Rex Nebular, God's gift to the galaxy, has been stranded on a planet where he was attempting to locate to retrieve a valuable vase. To escape, he'll have to use the infamous Gender Bender to get in touch with his female side and successfully locate both the vase and a way to escape the planet. The ScummVM Team is proud to announce support for [*Rex Nebular and the Cosmic Gender Bender*](http://en.wikipedia.org/wiki/Rex_Nebular_and_the_Cosmic_Gender_Bender), the first MADS game written by Microprose. It is now playable in ScummVM using the latest [daily builds](/downloads/#daily) and ready for testing. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us. So, dust off your copy and try it out. If you don't already own the game, it can be purchased online at [GOG.com](http://www.gog.com/game/rex_nebular_and_the_cosmic_gender_bender?pp=22d200f8670dbdb3e253a90eee5098477c95c23d).
Sherlock Holmes, greatest detective of all times, has a pair of puzzling cases to solve. Firstly, a gruesome murder outside a theatre. Police are clueless. Could it be the work of the notorious killer, Jack the Ripper? Then, in his second case, his brother Mycroft is nearly killed in an explosion. In this case, you'll play initially as Watson, who tries to snap Sherlock out of his despair, and then as Sherlock, as he tries to piece together why Mycroft was attacked, and why he called for him just prior to the explosion. The ScummVM Team is proud to announce support for both games of the [*The Lost Files of Sherlock Holmes*](https://en.wikipedia.org/wiki/The_Lost_Files_of_Sherlock_Holmes).. The Case of the Serrated Scalpel, and The Rose Tattoo. Many thanks go to Electronic Arts, for allowing us access to the original sources. Both games are now playable in ScummVM using the latest [daily builds](/downloads/#daily) and ready for testing. For Serrated Scalpel, currently only the PC version is supported.. the 3DO version is mostly playable, but still needs further work. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us. So, have a play, and see if you're up to the challenge of stepping into the shoes of the great Sherlock Holmes. The game is afoot. Or in this case, games :)
Twenty years after its original release, we are very proud to announce today the support of MTV's *Beavis and Butthead in Virtual Stupidity*. Accept the challenge of those anti-heroes of the 90's and help them find their way in an adventure full of puzzles and mini-games. So, get the latest [daily build of ScummVM](/downloads/#daily) and your version of the game and give BBVS a try! Please post any bugs and unrecognized versions you can find to our [bug tracker](http://bugs.scummvm.org/), following the [bug submission guidelines](/faq/#question.report-bugs). As usual, if you find interesting sights, we are interested in your [screenshots](http://wiki.scummvm.org/index.php/Screenshots).
You stumble upon an old handwritten book. It describes an island world named Myst. When you touch one of its last pages, you are transported to the island. As you explore Myst you learn about its inhabitants Atrus, Catherine and their sons Sirrus and Achenar. You quickly discover each son is trapped in a book. Will you solve the puzzles of the Myst ages and free them? The ScummVM Team is proud to announce that *Myst* and *Myst: Masterpiece Edition* are now playable in ScummVM using the [latest daily builds](/downloads/#daily), and are ready for testing. Reports of bugs and unknown versions are appreciated. They should go to our [bug tracker](http://bugs.scummvm.org/), and must follow our [bug submission guidelines](/faq/#question.report-bugs). You can help us fill our [screenshot gallery](http://wiki.scummvm.org/index.php/Screenshots) with captures from your playthrough. In addition to the main game, the making-of video and the [demo version](https://downloads.scummvm.org/frs/demos/mohawk/myst-win-demo-en.zip) are supported.
We are pleased to announce that John Carmack (yes, *the* John Carmack) will be joining the ScummVM and ResidualVM teams. We first met John at GDC 2016 and hit it off immediately. We had been feeling for a while now that we have to move beyond simply recreating old games and actively improving them, while staying true to their original spirit. We talked to John about our plan after a few tequilas and he was immediately on board. John's experience will be invaluable in helping us achieve our goal. Here is [screenshot](/data/news/20160401.jpg) of John's early work with Monkey Island - notice the improved combat system and the subtle tweaks to Captain Smirk's sprite, you'll see why we are so excited. So please join us in welcoming John! **UPDATE:** No, not really. This was a joke.
![GSoC 2016 Banner](/data/news/GSoC2016Logo.png) On Friday Google announced the accepted projects for this year's Summer of Code. We are pleased to say that ScummVM will be mentoring four lucky students who will have to spend their summer in a dark room in front of their screen. We expect this will be an interesting Journey, passing through shadowy gates to visit scary dungeons under dark clouds. All while the mentors will be hunting three-headed monkeys on a tropical island, enjoying the sun, the beach and the grog. *Borja Lorente Escobar (a.k.a. blorente) will be working on porting the ***MacVenture engine*** to ScummVM. *Bendegúz Nagy (a.k.a. WinterGrascph) will work on adding support for ***Dungeon Master*** *Dmitriy Iskrich (a.k.a. Iskrich) will be working on a ***Macromedia Director*** engine, with focus on ***The Journeyman Project*** *Ткачёв Александр (a.k.a. Tkachov) will be adding **cloud storage integration** to ScummVM to allow sharing saves and game data between devices. Welcome to our students for what we hope will be a productive and interesting summer! You can follow their progress throughout the summer on the [ScummVM Blogs](http://planet.scummvm.org).
Since the 1.8.0 release we've been very busy with fixing small and big bugs in the newly supported engines, and now we are almost ready to present you the result in a form of the ScummVM 1.8.1. Please, help us to test a few games, especially those which were not touched for a long time, or those which have significant changes in their engine. We prepared a short list on [our wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.8.1). Also from now on we encourage you to test any game which we support and report any bugs or your success on the forum so we can keep track of current state of affairs in the ScummVM Land. For testing the pre-release you need to download a [daily build](/downloads/#daily) of ScummVM. If you spot some glitches or bugs, please report them on our [bug tracker](http://bugs.scummvm.org/). If everything went smoothly, please report your success on [the forums](http://forums.scummvm.org/viewtopic.php?t=14077), and we will instantly reflect it on the [wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.8.1) (yes, you can be famous for your testing efforts!) You can find a guide on how to test a new release [here](http://wiki.scummvm.org/index.php/Release_Testing). A few games are still missing [screenshots](http://wiki.scummvm.org/index.php/Screenshots). Please help up complete our gallery.
It has been a couple of months since ScummVM 1.8.0, which means it’s time for a new point release! ScummVM 1.8.1 is now available with fixes for important bugs and support for even more platforms. One of the most important "features" of this release is a major upgrade to the Android port. This upgrade also adds support for the OUYA console. We are currently working on bringing this new release straight to Google Play, but for the impatient among you, feel free to go ahead and [install the APKs manually](/downloads). The Android port now comes in two flavours, our "classic" OpenGL-based one, and a new variant based on SDL. The SDL port has better compatibility with some Android devices and also works better with some engines. Please give it a try and tell us on [our forums](http://forums.scummvm.org/viewforum.php?f=17) or via the [bug tracker](http://bugs.scummvm.org/) about your experience. We will also be adding Nintendo 3DS support! As of release time, the new binaries have not yet been built by our new porter, but they should be available soon. Keep your eyes peeled! 64-bit Mac binaries now include experimental automatic update checking using [Sparkle](https://sparkle-project.org/). Auto-updating is selected as an opt-in during your first start up, and by default checks weekly for new releases. When version 1.9.0 is released, users of 1.8.1 will be presented with a nice dialog for updating. If you'd like to see a similar feature for Windows or other platforms, let us know! All the details on how the update process works can be found [here](https://sparkle-project.org/). No ScummVM release would be complete without game engine updates! ScummVM 1.8.1 includes fixes for *Drascula*, *Legend of Kyrandia*, *Labyrinth of Time*, localized versions of *I Have No Mouth*, *Broken Sword 2.5* and improvements to the Windows, OS X and GCW0 ports. The full list of changes included in this release can be found in [the release notes](https://downloads.scummvm.org/frs/scummvm/1.8.1/ReleaseNotes) and the binaries are provided on our [downloads page](/downloads/). Get ready, grab your beloved Android device, install ScummVM on it, and play!
While traveling through space in his spaceship, Gnap ran out of gas and crashed in the middle of a redneck farm. He's now lost on planet Earth and needs your help to fix his U.F.O. so he can continue his journey! The ScummVM Team is proud to announce that *U.F.O.s* aka *GNAP: Der Schurke aus dem All* is now playable in ScummVM using the [latest daily builds](/downloads/#daily), and is ready for testing. Please report any bugs as well as unknown versions you find in our [bug tracker](http://bugs.scummvm.org/), following our [bug submission guidelines](/faq/#question.report-bugs). As usual, we'll also love to see the [screenshots](http://wiki.scummvm.org/index.php/Screenshots) of your playthrough!
Thanks to the hard work of wjp, we have moved away from SF.net to our own tracker at [https://bugs.scummvm.org](https://bugs.scummvm.org). This new service should be faster and more reliable than the old SF.net bug tracker. All information has been migrated from the old bug tracker, including patches (though these days we encourage people to submit patches using a [GitHub Pull Request](https://github.com/scummvm/scummvm/pulls) instead). For authentication, the new bug tracker uses GitHub accounts via OAuth2, which should make signing up safer and easier. We transferred all accounts from SF.net, but did not set up any e-mail addresses. Thus, after you log in for the first time, please make sure you specify your e-mail address in the preferences, otherwise we will not be able to get in contact with you.