Greetings fellow adventurers! Just a reminder that the submission deadline for the Website Revamp contest is here in just ten days! The very first submission was just received, so if you have yet to even start, time is running out. The prizes will be announced as soon as somebody gets back to me since certain sites news posts suggest he hasn't forgotten :)
Anybody wishing to enter the Website Revamp contest better get their entries in, only two days left! So far we have only five entries. That's not too bad, but I was hoping for at least another five more. So if your're still sitting on an entry, SEND IT IN! Please send all contest entries to [contest@scummvm.org](mailto:contest@scummvm.org). Further information on this contest is available a couple of posts down.
Anybody wishing to enter the Website Revamp contest better get their entries in, only two days left! So far we have only five entries. That's not too bad, but I was hoping for at least another five more. So if you're still sitting on an entry, SEND IT IN! Please send all contest entries to [contest@scummvm.org](mailto:contest@scummvm.org). Further information on this contest is available a couple of posts down.
Well, we left it open a bit longer for those who ran late... but the entries for the ScummVM Revamp contest are now closed. Judges will be looking at the pages over the last few days, and unless there is an out-right winner the finalists will be voted on by YOU - our dearest users :) Further information will be posted soon. The winner will receive some Random Stuff(tm), with the main prize being some Sam and Max swag (most likely) signed by the creator of Sam and Max, Steve Purcell. Further information will be posted soon!
Several months have passed since we last updated our [FAQ](/faq/). Lots of things have happened in the meanwhile and we have added a nice collection of new answers to it. So what are you waiting for? Go and read the [FAQ](/faq/) now!
Yo folks, you are probably all wondering Whatever happened to that website design contest? It's been closed over a month ago and there is still no winner!. Well, good question :-) First off, let me tell you that some of the submitted designs are really awesome, and I would hereby like to thank all the people who submitted their work. Sorry for letting you wait so long on the outcome. Now, to determine the winner, we conducted an internal poll with the team. This took some time until all team members were able to submit their filled out forms. That process didn't produce a clear winner, though. So then, some of us wanted to conduct a poll amongst you, dear users, to pick the winner out of the three finalists. For various reasons, that just didn't happen... until now! Go to our [poll page](http://www.scummvm.org/poll/index.php) to see the finalists, and to be able to poll on them! We'll let this polling go for about 14 days, at which point we'll finally decide on the winner. On another matter, we have now started work on the next major release of ScummVM. 0.7.0 is (rather aggressively) scheduled for Christmas 2004! We hope to be able to deliver a nice christmas present to you this way. But for this to work out, we need your help: We need people who actively test the latest CVS so that we can iron out and fix all remaining issues with it, to ensure a high quality release. If you want to help, check out the [release status page](http://www.scummvm.org/documentation.php?view=release) for a list of games which need testing. That's it for today, hopefully the next time around we can announce something more substantial (like a new release or a new website). Until then: happy play testing to all of you! P.S.: Maybe you also have been wondering Gee, will these guys ever reach 1.0? As a matter of fact, we are now working towards this goal. There is basically a single major piece missing for that: a good user manual. If you are a skilled manual writer, have some spare time, and want to help, drop us a mail on the scummvm-devel mailing list.
Since so many people decided to screw the results of the poll, it is temporarily closed while we make a more cheat-proof script. We'll let you know when voting is back online.
We are pleased to reopen our [website poll](http://www.scummvm.org/poll/). We found a free poll service, but unfortunately it is ad-driven. Please bear with this. P.S.: If you have already given your vote with the old poll, you will have to re-vote using the new poll.
It's been almost two months since we started our website design contest, and I know some of you have been eagerly awaiting the outcome. Since the team couldn't quite decide on who should be winner, we let you, our dear users, have a word in the outcome of this epic battle. And finally, we are happy to let it be known that after about 1400 votes we do have a clear winner! And it is... [draven](http://www.scummvm.org/poll/draven.jpg), with a strong majority of 55% of all votes! Congratulations, draven! So what now? We'll be settling the issue of the prize(s) for the winning entry in the next few days, and start working on implementing the new design. We consider doing some further tweaks to it (like, some people suggested to actually use the logo of jeanm's submission; and we have some other ideas up our sleeves). This may take some time, partially because it's a holiday time for a lot of us. So I am afraid you'll have to be a bit more patient. Good things need time :-).
We are proud to announce the release of ScummVM 0.7.0, right in time for Christmas Eve! While not quite as ground breaking as some of our previous major releases, this version sports some notable improvements and additions, amongst them: *Added preliminary support for 26 Humongous Entertainment titles *Added support for FLAC (lossless) encoded audio files *Added native support for Macintosh versions of some SCUMM games -- this means the 'rescumm' tool is now mostly obsolete, and you can now play those games directly from the original CD *Added smooth horizontal scrolling for The Dig, Full Throttle and COMI (matching the original engine) *Added support for compressed speech and music in Broken Sword 1 and 2 *And as usual, we fixed lots and lots of bugs A link to the release notes and a more detailed list of changes can be found over on the [downloads page](/downloads/), along with the download links. Updating to this latest and greatest version is strongly recommended to all our users.
First off: once more a Happy New Year to all of you out there! We just wanted to let you know that since the release of ScummVM 0.7.0 a week ago, a few more binaries have arrived at your [download page](/downloads/). We now offer binaries for the following systems: *Windows *Mac OS X *Linux: Fedora Core *Solaris 8 *PalmOS *PocketPC (WinCE) *Dreamcast *BeOS ... and hopefully the Debian package will be ready soon. That's already quite nice, but more never hurts. For example, it would be nice to have packages for Mandrake, Slackware, Solaris x86, or your favorite toaster. So if you are interested in joining us as a packager, please [contact us](http://www.scummvm.org/contact.php). And now for something completely different: Taking a look at our [project statistics page](https://sourceforge.net/project/stats/index.php?report=last_30&group_id=37116), you might notice that we have now more than 10,000,000 page views (accumulated over the total life time of ScummVM as a SourceForge.net project), and have served more than 1.1 million downloads since our conception. Not too shabby, we think :-)