20170617.title | ||
English
Hi-Res Adventures
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20170617.content | ||
English
Last year, we added support for three of Sierra's Hi-Res Adventure games: *Mystery House* (#1), *Mission: Asteroid* (#0) and *Wizard and the Princess* (#2). We're proud to announce that three more Apple II games are now playable in ScummVM and ready for testing: *Ulysses and the Golden Fleece* (#4), *Time Zone* (#5) and *The Dark Crystal* (#6).
For *Ulysses and the Golden Fleece*, we currently support the Load 'N' Go budget release. For *Time Zone* and *The Dark Crystal* we support the disk images that can be found on some of the [Sierra collection CDs](http://wiki.scummvm.org/index.php/SCI/Game_Collections). The [Datafiles wiki page](http://wiki.scummvm.org/index.php/Datafiles) has been updated with the required filenames for the disk images. If you own one of those classics, grab the latest [daily build](/downloads/#daily) and try it out! If you encounter an issue, please post a bug report following our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing). And while you're at it, please take some [screenshots!](http://wiki.scummvm.org/index.php/Screenshots) You may be wondering what happened to *Hi-Res Adventure #3: Cranston Manor*. Unfortunately, we still have not been able to locate a copy of this game after looking for it for over a year. If you own it, we'd love to [hear from you](/contact/)! |
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20170702.title | ||
English
Trapped on a luxury cruise ship.. In Space!
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20170702.content | ||
English
Explore a broken-down luxury cruise liner, try to convince the Deskbot to give you an upgrade, and eventually track down and fix the ship's governing computer, Titania. Or you're never going to get home. We're pleased to announce the testing period for the late '90s game [Starship Titanic](http://www.mobygames.com/game/starship-titanic). At this time, only the English version is ready for testing. So break out your copy, and grab the latest [daily build](/downloads/#daily) of ScummVM. You'll also need an extra required [titanic.dat](https://github.com/scummvm/scummvm/blob/master/dists/engine-data/titanic.dat?raw=true) file, which should be put in the same folder you copy your game files to.
Before you start your test run, please be aware there is one specific kind of Indeo encoded AVI video we haven't yet figured out how to decode transparency information for. In a few areas, such as the SGT Stateroom and Titania's closeup, amongst others, you'll see objects with jagged black areas around them. Please just ignore the problem for now. But all other graphics or gameplay issues should be reported on our [Issue Tracker](https://bugs.scummvm.org/). |
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20170731.title | ||
English
Defeat the ruler of the Fifth Age
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20170731.content | ||
English
Right after the ending of [Myst](http://wiki.scummvm.org/index.php/Myst), you are promptly sent to another Age by Atrus, where his wife Catherine is stranded. Riven is the fifth Age written by Atrus' father, Gehn, which he rules as a cruel self-proclaimed god. Your dual mission is to rescue Catherine and imprison Gehn. To be successful you will have to carefully explore the five islands of Riven and solve the intricate puzzles they hide.
The ScummVM team is proud to announce that [Riven: The Sequel to Myst](http://wiki.scummvm.org/index.php/Riven:_The_Sequel_to_Myst) is finally ready for its testing period. If you want to help with the tests, use the latest [daily build](/downloads/#daily) of ScummVM to play the Windows or Mac version of the game. Please report the issues you encounter on our [bug tracker](https://bugs.scummvm.org/). Be sure to follow our [testing and bug reporting guidelines](http://wiki.scummvm.org/index.php/Release_Testing). As a warm up before playing Riven, you may want to play Myst. If you do so, please use a daily build of ScummVM. Major changes were made to the game engine to remove situations where the game feels unresponsive. Some bugs may have escaped our attention. As with Riven, please report the issues you notice during your play-through. |
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20170801.title | ||
English
You're gonna need a SCI-cologist!
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20170801.content | ||
English
Go on a cruise, sort out some mixed-up nursery rhymes, or spend some time in a mental ward! The second batch of 32-bit DOS/Windows Sierra adventures are now ready to be tested in the latest [daily build](/downloads/#daily) of ScummVM:
* [Leisure Suit Larry 7](http://wiki.scummvm.org/index.php/Leisure_Suit_Larry_7) * [Mixed-Up Mother Goose Deluxe](http://wiki.scummvm.org/index.php/Mixed-Up_Mother_Goose) * [Phantasmagoria 2](http://wiki.scummvm.org/index.php/Phantasmagoria_2) The [Datafiles page](http://wiki.scummvm.org/index.php/Datafiles#All_SCI32_.28SCI2.2F3.29_games) has been updated with instructions on how to install these games. If you don’t own some, go to our [where to get the games](http://wiki.scummvm.org/index.php/Where_to_get_the_games#Sierra_Games) page to buy them! Before you start your test run, please read the instructions on our [SCI testing page](http://wiki.scummvm.org/index.php/SCI/Testing), and take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Have fun! |
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20171010.title | ||
English
Three new games about aliens
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20171010.content | ||
English
Go to an alien world, go to an alien world on an alien spaceship, or gehe zu einem fremden Raumschiff (go to an alien spaceship)! There are three alien worlds to choose from in our newest batch of adventures, now ready for testing in the latest [daily build](/downloads/#daily) of ScummVM:
* [Lighthouse](http://wiki.scummvm.org/index.php/Lighthouse) * [RAMA](http://wiki.scummvm.org/index.php/RAMA) * [Starship Titanic German](http://wiki.scummvm.org/index.php/Starship_Titanic) The [Datafiles page](http://wiki.scummvm.org/index.php/Datafiles#All_SCI32_.28SCI2.2F3.29_games) has been updated with instructions on how to install these games. If you don’t own one, go to our [where to get the games](http://wiki.scummvm.org/index.php/Where_to_get_the_games) page to buy them! Before you start your test run, for Lighthouse and RAMA, please read the instructions on our [SCI testing page](http://wiki.scummvm.org/index.php/SCI/Testing), and take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. For Starship Titanic German, you’ll need an extra required [titanic.dat](https://raw.githubusercontent.com/scummvm/scummvm/master/dists/engine-data/titanic.dat) file, which should be put in the same folder you copy your game files to. Please keep in mind for Starship Titanic German that we're not all German speakers, so bug reports will need to be in English. Also, if any bugs you find involve text that's entered in the conversation tab to one of the bots, it will make things easier if you can replicate the problem using words that don't include letters outside of the English alphabet. Have fun! |
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20171122.title | ||
English
ScummVM 2.0 Release Testing Has Begun
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20171122.content | ||
English
The day has finally arrived to wrap up the current ScummVM release cycle! ScummVM 2.0 is one of our biggest new releases to date and adds support for 23 games:
* *Cranston Manor* * *Full Pipe* * *Gabriel Knight* * *Gabriel Knight 2* * *King's Quest VII* * *King's Questions* * *Leisure Suit Larry 6 (hi-res)* * *Leisure Suit Larry 7* * *Lighthouse* * *Mixed-Up Mother Goose Deluxe* * *Phantasmagoria* * *Phantasmagoria 2* * *Plumbers Don't Wear Ties* * *Police Quest 4* * *RAMA* * *Riven: The Sequel to Myst* * *Shivers* * *Space Quest 6* * *Starship Titanic* * *The Dark Crystal* * *Time Zone* * *Torin's Passage* * *Ulysses and the Golden Fleece* This release also includes significant new enhancements and bug fixes across many engines, so go ahead and play through an old classic you’ve been missing even if it’s not on this list! Grab a [daily build](/downloads/#daily) of ScummVM for testing, and make sure to follow our [guidelines for release testing](http://wiki.scummvm.org/index.php/Release_Testing). **Windows users**, please use a [Kirben daily build](http://scummvm.org/downloads/scummvm-win32.exe) instead of a Buildbot daily build. Report any bugs you encounter to our [bug tracker](https://bugs.scummvm.org/), and once you’ve finished a playthrough, [fill out our test results form](https://docs.google.com/forms/d/e/1FAIpQLSfiAycQmgaBEDsb0KNpZrNAaqBtilZe4SHWRDYcykeKqLHFvg/viewform). You can [track testing progress on the wiki](http://wiki.scummvm.org/index.php/Release_Testing/2.0.0) as it happens. Happy gaming! |
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20171217.title | ||
English
To: You. From: Release team. Subject: ScummVM 2.0.
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20171217.content | ||
English
Just in time for the holidays, the final release of ScummVM 2.0 is here! This version adds support for 23 brand new old games, including almost all of the 32-bit Sierra adventures:
* *Cranston Manor* * *Full Pipe* * *Gabriel Knight* * *Gabriel Knight 2* * *King's Quest VII* * *King's Questions* * *Leisure Suit Larry 6 (hi-res)* * *Leisure Suit Larry 7* * *Lighthouse* * *Mixed-Up Mother Goose Deluxe* * *Phantasmagoria* * *Phantasmagoria 2* * *Plumbers Don't Wear Ties* * *Police Quest 4* * *RAMA* * *Riven: The Sequel to Myst* * *Shivers* * *Space Quest 6* * *Starship Titanic* * *The Dark Crystal* * *Time Zone* * *Torin's Passage* * *Ulysses and the Golden Fleece* There’s more than just new engines, too! Many existing games have been improved, a lot of work has been done to improve the overall audio and video systems, and some players will also enjoy improved joystick support and various small enhancements suggested by other users. A more complete list of changes in this release can be found in the [ScummVM 2.0 release notes](http://scummvm.org/frs/scummvm/2.0.0/ReleaseNotes). And now, a big round of thanks and congratulations to everyone who made this release happen. Our super cool code contributors, who wrote all the things which went into this release: Aaryaman Vasishta, Alexander (Tkachov), Alexander Reim, Alexandre Detiste, Alyssa Milburn, angstsmurf, Arnaud Boutonné, Bastien Bouclet, Ben Castricum, Bendegúz Nagy, Cameron Cawley, Colin Snover, cpasjuste, D G Turner, Daniel Plakhotich, Dario Scarpa, David Fioramonti, Donovan Watteau, Einar Johan Trøan Sømåen, Eugene Sandulenko, Fedor (fedor4ever), Ferdinand Thiessen, Filippos Karapetis, Frank Richter, Hein-Pieter van Braam, Hubert Maier, iskrich, Ivan Avdeev, Joseph-Eugene Winzer, Kirben, kmar, Lothar Serra Mari, Lyubomyr Lisen, Marcus Comstedt, Martin Kiewitz, Michael Drüing, Nick Renieris, Omer Mor, Ori Avtalion, ottogin, Pala, Patrik Dahlstrom, Paul Gilbert, Peter Kohaut, Retro-Junk, Robert Crossfield, Robert Göffringmann, rsn8887, Ruud Klaver, Ryper\_Zsolt, Schrijvers Luc, Simei Yin, stevenhoefel, Sven Hesse, Sven Kochmann, Tarek Soliman, Thierry Crozat, Thomas Fach-Pedersen, Tobia Tesan, Torbjörn Andersson, upthorn, vanfanel, VelocityRa, Vincent Bénony, Vincent Pelletier, Walter van Niftrik, Willem Jan Palenstijn, and Zbyněk Schwarz! Our extra awesome community members and testers, who kindly banged on ScummVM and reported issues which were fixed during this cycle: ADeadTrousers, albadross, AlessioR, Alien-Grey, AndyILC, Arjak89, badungu, Bakhtosh, Bastien Bouclet, Ben Castricum, Benjamin Hodgetts, Bill Niakas, bramvandijk, carquinyoli, Colin Snover, counting\_pine, ctoroman, cyberskull, d3p4z, dafioram, Daniel Wolf, danieljaeger, David Dew, david\_corrales, dch216, dego93, Derek Warren, dominus, DustyShinigami, elaseela, Eliot Lash, enclume, EricOakford, esziarko, exmensa, Farmboy0, Filippos Karapetis, forge017, g5ppc, garethbp, gatesbillou, GeekZolda, George Kormendi, GermanTribun, greencis, Gualtiero, Hein-Pieter van Braam, henke37\_2, hkzlab, Hubert Maier, Ignaz Forster, ilya13, Indy4-Fan, IntEmu, Ivan Lukyanov, Jan Sperling, Jarosław Jaworski, JCaesar13, jcmanciot, joachimeberhard, jomalin1, kervala, Kurufinwe21, Laylia27, legluondunet, legoking831, Lothar Serra Mari, Lyubomyr Lisen, macca8, maplesyrup, Markus Mahlstedt, Matan Bareket, Max Tabachenko, mcknallski, mthreepwood, MusicallyInspired, oddfff, Omer Mor, Ori Avtalion, Paul Gilbert, pegasusepsilon, PetrCejpek, Petter Sjölund, pliesenfeld, Quietust, r-alf-the-alf, Robert Megone, rsn8887, SeanW1975, Sergey, sluicebox, softwarespecial, Stefan Seeland, Stephane Lapie, Sven Hesse, Tarek Soliman, telanus, tgfmfc, Thierry Crozat, tobiatesan, Tomasz Grzegurzko, Torbjörn Andersson, Uukrull, vonmagnum, vorph999, Walter van Niftrik, Willem Jan Palenstijn, Windle Poons, zaurak, and zorbid. Our exceedingly fantastic translators, who have helped bring ScummVM 2.0 to the users of 24 different Earth languages: Alex Jakovleff, Alexandre Folle de Menezes, Arius, Ben Castricum, Carlos, edward, Einar Johan Trøan Sømåen, Erik Zubiria, Ettore Atalan, Eugene Sandulenko, Fernando Sarmento, Filippos Karapetis, George Kormendi, Gilles, Hampus Flink, Ivan Lukyanov, JanShing, Jennifer McMurray, jepael, jeroen klop, John Doe, Jordi Vilalta Prat, Jose Roses, Joseph-Eugene Winzer, lorz, Lothar Serra Mari, Luis, Lyubomyr Lisen, Manuel, Martin Schoenmakers, Max von Werner, Michael D., Milo Casagrande, mézes gergely, pablobecerra, Paolo Bossi, Pavel Kungurtsev, Pere Orga, Peter Johansson, Petter Sjölund, poulsen93, Purple T, rafaelmessias, Rafał Będźkowski, Rafał Rzepecki, Rodrigo Vegas Sánchez-Ferrero, Rossano, Rouven Bauer, Santiago G. Sanz, Santiago Sanchez, selmiak, Sergio Carmona, Simon Sawatzki, Steffen Nyeland, Thierry Crozat, Timo Mikkolainen, Timofonic, Tobia Tesan, TomasM, Vitor Santos, Víctor Martínez Pajares, Walter Agazzi, wreednumero2, and Zbyněk Schwarz. Our extremely good looking porters and packagers, for turning ScummVM into something you can actually run: Bastien Bouclet, Cameron Cawley, Colin Snover, Joost Peters, Keith Scroggins, Luc Schrijvers, Manuel Alfayate, Marcus Comstedt, Tarek Soliman, Thierry Crozat, and Willem Jan Palenstijn. Our very wonderful technology sponsors, [easyname](https://www.easyname.com/), who provide us with servers and bandwidth so we can actually manage and send these releases to you. And, finally, thank you to you, exceptional user, for using ScummVM, and (with deep apologies) to everyone else whose names I could not dig out of a database. Your support means a lot. You rock! (And remember—shameless plug—if you want to see your name here, all it takes is one contribution to improve ScummVM!) With no further ado, [download ScummVM 2.0](http://scummvm.org/downloads/), our gift from us to you this holiday season. Release team, signing off until next time! |
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20180214.title | ||
English
Another year, another Summer of Code
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20180214.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
Two days ago, Google announced the organizations that have been accepted for this year's Summer of Code, and we are very pleased to announce that ScummVM is one of them, together with our sister project ResidualVM. The Summer of Code is a yearly event organized by Google to encourage students to contribute to open source projects. Open source organizations provide mentors and projects to work on, while Google give some money to participating students. You can find more information on the [official web site](https://summerofcode.withgoogle.com). We also have some information on [our wiki](http://wiki.scummvm.org/index.php/Summer_of_Code), and in particular [project rules](http://wiki.scummvm.org/index.php/Summer_of_Code/Project_Rules) that applicants will need to follow. Are you a motivated student? Are you available between May 14 and August 6? Do you want to be a contributor to one of the largest game preservation projects? Then ScummVM and ResidualVM are waiting for you! Have a look at [our ideas page](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2018) or bring your own idea! Students have until March 27 to write and submit proposals for the project they want to work on. The accepted proposals will be announced on April 23, and there will be a few weeks for community bonding before the start of the 12 week coding period on May 14. In any case, don't hesitate to chat with us on IRC! One place: Freenode. Two channels: #scummvm and #residualvm |
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20180331.title | ||
English
IDA Disassembler
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20180331.content | ||
English
A recent discussion about the most recent IDA Disassembler freeware 7.0 revealed that it no longer supports disassembling older DOS and Windows executables. This is obviously a problem for potential contributors, as well as potential GSoC students wanting to reverse engineer an old adventure game or RPG for their project. The obvious solution is to provide an earlier freeware version that still supports them.
Consulting with Hex-Rays, they're kindly consented for us to host one of the earlier IDA freeware versions, for those in the future who wish to use it. After reviewing the earlier versions, we've settled on [IDA Freeware Version 5.0](https://downloads.scummvm.org/frs/extras/IDA/idafree50.exe). IDA 5.0 was the first version of IDA that added the convenient graph view, and this freeware version has both it as well as the ability to disassemble DOS executables. It's also not time limited like the demo versions, it's the most convenient for enthusiasts to try their hand at reverse engineering old games. Considering how many of our game engines have been created by reverse engineering the original games, hopefully we will continue to see people interested in re-implementing games in the future. The more the merrier :) |
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20180423.title | ||
English
GSoC 2018 projects announced!
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20180423.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
Today Google announced the accepted projects for this year's Summer of Code. We are pleased and excited to say that ScummVM will be mentoring three students while ResidualVM will also have one student. All four of them will work on game engines: * Andrii Prykhodko (a.k.a. whiterandrek) will be working on adding support for the ***[Pink Panther: Passport to Peril](https://en.wikipedia.org/wiki/The_Pink_Panther:_Passport_to_Peril)*** and ***[Pink Panther: Hokus Pokus Pink](https://en.wikipedia.org/wiki/The_Pink_Panther:_Hokus_Pokus_Pink)*** games to ScummVM. * Joseph-Eugene Winzer (a.k.a. Joefish) will be working on adding support for ***[The Immortal](https://en.wikipedia.org/wiki/The_Immortal_(video_game))*** game to ScummVM. * Matthew Stewart will be working on the engine used by ***[Star Trek: 25th Anniversary](https://en.wikipedia.org/wiki/Star_Trek:_25th_Anniversary_(computer_game))*** and ***[Star Trek: Judgment Rites](https://en.wikipedia.org/wiki/Star_Trek:_Judgment_Rites)***. The focus for the GSoC period will be on the first game. * Liu Zhaosong (a.k.a. Douglas\_GSoC) will be working on improving the Stark engine, used for ***[The Longest Journey](https://en.wikipedia.org/wiki/The_Longest_Journey)*** video game, in ResidualVM. Please welcome with us our four adventurous students for what we hope will be a productive and interesting summer! And you can follow their progress throughout the summer on the [ScummVM Blogs](http://planet.scummvm.org). |
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