Loading…
IlDucci
Translation added |
|
None
Source string changed |
"Animal sales was a profitable and prestigious business, since most real animals had died out after the Terran War; there were plenty of electric ones, though—" Oh, ahem, didn’t notice you there.
ScummVM Team is thrilled to announce the release of ScummVM version 2.1.0. This release is the culmination of nearly two years worth of work, adding 16 new games based on 8 engines, a Nintendo Switch port and nearly 500 bug fixes. All this done by the hard work of 147 contributors across 8,493 commits. The newly supported games are: * *Blade Runner* * *Duckman: The Graphic Adventures of a Private Dick* * *Hoyle Bridge* * *Hoyle Children's Collection* * *Hoyle Classic Games* * *Hoyle Solitaire* * *Hyperspace Delivery Boy!* * *Might and Magic IV - Clouds of Xeen* * *Might and Magic V - Darkside of Xeen* * *Might and Magic - World of Xeen* * *Might and Magic - Swords of Xeen* * *Mission Supernova Part 1* * *Mission Supernova Part 2* * *Quest for Glory: Shadows of Darkness* * *The Prince and the Coward* * *Versailles 1685* In addition, we enhanced the Android and iOS ports considerably. You will also notice the new GUI facelift, improved Roland MT-32 sound emulation, a new pixel-perfect stretching mode, Text-to-Speech support on macOS and Linux, and last but not least, support for synchronizing saves and downloading game data from cloud-based file services (see the up-to-date list of the platforms in [our user manual](https://wiki.scummvm.org/index.php?title=User_Manual/Using_Cloud_and_LAN_features)) As usual, we have improved many of the existing engines: added support for the *25th Myst Anniversary* releases, fixed more than 100 original SCI script bugs that have plagued Sierra games for decades, added support for Amiga and FM-TOWNS versions of *Eye of the Beholder*, improved audio quality in Humongous Entertainment games and added lip sync to the newer LucasArts adventure titles, squashed tons of bugs in *Starship Titanic* and *Bud Tucker*. The list goes on and on, and you may see the comprehensive change log [here](https://www.scummvm.org/frs/scummvm/2.1.0/ReleaseNotes.html). Have no more tears in rain and [grab](/downloads/) this electric release. Windows and macOS users may get the auto-update when starting ScummVM. |
English | Spanish | ||
---|---|---|---|
bug | fallo | ScummVM Website | |
port | conversión | ScummVM Website | |
ScummVM team | equipo de ScummVM | ScummVM Website |
Key
20191013.contentFlags
ignore-ellipsis, ignore-same
ScummVM Team is thrilled to announce the release of ScummVM version 2.1.0. This release is the culmination of nearly two years worth of work, adding 16 new games based on 8 engines, a Nintendo Switch port and nearly 500 bug fixes. All this done by the hard work of 147 contributors across 8,493 commits.
The newly supported games are:
* *Blade Runner*
* *Duckman: The Graphic Adventures of a Private Dick*
* *Hoyle Bridge*
* *Hoyle Children's Collection*
* *Hoyle Classic Games*
* *Hoyle Solitaire*
* *Hyperspace Delivery Boy!*
* *Might and Magic IV - Clouds of Xeen*
* *Might and Magic V - Darkside of Xeen*
* *Might and Magic - World of Xeen*
* *Might and Magic - Swords of Xeen*
* *Mission Supernova Part 1*
* *Mission Supernova Part 2*
* *Quest for Glory: Shadows of Darkness*
* *The Prince and the Coward*
* *Versailles 1685*
In addition, we enhanced the Android and iOS ports considerably. You will also notice the new GUI facelift, improved Roland MT-32 sound emulation, a new pixel-perfect stretching mode, Text-to-Speech support on macOS and Linux, and last but not least, support for synchronizing saves and downloading game data from cloud-based file services (see the up-to-date list of the platforms in [our user manual](https://wiki.scummvm.org/index.php?title=User_Manual/Using_Cloud_and_LAN_features))
As usual, we have improved many of the existing engines: added support for the *25th Myst Anniversary* releases, fixed more than 100 original SCI script bugs that have plagued Sierra games for decades, added support for Amiga and FM-TOWNS versions of *Eye of the Beholder*, improved audio quality in Humongous Entertainment games and added lip sync to the newer LucasArts adventure titles, squashed tons of bugs in *Starship Titanic* and *Bud Tucker*. The list goes on and on, and you may see the comprehensive change log [here](https://downloads.scummvm.org/frs/scummvm/2.1.0/ReleaseNotes.html).
Have no more tears in rain and [grab](/downloads/) this electric release. Windows and macOS users may get the auto-update when starting ScummVM.
El equipo de ScummVM está encantado de anunciar el lanzamiento de ScummVM versión 2.1.0. Este lanzamiento es la culminación de cerca de dos años de duro trabajo, incluyendo 16 nuevos juegos de 8 motores distintos, soporte para Nintendo Switch y se han arreglado cerca de 500 errores. Todo esto se ha conseguido con el arduo trabajo de 147 contribuidores mediante 8,493 commits.
Los nuevos juegos soportados son:
* *Blade Runner*
* *Duckman: The Graphic Adventures of a Private Dick*
* *Hoyle Bridge*
* *Hoyle Children's Collection*
* *Hoyle Classic Games*
* *Hoyle Solitaire*
* *Hyperspace Delivery Boy!*
* *Might and Magic IV - Clouds of Xeen*
* *Might and Magic V - Darkside of Xeen*
* *Might and Magic - World of Xeen*
* *Might and Magic - Swords of Xeen*
* *Mission Supernova Part 1*
* *Mission Supernova Part 2*
* *Quest for Glory: Shadows of Darkness*
* *The Prince and the Coward*
* *Versailles 1685*
Además, hemos mejorado considerablemente las versiones para Android e iOS. También te encontrarás con un nuevo lavado de cara del interfaz gráfico de usuario, mejor emulación de sonido Roland MT-32, un nuevo modo de estiramiento "pixel-perfect", conversión de texto a voz para macOS y Linux, y por último pero no menos importante, soporte para sincronizar partidas y datos de juego con servicios de almacenamiento en la nube (puedes ver la lista actualizada de plataformas en [nuestro manual de usuario](https://wiki.scummvm.org/index.php?title=User_Manual/Using_Cloud_and_LAN_features)).
Como de costumbre, hemos mejorado muchos de los motores existentes: hemos incluido soporte para las versiones de *Myst 25 Aniversario*, hemos corregido más de 100 errores de scripts SCI que plagaban los juegos de Sierra durante décadas, hemos incluido soporte para las versiones de Amiga y FM-TOWNS de *Eye of the Beholder*, mejorado la calidad de audio de los juegos de Humongous Entertainment e incluido sincronización de labios para las aventuras más modernas de LucasArts y hemos desintegrado toneladas de errores de *Starship Titanic* y *Bud Tucker*. La lista no acaba aquí y puedes ver el registro completo de cambios [aquí](https://www.scummvm.org/frs/scummvm/2.1.0/ReleaseNotes.html).
Deja las lagrimas en la lluvia y [consigue ya](/downloads/) esta eléctrica versión. Los usuarios de Windows y macOS pueden actualizar automáticamente al iniciar ScummVM.