Many years ago, a company called Origin Systems developed the much beloved Ultima series of role-playing games. Thanks to the previous hard work of others who created stand-alone reimplementations of these games, ScummVM is pleased to announce that two of the games in the series are ready for testing. The first of these games is Ultima IV: Quest of the Avatar, based on the prior work done by the xu4 project. You can detect your English copy of Ultima IV as either original or enhanced. Enhanced mode uses the VGA graphics developed by the xu4 project. With the inclusion into ScummVM, the game also receives several improvements, such as multiple savegame slots and configurable keybindings. It even adds in a small secret area that only the most dedicated explorers may find. The second game is Ultima VI, based on the Nuvie project. Due to some miscommunication, Nuvie may still advance as a separate project, but given the work done integrating Nuvie into ScummVM, we're hoping to have it officially supported in ScummVM as well. As with Ultima IV, Ultima VI supports the original game mode, as well as an enhanced mode that allows for Nuvie's full screen map, container gumps as in Ultima VII, and other features. Note that enhanced mode defaults to double resolution, so for now, the intro only displays in half of the screen. So break out your copies of the games and give them a try! You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/).
It seems that work on cleanup and improvements to the Ultima VIII integration was further along than I had anticipated. It's now been confirmed that Ultima VIII is completeable under ScummVM as well, so it joins Ultima IV and Ultima VI for official testing. So break out your copies of Ultima VIII as well and give it a try! You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/).
It's finally time to announce the official testing period for the Glk engine in ScummVM, for playing interactive fiction (aka text adventures). This is a conglomeration of sub-engines for playing the games that use the various authoring systems released over the years. At this time the following sub-engines are going into official testing mode: * ADRIFT (except for version 5) * AdvSys * AGT * Alan 2 & 3 * Archetype (newly reimplemented for Glk from the original Pascal sources) * Hugo * JACL * Level 9 * Magnetic Scrolls * Quest * Scott Adams * ZCode (all ZCode games except the Infocom graphical version 6 games) Other sub-engines, such as Comprehend, TADS and Quill, are likely to be included in the future. So those of you that are fans of the literary classics, dust off your favourite classics, and prepare to play them again. You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/).
![GSoD Logo](/data/news/GSoD2020Logo.png) The ScummVM team is excited to welcome CadiH and b-gent, our talented technical writers and participants of Google’s Season of Docs. CadiH will be working with us to launch a new documentation portal, which will include a revamped user manual and centralize our diaspora of information from the Wiki, Readme, and various other docs within our repository. b-gent brings his expertise and experience to help us modernize our Doxygen documentation. The Doxygen portal has long been neglected, this will benefit our developers and community as a whole. The work will officially begin on September 14 and will last 3 months. You can follow the progress of our two writers on the [ScummVM Blogs](https://planet.scummvm.org) and in the scummvm-gdoc channel on [our Discord server](https://discord.gg/4cDsMNtcpG). In the meantime join us in welcoming them to our community.
After many months of development Blazing Dragons is now ready for public testing. Join young dragon Flicker as he attempts to win the hand of Princess Flame and save Camelhot along the way. This is a rather odd Point and Click game as it was only released on Consoles. ScummVM's new Dragons engine allows you to run the Playstation version of this somewhat forgotten title. Throw away that PS1 controller and enjoy the game with a mouse/keyboard interface. We've also taken out all the annoying loading screens. Only the US and GB Playstation 1 versions are supported at the moment. You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/).
In 2008 Google Summer of Code we had Kari Salminen aka Buddha^ working on adding <i>Operation Stealth</i> game support. While it was an overall success, still certain important game features were missing. Now, 12 years later, Kari got time for completing his work. Thus, we are proudly announcing support for the <i>Operation Stealth</i> game also known as <i>James Bond 007: The Stealth Affair</i> in the US release. Grab your copy of the game, fetch the [daily build](https://buildbot.scummvm.org/#/snapshots) of ScummVM and give it a go. If you encounter any oddities or bugs, please submit to our [bug tracker](https://bugs.scummvm.org/).
ScummVM Team is proud to announce support for a small freeware RPG game named <i>The Griffon Legend</i>. It was [originally](http://syn9.thehideoutgames.com/index_backup.php) written in the FreeBASIC programming language by Daniel "Syn9" Kennedy and later ported byDmitry Smagin to the GCW0 console, which we base this port on. The original story says: >500 years after the Griffon-Dragon war, the Dragons have returned to reclaim their empire. Cities are falling, everyone is dieying, and the lone Griffon Knight Fayne is caught up in the middle of it all. Since the game is freeware, you may grab a copy directly from our game [downloads page](https://www.scummvm.org/games/) or from the [original site](http://syn9.thehideoutgames.com/index_backup.php?table=griffonlegend). You will need the latest [development build](https://buildbot.scummvm.org/#/snapshots) to play it. Of course, if you encounter any bugs, please submit them to [our bug tracker](https://bugs.scummvm.org/).
ScummVM Team is proud to announce support for a small freeware RPG game named <i>The Griffon Legend</i>. It was [originally](http://syn9.thehideoutgames.com/index_backup.php) written in the FreeBASIC programming language by Daniel "Syn9" Kennedy and later ported byDmitry Smagin to the GCW0 console, which we base this port on. The original story says: >500 years after the Griffon-Dragon war, the Dragons have returned to reclaim their empire. Cities are falling, everyone is dying, and the lone Griffon Knight Fayne is caught up in the middle of it all. Since the game is freeware, you may grab a copy directly from our game [downloads page](https://www.scummvm.org/games/) or from the [original site](http://syn9.thehideoutgames.com/index_backup.php?table=griffonlegend). You will need the latest [development build](https://buildbot.scummvm.org/#/snapshots) to play it. Of course, if you encounter any bugs, please submit them to [our bug tracker](https://bugs.scummvm.org/).
Hello world, it is time for us to release the next version of ScummVM. Thus, we really need your help with testing the stable builds before the upcoming release, so we ensure better quality. Please, pay your special attention to the following new titles: * <i>Blazing Dragons</i> * <i>Eye of the Beholder - Sega CD version</i> * <i>Griffon Legend</i> * <i>Interactive Fiction games</i> * <i>Operation Stealth</i> * <i>Police Quest: SWAT</i> * <i>Prince and the Coward, English translation</i> * <i>Ultima IV - Quest of the Avatar</i> * <i>Ultima VI - The False Prophet</i> * <i>Ultima VIII - Pagan</i> We would also like you to play through another Sierra game: <i>Police Quest: SWAT</i>. Train to be a member of the SWAT team, and embark into dangerous missions to save civilian lives. This has been recently promoted for testing, so its call for testing has been included in the announcement for the upcoming release. These games need to be tested with [stable builds](https://buildbot.scummvm.org/#/snapshots), not development ones. And report any bugs or oddities on [our issue tracker](https://bugs.scummvm.org/). We also need your help to update the ScummVM translations for this release. You can see the status of the translations, and work on them on our [translations website](https://translations.scummvm.org/projects/scummvm/scummvm/). To log-in to the web site, you can either use your GitHub or Facebook account if you have one or create an account specific for this web site. Regular contributors can save changes to the translations but new contributors will only be able to make suggestions and vote on the suggestions. However we are looking for new regular contributors for some languages, so if you do not currently have full access and would like to get it, please [contact us](https://www.scummvm.org/contact/). Also, a few of our past contributors may have lost their full access a few months ago when we updated our permission settings. If you are one of them please contact us to see your full access restored. Good luck with your playtesting, and let’s release version 2.2.0 at the end of September!
![Discord rich presence](/data/news/20200906.png) The next version of ScummVM will support [Discord](https://discord.gg/4cDsMNtcpG) rich presence, so you can show off to all your friends that you're playing ScummVM <i>and</i> the exact game you're playing. But to make the most of this feature, we need game icons. If you ever wanted to contribute to ScummVM but couldn't find anywhere to apply your art/design skills, now’s your chance! Check out the new [Game Icons repository](https://github.com/scummvm/scummvm-icons/) for more details on how you can help.
A new release of ScummVM is ready. This is a thrilling one because we are embracing adventure games as far back as 1976! That’s right, the infamous _Colossal Cave Adventure_, the very first Interactive Fiction game, is now supported by ScummVM. Besides that (and about 1594 other IF games), we now added 3 more game engines and extended another 4, thus adding the following games to the supported list: * _Blazing Dragons_ * _Eye of the Beholder - Sega CD version_ * _Griffon Legend_ * _Interactive Fiction games_ * _Operation Stealth_ * _Police Quest: SWAT_ * _Prince and the Coward, English translation_ * _Ultima IV - Quest of the Avatar_ * _Ultima VI - The False Prophet_ * _Ultima VIII - Pagan_ As you can see, we continue our exploration into the world of RPGs. Other notable changes are: a fully rewritten MorphOS port; a new subsystem for automatic saves present in nearly every engine we support; Right-To-Left display support in our GUI; updated MT-32 emulation code and Discord Rich Presence. We now support additional different game versions, and have noticeable improvements to Illusions, Kyra, Lab, Queen, Titanic, Xeen and ZVision engines. There is also improved support for Maniac Mansion, NES and Apple //gs versions. As usual, we continue fixing original SCI script bugs in over 30 games and added Roland D-110 soundtrack support to these games. Of course, you can find the comprehensive Release Notes [here](https://downloads.scummvm.org/frs/scummvm/2.2.0/ReleaseNotes.html). Grab your copy from [our downloads page](https://www.scummvm.org/downloads), or, on Windows or macOS, let the automatic updater fetch it for you. In addition, we will be releasing a new Android port into the Beta Channel and will need your help with testing. That would be great for us to get your feedback at [the Android Port subforum](https://forums.scummvm.org/viewforum.php?f=17). Time to dive into a nice Interactive Fiction or fry some monsters in Ultima with a Blazing Fire, if you’re a dragon of course.