20150111.content | ||
English
ScummVM takes you on an adventure in the world of Zork, with support for two new games! In Zork Nemesis: The Forbidden Lands, your task is to embark on a journey to solve the mystery of a spirit called Nemesis, and of the four alchemists it killed. On your second journey to Zork, in Zork: Grand Inquisitor, you must find three legendary objects that will restore all magic to the realm and bring about the fall of Grand Inquisitor Yannick, whose goal is to "shun magic, shun the appearance of magic, shun everything, and then shun shunning".
The ScummVM Team is proud to announce that both [*Zork Nemesis: The Forbidden Lands*](http://www.mobygames.com/game/windows/zork-nemesis-the-forbidden-lands) and [*Zork: Grand Inquisitor*](http://www.mobygames.com/game/windows/zork-grand-inquisitor) are now playable in ScummVM using the latest [daily builds](/downloads/#daily), and ready for testing. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the two games, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us. So, grab your game discs and help test! If you don't own the games already, they can be purchased online at GOG.com: * [*Zork Nemesis: The Forbidden Lands* — GOG.com purchase page](http://www.gog.com/game/zork_nemesis_the_forbidden_lands?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) * [*Zork: Grand Inquisitor* — GOG.com purchase page](http://www.gog.com/game/zork_grand_inquisitor?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) |
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20170401.title | ||
English
Take off your tie and become a plumber!
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20170401.content | ||
The issue of the name of ScummVM has been raised many times since we started to add engines for non-SCUMM games. Until now we decided to keep the original name. However, the addition today of an engine for *Plumbers Don't Wear Ties* changes everything. Due to its fame and reputation for being one of the best video game ever, it naturaly becomes the flagship of what we stand for. Thus we have finally decided to change our name. We are now **PlumberVM**! We used the name ScummVM for over 15 years, and this is with sadness that we say goodbye to it. It is a well known name and we do not underestimate the effort it will take to get the same recognition for our new name. Thus we are calling on your help to spread the news. In the short term this will inevitably lead to some disruption and confusion. But in the long term we are convinced that this is the right decision. With your support we will conquer the world! Starting from the sewers. With the change of name we have also decided to expand even more the scope of our project. Last year we decided to accept engines for RPG games in addition to adventure games. Now we are also accepting any games that feature a plumber. Work has already started on the little known *Super Mario Bros.*, and we have big plans for the future. We will have a big announcement soon, so stay tuned. On a final note, it will take time for us to update all the places where our name appears. We have started today with our main website and you will notice in the next few days the change spreading to our social media accounts, wiki, forum and the pages not yet updated on our web site. We are also working on releasing PlumberVM 2.0 with the addition of two new supported games: *Plumbers Don't Wear Ties* and *Full Pipe*. This will happen as soon as the last few bugs in our engines for *Plumbers Don't Wear Ties* and *Full Pipe* have been squashed. Hopefully we won't find mutant turtles during testing. Squashing those is a real pain! Over the past few years, we've had a constant stream of requests asking us to investigate support for this genre-defining masterpiece. It changed the gaming industry forever, by introducing (among many other innovations) an awesome negative-filtered intro (with karting pandas), FMP as a genre game (Full Motion Pictures), and even to this day remains the only game which uses 42nd degree humour. The engine reflects the astonishing complexity of the game, with 500 lines of code - at the time of writing, it would be one of the largest engine (62nd largest to be precise) in our tree. As you can imagine, it will take us some time to review and get it merged. However, you can already grab the source code from [this pull request on GitHub](https://github.com/scummvm/scummvm/pull/932), build a copy and play it (only PC version supported currently). And remember, we are always interested in new screenshots! We'd also like you to join us and give a very special thank you to two of our developers, uruk-hai and t0by. They've continued to relentlessly push for support of this game, keeping everyone motivated. This work may not have been possible without them! Before you start your test run, we encourage you to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and please take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go! Grab your copy of the game and the code, and enjoy this historical moment! **Update:** If you thought it was an April Fool's Day joke, you have been trolled. The Pull Request on GitHub is genuine, and ScummVM will really support *Plumbers Don't Wear Ties* if it gets merged.
English
We are very proud to announce that Retro-Junk has been working on ScummVM support for one of the most important games of Video Game History: Plumbers Don't Wear Ties!
Over the past few years, we've had a constant stream of requests asking us to investigate support for this genre-defining masterpiece. It changed the gaming industry forever, by introducing (among many other innovations) an awesome negative-filtered intro (with karting pandas), FMP as a genre game (Full Motion Pictures), and even to this day remains the only game which uses 42nd degree humour. The engine reflects the astonishing complexity of the game, with 500 lines of code - at the time of writing, it would be one of the largest engine (62nd largest to be precise) in our tree. As you can imagine, it will take us some time to review and get it merged. However, you can already grab the source code from [this pull request on GitHub](https://github.com/scummvm/scummvm/pull/932), build a copy and play it (only PC version supported currently). And remember, we are always interested in new screenshots! We'd also like you to join us and give a very special thank you to two of our developers, uruk-hai and t0by. They've continued to relentlessly push for support of this game, keeping everyone motivated. This work may not have been possible without them! Before you start your test run, we encourage you to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and please take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go! Grab your copy of the game and the code, and enjoy this historical moment! **Update:** If you thought it was an April Fool's Day joke, you have been trolled. The Pull Request on GitHub is genuine, and ScummVM will really support *Plumbers Don't Wear Ties* if it gets merged. |
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20190912.title | ||
English
*The Prince and the Coward* goes supported
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20190912.content | ||
English
A long time ago, in 2013, Kamil Zbróg and Łukasz Wątka, a GSoC student, were working on support for the game *The Prince and the Coward* or *Książę i Tchórz*, as it was called originally in Polish.
The game engine sat in limbo, however, because we were trying to work on the English translation. Unfortunately, that work is only about ¼th done, and we need your help. Nevertheless, we would like to announce support for this game. All released versions are supported, including Polish original, German release and the Russian translation. Take your copy of the game and give it a try. You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots) for that. As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/). Also, if you happen to know Polish, German, or Russian, you are welcome to help us with the translation. The short instructions are provided [here](https://wiki.scummvm.org/index.php?title=Prince#Translation). Powodzenia! |
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20190913.title | ||
English
Recruiting for *Mission Supernova*
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20190913.content | ||
English
We need you! Join the Supernova crew for an unforgettable journey to witness the death of a star.
Have you ever dreamed of becoming an astronaut? Being abandoned on your own on a broken spaceship? Dying asphyxiated? Being electrocuted? Being shot at? Getting lost in a pyramid? Being caught stealing a dinosaur's head and being sent to prison? And if that is not enough you can even disable the improved mode in ScummVM and experience the frustration of clicking and pointing your way through a twenty-five years old computer game. We are proud to announce that *Mission Supernova Teil 1: Das Schicksal des Horst Hummel* and *Mission Supernova Teil 2: Der Doppelgänger* are now both supported in ScummVM. In addition we have also translated both games to English and you can decide to play either in German or English. The games can be downloaded for free [on the developer's website](http://outpost.simplicity.de/), so you have no reason not to play it! Please help us test the games and report any bugs or translation issue you find on [our issue tracker](https://bugs.scummvm.org/). You will need [a recent version of ScummVM](https://buildbot.scummvm.org/#/snapshots) and [the supernova.dat file](https://github.com/scummvm/scummvm/blob/master/dists/engine-data/supernova.dat) (if it is not included in the ScummVM package for your platform). You can also see some basic information on the game controls [on our wiki](https://wiki.scummvm.org/index.php?title=Mission_Supernova#Controls) or access the game manual in game using the F2 key. |
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20200131.title | ||
Release of ScummVM 2.1.1
English
Release of ScummVM 2.1.1 ":More Sheep:"
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20200331.title | ||
ScummVM 2.1.2
English
ScummVM 2.1.2 "Fixing Powerful Windows" is here!
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20200430.title | ||
English
*The Prince and the Coward* gets English translation
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20200430.content | ||
English
After six months of work and the effort of 7 contributors, we are finally happy to announce that we have finished the first version of the English translation for *The Prince and the Coward* or *Książę i Tchórz*. 2,762 script lines with 19,735 words were processed, reviewed and translated.
It is not yet perfect, though, and we need your help, fellow adventurers! ScummVM versions 2.1.x will work, however, there is a problem with displaying inventory item descriptions. Thus, we recommend using [the daily build](https://buildbot.scummvm.org/#/snapshots). You need to download the prince_translation.dat file from [here](https://github.com/scummvm/scummvm/blob/master/dists/engine-data/prince_translation.dat?raw=true) and put it into the ALL/ directory of your game. Then re-detect the game, and make sure it shows ‘w/translation’ in the game description. Only Polish or German game versions can be translated this way, the Russian version requires more effort. If you encounter any continuity issues, awkward phrases, or typos, feel free to either mention it in the [forum post](https://forums.scummvm.org/viewtopic.php?f=1&t=15125) or submit your improvements directly to [the translation server](https://translations.scummvm.org/projects/prince/prince/en/). Use the search capabilities to locate the phrases you would like to improve. Screenshots of the problem or savegames are also welcome if you don’t want to bother with the translation server. Good luck with your adventures, while most of you still stay at home! |
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20200504.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
Today, Google announced the projects accepted for this year's [Google Summer of Code](https://summerofcode.withgoogle.com/), a yearly event with the goal to encourage students to participate in open source projects. For many students, it's the first time working in a collaborative environment. We are especially delighted to announce that the ScummVM Team will support and mentor four fellow adventurers during their journey. Dylan Servilla and Nathanael Gentry will both work on our *Director* engine. While Dylan's goal is to help with Lingo-related stuff like factories, Nathanael will start working on rendering routines. Both will eventually lead us to support at least [*Spaceship Warlock*](https://www.mobygames.com/game/spaceship-warlock) and [*The Journeyman Project*](https://www.mobygames.com/game/journeyman-project). We want ScummVM to be easily accessible to as many people as possible. This obviously includes localisation to help removing language barriers. This year, Aryan Rawlani will help improving support for languages written from right to left ('RTL') as well as adding proper Unicode support to the ScummVM GUI. Imagine ScummVM being available in every possible language one day and you might understand how important Aryan's work is. Besides that, Aryan will also work on the mechanics we use to detect your games in order to improve reliability and performance, which includes deep rework on how our plugin system works. During GSoC, ScummVM also acts as an umbrella organisation for its sister project [ResidualVM](https://www.residualvm.org). Gunnar Birke will work on implementing support for the Wintermute 3D engine to ResidualVM. Wintermute 3D is the - you guessed it - 3D counterpart to the Wintermute engine supported by ScummVM which is only able to play 2D games due to the project's scope. Adding support for Wintermute 3D to ResidualVM will eventually allow you to run games like [*Alpha Polaris*](https://www.mobygames.com/game/windows/alpha-polaris). Brace yourselves - Summer 2020 is coming. Prepare for supporting our students on their glorious adventure. When your watch begins, follow their process on the [ScummVM Planet](https://planet.scummvm.org/). |
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20200514.title | ||
English
Get your season (of docs) pass ready!
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20200514.content | ||
English
![GSoD Logo](/data/news/GSoD2020Logo.png)
Get your season (of docs) pass ready! We are excited to announce that ScummVM has been accepted as a participant of [Google Season of Docs 2020](https://developers.google.com/season-of-docs). One of the most important parts of every open source project is its documentation. Good documentation is vital for making the project accessible to both end users and new developers wanting to have a deeper look into the project's internals so they can start contributing on their own. Season of Docs, a recent initiative by Google to connect technical writers with open source projects. The program offers a great way to gain practical project experience, as well as explore the world of free software and the great communities that evolve around them. For ScummVM this is a wonderful opportunity to improve our documentation. You can check out our [ideas page](https://wiki.scummvm.org/index.php?title=Season_of_Docs/GSoD_Ideas) or if you want to bring up your own ideas - get in touch with us on our [Discord server](https://discord.gg/6TBm9hJ). We've had a lot of successful student projects as part of Google's Summer of Code in previous years - we’re looking forward to carrying that success into Google's Season of Docs and inspire you to work with us and add your very own success. The deadline for proposals is July 9. Please make sure to read the program timeline, guidelines and FAQ on [the Season of Docs website](https://developers.google.com/season-of-docs) for additional information. |
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20200521.title | ||
English
Art thou worthy to be the Avatar?
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20200521.content | ||
English
Many years ago, a company called Origin Systems developed the much beloved Ultima series of role-playing games. Thanks to the previous hard work of others who created stand-alone reimplementations of these games, ScummVM is pleased to announce that two of the games in the series are ready for testing.
The first of these games is Ultima IV: Quest of the Avatar, based on the prior work done by the xu4 project. You can detect your English copy of Ultima IV as either original or enhanced. Enhanced mode uses the VGA graphics developed by the xu4 project. With the inclusion into ScummVM, the game also receives several improvements, such as multiple savegame slots and configurable keybindings. It even adds in a small secret area that only the most dedicated explorers may find. The second game is Ultima VI, based on the Nuvie project. Due to some miscommunication, Nuvie may still advance as a separate project, but given the work done integrating Nuvie into ScummVM, we're hoping to have it officially supported in ScummVM as well. As with Ultima IV, Ultima VI supports the original game mode, as well as an enhanced mode that allows for Nuvie's full screen map, container gumps as in Ultima VII, and other features. Note that enhanced mode defaults to double resolution, so for now, the intro only displays in half of the screen. So break out your copies of the games and give them a try! You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/). |
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20200524.title | ||
English
You have been a thorn in my side for far too long, Avatar
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20200524.content | ||
English
It seems that work on cleanup and improvements to the Ultima VIII integration was further along than I had anticipated. It's now been confirmed that Ultima VIII is completeable under ScummVM as well, so it joins Ultima IV and Ultima VI for official testing.
So break out your copies of Ultima VIII as well and give it a try! You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/). |
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20200622.title | ||
English
You are in a maze of twisty little passages, all alike
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20200622.content | ||
English
It's finally time to announce the official testing period for the Glk engine in ScummVM, for playing interactive fiction (aka text adventures). This is a conglomeration of sub-engines for playing the games that use the various authoring systems released over the years. At this time the following sub-engines are going into official testing mode:
* ADRIFT (except for version 5) * AdvSys * AGT * Alan 2 & 3 * Archetype (newly reimplemented for Glk from the original Pascal sources) * Hugo * JACL * Level 9 * Magnetic Scrolls * Quest * Scott Adams * ZCode (all ZCode games except the Infocom graphical version 6 games) Other sub-engines, such as Comprehend, TADS and Quill, are likely to be included in the future. So those of you that are fans of the literary classics, dust off your favourite classics, and prepare to play them again. You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/). |
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