20171122.content | ||
English
The day has finally arrived to wrap up the current ScummVM release cycle! ScummVM 2.0 is one of our biggest new releases to date and adds support for 23 games:
* *Cranston Manor* * *Full Pipe* * *Gabriel Knight* * *Gabriel Knight 2* * *King's Quest VII* * *King's Questions* * *Leisure Suit Larry 6 (hi-res)* * *Leisure Suit Larry 7* * *Lighthouse* * *Mixed-Up Mother Goose Deluxe* * *Phantasmagoria* * *Phantasmagoria 2* * *Plumbers Don't Wear Ties* * *Police Quest 4* * *RAMA* * *Riven: The Sequel to Myst* * *Shivers* * *Space Quest 6* * *Starship Titanic* * *The Dark Crystal* * *Time Zone* * *Torin's Passage* * *Ulysses and the Golden Fleece* This release also includes significant new enhancements and bug fixes across many engines, so go ahead and play through an old classic you’ve been missing even if it’s not on this list! Grab a [daily build](/downloads/#daily) of ScummVM for testing, and make sure to follow our [guidelines for release testing](http://wiki.scummvm.org/index.php/Release_Testing). **Windows users**, please use a [Kirben daily build](http://scummvm.org/downloads/scummvm-win32.exe) instead of a Buildbot daily build. Report any bugs you encounter to our [bug tracker](https://bugs.scummvm.org/), and once you’ve finished a playthrough, [fill out our test results form](https://docs.google.com/forms/d/e/1FAIpQLSfiAycQmgaBEDsb0KNpZrNAaqBtilZe4SHWRDYcykeKqLHFvg/viewform). You can [track testing progress on the wiki](http://wiki.scummvm.org/index.php/Release_Testing/2.0.0) as it happens. Happy gaming! |
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20171217.title | ||
English
To: You. From: Release team. Subject: ScummVM 2.0.
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20171217.content | ||
English
Just in time for the holidays, the final release of ScummVM 2.0 is here! This version adds support for 23 brand new old games, including almost all of the 32-bit Sierra adventures:
* *Cranston Manor* * *Full Pipe* * *Gabriel Knight* * *Gabriel Knight 2* * *King's Quest VII* * *King's Questions* * *Leisure Suit Larry 6 (hi-res)* * *Leisure Suit Larry 7* * *Lighthouse* * *Mixed-Up Mother Goose Deluxe* * *Phantasmagoria* * *Phantasmagoria 2* * *Plumbers Don't Wear Ties* * *Police Quest 4* * *RAMA* * *Riven: The Sequel to Myst* * *Shivers* * *Space Quest 6* * *Starship Titanic* * *The Dark Crystal* * *Time Zone* * *Torin's Passage* * *Ulysses and the Golden Fleece* There’s more than just new engines, too! Many existing games have been improved, a lot of work has been done to improve the overall audio and video systems, and some players will also enjoy improved joystick support and various small enhancements suggested by other users. A more complete list of changes in this release can be found in the [ScummVM 2.0 release notes](http://scummvm.org/frs/scummvm/2.0.0/ReleaseNotes). And now, a big round of thanks and congratulations to everyone who made this release happen. Our super cool code contributors, who wrote all the things which went into this release: Aaryaman Vasishta, Alexander (Tkachov), Alexander Reim, Alexandre Detiste, Alyssa Milburn, angstsmurf, Arnaud Boutonné, Bastien Bouclet, Ben Castricum, Bendegúz Nagy, Cameron Cawley, Colin Snover, cpasjuste, D G Turner, Daniel Plakhotich, Dario Scarpa, David Fioramonti, Donovan Watteau, Einar Johan Trøan Sømåen, Eugene Sandulenko, Fedor (fedor4ever), Ferdinand Thiessen, Filippos Karapetis, Frank Richter, Hein-Pieter van Braam, Hubert Maier, iskrich, Ivan Avdeev, Joseph-Eugene Winzer, Kirben, kmar, Lothar Serra Mari, Lyubomyr Lisen, Marcus Comstedt, Martin Kiewitz, Michael Drüing, Nick Renieris, Omer Mor, Ori Avtalion, ottogin, Pala, Patrik Dahlstrom, Paul Gilbert, Peter Kohaut, Retro-Junk, Robert Crossfield, Robert Göffringmann, rsn8887, Ruud Klaver, Ryper\_Zsolt, Schrijvers Luc, Simei Yin, stevenhoefel, Sven Hesse, Sven Kochmann, Tarek Soliman, Thierry Crozat, Thomas Fach-Pedersen, Tobia Tesan, Torbjörn Andersson, upthorn, vanfanel, VelocityRa, Vincent Bénony, Vincent Pelletier, Walter van Niftrik, Willem Jan Palenstijn, and Zbyněk Schwarz! Our extra awesome community members and testers, who kindly banged on ScummVM and reported issues which were fixed during this cycle: ADeadTrousers, albadross, AlessioR, Alien-Grey, AndyILC, Arjak89, badungu, Bakhtosh, Bastien Bouclet, Ben Castricum, Benjamin Hodgetts, Bill Niakas, bramvandijk, carquinyoli, Colin Snover, counting\_pine, ctoroman, cyberskull, d3p4z, dafioram, Daniel Wolf, danieljaeger, David Dew, david\_corrales, dch216, dego93, Derek Warren, dominus, DustyShinigami, elaseela, Eliot Lash, enclume, EricOakford, esziarko, exmensa, Farmboy0, Filippos Karapetis, forge017, g5ppc, garethbp, gatesbillou, GeekZolda, George Kormendi, GermanTribun, greencis, Gualtiero, Hein-Pieter van Braam, henke37\_2, hkzlab, Hubert Maier, Ignaz Forster, ilya13, Indy4-Fan, IntEmu, Ivan Lukyanov, Jan Sperling, Jarosław Jaworski, JCaesar13, jcmanciot, joachimeberhard, jomalin1, kervala, Kurufinwe21, Laylia27, legluondunet, legoking831, Lothar Serra Mari, Lyubomyr Lisen, macca8, maplesyrup, Markus Mahlstedt, Matan Bareket, Max Tabachenko, mcknallski, mthreepwood, MusicallyInspired, oddfff, Omer Mor, Ori Avtalion, Paul Gilbert, pegasusepsilon, PetrCejpek, Petter Sjölund, pliesenfeld, Quietust, r-alf-the-alf, Robert Megone, rsn8887, SeanW1975, Sergey, sluicebox, softwarespecial, Stefan Seeland, Stephane Lapie, Sven Hesse, Tarek Soliman, telanus, tgfmfc, Thierry Crozat, tobiatesan, Tomasz Grzegurzko, Torbjörn Andersson, Uukrull, vonmagnum, vorph999, Walter van Niftrik, Willem Jan Palenstijn, Windle Poons, zaurak, and zorbid. Our exceedingly fantastic translators, who have helped bring ScummVM 2.0 to the users of 24 different Earth languages: Alex Jakovleff, Alexandre Folle de Menezes, Arius, Ben Castricum, Carlos, edward, Einar Johan Trøan Sømåen, Erik Zubiria, Ettore Atalan, Eugene Sandulenko, Fernando Sarmento, Filippos Karapetis, George Kormendi, Gilles, Hampus Flink, Ivan Lukyanov, JanShing, Jennifer McMurray, jepael, jeroen klop, John Doe, Jordi Vilalta Prat, Jose Roses, Joseph-Eugene Winzer, lorz, Lothar Serra Mari, Luis, Lyubomyr Lisen, Manuel, Martin Schoenmakers, Max von Werner, Michael D., Milo Casagrande, mézes gergely, pablobecerra, Paolo Bossi, Pavel Kungurtsev, Pere Orga, Peter Johansson, Petter Sjölund, poulsen93, Purple T, rafaelmessias, Rafał Będźkowski, Rafał Rzepecki, Rodrigo Vegas Sánchez-Ferrero, Rossano, Rouven Bauer, Santiago G. Sanz, Santiago Sanchez, selmiak, Sergio Carmona, Simon Sawatzki, Steffen Nyeland, Thierry Crozat, Timo Mikkolainen, Timofonic, Tobia Tesan, TomasM, Vitor Santos, Víctor Martínez Pajares, Walter Agazzi, wreednumero2, and Zbyněk Schwarz. Our extremely good looking porters and packagers, for turning ScummVM into something you can actually run: Bastien Bouclet, Cameron Cawley, Colin Snover, Joost Peters, Keith Scroggins, Luc Schrijvers, Manuel Alfayate, Marcus Comstedt, Tarek Soliman, Thierry Crozat, and Willem Jan Palenstijn. Our very wonderful technology sponsors, [easyname](https://www.easyname.com/), who provide us with servers and bandwidth so we can actually manage and send these releases to you. And, finally, thank you to you, exceptional user, for using ScummVM, and (with deep apologies) to everyone else whose names I could not dig out of a database. Your support means a lot. You rock! (And remember—shameless plug—if you want to see your name here, all it takes is one contribution to improve ScummVM!) With no further ado, [download ScummVM 2.0](http://scummvm.org/downloads/), our gift from us to you this holiday season. Release team, signing off until next time! |
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20180214.title | ||
English
Another year, another Summer of Code
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20180214.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
Two days ago, Google announced the organizations that have been accepted for this year's Summer of Code, and we are very pleased to announce that ScummVM is one of them, together with our sister project ResidualVM. The Summer of Code is a yearly event organized by Google to encourage students to contribute to open source projects. Open source organizations provide mentors and projects to work on, while Google give some money to participating students. You can find more information on the [official web site](https://summerofcode.withgoogle.com). We also have some information on [our wiki](http://wiki.scummvm.org/index.php/Summer_of_Code), and in particular [project rules](http://wiki.scummvm.org/index.php/Summer_of_Code/Project_Rules) that applicants will need to follow. Are you a motivated student? Are you available between May 14 and August 6? Do you want to be a contributor to one of the largest game preservation projects? Then ScummVM and ResidualVM are waiting for you! Have a look at [our ideas page](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2018) or bring your own idea! Students have until March 27 to write and submit proposals for the project they want to work on. The accepted proposals will be announced on April 23, and there will be a few weeks for community bonding before the start of the 12 week coding period on May 14. In any case, don't hesitate to chat with us on IRC! One place: Freenode. Two channels: #scummvm and #residualvm |
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20180331.title | ||
English
IDA Disassembler
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20180331.content | ||
English
A recent discussion about the most recent IDA Disassembler freeware 7.0 revealed that it no longer supports disassembling older DOS and Windows executables. This is obviously a problem for potential contributors, as well as potential GSoC students wanting to reverse engineer an old adventure game or RPG for their project. The obvious solution is to provide an earlier freeware version that still supports them.
Consulting with Hex-Rays, they're kindly consented for us to host one of the earlier IDA freeware versions, for those in the future who wish to use it. After reviewing the earlier versions, we've settled on [IDA Freeware Version 5.0](https://downloads.scummvm.org/frs/extras/IDA/idafree50.exe). IDA 5.0 was the first version of IDA that added the convenient graph view, and this freeware version has both it as well as the ability to disassemble DOS executables. It's also not time limited like the demo versions, it's the most convenient for enthusiasts to try their hand at reverse engineering old games. Considering how many of our game engines have been created by reverse engineering the original games, hopefully we will continue to see people interested in re-implementing games in the future. The more the merrier :) |
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20180423.title | ||
English
GSoC 2018 projects announced!
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20180423.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
Today Google announced the accepted projects for this year's Summer of Code. We are pleased and excited to say that ScummVM will be mentoring three students while ResidualVM will also have one student. All four of them will work on game engines: * Andrii Prykhodko (a.k.a. whiterandrek) will be working on adding support for the ***[Pink Panther: Passport to Peril](https://en.wikipedia.org/wiki/The_Pink_Panther:_Passport_to_Peril)*** and ***[Pink Panther: Hokus Pokus Pink](https://en.wikipedia.org/wiki/The_Pink_Panther:_Hokus_Pokus_Pink)*** games to ScummVM. * Joseph-Eugene Winzer (a.k.a. Joefish) will be working on adding support for ***[The Immortal](https://en.wikipedia.org/wiki/The_Immortal_(video_game))*** game to ScummVM. * Matthew Stewart will be working on the engine used by ***[Star Trek: 25th Anniversary](https://en.wikipedia.org/wiki/Star_Trek:_25th_Anniversary_(computer_game))*** and ***[Star Trek: Judgment Rites](https://en.wikipedia.org/wiki/Star_Trek:_Judgment_Rites)***. The focus for the GSoC period will be on the first game. * Liu Zhaosong (a.k.a. Douglas\_GSoC) will be working on improving the Stark engine, used for ***[The Longest Journey](https://en.wikipedia.org/wiki/The_Longest_Journey)*** video game, in ResidualVM. Please welcome with us our four adventurous students for what we hope will be a productive and interesting summer! And you can follow their progress throughout the summer on the [ScummVM Blogs](http://planet.scummvm.org). |
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20180501.title | ||
English
Inconceivable, the royal pyramid besieged!
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20180501.content | ||
English
Battle to liberate the populace from the threat of the tyrant Lord Xeen, or his cruel master Alamar. Or dare to venture beyond the world of Xeen to the world of Havoc to test your mettle with a new challenge. We're pleased to announce support for the following games:
* Might and Magic IV - Clouds of Xeen * Might and Magic V - Darkside of Xeen * Might and Magic - World of Xeen * Might and Magic - World of Xeen 2 CD Talkie * Might and Magic - Swords of Xeen At this time, only the English versions of these games are ready for testing. So break out your copies, or buy them digitally on [GOG](https://www.gog.com/game/might_and_magic_6_limited_edition?pp=22d200f8670dbdb3e253a90eee5098477c95c23d), and grab the latest [daily build](http://scummvm.org/downloads/#daily) of ScummVM. You'll also need an extra required [xeen.ccs](https://github.com/scummvm/scummvm/blob/master/dists/engine-data/xeen.ccs?raw=true) file, which should be put in the same folder you copy your game files to. Before you start testing any of the games, please be aware that given the large part combat plays in the game, any errors you encounter may be more difficult to replicate than in traditional adventure games. As such, it'll be a good idea to make a practice of regularly saving your game, just in case something goes wrong. If you do experience any crashes, or notice any functionality which seems incorrect, please let us know. Any problems found should be reported on our [Issue Tracker](https://bugs.scummvm.org/). |
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20180612.title | ||
English
ScummVM and Cyan, Inc. are working together!
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20180612.content | ||
English
Today, we have some awesome news to share. As you might have heard, Cyan, Inc. — the makers of Myst and Riven — are [re-releasing the entire Myst series to celebrate the 25th anniversary of the original Myst game](https://myst.com). And ScummVM and ResidualVM take part in this celebration in a special way!
**Myst — Masterpiece Edition** and **Riven — The Sequel to Myst** are powered by ScummVM, while **Myst III — Exile** is driven by ResidualVM. In order to achieve the best possible gaming experience and to make your journey through the Ages even more pleasant, Cyan and ScummVM are establishing a new partnership, with both teams working together as closely as possible in the future! Perhaps the ending has not yet been written — more news will follow soon! |
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20180629.title | ||
English
The Ending Has Not Yet Been Written!
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20180629.content | ||
English
We are very happy to announce that our friends at Cyan, Inc. [released their 25th Anniversary Collection of the Myst series today](https://www.gog.com/news/release_myst_iii_exile_myst_iv_revelation?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) as digital download on GOG.com.
**[Myst — Masterpiece Edition](https://www.gog.com/game/myst_masterpiece_edition?pp=22d200f8670dbdb3e253a90eee5098477c95c23d)** and **[Riven — The Sequel to Myst](https://www.gog.com/game/riven_the_sequel_to_myst?pp=22d200f8670dbdb3e253a90eee5098477c95c23d)** are powered by ScummVM, while **[Myst III — Exile](https://www.gog.com/game/myst_3_exile?pp=22d200f8670dbdb3e253a90eee5098477c95c23d)** is driven by ResidualVM. In the last couple of weeks, both the Cyan and the ScummVM teams have made great strides to improve game compatibility. Due to intense testing, we have already managed to fix most issues that were present in ScummVM and ResidualVM. However, due to the nature of software development, it's still possible that we missed something, so we need your help now. While we can fix issues in the GOG.com versions of the games at a later date with a simple update, this won't be possible for the upcoming Collector's Edition on DVDs, so we need to make sure that we have fleshed out any bugs before the DVDs are manufactured. So, please grab a copy from GOG.com or if you were a backer in the Kickstarter campaign, redeem your code. Visit Myst Island, roam through Age 233, have a nice stay in Releeshahn and report any issue you can find to our [Bug Tracker](http://bugs.scummvm.org/). And please... bring me the blue pages! |
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20180701.title | ||
English
Our website got an update!
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20180701.content | ||
English
We are not only constantly working on improving ScummVM's compatibility or implementing new games, but sometimes also on improving the project's general appearance.
Over the last couple of months, long-term ScummVM fan and new team member Mataniko worked hard on improving our website design which serves us well since over a decade. We are proud to say that the ScummVM website is now fully responsive and looks absolutely beautiful on your PC and your mobile devices. If you have any issues with the updated website or the feeling that something is missing, please let us now on our [Issue Tracker](https://github.com/scummvm/scummvm-web/issues). |
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20181023.title | ||
English
Forums and Wiki maintenance
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20181023.content | ||
English
Over the next few hours, both the ScummVM Forums and Wiki will be down for maintenance while we do infrastructure work on both sites.
We are working hard to bring them both back as soon as possible, thank you! |
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20181024.title | ||
English
Infrastructure updates
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