![GSoC Logo](/data/news/GSoC2016Logo.png) A few days ago, Google announced the list of students accepted for this year's [Google Summer of Code](https://summerofcode.withgoogle.com/). We are very proud to welcome 4 students this year who will be working on various parts of the project during the upcoming months. * Pragyansh Chaturvedi (aka [Raikou](https://blogs.scummvm.org/raikou/)) will work on improving our DIRECTOR engine. His effort will help us to allow support for many 90s-era adventure games made with the Macromedia Director authoring tools. By implementing more internal functions used by DIRECTOR, Pragyansh's main objective is to extend support for _Meet Mediaband_ and _The Journeyman Project_ (Win and Mac), making them fully playable without any glitches. * Michael Hayman (aka [Quote58](https://blogs.scummvm.org/quote58/)) is about to implement support for _The Immortal_. The game (released in 1990) can be described as a mix of genres involving RPG elements with action and puzzles. Many changes across different game variants (written in pure assembly code!) will make this an interesting challenge. This project is a continuation of a GSoC task initially started by a former student back in 2018. * Emanuele Grisenti (aka [grisenti](https://blogs.scummvm.org/grisenti/)) will be working on a new engine, _HPL1_. The original sources for this engine got recently released by the original developer _Frictional Games_ under GPLv3. The purpose of this project is to achieve a full port of this engine to ScummVM, with the goal of supporting the 2007 survival game _Penumbra: Overture_. * Avijeet Maurya (aka [StableSteady](https://blogs.scummvm.org/stablesteady/)) will pick up several incomplete engines: MacVenture, Avalanche, Glk-Scott, Pink and WAGE. Some of these engines are very close to completion, but not quite there yet. The main objective of Avijeet's task is to identify all missing features and fix existing bugs. The goal for his project is to bring the above engines to a stable state. The team is very excited about the upcoming weeks – and we hope you are as well. Please give a warm welcome to our new students! Let's make GSoC 2022 a huge success – together!
After an extended period of time, we're finally ready to announce that the game *[Chewy: ESC From F5](https://www.mobygames.com/game/chewy-esc-from-f5)* is ready for testing. This quirky game features the protagonist Chewy as he tries to outwit the evil Borks. Escaping from their high security zone, F5, will just be the start of his adventure. If any of you have the game and are willing to test it out, we'll welcome any feedback. You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/). Please note that the ScummVM version does have one major outstanding issue: the music used by the game is in a custom format we've been unable to properly support yet. So only sound effects and speech currently work at this time.
A few months have passed since we released ScummVM 2.5.1. No matter if you expect the scorching heat of the upcoming summer or freezing blizzards in winter (depending on your favorite hemisphere): it’s release time again! Our lovely developers added support, yet again, for a bunch of new ancient games that require testing: * *Sanitarium* * *Hades Challenge* * *Marvel Comics Spider-Man: The Sinister Six* * *The 11th Hour* * *Clandestiny* * *Tender Loving Care (CD-ROM Editions)* * *Uncle Henry's Playhouse* * *Wetlands* * *Chewy: Esc from F5* Besides these games, we’d appreciate it if you could check our [release testing list](https://wiki.scummvm.org/index.php?title=Release_Testing/2.6.0) - maybe you’ll even find your favorite game on there that has been sitting on that shelf for way too long. And since ScummVM is about playing games in general, we’ve seen quite a bunch of changes across many, many engines - so this is the perfect time for giving your favorites another go. The AGOS, SCI and SCUMM engine received some really extensive modifications which make all games using those engines very good testing targets as well. All testing must be done with [stable builds](https://buildbot.scummvm.org/#/dailybuilds), not development ones. Please report any bugs or oddities on our [issue tracker](https://bugs.scummvm.org/). A detailed list of all exciting new features and fixes is available in our [NEWS file](https://github.com/scummvm/scummvm/blob/branch-2-6/NEWS.md). Thank you very much for your support!
Free your mind for yet another ScummVM release! Nine newly supported games on 6 engines will plunge you into a variety of different settings. Are you able to escape from an alien-infested planet? What about challenging the Lord of the Dead in the Underworld? And have you ever explored the deepest depth of your psyche to see if you really know yourself? Find out in one of the following titles: * *Sanitarium* * *Hades Challenge* * *Marvel Comics Spider-Man: The Sinister Six* * *The 11th Hour* * *Clandestiny* * *Tender Loving Care (CD-ROM Editions)* * *Uncle Henry's Playhouse* * *Wetlands* * *Chewy: Esc from F5* Besides adding new games, we are always focused on improving already supported games. Once again, we managed to squash quite a few bugs from various engines. It is always impressive to see bugs getting fixed in engines that are more than 20 years old! One of the main new features of ScummVM 2.6.0 is a completely new way to view your games in an amazing icon grid overview via our launcher. Accompanied by some very shiny artwork provided by our graphics artists, you are now able to show off your collection like never before. It almost looks and feels like a virtual shelf! Check out the full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.6.0/ReleaseNotes.html) for a comprehensive summary of how our developers managed to make ScummVM even more amazing! You can find all of this goodness available for a number of platforms on [our downloads page](https://www.scummvm.org/downloads/). If you are using Windows, macOS or the Ubuntu Snap package, the autoupdater will assist you in updating to ScummVM 2.6.0. As always, thank you for your continuous support — happy adventuring!
_Obsidian_, the first supported game of the [mTropolis engine](https://wiki.scummvm.org/index.php?title=MTropolis), is ready for public testing! Created in 1996 by Rocket Science Games and published in early 1997, this ambitious 3D-rendered first-person adventure has you journey through 4 surreal, dream-like worlds in search of your lost colleague. ScummVM currently supports the English and German versions.It features a widescreen mode, improved cinematic quality, and a few bug fixes. A Japanese version also exists, but we need more information about it to support it. Please [contact us](https://www.scummvm.org/contact/) if you have a copy of the Japanese version or some other language version that we haven't discovered yet. To play any of these supported releases, you will need a [daily development build](https://www.scummvm.org/downloads/#daily). You can also [download a demo here](https://www.scummvm.org/demos/#other).If you encounter any issues, please submit them to the [issue tracker](https://bugs.scummvm.org/)!
_Soldier Boyz_ is the newest supported game of the [Hypno engine](https://wiki.scummvm.org/index.php?title=Hypno), and it’s ready for public testing! Released in 1997 by Hypnotix and published by DreamCatcher Interactive and MCPA Interactive, this full-motion rail shooter is based on the 1995 film of the same name. The game starts when the daughter of an American billionaire is kidnapped by a group of Vietnamese terrorists. Then, it’s up to Major Howard Toliver, ex-Marine and highly decorated Vietnam veteran, to gather a deadly team for the dangerous mission of rescuing her. He recruits six prison inmates serving life sentences for a chance at a full presidential pardon. Keep the body count rising to survive five territories by playing as each Soldier Boy (and Girl), but beware and don’t waste a “friendly” since they provide vital survival information! ScummVM currently supports the English release of the game (which is the only one we know about) and features more responsive controls than the original. We couldn't find a demo but there is [a trailer](https://www.youtube.com/watch?v=COKWms0UBL8). Please [contact us](https://www.scummvm.org/contact/) if you have a demo or any other release. To play the game with ScummVM, you will need a [daily development build](https://www.scummvm.org/downloads/#daily). As always, please submit your bug reports to our [issue tracker](https://bugs.scummvm.org/).
Are you ready to be sent to Camp ChillyWawa and Dr. Periowinkle's mansion as an intelligence agent? Armed with a book of knowledge, or Pink Digital Assistant, your mission will be to save children from dangerous threats and undo a spell cast on a little girl who has been transformed into a wombat. To succeed you will need to visit several countries and even travel into the past. On your way you will encounter historical monuments and exhibits. The ScummVM team is proud to announce that _The Pink Panther: Passport to Peril_ and _The Pink Panther: Hokus Pokus Pink_ are finally ready for their testing period. If you want to help with the tests, use the latest [daily build](https://www.scummvm.org/downloads/#daily) of ScummVM to play the Windows version of the games. Please report any issues you encounter on our [bug tracker](https://bugs.scummvm.org/). Be sure to follow our [testing and bug reporting guidelines](http://wiki.scummvm.org/index.php/Release_Testing).
Escapism increases with yet another ScummVM release! The ScummVM Team is thrilled to announce the immediate availability of ScummVM 2.6.1. ScummVM 2.6.1 is a maintenance release mainly focused on improving the new features and engines we introduced in our previous release. This update includes upgrades for the following engines: * *AGS* * *AGOS* * *Asylum* * *Ultima* * *SCI* * *SCUMM* * *Tinsel* * *Toltecs* * *Toon* Other improvements include upgrading the icon-based grid view in the ScummVM launcher and fixing OpenGL render graphic corruptions. Finally, Android users will be able to properly use a mouse on virtual screens, and Windows users will not have any duplicated icons folder issues. You can find all of this goodness available for a number of platforms on [our downloads page](https://www.scummvm.org/downloads/). If you are using Windows, macOS, the Ubuntu Snap package or the FlatHub repository, the auto-update robots will assist you in updating to ScummVM 2.6.1. As always, the detailed list of improvements is available [here](https://downloads.scummvm.org/frs/scummvm/2.6.1/ReleaseNotes.html). Thank you for your continuous support — happy adventuring!
We are pleased to announce that ScummVM now supports _Adibou 2_, a popular educational game developed by Coktel Vision in 1996. Designed for children from 4 to 7 years old, the world of Adibou is warm and full of surprises. It offers an intelligent and appealing introduction to essential knowledge like reading and math. Whether you have young kids in your family, or are keen on reliving your childhood memories for a while, fetch the latest [daily build](https://www.scummvm.org/downloads/#daily) of ScummVM, your own copy of _Adibou 2_, and start learning having fun with Adibou, Plop, Robitoc and Kicook! You must copy the content of your Adibou “Environment” CD into the game directory added to ScummVM. Then, for any Adibou Application you want to add, just copy the content of their CD into a freely named subdirectory of the main game directory. Only _Read/Count 4-5 years_, _Read/Count 6-7 years_ applications are supported for now, but we hope _Science_, _Music_ and _English_ will come soon. Currently ScummVM is aware of several Adibou versions in French, German and English, let us know if you own any language/version not yet registered. Please also report to the [issue tracker](https://bugs.scummvm.org/) any glitch you may encounter.
_Driller_ aka _Space Station Oblivion_ (in the US), the FIRST supported game of the [Freescape engine](https://wiki.scummvm.org/index.php?title=Freescape), is ready for public testing! Published in 1987 by Incentive Software Limited, this revolutionary new engine allowed players to explore a solid 3D graphic environment with complete freedom of movement for the very first time in videogame history. A new threat emerges after humanity abandoned a dying Earth to establish a new home on planet Evath. Evath's moon Mitral has turned into a gigantic gas time bomb. A meteor is also due to impact Mitral in the next several hours. You were chosen to secure each of Mitral's 18 sectors by positioning a drilling rig over the gas pockets in each sector before the meteor strikes. Solve challenging riddles by relying on geological clues, intuition, or good old trial and error. To survive your mission, find Rubicon crystals to restore energy and destroy (or avoid) the Laser Beacons and Skanners left behind by the Ketars. Good luck! Our reimplemented engine features graphics using software (TinyGL) or hardware mode (OpenGL) at arbitrary resolution. The initial _Driller_ support is limited to DOS (EGA mode), Amiga and AtariST releases, but we hope to be able to add more soon! Please [contact us](https://www.scummvm.org/contact/) if you have some other release. To play any of these supported releases, you will need a [daily development build](https://www.scummvm.org/downloads/#daily). As always, please submit your bug reports to our [issue tracker](https://bugs.scummvm.org/).