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[_Castle Master_](https://wiki.scummvm.org/index.php?title=Castle_Master), the haunting conclusion to the Freescape engine saga, is now ready for public testing!
Prepare yourself for a perilous adventure as you lower the drawbridge to enter the Castle Master’s domain. Released in 1990 by Incentive Software, Castle Master became popular for its technical innovation and challenging gameplay. The game inspired countless 3D adventure titles, and the Freescape engine itself marked a technological milestone, enabling groundbreaking object interaction and spatial puzzles. Notably, Castle Master was one of the first games to let you choose to play as either a prince or a princess, offering a different experience depending on your choice. Your mission: rescue your twin, imprisoned within the eerie depths of Castle Eternity by the evil Magister. This sprawling, foreboding castle is filled with traps, monsters, and puzzles blocking your path. Gather items, unlock doors, and solve complex riddles as you navigate the labyrinthine halls and confront the dark forces within. This modern reimplementation showcases enhanced graphics using OpenGL, with initial support for the DOS and ZX Spectrum releases. If you’re eager to embark on this dark journey, [a playable demo](https://downloads.scummvm.org/frs/demos/freescape/castle-dos-demo.zip) is available to test your tenacity. To participate in the testing, ensure you have a [daily development build](https://www.scummvm.org/downloads/#daily). We encourage all players to submit feedback and bug reports through our [issue tracker](https://bugs.scummvm.org/). Will you brave the creepy corridors of Castle Eternity and free your sibling, or will you fall victim to the Magister’s curse and join his army of enslaved spirits? The adventure awaits! |
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bug | fallo | ScummVM Website | |
development build | compilación de desarrollo | ScummVM Website |
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ignore-ellipsis, ignore-same
Prepare yourself for a perilous adventure as you lower the drawbridge to enter the Castle Master’s domain. Released in 1990 by Incentive Software, Castle Master became popular for its technical innovation and challenging gameplay. The game inspired countless 3D adventure titles, and the Freescape engine itself marked a technological milestone, enabling groundbreaking object interaction and spatial puzzles.
Notably, Castle Master was one of the first games to let you choose to play as either a prince or a princess, offering a different experience depending on your choice.
Your mission: rescue your twin, imprisoned within the eerie depths of Castle Eternity by the evil Magister. This sprawling, foreboding castle is filled with traps, monsters, and puzzles blocking your path. Gather items, unlock doors, and solve complex riddles as you navigate the labyrinthine halls and confront the dark forces within.
This modern reimplementation showcases enhanced graphics using OpenGL, with initial support for the DOS and ZX Spectrum releases. If you’re eager to embark on this dark journey, [a playable demo](https://downloads.scummvm.org/frs/demos/freescape/castle-dos-demo.zip) is available to test your tenacity.
To participate in the testing, ensure you have a [daily development build](https://www.scummvm.org/downloads/#daily). We encourage all players to submit feedback and bug reports through our [issue tracker](https://bugs.scummvm.org/).
Will you brave the creepy corridors of Castle Eternity and free your sibling, or will you fall victim to the Magister’s curse and join his army of enslaved spirits? The adventure awaits!
Preparaos para embarcaros en una aventura llena de peligros al bajar el puente levadizo que lleva a los dominios del Señor del Castillo. Castle Master, título publicado en 1990 por Incentive Software, se popularizó gracias a sus avances técnicos y su jugabilidad desafiante. Este juego inspiró a innumerables aventuras en 3D y el motor Freescape marcó un antes y un después tecnológicamente hablando, con una interacción de objetos y acertijos espaciales completamente revolucionarios.
Cabe destacar que Castle Master fue uno de los primeros juegos que permitía controlar a un príncipe o a una princesa, ofreciendo experiencias distintas según vuestra elección.
Vuestra misión: rescatar a vuestro hermano gemelo, que ha encerrado el malvado Magister en las profundidades del Castillo de la Eternidad, un aciago y extenso castillo repleto de trampas, monstruos y acertijos. Haced acopio de objetos, desbloquead puertas y resolved enigmas complejos a medida que recorréis sus laberínticos corredores y os enfrentáis a las fuerzas oscuras que alberga.
Esta reimplementación moderna ofrece gráficos mejorados con el renderizador por OpenGL y el soporte inicial es para las versiones para DOS y ZX Spectrum. Si os entusiasma la idea de embarcaros en esta aventura siniestra, podréis poner a prueba vuestra tenacidad con [una demo jugable](https://downloads.scummvm.org/frs/demos/freescape/castle-dos-demo.zip) que hay disponible.
Para participar en las pruebas, haceos con una [compilación diaria de desarrollo](https://www.scummvm.org/downloads/#daily). Instamos a todos los jugadores que envíen sus comentarios e informes de fallos a nuestro [gestor de problemas](https://bugs.scummvm.org/).
¿Sabréis plantar cara a los aterradores pasillos del Castillo de la Eternidad y liberar a vuestro gemelo, o seréis presa de la maldición de Magister y os uniréis a su ejército de almas esclavizadas? ¡La aventura os espera!