After a few weeks, the ScummVM code has officially been de-frozen and work on game support is proceeding. As a taster, several bugs with Zak256 have been fixed, and the game is now much more playable... although we're still a fair way off!
After some work, the 256 color CD Talkie version of Loom is completable! With this done, we are starting to gear up for a 0.2.0 release. To help us with this, we ask you - our game players - to take the latest Daily Builds and CVS snapshots and play through your favorite games! We need to make sure that the following games are completable with no major playability bugs (eg, crashes, freezes, etc - minor issues such as sound syncro do not count): *Loom CD *Monkey Island 1 (CD) *Monkey Island 2 *Indy 4: Fate of atlantis *Sam and Max *Day of the Tentacle Thanks a lot, and we hope everything will work just fine so we can finally get a new release out the door! Also, by popular demand, 0.2.0 will include a new 'auto-save' feature to ensure you'll never lose hours of hard work because you forgot to save and suddenly found a bug!
You think RTS and ScummVM don't fit together? Of course they do! As you know, we have support for The Legend of Kyrandia for some time now. Now, after some work, we have parts of Dune 2 working with extensions to our Kyrandia code. However, there are only a few things working correctly. At least the introduction sequence works like a charm by now (check the screenshots). Also the mentat is basically working, although it misses some animation sequences. Last but not least, the only in-game support we have so far is map loading, but there are some other things that you can't see on screenshots now. So stay tuned and wait for the first RTS supported by ScummVM! As the code is still a work in progress, it has not been committed yet. But, look for it within the next couple of days when LordHoto has a bit more working. [Screenshot 1](/data/news/20070401_1.png) [Screenshot 2](/data/news/20070401_2.png) [Screenshot 3](/data/news/20070401_3.png) **Ok, so we all know this is an April Fool's joke. But, truthfully, Dune 2 does share several of the resources of the Kyrandia games. Furthermore, parts of the screenshots seen here were extracted using a Kyrandia tool (as LordHoto says). This still doesn't mean support will be added though.**
Today, we would like to announce support for Urban Runner! The game has finally reached a completable state in our subversion tree. Now you can play as Max as he runs from the cops for being accused of a crime he didn't commit. You might even fall in love along the way. We would really appreciate it if you would go and test this game for us. When you find bugs, go report them [here](http://bugs.scummvm.org/). When you have questions about reporting bugs, go [here](/faq/#question.report-bugs). Also, if you need a daily build, be sure to check out [this page](/downloads/#daily). We have also collected a group of screenshots: [Screenshot 1](/data/news/20100401_1.jpg) [Screenshot 2](/data/news/20100401_2.jpg) [Screenshot 3](/data/news/20100401_3.jpg) [Screenshot 4](/data/news/20100401_4.jpg) **Happy April Fools' Day!**
You are Jerome Lange, a Bogart clone private eye who's received an invitation from an old friend to join her at Mortville Manor to help with a desperate situation. With a name like Mortville you might suppose something is seriously wrong and, yes, you're right. Your old friend Julia has already departed to Deadsville. So... Who did dunnit? Based on the sources provided by DotEmu and by Lankhor founders and developers, the ScummVM Team is pleased to announce support for France's 1987 Game of the Year: [*Mortville Manor*](http://www.mobygames.com/game/dos/mortville-manor). Only the DOS versions are supported, and ScummVM is bringing to you the first DOS English translation. So, grab your disk and copy the files, then start playing using the [latest daily build](/downloads/#daily) of ScummVM and help us testing it. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/milestone/Mortville%20Manor/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us.
![GSoC 2014 Banner](/data/news/GSOC-14_banner.png) For the seventh year in a row, we have been accepted as a Google Summer of Code project. Perhaps it is because both our project and the program have unusual letter casing? The world may never know, but we are thrilled to be accepted again and welcome fellow students to join our team and work on awesome 2D point-and-click adventures. If you are an eligible student for the GSoC and want to contribute to your favorite open-source project, take a look at [our project ideas](http://wiki.scummvm.org/index.php/GSoC_Ideas), but you always can offer your own. But, please, no Digger support: it's not an adventure!
![GSoC 2014 Banner](/data/news/GSOC-14_banner.png) We are very excited to announce that we are going to be doing things a little differently this year. In addition to our own participation in Google Summer of Code, ScummVM will also be acting as an umbrella organization for our sister project, [ResidualVM](http://www.residualvm.org/). Both projects will be working hand in hand with students and mentors over the coming months. The first obvious sign of this collaboration can be found in our [merged GSoC ideas page](http://wiki.scummvm.org/index.php/GSoC_Ideas). So if you're interested in being a GSoC student this year, please take a look at the ideas page and come and talk to us. We love to welcome potential students on IRC and the ScummVM and ResidualVM mailing lists are also splendid places to start! We have a lot of exciting things to suit a range of skillsets and we also warmly welcome task proposals other than those on the list if you feel so inspired!