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English
It has been a couple of months since ScummVM 1.8.0, which means it’s time for a new point release! ScummVM 1.8.1 is now available with fixes for important bugs and support for even more platforms.
One of the most important "features" of this release is a major upgrade to the Android port. This upgrade also adds support for the OUYA console. We are currently working on bringing this new release straight to Google Play, but for the impatient among you, feel free to go ahead and [install the APKs manually](/downloads). The Android port now comes in two flavours, our "classic" OpenGL-based one, and a new variant based on SDL. The SDL port has better compatibility with some Android devices and also works better with some engines. Please give it a try and tell us on [our forums](http://forums.scummvm.org/viewforum.php?f=17) or via the [bug tracker](http://bugs.scummvm.org/) about your experience. We will also be adding Nintendo 3DS support! As of release time, the new binaries have not yet been built by our new porter, but they should be available soon. Keep your eyes peeled! 64-bit Mac binaries now include experimental automatic update checking using [Sparkle](https://sparkle-project.org/). Auto-updating is selected as an opt-in during your first start up, and by default checks weekly for new releases. When version 1.9.0 is released, users of 1.8.1 will be presented with a nice dialog for updating. If you'd like to see a similar feature for Windows or other platforms, let us know! All the details on how the update process works can be found [here](https://sparkle-project.org/). No ScummVM release would be complete without game engine updates! ScummVM 1.8.1 includes fixes for *Drascula*, *Legend of Kyrandia*, *Labyrinth of Time*, localized versions of *I Have No Mouth*, *Broken Sword 2.5* and improvements to the Windows, OS X and GCW0 ports. The full list of changes included in this release can be found in [the release notes](https://downloads.scummvm.org/frs/scummvm/1.8.1/ReleaseNotes) and the binaries are provided on our [downloads page](/downloads/). Get ready, grab your beloved Android device, install ScummVM on it, and play! |
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20161017.content | ||
English
Our one month testing period is over. Thanks to a lot of help from you, our fellow users and testers, we are now ready to ship our next release.
As always, we have been busy adding more games and enhancing old ones. Now, after many years in production, we are proud to announce support for *Myst* and *Myst: Masterpiece Edition*. Besides that, we now support *U.F.O.s* and the early Sierra Hi-Res adventures, namely *Hi-Res Adventure #0: Mission Asteroid*, *Hi-Res Adventure #1: Mystery House* and *Hi-Res Adventure #2: The Wizard and the Princess*, for a total of six newly supported games. With this release we are switching to SDL 2, so please, [report any bugs](https://bugs.scummvm.org) you encounter. Last time we introduced Sparkle-based updates for Mac, and now we're trying to launch it also for Windows. Hopefully, you will see it in action once we release our next version. Once again, we would like to mention that auto-updating is selected as an opt-in during your first start up. By default, if you enable it, it will check weekly for new releases. Screenshots of this in action can be seen at [the WinSparkle website](https://winsparkle.org). Notable bugfixes and enhancements include Hercules rendering and font for the AGI games, numerous bugfixes to SCI games, enhanced *Sherlock* games experience, and AmiUpdate on the Amiga port. The full list of changes included in this release can be found in [the release notes](https://downloads.scummvm.org/frs/scummvm/1.9.0/ReleaseNotes) and the binaries are provided on our [downloads page](/downloads/). Wait no more, and start playing *Myst* or *U.F.O.s* right now! |
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20200131.content | ||
English
After a short break, the ScummVM Team is pleased to announce a bugfix release for the 2.1 series - ScummVM 2.1.1, codenamed “:More Sheep:”.
This release contains a substantial amount of fixes and minor enhancements. The most notable ones are: better multi-language support in the GUI, improvements in FM TOWNS/PC-98 audio, optimisations of the cloud saves, a couple dozen SCI script fixes, improvements to Blade Runner and fixes to another 7 engines. Also, this is the first release with official support for the Nintendo 3DS. Additionally, we added cloud support to the Nintendo Switch port. For a more comprehensive list of changes, please refer to the [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.1.1/ReleaseNotes.html). As always, the set of pre-built executables can be found at our [downloads page](/downloads/). Enjoy, and have fun! |
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20200331.content | ||
English
The ScummVM Team is pleased to announce a new bugfix release for the 2.1 series - ScummVM 2.1.2, codenamed “Fixing Powerful Windows”. You will notice that this time, our [downloads page](/downloads/) is not exactly extensive. Don't worry, we are not touching ScummVM's (quite incredible) portability here.
ScummVM 2.1.2 is a maintenance release intended for Windows and Mac OS X, providing some [bug fixes](https://downloads.scummvm.org/frs/scummvm/2.1.2/ReleaseNotes.html) for those platforms. Since all other platforms are not affected, you don't need to worry about a seemingly missing update for now. While browsing the downloads page, you probably noticed a new entry there, especially when browsing our website using a PC running Ubuntu: ScummVM is now officially available at the [Snap Store](https://snapcraft.io/scummvm)! Thanks to the ongoing support from Alan "popey" Pope and Alan Griffiths, the Snap Store release of ScummVM is now on-par with our other Linux releases. Compared to the traditonal way of distribution software on Linux, we have a lot more freedom in terms of new releases using the Snap Store. The moment we release a new version of ScummVM, you will receive it as an automated update. The ScummVM Snap comes in two flavours. The "stable" channel contains our official releases which makes it a great choice for most users. In case you want to explore the latest and greatest features of our current development versions, simply follow the "edge" channel and get an updated build each and every day! We also have some pretty neat additions to the Snap Package in mind - but more on that later. Enjoy, and have fun! |
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