20051030.content | ||
English
We are pleased to announce a long-awaited ScummVM 0.8.0 release. We, the ScummVM Team, have prepared a big pack of new features for you. Most outstanding amongst these are:
* New improved launcher and in-game GUI * Support for [Inherit the Earth](http://www.wyrmkeep.com/ite/) and Gobliiins * Playstation Portable, Playstation 2 and EPOC/SymbianOS ports * CGA and Hercules rendering modes for some games * Preliminary support for NES and C64 LucasArts games * Much improved support for Humongous Entertainment children games (Freddi Fish, Pajama Sam, Putt-Putt, Spy Fox, Fatty Bear, Backyard Sports and Buzzy) You may find a more detailed list of changes as well as files to download at our [downloads page](/downloads/). We encourage you to update to this latest and best ScummVM version as soon as possible. Along with this release, we are also pleased to announce the launch of our [new forums](http://forums.scummvm.org/). Located at the easy to remember address of [http://forums.scummvm.org/](http://forums.scummvm.org/), the new forums feature individual sub-forums for Ports, and many new functions for both the users and moderators alike. Please note that the SourceForge.net forums will be closed and archived within the next 48 hours. These archives will be available from the bottom of the forums' Main Index page. |
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20051101.content | ||
English
In light of the 0.8.0 release, which requires the additional SKY.CPT file to run Beneath a Steel Sky, we've updated the archive of the freeware CD version to include this file, and while we were at it, updated the data files to the last-known released version of BASS, which should fix some text issues that appear when playing the game in non-english languages.
You can download it from the [downloads page](/downloads/) (whenever the SourceForge mirrors pick it up), or download the SKY.CPT file separately [here](https://github.com/scummvm/scummvm/raw/master/dists/engine-data/sky.cpt). |
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20060131.content | ||
English
Rejoice, ScummVM 0.8.1 "Codename: missing" has just been released. You can now experience the latest official flavour of ScummVM. The main reason for this release is fixing several bugs that slipped into 0.8.0, some of these fixes are:
* Much improved support for Humongous Entertainment games * Support the German version of Maniac Mansion NES (thanks to Joachim Eberhard for contributing the cartridge) * Fixed overflow when using control panel for the robot in the Dig * Fixed disappearing cursor when level password is typed in Gobliiins * Implemented more precise MD5-based game detection for Simon the Sorcerer * First non-beta PS2 port release For a complete list of changes see the [release notes](https://downloads.scummvm.org/frs/scummvm/0.8.1/ReleaseNotes). You can grab a build for your system on our [downloads page](/downloads/) Enjoy! |
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20060208.content | ||
English
Due to a bug discovered in 0.8.1, which rendered Broken Sword 2 unplayable, we're forced to release ScummVM 0.8.2 "Broken Broken Sword 2". Also, we used this opportunity to fix the WinCE builds, as well as the MacOS X bundle.
As usual, you can get builds for all supported platforms on our [downloads page](/downloads/) |
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20060625.content | ||
English
It has been almost 8 months since we started to work on the 0.9.x code branch and today we're pleased to announce the release of ScummVM 0.9.0 "The OmniBrain loves you".
Many things are waiting for you, one of the most noticeable is the new and improved GUI. We also added support for 2 completely new games — The Legend of Kyrandia and The Feeble Files. Other important changes include: * Reworked detection code for SCUMM games. Now all your fan translations will work out of the box * Added subtitle configuration controls to the options dialog * New official Atari/MiNT port * Much improved WinCE port * Numerous bugfixes in the SCUMM, SAGA, Simon, Broken Sword 2 and BASS engines For the complete list [read the release notes](https://downloads.scummvm.org/frs/scummvm/0.9.0/ReleaseNotes). Unfortunately not all ports are built yet and also you may experience some problems with downloads as not all SourceForge mirrors picked up the files. So, please, try different mirrors and be patient. Don't wait any longer, go and fetch a build for your platform on our [downloads page](/downloads/). |
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20060704.content | ||
English
As many users of the Windows CE port have noticed, the 0.9.0 release has some sound and music related issues which usually ended with a crash. The obscure bugs were hunted down and corrected. We urge all PocketPC and Smartphone users to download the updated 0.9.0a build from our [downloads page](/downloads/) or our [SourceForge](https://downloads.scummvm.org/frs/scummvm/0.9.0/) files section. It may be a while until all mirrors pick up the file, so be patient.
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20061029.content | ||
English
We are pleased to announce the 0.9.1 ScummVM bugfix release.
There were lots of important bugfixes and small improvements. We are also glad that three additional platforms are now officially supported: Nintendo DS, GP2X and GP32. You can already download official DS and GP2X binaries, and the GP32 port will be available soon. Some of the most significant bugfixes are: * Many fixes for Humongous Entertainment games and better support for international versions of the games * Improved detection of the FM-TOWNS version of Indy3 * Several fixes for The Feeble Files and more non-English versions are supported now * Some parts of the Kyrandia engine were rewritten so the game needs less CPU power now, and thus works better on lower-end devices * The PSP, PS2 and WinCE ports were greatly improved * The PalmOS port is again up-to-date and features separate build for Tapwave Zodiac * The WinCE port supports 2002 devices again For the complete list [read the release notes](https://downloads.scummvm.org/frs/scummvm/0.9.0/ReleaseNotes). As usual, the builds are located on our [downloads page](/downloads/). |
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20061114.content | ||
English
As some of you may have noticed, the Mac OS X version of ScummVM 0.9.1 had some issues when running on PowerPC machines, particularly when playing MP3 encoded sound. A new build (0.9.1a) is now up on the [downloads page](/downloads/), for anyone affected (All versions beyond the Mac OS X version remain the same).
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20070520.content | ||
English
[*Nippon Safes, Inc.*](http://wiki.scummvm.org/index.php/Nippon_Safes%2C_Inc.), the first exciting instalment of the Parallaction engine, is now supported in current SVN builds (which can be found under "SVN Builds" on the [downloads page](/downloads/)) and open for testing and bug reporting via the [ScummVM bug tracker.](http://bugs.scummvm.org/)
Are you smarter than an experienced safe cracker? Are you sexier than an explosive lap dancing bombshell? Are you dumber than a punch-drunk Italian former boxer? No matter how you answer, you are bound to end up in jail in the first 5 minutes. Don't worry, though. You might be paroled or somebody might help you and provide the bail, but not for free\*. Help Dough, Donna and Dino in paying their - real or imaginary - debt, but be warned: accepting a job from a hideous misfit in a trench may lead to unexpected results. Don't miss the playable demo you can find [here](http://quick.mixnmojo.com/demos/nippon_demo_ami.zip), and don't forget to submit some sexy [screenshots](http://wiki.scummvm.org/index.php/Screenshots). *\*You might think you owe something even if you were parolled, but that's restricted to the slight case you **really** are a punch-drunk boxer.* |
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20071127.content | ||
English
You have probably noticed that ScummVM was recently ported to the **iPhone**. In fact, since yesterday the blog community picked up this news and [started talking](http://grumpygamer.com/6868065).
That is basically why we are going against our settled procedures this time and will announce this port even though it is not supposed to be official yet, but is in its early beta stages. The port mentioned above was created by Oystein Eftevaag aka *Vinterstum*. Through continuous efforts of the ScummVM Team in the last six years it was not that difficult to make, and the basic port was created in less than a week. As we've mentioned, it is not yet official, so you will not find it in its usual place on our downloads page, but you should visit [this Wiki page](http://wiki.scummvm.org/index.php/IPhone) which has full download and usage directions. Remember, that we in no way support piracy of any kind, and discussing it will get you quickly banned on our forums and official IRC channel. We have prepared a [list of online shops](http://wiki.scummvm.org/index.php/Where_to_buy_games) where you can buy many of the supported games. And of course, there are *Beneath a Steel Sky* and *Flight of the Amazon Queen* on our [downloads page](/downloads/) which were freewared thanks to our project. |
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20080115.content | ||
English
ScummVM. Do you hear it? Do you smell a new version? It's now here. And as usual and regularly, it is packed with tons of new features. Hold on, and take a look at the list:
* Support for the *FREEWARE* adventure *Lure of the Temptress* (available for download [here](/downloads/)) * Seven other new supported games: *I Have no Mouth, and I Must Scream*, *Elvira 1 and 2*, *Waxworks* (Amiga version only) and 3 Sierra pre-AGI games for children * Two newly available ports: *iPhone* and *Maemo* * Support for the Mac version of *The Legend of Kyrandia* and the Amiga version of *Nippon Safes* * Better support for Sierra AGI games * Improved support for modern 64-bit systems * Support for FLAC encoded music in *Broken Sword 1* for the purists among you * Better support for non-English versions of games, including eastern languages * Sound compression for SAGA games * Much much more. See [the release notes](https://downloads.scummvm.org/frs/scummvm/0.11.0/ReleaseNotes) for the full list Unfortunately, PlayStation 2 and GP32 ports will not be released with this version, since we don't have any maintainers for these ports currently. Enough reading, go and grab it at [our downloads page](/downloads/)! PS. `0110b = 6` |
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20080229.content | ||
English
ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.
As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0. We fixed the digital iMUSE system (better *COMI* experience), *King's Quest 4* bugs were squashed, and support for fanmade AGI games has been improved; *Lure of the Temptress*, *Inherit the Earth* and *I Have no Mouth* all work better since we fixed several crashes, lock-ups and all such buzzwords. As a special bonus we are glad to announce the return of the **BeOS** port and the deeply missed **Playstation 2** port. For a more comprehensive list of improvements you are welcome to visit [the release notes](https://downloads.scummvm.org/frs/scummvm/0.11.1/ReleaseNotes), but for those demanding to play, the latest and greatest version of ScummVM waits for you right on [our downloads page](/downloads/)! |
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20080831.content | ||
English
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!
This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: *The Legend of Kyrandia: Book Two: Hand of Fate*, *The Legend of Kyrandia: Book Three: Malcolm's Revenge*, *Lost in Time*, *The Bizarre Adventures of Woodruff and the Schnibble* and *Drascula: The Vampire Strikes Back*. The number of supported platforms grew as well. The **PS2** port has been revived, and the **GameCube** and **Wii** are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen :). No need to go any further into details here, those who want to know the gory details can always refer to [the release notes](https://downloads.scummvm.org/frs/scummvm/0.12.0/ReleaseNotes), and all of you are invited to go to [our downloads page](/downloads/). P.S. *Soon, pretty soon, look out for more news from us.* |
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20080914.content | ||
English
Observant users have noticed that there is an updated version of Flight of the Amazon Queen on SourceForge but not, until now, on the ScummVM [downloads page](/downloads/).
Apart from some minor typographical changes to the license to keep the legal beagles happy, the only difference compared to the old version is that it has been compressed using the latest version of the ScummVM tools. This should fix problems with clicks at the beginning of some speech, and speech being played a bit too slow. (ScummVM 0.12.0 already has a workaround for the latter problem, so you may not even notice the difference.) |
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20090122.content | ||
English
You always wondered where to get games supported by ScummVM? Perhaps you were also asking, how I can help the project?
You could find the supported games either on our [downloads page](/downloads/), or on our [Where to buy games](http://wiki.scummvm.org/index.php/Where_to_buy_games) page on our Wiki. For helping the project we have had a [PayPal button](https://sourceforge.net/donate/index.php?group_id=37116) for some time. But now you can reach both goals at the same time! We are pleased to announce the start of an affiliate program with the excellent [Good Old Games](http://www.gog.com/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) service, also known as GOG.com. Just click on their button on the sidebar and you will be brought to the site. Register there and buy some games. You will get your game, cheap, fast and legally, and the ScummVM project will get a share of the proceeds. The main reason behind this is that [GOG.com](http://www.gog.com/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) uses ScummVM for several of their offered titles. Currently they offer *Broken Sword 2*, *Simon the Sorcerer 1*, *Simon the Sorcerer 2*, *Feeble Files*, *Waxworks*, as well as some of the free games which we offer too. Each release is nicely pre-packaged with ScummVM, is DRM-free, goes for just $5.99, and the most important thing, is completely legal, as those folks chase the original rights holders. Thus, watch their site, [buy](http://www.gog.com/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) the games, and help our project. ***PS:*** We will get the money only if you click on the provided button and register within a short period of time. |
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20090228.content | ||
English
As we turned to a 6 months release cycle, [here](/downloads/) is our newest and best ScummVM version for you!
A couple of new engines were added, and besides 2 Humongous Entertainment titles, we now support *The 7th Guest* and *Bud Tucker in Double Trouble*. Among other notable things there is a completely new vector-based GUI, which is a merged work of our last year GSoC student Vicent Marti, as well as a General Main Menu which adds a common save/load interface to most of our engines, adding the much awaited Return to Launcher feature along the way. It was the work of another successful student, Chris Page. A complete list of new games and features can be found in the [release notes](https://downloads.scummvm.org/frs/scummvm/0.13.0/ReleaseNotes), and the latest ScummVM version itself (available for a large number of platforms as usual) is located at the [downloads page](/downloads/). Let's play! |
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20091115.content | ||
English
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.
Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 "Shiny Logo!" The long awaited, the most anticipated, the best... whatever. We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs. The release is available from the [usual place](/downloads/), and the full list of changes can be found [right here](https://github.com/scummvm/scummvm/raw/v1.0.0/NEWS) in the NEWS file. Now jump to the [downloads page](/downloads/), grab a build for your favorite device and spread the word that ScummVM is 1.0.0! |
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20140721.content | ||
English
A year has passed and ScummVM 1.7.0 is here.
With this release we have added support for 5 completely new games. These are: * *The Neverhood* * *Mortville Manor* * *Voyeur* * *Return to Ringworld* * *Chivalry is Not Dead* Also, we have updated the MT-32 emulator, added an OpenGL backend, improved many aspects of the GUI, enhanced the AGOS engine, made *Urban Runner*'s videos less CPU-demanding, fixed tons of bugs in dozens of SCI games, improved sound in *Loom* and *Indiana Jones and the Last Crusade* and improved platform portability for the Tony and Tinsel engines. But this is not all. We have added experimental support for the OUYA console (we couldn't add GCW-Zero support simply because sev *still* awaits his console from [Kickstarter](https://www.kickstarter.com/projects/gcw/gcw-zero-open-source-gaming-handheld/posts)), made major improvements to the PS2 port and merged the Bada with Tizen ports. The full list with all changes mentioned can be found in [our release notes](https://downloads.scummvm.org/frs/scummvm/1.7.0/ReleaseNotes) and the release can be obtained as usual from our [downloads page](/downloads/). Everybody Way Oh! |
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20160304.content | ||
English
No, we do not want to make it a new rule to release ScummVM slower and slower! It has been many months since the last official release... but in that time, tons of work has been done, resulting in one of our biggest ScummVM releases to date!
ScummVM 1.8 adds support for *ten* new games using eight brand new game engines: * *Amazon: Guardians of Eden* * *Beavis and Butthead in Virtual Stupidity* * *Broken Sword 2.5: The Return of the Templars* * *Labyrinth of Time* * *Rex Nebular and the Cosmic Gender Bender* * *Sfinx* * *The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo* * *The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel* * *Zork: Grand Inquisitor* * *Zork Nemesis: The Forbidden Lands* In addition to new game support, we've updated the MT-32 emulator to the latest upstream version of munt, and switched AdLib to Miles Audio for those games which originally supported it. This means games in ScummVM sound better than ever! We've also overhauled the graphics subsystem in AGI, basically replacing it. As a result game compatibility with old Sierra titles is high as never before, and even includes platform-specific system dialogs, palette and font for Apple IIgs, Atari ST and Amiga versions of the games. Game speed for Apple IIgs is handled properly now. And it's even possible to switch to the looks of another platform. New ports include GCW-Zero (yes, sev finally got one from the Kickstarter) and Raspberry Pi. Also, along the way we have moved to a new server and added translation capabilities to our main website. If you'd like to help with translation, [here](http://wiki.scummvm.org/index.php/HOWTO-Translate_ScummVM_Web_Site) is the link with the guide. This list is far from complete. The more comprehensive version of it can be found in [the release notes](https://downloads.scummvm.org/frs/scummvm/1.8.0/ReleaseNotes) and the binaries for your platforms are available from our [downloads page](/downloads/). The porters are still building their packages, so please be patient if you do not see the up to date download for your platform yet. Don't get lost in the Labyrinth, and in the worst case call Mr. Holmes! (And we promise to release more often!) |
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20160525.content | ||
English
It has been a couple of months since ScummVM 1.8.0, which means it’s time for a new point release! ScummVM 1.8.1 is now available with fixes for important bugs and support for even more platforms.
One of the most important "features" of this release is a major upgrade to the Android port. This upgrade also adds support for the OUYA console. We are currently working on bringing this new release straight to Google Play, but for the impatient among you, feel free to go ahead and [install the APKs manually](/downloads). The Android port now comes in two flavours, our "classic" OpenGL-based one, and a new variant based on SDL. The SDL port has better compatibility with some Android devices and also works better with some engines. Please give it a try and tell us on [our forums](http://forums.scummvm.org/viewforum.php?f=17) or via the [bug tracker](http://bugs.scummvm.org/) about your experience. We will also be adding Nintendo 3DS support! As of release time, the new binaries have not yet been built by our new porter, but they should be available soon. Keep your eyes peeled! 64-bit Mac binaries now include experimental automatic update checking using [Sparkle](https://sparkle-project.org/). Auto-updating is selected as an opt-in during your first start up, and by default checks weekly for new releases. When version 1.9.0 is released, users of 1.8.1 will be presented with a nice dialog for updating. If you'd like to see a similar feature for Windows or other platforms, let us know! All the details on how the update process works can be found [here](https://sparkle-project.org/). No ScummVM release would be complete without game engine updates! ScummVM 1.8.1 includes fixes for *Drascula*, *Legend of Kyrandia*, *Labyrinth of Time*, localized versions of *I Have No Mouth*, *Broken Sword 2.5* and improvements to the Windows, OS X and GCW0 ports. The full list of changes included in this release can be found in [the release notes](https://downloads.scummvm.org/frs/scummvm/1.8.1/ReleaseNotes) and the binaries are provided on our [downloads page](/downloads/). Get ready, grab your beloved Android device, install ScummVM on it, and play! |
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