![Full Throttle](/data/news/20020308.png) BBrox, Endy and Yazoo have been in major crunch mode this week (Kudos guys!). Here is what's new in the development of ScummVM: *Sam and Max is now completable! **inSane* video engine working. Used in Dig and Full Throttle *More command line options for control. See the readme.txt *Preliminary work has begun on Curse of Monkey Island *Mutle has committed the Mac port to the CVS tree *Many many bugs have been fixed.
ScummVM is currently in a code freeze. This means the CVS will not be updated with any new bugfixes, as we are doing a major reorganisation of the engine. We hope that by rewriting many portions of ScummVM into proper C++, we can fix a large number of bugs inherant in the engine, as well as make the code easier to work with, for ourselves and developers wishing to join the project in the future. Note this means bug reports and patches currently in the system will not be looked at until after the freeze ends. We plan to freeze for a week, although it may take longer.
After a few weeks, the ScummVM code has officially been de-frozen and work on game support is proceeding. As a taster, several bugs with Zak256 have been fixed, and the game is now much more playable... although we're still a fair way off!
After some work, the 256 color CD Talkie version of Loom is completable! With this done, we are starting to gear up for a 0.2.0 release. To help us with this, we ask you - our game players - to take the latest Daily Builds and CVS snapshots and play through your favorite games! We need to make sure that the following games are completable with no major playability bugs (eg, crashes, freezes, etc - minor issues such as sound syncro do not count): *Loom CD *Monkey Island 1 (CD) *Monkey Island 2 *Indy 4: Fate of atlantis *Sam and Max *Day of the Tentacle Thanks a lot, and we hope everything will work just fine so we can finally get a new release out the door! Also, by popular demand, 0.2.0 will include a new 'auto-save' feature to ensure you'll never lose hours of hard work because you forgot to save and suddenly found a bug!
You think RTS and ScummVM don't fit together? Of course they do! As you know, we have support for The Legend of Kyrandia for some time now. Now, after some work, we have parts of Dune 2 working with extensions to our Kyrandia code. However, there are only a few things working correctly. At least the introduction sequence works like a charm by now (check the screenshots). Also the mentat is basically working, although it misses some animation sequences. Last but not least, the only in-game support we have so far is map loading, but there are some other things that you can't see on screenshots now. So stay tuned and wait for the first RTS supported by ScummVM! As the code is still a work in progress, it has not been committed yet. But, look for it within the next couple of days when LordHoto has a bit more working. [Screenshot 1](/data/news/20070401_1.png) [Screenshot 2](/data/news/20070401_2.png) [Screenshot 3](/data/news/20070401_3.png) **Ok, so we all know this is an April Fool's joke. But, truthfully, Dune 2 does share several of the resources of the Kyrandia games. Furthermore, parts of the screenshots seen here were extracted using a Kyrandia tool (as LordHoto says). This still doesn't mean support will be added though.**
Today, we would like to announce support for Urban Runner! The game has finally reached a completable state in our subversion tree. Now you can play as Max as he runs from the cops for being accused of a crime he didn't commit. You might even fall in love along the way. We would really appreciate it if you would go and test this game for us. When you find bugs, go report them [here](http://bugs.scummvm.org/). When you have questions about reporting bugs, go [here](/faq/#question.report-bugs). Also, if you need a daily build, be sure to check out [this page](/downloads/#daily). We have also collected a group of screenshots: [Screenshot 1](/data/news/20100401_1.jpg) [Screenshot 2](/data/news/20100401_2.jpg) [Screenshot 3](/data/news/20100401_3.jpg) [Screenshot 4](/data/news/20100401_4.jpg) **Happy April Fools' Day!**
You are Jerome Lange, a Bogart clone private eye who's received an invitation from an old friend to join her at Mortville Manor to help with a desperate situation. With a name like Mortville you might suppose something is seriously wrong and, yes, you're right. Your old friend Julia has already departed to Deadsville. So... Who did dunnit? Based on the sources provided by DotEmu and by Lankhor founders and developers, the ScummVM Team is pleased to announce support for France's 1987 Game of the Year: [*Mortville Manor*](http://www.mobygames.com/game/dos/mortville-manor). Only the DOS versions are supported, and ScummVM is bringing to you the first DOS English translation. So, grab your disk and copy the files, then start playing using the [latest daily build](/downloads/#daily) of ScummVM and help us testing it. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/milestone/Mortville%20Manor/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us.