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purple_t
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We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## New games The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions: * _Adibou 1_ * _Classical Cats_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ and _Syberia II_ (macOS versions only) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ and four other Director titles. * 14 AGS titles by _Stranga_ and _Cloak and Dagger_ All together, we’ve introduced 50 new games and five new engines. ## New platforms We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though. ## Speed-optimized graphics Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases. ## Networking games This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time. ## Notable engine enhancements The AGS engine has been brought up to version 3.6.0.53 from upstream. For many engines, we added support for numerous Chinese and Japanese game variants. Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original. ---- The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release. On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase. Play the games, and enjoy ScummVM! _Ah, one more thing…_ ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911). |
purple_t
Translation added |
We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.
## New games The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions: * _Adibou 1_ * _Classical Cats_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ and _Syberia II_ (macOS versions only) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ and four other Director titles. * 14 AGS titles by _Stranga_ and _Cloak and Dagger_ All together, we’ve introduced 50 new games and five new engines. ## New platforms We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though. ## Speed-optimized graphics Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases. ## Networking games This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time. ## Notable engine enhancements The AGS engine has been brought up to version 3.6.0.53 from upstream. For many engines, we added support for numerous Chinese and Japanese game variants. Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original. ---- The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release. On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase. Play the games, and enjoy ScummVM! _Ah, one more thing…_ ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
Nous sommes fiers d'annoncer la dernière version de l'année 2023. Bienvenue à ScummVM 2.8.0 - " Mysteries, Mammoths, and Muppets ".
## Nouveaux jeux L'équipe a été très occupée à travailler sur de nouveaux moteurs et à améliorer ceux qui existent déjà. La liste des jeux pris en charge s'est considérablement allongée, et ces ajouts sont désormais pris en charge : * _Adibou 1_ * _The Dark Eye_ * _Dark Side_ * _Escape From Hell_ * _Gadget: Invention Travel and Adventure_ * _Gobliiins 5_ * _The Excavation of Hob's Barrow_ * _Kingdom: The Far Reaches_ * _Might and Magic Book One_ * _Muppet Treasure Island_ * _Nancy Drew: The Final Scene_ * _Nancy Drew: Message in a Haunted Mansion_ * _Nancy Drew: Secrets Can Kill_ * _Nancy Drew: Stay Tuned for Danger_ * _Nancy Drew: Treasure in the Royal Tower_ * _Primordia_ * _Reah: Face the Unknown_ * _Schizm: Mysterious Journey_ * _Shardlight_ * _Strangeland_ * _Syberia_ et _Syberia II_ (version macOS uniquement) * _Technobabylon_ * _The Vampire Diaries_ * _Whispers of a Machine_ * _Wrath of the Gods_ et quatre autres titres Director. * 14 titres AGS de _Stranga_ et _Cloak and Dagger_ Au total, nous avons intégré 50 nouveaux jeux et cinq nouveaux moteurs. ## Nouvelles plateformes Nous sommes heureux de voir le portage RetroArch être correctement réécrit, celui-ci fait maintenant partie de notre code source. Le portage Atari a également été refait à partir de zéro et communique maintenant nativement avec le matériel, sans passer par SDL en tant que couche intermédiaire. Cela a permis de rendre beaucoup plus de jeux jouables sur cette plateforme. Le portage Atari FireBee utilise toujours la bibliothèque SDL. ## Vitesse optimisée pour les graphismes Grâce au travail de l'un des participants au GSoC de cette année, Wyatt Radkiewicz (alias eklipsed), nous utilisons maintenant des instructions SIMD spécifiques au CPU telles que SSE, AVX2, et NEON pour tracer les graphismes dans le moteur AGS et dans certaines routines génériques. Cela a permis d'accélérer le tracé de 4 à 14 fois dans de nombreux cas. ## Jeux en réseau Cette année, nous avons fusionné avec le projet [Backyard Sports Online](https://backyardsports.online/), qui a permis de jouer à _Backyard Football_, _Backyard Baseball 2001_ et _Backyard Football 2002_ sur Internet avec d'autres personnes. Par ailleurs, le support de _Moonbase Commander_ est en mode de test actif, même s'il n'est pas encore prêt pour le grand rendez-vous. ## Améliorations notables de moteurs Le moteur AGS a été mis à jour jusqu'à la version 3.6.0.53 depuis l'amont. Pour de nombreux moteurs, nous avons ajouté la prise en charge de nombreuses variantes de jeux chinois et japonais. Croyez-le ou non, nous avons implémenté un grand nombre de dialogues GUI natifs pour les jeux SCUMM, les rapprochant ainsi de l'expérience originale. Nous avons également réécrit le code sonore des jeux SCUMM Humongous Entertainment, les rendant irréprochables. Nous avons effectué un examen approfondi du moteur de jeu des _Chevaliers de Baphomet (Broken Sword 1)_, en implémentant quelques petites choses qui étaient passées inaperçues auparavant, comme les transitions de scènes, les particularités du menu du jeu, les polices de caractères correctes, les animations d'attente, et bien d'autres choses encore. Désormais, le jeu est absolument fidèle à l'original. ---- Les [notes de mise à jour](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contiennent un résumé complet des changements et des améliorations ; elles font environ 3 pages pour cette version. Sur [notre page Téléchargements] (https://www.scummvm.org/downloads/), vous trouverez les téléchargements pour les différentes plateformes. Si vous utilisez Windows, macOS, ou les paquets Ubuntu Snap ou Flatpack, l'Auto Updater vous aidera à mettre à jour ScummVM 2.8.0. Le portage Android suivra très prochainement, car nous sommes actuellement en phase de Bêta ouverte. Jouez aux jeux, et profitez de ScummVM ! _Ah, une dernière chose..._ ScummVM débarque sur [l'Apple App Store pour iPhones et iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Merci de nous laisser de bonnes critiques et de nous signaler tout problème sur notre [serveur Discord](https://discord.gg/4cDsMNtcpG), qui comporte un [salon d'assistance iOS](https://discord.com/channels/581224060529148060/1149456560922316911). |
Things to check
Key
20231230.contentFlags
ignore-ellipsis, ignore-same
## New games
The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions:
* _Adibou 1_
* _Classical Cats_
* _The Dark Eye_
* _Dark Side_
* _Escape From Hell_
* _Gadget: Invention Travel and Adventure_
* _Gobliiins 5_
* _The Excavation of Hob's Barrow_
* _Kingdom: The Far Reaches_
* _Might and Magic Book One_
* _Muppet Treasure Island_
* _Nancy Drew: The Final Scene_
* _Nancy Drew: Message in a Haunted Mansion_
* _Nancy Drew: Secrets Can Kill_
* _Nancy Drew: Stay Tuned for Danger_
* _Nancy Drew: Treasure in the Royal Tower_
* _Primordia_
* _Reah: Face the Unknown_
* _Schizm: Mysterious Journey_
* _Shardlight_
* _Strangeland_
* _Syberia_ and _Syberia II_ (macOS versions only)
* _Technobabylon_
* _The Vampire Diaries_
* _Whispers of a Machine_
* _Wrath of the Gods_ and four other Director titles.
* 14 AGS titles by _Stranga_ and _Cloak and Dagger_
All together, we’ve introduced 50 new games and five new engines.
## New platforms
We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though.
## Speed-optimized graphics
Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases.
## Networking games
This year, we merged with the [Backyard Sports Online](https://backyardsports.online/) project, which made it possible to play _Backyard Football_, _Backyard Baseball 2001_ and _Backyard Football 2002_ over the internet with other humans. Also, the _Moonbase Commander_ support is in active playtesting mode, though not yet ready for prime time.
## Notable engine enhancements
The AGS engine has been brought up to version 3.6.0.53 from upstream.
For many engines, we added support for numerous Chinese and Japanese game variants.
Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless.
We performed a deep review of the _Broken Sword 1_ game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original.
----
The full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release.
On [our downloads page](https://www.scummvm.org/downloads/), you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase.
Play the games, and enjoy ScummVM!
_Ah, one more thing…_
ScummVM is coming to [the Apple App Store for iPhones and iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Please leave us with good reviews and report any problems on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS support channel](https://discord.com/channels/581224060529148060/1149456560922316911).
## Nouveaux jeux
L'équipe a été très occupée à travailler sur de nouveaux moteurs et à améliorer ceux qui existent déjà. La liste des jeux pris en charge s'est considérablement allongée, et ces ajouts sont désormais pris en charge :
* _Adibou 1_
* _Classical Cats_
* _The Dark Eye_
* _Dark Side_
* _Escape From Hell_
* _Gadget: Invention Travel and Adventure_
* _Gobliiins 5_
* _The Excavation of Hob's Barrow_
* _Kingdom: The Far Reaches_
* _Might and Magic Book One_
* _Muppet Treasure Island_
* _Nancy Drew: The Final Scene_
* _Nancy Drew: Message in a Haunted Mansion_
* _Nancy Drew: Secrets Can Kill_
* _Nancy Drew: Stay Tuned for Danger_
* _Nancy Drew: Treasure in the Royal Tower_
* _Primordia_
* _Reah: Face the Unknown_
* _Schizm: Mysterious Journey_
* _Shardlight_
* _Strangeland_
* _Syberia_ et _Syberia II_ (versions macOS uniquement)
* _Technobabylon_
* _The Vampire Diaries_
* _Whispers of a Machine_
* _Wrath of the Gods_ et quatre autres titres Director.
* 14 titres AGS de _Stranga_ et _Cloak and Dagger_
Au total, nous avons intégré 50 nouveaux jeux et cinq nouveaux moteurs.
## Nouvelles plateformes
Nous sommes heureux de voir le portage RetroArch être correctement réécrit, celui-ci fait maintenant partie de notre code source. Le portage Atari a également été refait à partir de zéro et communique maintenant nativement avec le matériel, sans passer par SDL en tant que couche intermédiaire. Cela a permis de rendre beaucoup plus de jeux jouables sur cette plateforme. Le portage Atari FireBee utilise toujours la bibliothèque SDL.
## Vitesse optimisée pour les graphismes
Grâce au travail de l'un des participants au GSoC de cette année, Wyatt Radkiewicz (alias eklipsed), nous utilisons maintenant des instructions SIMD spécifiques au CPU telles que SSE, AVX2, et NEON pour tracer les graphismes dans le moteur AGS et dans certaines routines génériques. Cela a permis d'accélérer le tracé de 4 à 14 fois dans de nombreux cas.
## Jeux en réseau
Cette année, nous avons fusionné avec le projet [Backyard Sports Online](https://backyardsports.online/), qui a permis de jouer à _Backyard Football_, _Backyard Baseball 2001_ et _Backyard Football 2002_ sur Internet avec d'autres personnes. Par ailleurs, le support de _Moonbase Commander_ est en mode de test actif, même s'il n'est pas encore prêt pour le grand rendez-vous.
## Améliorations notables de moteurs
Le moteur AGS a été mis à jour jusqu'à la version 3.6.0.53 depuis l'amont.
Pour de nombreux moteurs, nous avons ajouté la prise en charge de nombreuses variantes de jeux chinois et japonais.
Croyez-le ou non, nous avons implémenté un grand nombre de dialogues GUI natifs pour les jeux SCUMM, les rapprochant ainsi de l'expérience originale. Nous avons également réécrit le code sonore des jeux SCUMM Humongous Entertainment, les rendant irréprochables.
Nous avons effectué un examen approfondi du moteur de jeu des _Chevaliers de Baphomet (Broken Sword 1)_, en implémentant quelques petites choses qui étaient passées inaperçues auparavant, comme les transitions de scènes, les particularités du menu du jeu, les polices de caractères correctes, les animations d'attente, et bien d'autres choses encore. Désormais, le jeu est absolument fidèle à l'original.
----
Les [notes de mise à jour](https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html) contiennent un résumé complet des changements et des améliorations ; elles font environ 3 pages pour cette version.
Sur [notre page Téléchargements] (https://www.scummvm.org/downloads/), vous trouverez les téléchargements pour les différentes plateformes. Si vous utilisez Windows, macOS, ou les paquets Ubuntu Snap ou Flatpack, l'Auto Updater vous aidera à mettre à jour ScummVM 2.8.0. Le portage Android suivra très prochainement, car nous sommes actuellement en phase de Bêta ouverte.
Jouez aux jeux, et profitez de ScummVM !
_Ah, une dernière chose..._
ScummVM débarque sur [l'Apple App Store pour iPhones et iPads](https://apps.apple.com/us/app/scummvm/id6446184412). Merci de nous laisser de bonnes critiques et de nous signaler tout problème sur notre [serveur Discord](https://discord.gg/4cDsMNtcpG), qui comporte un [salon d'assistance iOS](https://discord.com/channels/581224060529148060/1149456560922316911).