-bugs). As usual, if you find interesting sights, we are interested in your [screenshots](http://wiki.scummvm.org/index.php/Screenshots).
You stumble upon an old handwritten book. It describes an island world named Myst. When you touch one of its last pages, you are transported to the island. As you explore Myst you learn about its inhabitants Atrus, Catherine and their sons Sirrus and Achenar. You quickly discover each son is trapped in a book. Will you solve the puzzles of the Myst ages and free them? The ScummVM Team is proud to announce that *Myst* and *Myst: Masterpiece Edition* are now playable in ScummVM using the [latest daily builds](/downloads/#daily), and are ready for testing. Reports of bugs and unknown versions are appreciated. They should go to our [bug tracker](http://bugs.scummvm.org/), and must follow our [bug submission guidelines](/faq/#question.report-bugs). You can help us fill our [screenshot gallery](http://wiki.scummvm.org/index.php/Screenshots) with captures from your playthrough. In addition to the main game, the making-of video and the [demo version](https://downloads.scummvm.org/frs/demos/mohawk/myst-win-demo-en.zip) are supported.
We are pleased to announce that John Carmack (yes, *the* John Carmack) will be joining the ScummVM and ResidualVM teams. We first met John at GDC 2016 and hit it off immediately. We had been feeling for a while now that we have to move beyond simply recreating old games and actively improving them, while staying true to their original spirit. We talked to John about our plan after a few tequilas and he was immediately on board. John's experience will be invaluable in helping us achieve our goal. Here is [screenshot](/data/news/20160401.jpg) of John's early work with Monkey Island - notice the improved combat system and the subtle tweaks to Captain Smirk's sprite, you'll see why we are so excited. So please join us in welcoming John! **UPDATE:** No, not really. This was a joke.
![GSoC 2016 Banner](/data/news/GSoC2016Logo.png) On Friday Google announced the accepted projects for this year's Summer of Code. We are pleased to say that ScummVM will be mentoring four lucky students who will have to spend their summer in a dark room in front of their screen. We expect this will be an interesting Journey, passing through shadowy gates to visit scary dungeons under dark clouds. All while the mentors will be hunting three-headed monkeys on a tropical island, enjoying the sun, the beach and the grog. *Borja Lorente Escobar (a.k.a. blorente) will be working on porting the ***MacVenture engine*** to ScummVM. *Bendegúz Nagy (a.k.a. WinterGrascph) will work on adding support for ***Dungeon Master*** *Dmitriy Iskrich (a.k.a. Iskrich) will be working on a ***Macromedia Director*** engine, with focus on ***The Journeyman Project*** *Ткачёв Александр (a.k.a. Tkachov) will be adding **cloud storage integration** to ScummVM to allow sharing saves and game data between devices. Welcome to our students for what we hope will be a productive and interesting summer! You can follow their progress throughout the summer on the [ScummVM Blogs](http://planet.scummvm.org).