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tag2015
Translation changed |
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tag2015
Translation changed |
Please welcome this year's participants!
On Wednesday 1st May Google [announced](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) the list of participants accepted for this year's Google Summer of Code and we are very happy to report that [4 contributors](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) have been accepted to work on various parts of the ScummVM project this summer. Now we have had a chance to dot the i's and cross the t's we are really pleased to welcome them all to the project and ask everyone to show them a very warm welcome as they get settled. In no particular order, a heartfelt welcome to... ---- **Project: Implementation of a Game Files Integrity Checking System for ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM requires game data files to operate. Frequently, especially when copying from the old media, the files can be damaged. Thus, a system that could let the end-users compute checksums and compare them with known good references is desirable. Chike will be looking to extend existing work in this area and complete the end to end implementation during the summer. ---- **Project: Enhance Macromedia Director Support** _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director is a popular multimedia authoring tool from the 90s, and many iconic adventure titles have been released using it. Improving its support in ScummVM will preserve gaming history and provide players with access to beloved classics. Krish will be undertaking a range of targeted enhancements to Macromedia Director support in ScummVM to extend compatibility and support. ---- **Project: Porting qdEngine to ScummVM** _Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg) K-D Labs created qdEngine and it has been used in several point-and-click adventure games, primarily in Russian, and also translated into Lithuanian, Czech and English. The most known games are Pilot Brothers 3 and Pilot Brothers 3D. Kunal will be working to bring this engine's code into ScummVM with a goal to add full support for the engine during the summer. ---- **Project: Add Keymapper to multiple Engines** _Nabeel Shabbir_ - kashmiri_markhor / [NabeelShabbir](https://github.com/NabeelShabbir) ScummVM includes a global fully configurable keymapper, but this requires engines to be adapted to use it. The goal of this project is to fully integrate ScummVM keymapper into a large number of our supported engines. Nabeel will be working on this throughout the summer, starting with the larger engines and more advanced keymapper requirements. ---- We are now in the community bonding period that runs up until the 27th of May when coding on the projects formally begins. Please give them all a very warm welcome, and visit our [Discord server](https://discord.gg/4cDsMNtcpG) if you want to discuss these projects, each project has a dedicated channel. You can also expect regular updates from the participants on their respective blogs that will be linked from the [planet](https://planet.scummvm.org/). The team is very excited about these projects - and we hope you are as well. We also wanted to take the time to thank everyone who applied to ScummVM for this year's Google Summer of Code programme. Unfortunately, not every application was successful, but we are so grateful for the interest shown and would love you all to still consider helping with ScummVM in some capacity in the future.
Diamo il benvenuto ai partecipanti di quest'anno!
Mercoledì primo maggio, Google ha [rilasciato](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) l'elenco dei candidati ammessi alla Google Summer of Code di quest'anno, e siamo lieti di comunicare che quest'estate [4 partecipanti](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) lavoreranno su diverse parti del progetto ScummVM. Dopo avere sistemato tutti i dettagli, possiamo ora dare loro un caloroso benvenuto! In ordine rigorosamente casuale... ---- **Progetto: Sistema di controllo dell'integrità dei files di gioco per ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM necessita dei files dei giochi per funzionare. Frequentemente, soprattutto quando i dati vengono copiati da vecchi supporti, tali files possono risultare danneggiati. Pertanto, un sistema che permetta agli utenti di calcolare facilmente i checksum e confrontarli con quelli noti come validi può essere molto utile. Chike proseguirà il lavoro già iniziato in quest'area, con l'obiettivo di completare l'implementazione durante l'estate. ---- **Progetto: Miglioramento del supporto per Macromedia Director _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director, negli anni '90, è stato un popolare authoring tool con il quale sono state sviluppate svariate avventure grafiche divenute iconiche. Migliorandone il supporto, potremo preservare una preziosa storia videoludica dando ai giocatori la possibilità di giocare nuovamente questi classici. Krish si occuperà di sviluppare alcuni miglioramenti focalizzati in aree precise del motore, al fine di migliorare il supporto currente ed estenderne la compatibilità. ---- **Progetto: Porting di qdEngine a ScummVM** _Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg) Il motore qdEngine è stato sviluppato dalla K-D Labs e utilizzato in alcune avventure grafiche punta-e-clicca, principalmente in Russo ma talvolta anche localizzate in Lituano, Ceco e Inglese. I giochi più conosciuti sono Pilot Brothers 3 e Pilot Brothers 3D. Kunai si occuperà del porting di questo motore nel codice di ScummVM, con l'obiettivo di raggiungere il supporto completo entro la fine dell'estate. ---- **Progetto: Aggiunta del Keymapper (mappa tasti) a vari motori** _Nabeel Shabbir_ - kashmiri_markhor / [NabeelShabbir](https://github.com/NabeelShabbir) ScummVM include un keymapper globale completamente configurabile, ma i motori devono essere modificati per supportarne le funzionalità. Lo scopo del progetto è integrare il keymapper in quanti più motori possibili. Nabeel lavorerà a questo progetto durante l'estate, iniziando dai motori più grandi e che necessitano di funzionalità avanzate di mappatura tasti. ---- Siamo ora nella fase di community bonding che durerà fino al 27 di maggio, quando inizierà la vera e propria fase di coding. Puoi visitare il nostro [server Discord](https://discord.gg/4cDsMNtcpG) per dare il benvenuto ai partecipanti e discutere dei vari progetti, ognuno dei quali ha un canale dedicato. Gli studenti forniranno inoltre aggiornamenti regolari su i blog che saranno accessibili da |
tag2015
Translation changed |
Please welcome this year's participants!
On Wednesday 1st May Google [announced](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) the list of participants accepted for this year's Google Summer of Code and we are very happy to report that [4 contributors](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) have been accepted to work on various parts of the ScummVM project this summer. Now we have had a chance to dot the i's and cross the t's we are really pleased to welcome them all to the project and ask everyone to show them a very warm welcome as they get settled. In no particular order, a heartfelt welcome to... ---- **Project: Implementation of a Game Files Integrity Checking System for ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM requires game data files to operate. Frequently, especially when copying from the old media, the files can be damaged. Thus, a system that could let the end-users compute checksums and compare them with known good references is desirable. Chike will be looking to extend existing work in this area and complete the end to end implementation during the summer. ---- **Project: Enhance Macromedia Director Support** _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director is a popular multimedia authoring tool from the 90s, and many iconic adventure titles have been released using it. Improving its support in ScummVM will preserve gaming history and provide players with access to beloved classics. Krish will be undertaking a range of targeted enhancements to Macromedia Director support in ScummVM to extend compatibility and support. ---- **Project: Porting qdEngine to ScummVM** _Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg) K-D Labs created qdEngine and it has been used in several point-and-click adventure games, primarily in Russian, and also translated into Lithuanian, Czech and English. The most known games are Pilot Brothers 3 and Pilot Brothers 3D. Kunal will be working to bring this engine's code into ScummVM with a goal to add full support for the engine during the summer. ---- **Project: Add Keymapper to multiple Engines** _Nabeel Shabbir_ - kashmiri_markhor / [NabeelShabbir](https://github.com/NabeelShabbir) ScummVM includes a global fully configurable keymapper, but this requires engines to be adapted to use it. The goal of this project is to fully integrate ScummVM keymapper into a large number of our supported engines. Nabeel will be working on this throughout the summer, starting with the larger engines and more advanced keymapper requirements. ---- We are now in the community bonding period that runs up until the 27th of May when coding on the projects formally begins. Please give them all a very warm welcome, and visit our [Discord server](https://discord.gg/4cDsMNtcpG) if you want to discuss these projects, each project has a dedicated channel. You can also expect regular updates from the participants on their respective blogs that will be linked from the [planet](https://planet.scummvm.org/). The team is very excited about these projects - and we hope you are as well. We also wanted to take the time to thank everyone who applied to ScummVM for this year's Google Summer of Code programme. Unfortunately, not every application was successful, but we are so grateful for the interest shown and would love you all to still consider helping with ScummVM in some capacity in the future.
Diamo il benvenuto ai partecipanti di quest'anno!
Mercoledì primo maggio, Google ha [rilasciato](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) l'elenco dei candidati ammessi alla Google Summer of Code di quest'anno, e siamo lieti di comunicare che quest'estate [4 partecipanti](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) lavoreranno su diverse parti del progetto ScummVM. Dopo avere sistemato tutti i dettagli, possiamo ora dare loro un caloroso benvenuto! In ordine rigorosamente casuale... ---- **Progetto: Sistema di controllo dell'integrità dei files di gioco per ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM necessita dei files dei giochi per funzionare. Frequentemente, soprattutto quando i dati vengono copiati da vecchi supporti, tali files possono risultare danneggiati. Pertanto, un sistema che permetta agli utenti di calcolare facilmente i checksum e confrontarli con quelli noti come validi può essere molto utile. Chike proseguirà il lavoro già iniziato in quest'area, con l'obiettivo di completare l'implementazione durante l'estate. ---- **Progetto: Miglioramento del supporto per Macromedia Director _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director, negli anni '90, è stato un popolare authoring tool con il quale sono state sviluppate svariate avventure grafiche divenute iconiche. Migliorandone il supporto, potremo preservare una preziosa storia videoludica dando ai giocatori la possibilità di giocare nuovamente questi classici. Krish si occuperà di sviluppare alcuni miglioramenti focalizzati in aree precise del motore, al fine di migliorare il supporto currente ed estenderne la compatibilità. ---- **Progetto: Porting di qdEngine a ScummVM** _Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg) Il motore qdEngine è stato sviluppato dalla K-D Labs e utilizzato in alcune avventure grafiche punta-e-clicca, principalmente in Russo ma talvolta anche localizzate in Lituano, Ceco e Inglese. I giochi più conosciuti sono Pilot Brothers 3 e Pilot Brothers 3D. Kunai si occuperà del porting di questo motore nel codice di ScummVM, con l'obiettivo di raggiungere il supporto completo entro la fine dell'estate. ---- **Progetto: Aggiunta del Keymapper (mappa tasti) a vari motori** _Nabeel Shabbir_ - kashmiri_markhor / [NabeelShabbir](https://github.com/NabeelShabbir) ScummVM include un keymapper globale completamente configurabile, ma i motori devono essere modificati per supportarne le funzionalità. Lo scopo del progetto è integrare il keymapper in quanti più motori possibili. Nabeel lavorerà a questo progetto durante l'estate, iniziando dai motori più grandi e che necessitano di funzionalità avanzate di mappatura tasti. ---- Siamo ora nella fase di community bonding che durerà fino al 27 di maggio, quando inizierà la vera e propria fase di coding. Puoi visitare il nostro |
tag2015
Translation changed |
Please welcome this year's participants!
On Wednesday 1st May Google [announced](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) the list of participants accepted for this year's Google Summer of Code and we are very happy to report that [4 contributors](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) have been accepted to work on various parts of the ScummVM project this summer. Now we have had a chance to dot the i's and cross the t's we are really pleased to welcome them all to the project and ask everyone to show them a very warm welcome as they get settled. In no particular order, a heartfelt welcome to... ---- **Project: Implementation of a Game Files Integrity Checking System for ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM requires game data files to operate. Frequently, especially when copying from the old media, the files can be damaged. Thus, a system that could let the end-users compute checksums and compare them with known good references is desirable. Chike will be looking to extend existing work in this area and complete the end to end implementation during the summer. ---- **Project: Enhance Macromedia Director Support** _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director is a popular multimedia authoring tool from the 90s, and many iconic adventure titles have been released using it. Improving its support in ScummVM will preserve gaming history and provide players with access to beloved classics. Krish will be undertaking a range of targeted enhancements to Macromedia Director support in ScummVM to extend compatibility and support. ---- **Project: Porting qdEngine to ScummVM** _Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg) K-D Labs created qdEngine and it has been used in several point-and-click adventure games, primarily in Russian, and also translated into Lithuanian, Czech and English. The most known games are Pilot Brothers 3 and Pilot Brothers 3D. Kunal will be working to bring this engine's code into ScummVM with a goal to add full support for the engine during the summer. ---- **Project: Add Keymapper to multiple Engines** _Nabeel Shabbir_ - kashmiri_markhor / [NabeelShabbir](https://github.com/NabeelShabbir) ScummVM includes a global fully configurable keymapper, but this requires engines to be adapted to use it. The goal of this project is to fully integrate ScummVM keymapper into a large number of our supported engines. Nabeel will be working on this throughout the summer, starting with the larger engines and more advanced keymapper requirements. ---- We are now in the community bonding period that runs up until the 27th of May when coding on the projects formally begins. Please give them all a very warm welcome, and visit our [Discord server](https://discord.gg/4cDsMNtcpG) if you want to discuss these projects, each project has a dedicated channel. You can also expect regular updates from the participants on their respective blogs that will be linked from the [planet](https://planet.scummvm.org/). The team is very excited about these projects - and we hope you are as well. We also wanted to take the time to thank everyone who applied to ScummVM for this year's Google Summer of Code programme. Unfortunately, not every application was successful, but we are so grateful for the interest shown and would love you all to still consider helping with ScummVM in some capacity in the future.
Diamo il benvenuto ai partecipanti di quest'anno!
Mercoledì primo maggio, Google ha [rilasciato](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) l'elenco dei candidati ammessi alla Google Summer of Code di quest'anno, e siamo lieti di comunicare che quest'estate [4 partecipanti](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) lavoreranno su diverse parti del progetto ScummVM. Dopo avere sistemato tutti i dettagli, possiamo ora dare loro un caloroso benvenuto! In ordine rigorosamente casuale... ---- **Progetto: Sistema di controllo dell'integrità dei files di gioco per ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM necessita dei files dei giochi per funzionare. Frequentemente, soprattutto quando i dati vengono copiati da vecchi supporti, tali files possono risultare danneggiati. Pertanto, un sistema che permetta agli utenti di calcolare facilmente i checksum e confrontarli con quelli noti come validi può essere molto utile. Chike proseguirà il lavoro già iniziato in quest'area, con l'obiettivo di completare l'implementazione durante l'estate. ---- **Progetto: Miglioramento del supporto per Macromedia Director _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director, negli anni '90, è stato un popolare authoring tool con il quale sono state sviluppate svariate avventure grafiche divenute iconiche. Migliorandone il supporto, potremo preservare una preziosa storia videoludica dando ai giocatori la possibilità di giocare nuovamente questi classici. Krish si occuperà di sviluppare alcuni miglioramenti focalizzati in aree precise del motore, al fine di migliorare il supporto currente ed estenderne la compatibilità. ---- **Pro _Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg) Il motore qdEngine è stato sviluppato dalla K-D Labs e utilizzato in alcune avventure grafiche punta-e-clicca, principalmente in Russo ma talvolta anche localizzate in Lituano, Ceco e Inglese. I giochi più conosciuti sono Pilot Brothers 3 e Pilot Brothers 3D. Kunai si occuperà del porting di questo motore nel codice di ScummVM, con l'obiettivo di raggiungere il supporto completo entro la fine dell'estate. ---- **Pro _Nabeel Shabbir_ - kashmiri_markhor / [NabeelShabbir](https://github.com/NabeelShabbir) ScummVM include un keymapper globale completamente configurabile, ma i motori devono essere modificati per supportarne le funzionalità. Lo scopo del progetto è integrare il keymapper in quanti più motori possibili. |
tag2015
Translation changed |
Please welcome this year's participants!
On Wednesday 1st May Google [announced](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) the list of participants accepted for this year's Google Summer of Code and we are very happy to report that [4 contributors](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) have been accepted to work on various parts of the ScummVM project this summer. Now we have had a chance to dot the i's and cross the t's we are really pleased to welcome them all to the project and ask everyone to show them a very warm welcome as they get settled. In no particular order, a heartfelt welcome to... ---- **Project: Implementation of a Game Files Integrity Checking System for ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM requires game data files to operate. Frequently, especially when copying from the old media, the files can be damaged. Thus, a system that could let the end-users compute checksums and compare them with known good references is desirable. Chike will be looking to extend existing work in this area and complete the end to end implementation during the summer. ---- **Project: Enhance Macromedia Director Support** _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director is a popular multimedia authoring tool from the 90s, and many iconic adventure titles have been released using it. Improving its support in ScummVM will preserve gaming history and provide players with access to beloved classics. Krish will be undertaking a range of targeted enhancements to Macromedia Director support in ScummVM to extend compatibility and support. ---- **Project: Porting qdEngine to ScummVM** _Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg) K-D Labs created qdEngine and it has been used in several point-and-click adventure games, primarily in Russian, and also translated into Lithuanian, Czech and English. The most known games are Pilot Brothers 3 and Pilot Brothers 3D. Kunal will be working to bring this engine's code into ScummVM with a goal to add full support for the engine during the summer. ---- **Project: Add Keymapper to multiple Engines** _Nabeel Shabbir_ - kashmiri_markhor / [NabeelShabbir](https://github.com/NabeelShabbir) ScummVM includes a global fully configurable keymapper, but this requires engines to be adapted to use it. The goal of this project is to fully integrate ScummVM keymapper into a large number of our supported engines. Nabeel will be working on this throughout the summer, starting with the larger engines and more advanced keymapper requirements. ---- We are now in the community bonding period that runs up until the 27th of May when coding on the projects formally begins. Please give them all a very warm welcome, and visit our [Discord server](https://discord.gg/4cDsMNtcpG) if you want to discuss these projects, each project has a dedicated channel. You can also expect regular updates from the participants on their respective blogs that will be linked from the [planet](https://planet.scummvm.org/). The team is very excited about these projects - and we hope you are as well. We also wanted to take the time to thank everyone who applied to ScummVM for this year's Google Summer of Code programme. Unfortunately, not every application was successful, but we are so grateful for the interest shown and would love you all to still consider helping with ScummVM in some capacity in the future.
Diamo il benvenuto ai partecipanti di quest'anno!
Mercoledì primo maggio, Google ha [rilasciato](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) l'elenco dei candidati ammessi alla Google Summer of Code di quest'anno, e siamo lieti di comunicare che quest'estate [4 partecipanti](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) lavoreranno su diverse parti del progetto ScummVM. Dopo avere sistemato tutti i dettagli, possiamo ora dare loro un caloroso benvenuto! In ordine rigorosamente casuale... ---- **Progetto: Sistema di controllo dell'integrità dei files di gioco per ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM necessita dei files dei giochi per funzionare. Frequentemente, soprattutto quando i dati vengono copiati da vecchi supporti, tali files possono risultare danneggiati. Pertanto, un sistema che permetta agli utenti di calcolare facilmente i checksum e confrontarli con quelli noti come validi può essere molto utile. Chike proseguirà il lavoro già iniziato in quest'area, con l'obiettivo di completare l'implementazione durante l'estate. ---- **Progetto: Miglioramento del supporto per Macromedia Director _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director, negli anni '90, è stato un popolare authoring tool con il quale sono state sviluppate svariate avventure grafiche divenute iconiche. Migliorandone il supporto, potremo preservare una preziosa storia videoludica dando ai giocatori la possibilità di giocare nuovamente questi classici. Krish si occuperà di sviluppare alcuni miglioramenti focalizzati in aree precise del motore, al fine di migliorare il supporto currente ed estenderne la compatibilità. ---- **Project: Porting di qdEngine a ScummVM** _Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg) Il motore qdEngine è stato sviluppato dalla K-D Labs e utilizzato in alcune avventure grafiche punta-e-clicca, principalmente in Russo ma talvolta anche localizzate in Lituano, Ceco e Inglese. I giochi più conosciuti sono Pilot Brothers 3 e Pilot Brothers 3D. Kunai si occuperà del porting di questo motore nel codice di ScummVM, con l'obiettivo di raggiungere il supporto completo entro la fine dell'estate. ---- **Project: Aggiunta del Keymapper (mappa tasti) a vari motori** _Nabeel Shabbir_ - kashmiri_markhor / [NabeelShabbir](https://github.com/NabeelShabbir) ScummVM include un keymapper globale completamente configurabile, ma i motori devono essere modificati per supportarne le funzionalità. Lo scopo del progetto è integrare il keymapper in quanti più motori possibili. |
tag2015
Translation changed |
Please welcome this year's participants!
On Wednesday 1st May Google [announced](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) the list of participants accepted for this year's Google Summer of Code and we are very happy to report that [4 contributors](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) have been accepted to work on various parts of the ScummVM project this summer. Now we have had a chance to dot the i's and cross the t's we are really pleased to welcome them all to the project and ask everyone to show them a very warm welcome as they get settled. In no particular order, a heartfelt welcome to... ---- **Project: Implementation of a Game Files Integrity Checking System for ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM requires game data files to operate. Frequently, especially when copying from the old media, the files can be damaged. Thus, a system that could let the end-users compute checksums and compare them with known good references is desirable. Chike will be looking to extend existing work in this area and complete the end to end implementation during the summer. ---- **Project: Enhance Macromedia Director Support** _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director is a popular multimedia authoring tool from the 90s, and many iconic adventure titles have been released using it. Improving its support in ScummVM will preserve gaming history and provide players with access to beloved classics. Krish will be undertaking a range of targeted enhancements to Macromedia Director support in ScummVM to extend compatibility and support. ---- **Project: Porting qdEngine to ScummVM** _Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg) K-D Labs created qdEngine and it has been used in several point-and-click adventure games, primarily in Russian, and also translated into Lithuanian, Czech and English. The most known games are Pilot Brothers 3 and Pilot Brothers 3D. Kunal will be working to bring this engine's code into ScummVM with a goal to add full support for the engine during the summer. ---- **Project: Add Keymapper to multiple Engines** _Nabeel Shabbir_ - kashmiri_markhor / [NabeelShabbir](https://github.com/NabeelShabbir) ScummVM includes a global fully configurable keymapper, but this requires engines to be adapted to use it. The goal of this project is to fully integrate ScummVM keymapper into a large number of our supported engines. Nabeel will be working on this throughout the summer, starting with the larger engines and more advanced keymapper requirements. ---- We are now in the community bonding period that runs up until the 27th of May when coding on the projects formally begins. Please give them all a very warm welcome, and visit our [Discord server](https://discord.gg/4cDsMNtcpG) if you want to discuss these projects, each project has a dedicated channel. You can also expect regular updates from the participants on their respective blogs that will be linked from the [planet](https://planet.scummvm.org/). The team is very excited about these projects - and we hope you are as well. We also wanted to take the time to thank everyone who applied to ScummVM for this year's Google Summer of Code programme. Unfortunately, not every application was successful, but we are so grateful for the interest shown and would love you all to still consider helping with ScummVM in some capacity in the future.
Diamo il benvenuto ai partecipanti di quest'anno!
Mercoledì primo maggio, Google ha [rilasciato](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) l'elenco dei candidati ammessi alla Google Summer of Code di quest'anno, e siamo lieti di comunicare che quest'estate [4 partecipanti](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) lavoreranno su diverse parti del progetto ScummVM. Dopo avere sistemato tutti i dettagli, possiamo ora dare loro un caloroso benvenuto! In ordine rigorosamente casuale... ---- **Progetto: Sistema di controllo dell'integrità dei files di gioco per ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM necessita dei files dei giochi per funzionare. Frequentemente, soprattutto quando i dati vengono copiati da vecchi supporti, tali files possono risultare danneggiati. Pertanto, un sistema che permetta agli utenti di calcolare facilmente i checksum e confrontarli con quelli noti come validi può essere molto utile. Chike proseguirà il lavoro già iniziato in quest'area, con l'obiettivo di completare l'implementazione durante l'estate. ---- **Progetto: Miglioramento del supporto per Macromedia Director _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director, negli anni '90, è stato un popolare authoring tool con il quale sono state sviluppate svariate avventure grafiche divenute iconiche. Migliorandone il supporto, potremo preservare una preziosa storia videoludica dando ai giocatori la possibilità di giocare nuovamente questi classici. Krish si occuperà di sviluppare alcuni miglioramenti focalizzati in aree precise del motore, al fine di migliorare il supporto currente ed estenderne la compatibilità. ---- **Project: Porting di qdEngine a ScummVM** _Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg) Il motore qdEngine è stato sviluppato dalla K-D Labs e utilizzato in alcune avventure grafiche punta-e-clicca, principalmente in Russo ma talvolta anche localizzate in Lituano, Ceco e Inglese. I giochi più conosciuti sono Pilot Brothers 3 e Pilot Brothers 3D. Kunai si occuperà del porting di questo motore nel codice di ScummVM, con l'obiettivo di raggiungere il supporto completo entro la fine dell'estate. ---- **Project: Aggiunta del Keymapper (mappa tasti) a vari motori** |
tag2015
Translation changed |
Please welcome this year's participants!
On Wednesday 1st May Google [announced](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) the list of participants accepted for this year's Google Summer of Code and we are very happy to report that [4 contributors](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) have been accepted to work on various parts of the ScummVM project this summer. Now we have had a chance to dot the i's and cross the t's we are really pleased to welcome them all to the project and ask everyone to show them a very warm welcome as they get settled. In no particular order, a heartfelt welcome to... ---- **Project: Implementation of a Game Files Integrity Checking System for ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM requires game data files to operate. Frequently, especially when copying from the old media, the files can be damaged. Thus, a system that could let the end-users compute checksums and compare them with known good references is desirable. Chike will be looking to extend existing work in this area and complete the end to end implementation during the summer. ---- **Project: Enhance Macromedia Director Support** _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director is a popular multimedia authoring tool from the 90s, and many iconic adventure titles have been released using it. Improving its support in ScummVM will preserve gaming history and provide players with access to beloved classics. Krish will be undertaking a range of targeted enhancements to Macromedia Director support in ScummVM to extend compatibility and support. ---- **Project: Porting qdEngine to ScummVM** _Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg) K-D Labs created qdEngine and it has been used in several point-and-click adventure games, primarily in Russian, and also translated into Lithuanian, Czech and English. The most known games are Pilot Brothers 3 and Pilot Brothers 3D. Kunal will be working to bring this engine's code into ScummVM with a goal to add full support for the engine during the summer. ---- **Project: Add Keymapper to multiple Engines** _Nabeel Shabbir_ - kashmiri_markhor / [NabeelShabbir](https://github.com/NabeelShabbir) ScummVM includes a global fully configurable keymapper, but this requires engines to be adapted to use it. The goal of this project is to fully integrate ScummVM keymapper into a large number of our supported engines. Nabeel will be working on this throughout the summer, starting with the larger engines and more advanced keymapper requirements. ---- We are now in the community bonding period that runs up until the 27th of May when coding on the projects formally begins. Please give them all a very warm welcome, and visit our [Discord server](https://discord.gg/4cDsMNtcpG) if you want to discuss these projects, each project has a dedicated channel. You can also expect regular updates from the participants on their respective blogs that will be linked from the [planet](https://planet.scummvm.org/). The team is very excited about these projects - and we hope you are as well. We also wanted to take the time to thank everyone who applied to ScummVM for this year's Google Summer of Code programme. Unfortunately, not every application was successful, but we are so grateful for the interest shown and would love you all to still consider helping with ScummVM in some capacity in the future.
Diamo il benvenuto ai partecipanti di quest'anno!
Mercoledì primo maggio, Google ha [rilasciato](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) l'elenco dei candidati ammessi alla Google Summer of Code di quest'anno, e siamo lieti di comunicare che quest'estate [4 partecipanti](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) lavoreranno su diverse parti del progetto ScummVM. Dopo avere sistemato tutti i dettagli, possiamo ora dare loro un caloroso benvenuto! In ordine rigorosamente casuale... ---- **Progetto: Sistema di controllo dell'integrità dei files di gioco per ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM necessita dei files dei giochi per funzionare. Frequentemente, soprattutto quando i dati vengono copiati da vecchi supporti, tali files possono risultare danneggiati. Pertanto, un sistema che permetta agli utenti di calcolare facilmente i checksum e confrontarli con quelli noti come validi può essere molto utile. Chike proseguirà il lavoro già iniziato in quest'area, con l'obiettivo di completare l'implementazione durante l'estate. ---- **Progetto: Miglioramento del supporto per Macromedia Director _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director, negli anni '90, è stato un popolare authoring tool con il quale sono state sviluppate svariate avventure grafiche divenute iconiche. Migliorandone il supporto, potremo preservare una preziosa storia videoludica dando ai giocatori la possibilità di giocare nuovamente questi classici. Krish si occuperà di sviluppare alcuni miglioramenti focalizzati in aree precise del motore, al fine di migliorare il supporto currente ed estenderne la compatibilità. ---- **Project: Porting di qdEngine a ScummVM** _Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg) Il motore qdEngine è stato sviluppato dalla K-D Labs e utilizzato in alcune avventure grafiche punta-e-clicca, principalmente in Russo ma talvolta anche localizzate in Lituano, Ceco e Inglese. I giochi più Kunai si occuperà del porting di questo motore nel codice di ScummVM, con l'obiettivo di raggiungere il supporto completo entro la fine dell'estate. ---- |
tag2015
Translation changed |
Please welcome this year's participants!
On Wednesday 1st May Google [announced](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) the list of participants accepted for this year's Google Summer of Code and we are very happy to report that [4 contributors](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) have been accepted to work on various parts of the ScummVM project this summer. Now we have had a chance to dot the i's and cross the t's we are really pleased to welcome them all to the project and ask everyone to show them a very warm welcome as they get settled. In no particular order, a heartfelt welcome to... ---- **Project: Implementation of a Game Files Integrity Checking System for ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM requires game data files to operate. Frequently, especially when copying from the old media, the files can be damaged. Thus, a system that could let the end-users compute checksums and compare them with known good references is desirable. Chike will be looking to extend existing work in this area and complete the end to end implementation during the summer. ---- **Project: Enhance Macromedia Director Support** _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director is a popular multimedia authoring tool from the 90s, and many iconic adventure titles have been released using it. Improving its support in ScummVM will preserve gaming history and provide players with access to beloved classics. Krish will be undertaking a range of targeted enhancements to Macromedia Director support in ScummVM to extend compatibility and support. ---- **Project: Porting qdEngine to ScummVM** _Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg) K-D Labs created qdEngine and it has been used in several point-and-click adventure games, primarily in Russian, and also translated into Lithuanian, Czech and English. The most known games are Pilot Brothers 3 and Pilot Brothers 3D. Kunal will be working to bring this engine's code into ScummVM with a goal to add full support for the engine during the summer. ---- **Project: Add Keymapper to multiple Engines** _Nabeel Shabbir_ - kashmiri_markhor / [NabeelShabbir](https://github.com/NabeelShabbir) ScummVM includes a global fully configurable keymapper, but this requires engines to be adapted to use it. The goal of this project is to fully integrate ScummVM keymapper into a large number of our supported engines. Nabeel will be working on this throughout the summer, starting with the larger engines and more advanced keymapper requirements. ---- We are now in the community bonding period that runs up until the 27th of May when coding on the projects formally begins. Please give them all a very warm welcome, and visit our [Discord server](https://discord.gg/4cDsMNtcpG) if you want to discuss these projects, each project has a dedicated channel. You can also expect regular updates from the participants on their respective blogs that will be linked from the [planet](https://planet.scummvm.org/). The team is very excited about these projects - and we hope you are as well. We also wanted to take the time to thank everyone who applied to ScummVM for this year's Google Summer of Code programme. Unfortunately, not every application was successful, but we are so grateful for the interest shown and would love you all to still consider helping with ScummVM in some capacity in the future.
Diamo il benvenuto ai partecipanti di quest'anno!
Mercoledì primo maggio, Google ha [rilasciato](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) l'elenco dei candidati ammessi alla Google Summer of Code di quest'anno, e siamo lieti di comunicare che quest'estate [4 partecipanti](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) lavoreranno su diverse parti del progetto ScummVM. Dopo avere sistemato tutti i dettagli, possiamo ora dare loro un caloroso benvenuto! In ordine rigorosamente casuale... ---- **Progetto: Sistema di controllo dell'integrità dei files di gioco per ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM necessita dei files dei giochi per funzionare. Frequentemente, soprattutto quando i dati vengono copiati da vecchi supporti, tali files possono risultare danneggiati. Pertanto, un sistema che permetta agli utenti di calcolare facilmente i checksum e confrontarli con quelli noti come validi può essere molto utile. Chike proseguirà il lavoro già iniziato in quest'area, con l'obiettivo di completare l'implementazione durante l'estate. ---- **Progetto: Miglioramento del supporto per Macromedia Director _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director, negli anni '90, è stato un popolare authoring tool con il quale sono state sviluppate svariate avventure grafiche divenute iconiche. Migliorandone il supporto, potremo preservare una preziosa storia videoludica dando ai giocatori la possibilità di giocare nuovamente questi classici. Krish si occuperà di sviluppare alcuni miglioramenti focalizzati in aree precise del motore, al fine di migliorare il supporto currente ed estenderne la compatibilità. ---- **Project: Porting di qdEngine a ScummVM** _Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg) Il motore qdEngine è stato sviuppato dalla K-D Labs e utilizzato in alcune avventure grafiche punta-e-clicca, principalmente in Russo ma talvolta anche localizzate in Lituano, Ceco e Inglese. I giochi più noti sono |
tag2015
Translation changed |
Please welcome this year's participants!
On Wednesday 1st May Google [announced](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) the list of participants accepted for this year's Google Summer of Code and we are very happy to report that [4 contributors](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) have been accepted to work on various parts of the ScummVM project this summer. Now we have had a chance to dot the i's and cross the t's we are really pleased to welcome them all to the project and ask everyone to show them a very warm welcome as they get settled. In no particular order, a heartfelt welcome to... ---- **Project: Implementation of a Game Files Integrity Checking System for ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM requires game data files to operate. Frequently, especially when copying from the old media, the files can be damaged. Thus, a system that could let the end-users compute checksums and compare them with known good references is desirable. Chike will be looking to extend existing work in this area and complete the end to end implementation during the summer. ---- **Project: Enhance Macromedia Director Support** _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director is a popular multimedia authoring tool from the 90s, and many iconic adventure titles have been released using it. Improving its support in ScummVM will preserve gaming history and provide players with access to beloved classics. Krish will be undertaking a range of targeted enhancements to Macromedia Director support in ScummVM to extend compatibility and support. ---- **Project: Porting qdEngine to ScummVM** _Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg) K-D Labs created qdEngine and it has been used in several point-and-click adventure games, primarily in Russian, and also translated into Lithuanian, Czech and English. The most known games are Pilot Brothers 3 and Pilot Brothers 3D. Kunal will be working to bring this engine's code into ScummVM with a goal to add full support for the engine during the summer. ---- **Project: Add Keymapper to multiple Engines** _Nabeel Shabbir_ - kashmiri_markhor / [NabeelShabbir](https://github.com/NabeelShabbir) ScummVM includes a global fully configurable keymapper, but this requires engines to be adapted to use it. The goal of this project is to fully integrate ScummVM keymapper into a large number of our supported engines. Nabeel will be working on this throughout the summer, starting with the larger engines and more advanced keymapper requirements. ---- We are now in the community bonding period that runs up until the 27th of May when coding on the projects formally begins. Please give them all a very warm welcome, and visit our [Discord server](https://discord.gg/4cDsMNtcpG) if you want to discuss these projects, each project has a dedicated channel. You can also expect regular updates from the participants on their respective blogs that will be linked from the [planet](https://planet.scummvm.org/). The team is very excited about these projects - and we hope you are as well. We also wanted to take the time to thank everyone who applied to ScummVM for this year's Google Summer of Code programme. Unfortunately, not every application was successful, but we are so grateful for the interest shown and would love you all to still consider helping with ScummVM in some capacity in the future.
Diamo il benvenuto ai partecipanti di quest'anno!
Mercoledì primo maggio, Google ha [rilasciato](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) l'elenco dei candidati ammessi alla Google Summer of Code di quest'anno, e siamo lieti di comunicare che quest'estate [4 partecipanti](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) lavoreranno su diverse parti del progetto ScummVM. Dopo avere sistemato tutti i dettagli, possiamo ora dare loro un caloroso benvenuto! In ordine rigorosamente casuale... ---- **Progetto: Sistema di controllo dell'integrità dei files di gioco per ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM necessita dei files dei giochi per funzionare. Frequentemente, soprattutto quando i dati vengono copiati da vecchi supporti, tali files possono risultare danneggiati. Pertanto, un sistema che permetta agli utenti di calcolare facilmente i checksum e confrontarli con quelli noti come validi può essere molto utile. Chike proseguirà il lavoro già iniziato in quest'area, con l'obiettivo di completare l'implementazione durante l'estate. ---- **Progetto: Miglioramento del supporto per Macromedia Director _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director, negli anni '90, è stato un popolare authoring tool con il quale sono state sviluppate svariate avventure grafiche divenute iconiche. Migliorandone il supporto, potremo preservare una preziosa storia videoludica dando ai giocatori la possibilità di giocare nuovamente questi classici. Krish si occuperà di sviluppare alcuni miglioramenti focalizzati in aree precise del motore, al fine di migliorare il supporto currente ed estenderne la compatibilità. ---- **Project: Porting di qdEngine a ScummVM** _Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg) |
tag2015
Translation changed |
Please welcome this year's participants!
On Wednesday 1st May Google [announced](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) the list of participants accepted for this year's Google Summer of Code and we are very happy to report that [4 contributors](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) have been accepted to work on various parts of the ScummVM project this summer. Now we have had a chance to dot the i's and cross the t's we are really pleased to welcome them all to the project and ask everyone to show them a very warm welcome as they get settled. In no particular order, a heartfelt welcome to... ---- **Project: Implementation of a Game Files Integrity Checking System for ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM requires game data files to operate. Frequently, especially when copying from the old media, the files can be damaged. Thus, a system that could let the end-users compute checksums and compare them with known good references is desirable. Chike will be looking to extend existing work in this area and complete the end to end implementation during the summer. ---- **Project: Enhance Macromedia Director Support** _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director is a popular multimedia authoring tool from the 90s, and many iconic adventure titles have been released using it. Improving its support in ScummVM will preserve gaming history and provide players with access to beloved classics. Krish will be undertaking a range of targeted enhancements to Macromedia Director support in ScummVM to extend compatibility and support. ---- **Project: Porting qdEngine to ScummVM** _Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg) K-D Labs created qdEngine and it has been used in several point-and-click adventure games, primarily in Russian, and also translated into Lithuanian, Czech and English. The most known games are Pilot Brothers 3 and Pilot Brothers 3D. Kunal will be working to bring this engine's code into ScummVM with a goal to add full support for the engine during the summer. ---- **Project: Add Keymapper to multiple Engines** _Nabeel Shabbir_ - kashmiri_markhor / [NabeelShabbir](https://github.com/NabeelShabbir) ScummVM includes a global fully configurable keymapper, but this requires engines to be adapted to use it. The goal of this project is to fully integrate ScummVM keymapper into a large number of our supported engines. Nabeel will be working on this throughout the summer, starting with the larger engines and more advanced keymapper requirements. ---- We are now in the community bonding period that runs up until the 27th of May when coding on the projects formally begins. Please give them all a very warm welcome, and visit our [Discord server](https://discord.gg/4cDsMNtcpG) if you want to discuss these projects, each project has a dedicated channel. You can also expect regular updates from the participants on their respective blogs that will be linked from the [planet](https://planet.scummvm.org/). The team is very excited about these projects - and we hope you are as well. We also wanted to take the time to thank everyone who applied to ScummVM for this year's Google Summer of Code programme. Unfortunately, not every application was successful, but we are so grateful for the interest shown and would love you all to still consider helping with ScummVM in some capacity in the future.
Diamo il benvenuto ai partecipanti di quest'anno!
Mercoledì primo maggio, Google ha [rilasciato](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) l'elenco dei candidati ammessi alla Google Summer of Code di quest'anno, e siamo lieti di comunicare che quest'estate [4 partecipanti](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) lavoreranno su diverse parti del progetto ScummVM. Dopo avere sistemato tutti i dettagli, possiamo ora dare loro un caloroso benvenuto! In ordine rigorosamente casuale... ---- **Progetto: Sistema di controllo dell'integrità dei files di gioco per ScummVM** _Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream) ScummVM necessita dei files dei giochi per funzionare. Frequentemente, soprattutto quando i dati vengono copiati da vecchi supporti, tali files possono risultare danneggiati. Pertanto, un sistema che permetta agli utenti di calcolare facilmente i checksum e confrontarli con quelli noti come validi può essere molto utile. Chike proseguirà il lavoro già iniziato in quest'area, con l'obiettivo di completare l'implementazione durante l'estate. ---- **Progetto: Miglioramento del supporto per Macromedia Director _Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/) Macromedia Director, negli anni '90, è stato un popolare authoring tool con il quale sono state sviluppate svariate avventure grafiche divenute iconiche. Migliorandone il supporto, potremo preservare una preziosa storia videoludica dando ai giocatori la possibilità di giocare nuovamente questi classici. Krish si occuperà di sviluppare alcuni miglioramenti focalizzati in aree precise del motore, al fine di migliorare il supporto currente ed estenderne la compatibilità. ---- **Project: Porting di qdEngine a ScummVM** |
Key
20240505.contentFlags
ignore-ellipsis, ignore-same
On Wednesday 1st May Google [announced](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) the list of participants accepted for this year's Google Summer of Code and we are very happy to report that [4 contributors](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) have been accepted to work on various parts of the ScummVM project this summer.
Now we have had a chance to dot the i's and cross the t's we are really pleased to welcome them all to the project and ask everyone to show them a very warm welcome as they get settled.
In no particular order, a heartfelt welcome to...
----
**Project: Implementation of a Game Files Integrity Checking System for ScummVM**
_Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream)
ScummVM requires game data files to operate. Frequently, especially when copying from the old media, the files can be damaged. Thus, a system that could let the end-users compute checksums and compare them with known good references is desirable.
Chike will be looking to extend existing work in this area and complete the end to end implementation during the summer.
----
**Project: Enhance Macromedia Director Support**
_Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/)
Macromedia Director is a popular multimedia authoring tool from the 90s, and many iconic adventure titles have been released using it. Improving its support in ScummVM will preserve gaming history and provide players with access to beloved classics.
Krish will be undertaking a range of targeted enhancements to Macromedia Director support in ScummVM to extend compatibility and support.
----
**Project: Porting qdEngine to ScummVM**
_Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg)
K-D Labs created qdEngine and it has been used in several point-and-click adventure games, primarily in Russian, and also translated into Lithuanian, Czech and English. The most known games are Pilot Brothers 3 and Pilot Brothers 3D.
Kunal will be working to bring this engine's code into ScummVM with a goal to add full support for the engine during the summer.
----
**Project: Add Keymapper to multiple Engines**
_Nabeel Shabbir_ - kashmiri_markhor / [NabeelShabbir](https://github.com/NabeelShabbir)
ScummVM includes a global fully configurable keymapper, but this requires engines to be adapted to use it. The goal of this project is to fully integrate ScummVM keymapper into a large number of our supported engines.
Nabeel will be working on this throughout the summer, starting with the larger engines and more advanced keymapper requirements.
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We are now in the community bonding period that runs up until the 27th of May when coding on the projects formally begins.
Please give them all a very warm welcome, and visit our [Discord server](https://discord.gg/4cDsMNtcpG) if you want to discuss these projects, each project has a dedicated channel.
You can also expect regular updates from the participants on their respective blogs that will be linked from the [planet](https://planet.scummvm.org/).
The team is very excited about these projects - and we hope you are as well.
We also wanted to take the time to thank everyone who applied to ScummVM for this year's Google Summer of Code programme. Unfortunately, not every application was successful, but we are so grateful for the interest shown and would love you all to still consider helping with ScummVM in some capacity in the future.
Mercoledì primo maggio, Google ha [rilasciato](https://opensource.googleblog.com/2024/05/google-summer-of-code-2024-accepted-contributors-announced.html) l'elenco dei candidati ammessi alla Google Summer of Code di quest'anno, e siamo lieti di comunicare che quest'estate [4 partecipanti](https://summerofcode.withgoogle.com/programs/2024/organizations/scummvm) lavoreranno su diverse parti del progetto ScummVM.
Dopo avere sistemato tutti i dettagli, possiamo ora dare loro un caloroso benvenuto!
In ordine rigorosamente casuale...
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**Progetto: Sistema di controllo dell'integrità dei files di gioco per ScummVM**
_Chike Lee_ - Chico / [InariInDream](https://github.com/InariInDream)
ScummVM necessita dei files dei giochi per funzionare. Frequentemente, soprattutto quando i dati vengono copiati da vecchi supporti, tali files possono risultare danneggiati. Pertanto, un sistema che permetta agli utenti di calcolare facilmente i checksum e confrontarli con quelli noti come validi può essere molto utile.
Chike proseguirà il lavoro già iniziato in quest'area, con l'obiettivo di completare l'implementazione durante l'estate.
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**Progetto: Miglioramento del supporto per Macromedia Director
_Krish Ganatra_ - Krish / [Krish28](https://github.com/Krish2882005/)
Macromedia Director, negli anni '90, è stato un popolare authoring tool con il quale sono state sviluppate svariate avventure grafiche divenute iconiche. Migliorandone il supporto, potremo preservare una preziosa storia videoludica dando ai giocatori la possibilità di giocare nuovamente questi classici.
Krish si occuperà di sviluppare alcuni miglioramenti focalizzati in aree precise del motore, al fine di migliorare il supporto currente ed estenderne la compatibilità.
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**Progetto: Porting di qdEngine a ScummVM**
_Kunal Tiwari_ - [kunxl.gg](https://github.com/kunxl-gg)
Il motore qdEngine è stato sviluppato dalla K-D Labs e utilizzato in alcune avventure grafiche punta-e-clicca, principalmente in Russo ma talvolta anche localizzate in Lituano, Ceco e Inglese. I giochi più conosciuti sono Pilot Brothers 3 e Pilot Brothers 3D.
Kunai si occuperà del porting di questo motore nel codice di ScummVM, con l'obiettivo di raggiungere il supporto completo entro la fine dell'estate.
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**Progetto: Aggiunta del Keymapper (mappa tasti) a vari motori**
_Nabeel Shabbir_ - kashmiri_markhor / [NabeelShabbir](https://github.com/NabeelShabbir)
ScummVM include un keymapper globale completamente configurabile, ma i motori devono essere modificati per supportarne le funzionalità. Lo scopo del progetto è integrare il keymapper in quanti più motori possibili.
Nabeel lavorerà a questo progetto durante l'estate, iniziando dai motori più grandi e che necessitano di funzionalità avanzate di mappatura tasti.
----
Siamo ora nella fase di community bonding che durerà fino al 27 di maggio, quando inizierà la vera e propria fase di coding.
Puoi visitare il nostro [server Discord](https://discord.gg/4cDsMNtcpG) per dare il benvenuto ai partecipanti e discutere dei vari progetti, ognuno dei quali ha un canale dedicato.
Gli studenti forniranno inoltre aggiornamenti regolari
sutramite i blog che saranno accessibili dal [planet](https://planet.scummvm.org/).Il team non vede l'ora di cominciare - e speriamo anche tu!
Desideriamo ringraziare tutti coloro che hanno inoltrato le proprie candidature a ScummVM per la Google Summer of Code di quest'anno. Sfortunatamente non abbiamo potuto accettare tutte le candidature, ma vi ringraziamo per l'interesse dimostrato e ci auguriamo che possiate comunque contribuire al progetto, in futuro.