Today, we have some awesome news to share. As you might have heard, Cyan, Inc. — the makers of Myst and Riven — are [re-releasing the entire Myst series to celebrate the 25th anniversary of the original Myst game](https://myst.com). And ScummVM and ResidualVM take part in this celebration in a special way! **Myst — Masterpiece Edition** and **Riven — The Sequel to Myst** are powered by ScummVM, while **Myst III — Exile** is driven by ResidualVM. In order to achieve the best possible gaming experience and to make your journey through the Ages even more pleasant, Cyan and ScummVM are establishing a new partnership, with both teams working together as closely as possible in the future! Perhaps the ending has not yet been written — more news will follow soon!
We are very happy to announce that our friends at Cyan, Inc. [released their 25th Anniversary Collection of the Myst series today](https://www.gog.com/news/release_myst_iii_exile_myst_iv_revelation?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) as digital download on GOG.com. **[Myst — Masterpiece Edition](https://www.gog.com/game/myst_masterpiece_edition?pp=22d200f8670dbdb3e253a90eee5098477c95c23d)** and **[Riven — The Sequel to Myst](https://www.gog.com/game/riven_the_sequel_to_myst?pp=22d200f8670dbdb3e253a90eee5098477c95c23d)** are powered by ScummVM, while **[Myst III — Exile](https://www.gog.com/game/myst_3_exile?pp=22d200f8670dbdb3e253a90eee5098477c95c23d)** is driven by ResidualVM. In the last couple of weeks, both the Cyan and the ScummVM teams have made great strides to improve game compatibility. Due to intense testing, we have already managed to fix most issues that were present in ScummVM and ResidualVM. However, due to the nature of software development, it's still possible that we missed something, so we need your help now. While we can fix issues in the GOG.com versions of the games at a later date with a simple update, this won't be possible for the upcoming Collector's Edition on DVDs, so we need to make sure that we have fleshed out any bugs before the DVDs are manufactured. So, please grab a copy from GOG.com or if you were a backer in the Kickstarter campaign, redeem your code. Visit Myst Island, roam through Age 233, have a nice stay in Releeshahn and report any issue you can find to our [Bug Tracker](http://bugs.scummvm.org/). And please... bring me the blue pages!
We are not only constantly working on improving ScummVM's compatibility or implementing new games, but sometimes also on improving the project's general appearance. Over the last couple of months, long-term ScummVM fan and new team member Mataniko worked hard on improving our website design which serves us well since over a decade. We are proud to say that the ScummVM website is now fully responsive and looks absolutely beautiful on your PC and your mobile devices. If you have any issues with the updated website or the feeling that something is missing, please let us now on our [Issue Tracker](https://github.com/scummvm/scummvm-web/issues).
Over the next few hours, both the ScummVM Forums and Wiki will be down for maintenance while we do infrastructure work on both sites. We are working hard to bring them both back as soon as possible, thank you!
Over the last few days the ScummVM team has been working hard on upgrading our infrastructure. During the process all of the supporting sites have been updated, cleaned up and secured with SSL support. Due to how DNS propagation works it may take up to 48 hours until you can access the forums and wiki. If you run into any problems with the Forums, Wiki, Translations, Bug Tracker, or any other website related issues please let us know. For minor issues feel free to post on [this thread](https://forums.scummvm.org/viewtopic.php?f=1&t=14735). For major problems use the [bug tracker](https://bugs.scummvm.org) using the Web component to let us know.
A few weeks ago, we started improving our website, including (but not limited to) dusting off our forums and our wiki. There's also some stuff going on 'behind the scenes' like improving the way we handle translations for this website. Over the next couple of days, we are going to roll out a new mirroring system for the downloads we provide in order to allow us to distribute the necessary bandwidth across several servers. We are almost done with setting up the new system and basically just have to 'flip the switch'. However, it is possible that you might run into issues like broken download links or messages complaining about missing files during the transition period. We are working hard to keep service interruptions as minimal as possible. Many thanks for your understanding!
Over the last couple of days, we moved our downloads to a new mirroring infrastructure. Previously, each and every download was delivered by our main server located in Austria. Now, our downloads are delivered through [MirrorBrain](http://mirrorbrain.org), a download redirection system that allows us to build our own content distribution network. MirrorBrain is already used by [many open source projects](http://mirrorbrain.org/users/). MirrorBrain tries to always select the best mirror based on your location, so you will get the best download speeds possible. While we already have a few mirrors located in Europe, we are currently looking for people willing to donate some bandwidth and storage located in the US and in other parts of the world. If you want to mirror the ScummVM repository, please contact us via E-Mail at [serra@scummvm.org](mailto:serra@scummvm.org). If you run into any issues with our new download system, feel free to leave a comment [in our forums](https://forums.scummvm.org/viewtopic.php?f=1&t=14761#p86624).
![GSoC Logo](/data/news/GSoC2017Logo.png) A couple of days ago, Google announced the organizations that have been accepted for Google Summer of Code 2019. We are very pleased to announce that ScummVM is one of them, together with our sister project ResidualVM. The Summer of Code is a yearly event organized by Google to encourage students to contribute to open source projects. Open source organizations provide mentors and projects to work on, while Google give some money to participating students. You can find more information on the [official web site](https://summerofcode.withgoogle.com). We also have some information on [our wiki](http://wiki.scummvm.org/index.php/Summer_of_Code), and in particular [project rules](http://wiki.scummvm.org/index.php/Summer_of_Code/Project_Rules) that applicants will need to follow. Are you ready for a great adventure? Do you want to contribute to one of the largest game preservation projects known to mankind? Then ScummVM and ResidualVM are waiting for you! Have a look at [our ideas page](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2019). Of course, you are also very welcome to bring your own idea! Students have until April 9 to write and submit proposals for the project they want to work on. The accepted proposals will be announced on May 6, and there will be a few weeks for community bonding before the start of the coding period on May 27. In any case, don't hesitate to chat with us on IRC! #scummvm and #residualvm in the Freenode network are the place to go!
![ScummVM Modern Theme Remastered](/data/news/20190413.png)Time flies so fast! It's been 10 years since we introduced the "Modern Theme" to ScummVM. After all those years, it surely was time for an update. Over the last couple of weeks, ScummVM team member mataniko carefully updated the theming of ScummVM. The new theme follows modern design principles while preserving our own design philosophy. From now on, future versions of ScummVM [(including current nightly builds!)](https://buildbot.scummvm.org/#/snapshots) will include the new theme by default. Already missing the old theme? Don't worry! The old "ScummVM Modern" theme can be selected in ScummVM's options at any time. What do you think about the new theme? [Let us know in our forums!](https://forums.scummvm.org/viewtopic.php?f=1&t=14850&p=87219) As always, your feedback is greatly appreciated.
![GSoC Logo](/data/news/GSoC2017Logo.png) Last week Google announced the accepted projects for this year's Summer of Code. We are pleased and excited to say that ScummVM will be mentoring four students this year. All four of them will work on game engines: *Andrii Prykhodko (a.k.a. whiterandrek) is back and will be working on adding support for the ***[Red Comrades 1: Save the Galaxy](https://www.mobygames.com/game/red-comrades-save-the-galaxy-reloaded)*** and ***[Red Comrades 2: For the Great Justice](https://www.mobygames.com/game/red-comrades-2)*** games to ScummVM. *Nipun Garg will be working on adding support for ***[Hyperspace Delivery Boy!](https://www.mobygames.com/game/hyperspace-delivery-boy)*** game to ScummVM. *Jaromír Wysoglad (a.k.a. Jarda) will be working on the second part of the ***[Mission Supernova](http://www.mobygames.com/game/dos/mission-supernova/)*** game. *Antonio Román Cerezo (a.k.a. Kyranet) will be working on implementing networking in ScummVM for the ***[Moonbase Commander](http://www.mobygames.com/game/moonbase-commander)*** game. Please welcome with us our four adventurous students for what we hope will be a productive and interesting summer! And as always you can follow their progress throughout the summer on the [ScummVM Blogs](http://planet.scummvm.org).