20020511.content | ||
English
The ScummVM team is still working hard on fixing all the remaining bugs so we can release our next milestone (0.2.0). In the meantime, here is some news regarding the project.
Of particular interest may be the fact that Zak McKracken 256 (the enhanced graphics fmTowns version) will be officially supported in 0.2.0, and can currently be completed with only two major bugs in the current CVS. Also, we currently have someone working on a GBA port. This has been a popular request, and hopefully will be ready in time for 0.3.0. You can see proof of it's existence in [this development screenshot](http://www.bbrox.org/scummadv_by_ph0x_0427c.jpg). The port is currently too early to be placed in CVS, so just hang tight :) In other port news, LyonHrt has compiled an old CVS build of ScummVM for the Dreamcast, maintained by our team member Marcus Comstedt. They can be found listed below. Please note that as these are old builds they are not officially supported by the ScummVM team. Comments on this port should be posted on the ConsoleVision Dreamcast forum |
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20030802.content | ||
English
Version 0.5.0 of ScummVM, the classic adventure game interpreter, has just been released. This is our most tested version yet, thanks to everybody who answered our call for testing. Thanks!
So what's new? Well, besides the usual bugfixes and improvements are: * Extensive overhaul of the music subsystem, more games now support music * Support for the Enhanced (V2) versions of Maniac Mansion and Zak McKracken * Support for Beneath a Steel Sky, made possible thanks to Revolution Software supplying us with the original assembly source code! * Aspect Ratio correction added, by popular request A link to the release notes and a more detailed list of changes can be found over on the [downloads page](/downloads/), along with the downloads... and our special (worst kept secret :) surprise! As an extra SPECIAL bonus, the really really wonderful people at [Revolution Software Ltd.](http://www.revgames.com) have decided to allow us to make Beneath a Steel Sky \*freeware!\* You can download either the CD version (70M, includes speech) or the smaller Floppy version (8M), along with ScummVM 0.5.0, from the [downloads page](/downloads/). Enjoy! Oh, and there is that little donate button down there on the left. We need to buy our Dreamcast porter a copy of Simon the Sorcerer :) |
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20040727.title | ||
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What have you done this time, you meddling milquetoast?!?
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20050101.content | ||
English
First off: once more a Happy New Year to all of you out there!
We just wanted to let you know that since the release of ScummVM 0.7.0 a week ago, a few more binaries have arrived at your [download page](/downloads/). We now offer binaries for the following systems: * Windows * Mac OS X * Linux: Fedora Core * Solaris 8 * PalmOS * PocketPC (WinCE) * Dreamcast * BeOS ... and hopefully the Debian package will be ready soon. That's already quite nice, but more never hurts. For example, it would be nice to have packages for Mandrake, Slackware, Solaris x86, or your favorite toaster. So if you are interested in joining us as a packager, please [contact us](http://www.scummvm.org/contact.php). And now for something completely different: Taking a look at our [project statistics page](https://sourceforge.net/project/stats/index.php?report=last_30&group_id=37116), you might notice that we have now more than 10,000,000 page views (accumulated over the total life time of ScummVM as a SourceForge.net project), and have served more than 1.1 million downloads since our conception. Not too shabby, we think :-) |
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20051030.content | ||
English
We are pleased to announce a long-awaited ScummVM 0.8.0 release. We, the ScummVM Team, have prepared a big pack of new features for you. Most outstanding amongst these are:
* New improved launcher and in-game GUI * Support for [Inherit the Earth](http://www.wyrmkeep.com/ite/) and Gobliiins * Playstation Portable, Playstation 2 and EPOC/SymbianOS ports * CGA and Hercules rendering modes for some games * Preliminary support for NES and C64 LucasArts games * Much improved support for Humongous Entertainment children games (Freddi Fish, Pajama Sam, Putt-Putt, Spy Fox, Fatty Bear, Backyard Sports and Buzzy) You may find a more detailed list of changes as well as files to download at our [downloads page](/downloads/). We encourage you to update to this latest and best ScummVM version as soon as possible. Along with this release, we are also pleased to announce the launch of our [new forums](http://forums.scummvm.org/). Located at the easy to remember address of [http://forums.scummvm.org/](http://forums.scummvm.org/), the new forums feature individual sub-forums for Ports, and many new functions for both the users and moderators alike. Please note that the SourceForge.net forums will be closed and archived within the next 48 hours. These archives will be available from the bottom of the forums' Main Index page. |
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20051101.content | ||
English
In light of the 0.8.0 release, which requires the additional SKY.CPT file to run Beneath a Steel Sky, we've updated the archive of the freeware CD version to include this file, and while we were at it, updated the data files to the last-known released version of BASS, which should fix some text issues that appear when playing the game in non-english languages.
You can download it from the [downloads page](/downloads/) (whenever the SourceForge mirrors pick it up), or download the SKY.CPT file separately [here](https://github.com/scummvm/scummvm/raw/master/dists/engine-data/sky.cpt). |
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20060131.title | ||
English
ScummVM 0.8.1 "Codename: missing" released
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20060131.content | ||
English
Rejoice, ScummVM 0.8.1 "Codename: missing" has just been released. You can now experience the latest official flavour of ScummVM. The main reason for this release is fixing several bugs that slipped into 0.8.0, some of these fixes are:
* Much improved support for Humongous Entertainment games * Support the German version of Maniac Mansion NES (thanks to Joachim Eberhard for contributing the cartridge) * Fixed overflow when using control panel for the robot in the Dig * Fixed disappearing cursor when level password is typed in Gobliiins * Implemented more precise MD5-based game detection for Simon the Sorcerer * First non-beta PS2 port release For a complete list of changes see the [release notes](https://downloads.scummvm.org/frs/scummvm/0.8.1/ReleaseNotes). You can grab a build for your system on our [downloads page](/downloads/) Enjoy! |
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20061215.content | ||
English
It was a complete surprise to all of us, but our old-timer Gregory Montoir aka **cyx** several weeks ago submitted a practically finished engine. It is used by the game [*Touché: The Adventures of the Fifth Musketeer*](http://wiki.scummvm.org/index.php/Touch%C3%A9:_The_Adventures_of_the_Fifth_Musketeer). Some more work has been performed, and now we are announcing full support for this title.
For you, our fellow users, this means that we are starting a great bug-hunting session. Grab your English, French, German or Italian, or even just the game demo and start testing. Stick Geoffroi Le Brun's nose in every hole in the game and report if it unexpectedly gets broken. As usual, to play the game you will need a [daily build](/downloads/#daily) of ScummVM. Bugs and graphical glitches should be submitted to [our bug tracker](http://bugs.scummvm.org/), and please, follow the [bug submission guidelines](/faq/#question.report-bugs). Also, if you encounter some yet unrecognized version, report it to the same tracker. Screenshots are required as well. Besides, we are still waiting for *Future Wars* screenshots as nobody submitted any yet. We are sure that you will enjoy this yet another gem stone now supported by ScummVM. |
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20070210.content | ||
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As some of you may already be aware of, the engines of *Gobliins 2* and [*Ween: The Prophecy*](http://wiki.scummvm.org/index.php/The_Prophecy) share a lot of code. The differences have now been taken care of and we therefore add it to the list of our supported games. As always, we'd like you, our users, to report any still existing bugs.
You know the procedure: Grab your copy of *Ween: The Prophecy* and a [daily build](/downloads/#daily) of ScummVM, read the [bug submission guidelines](/faq/#question.report-bugs), find the bugs and place them in the REVUSS ([our bug tracker](http://bugs.scummvm.org/)). ...and thus will the bugs be wiped out... |
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20070620.content | ||
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Finally, here it is! Our long awaited, best-ever new release, ScummVM 0.X.0 (or 0.10.0, for those roman numeral challenged amongst you), code named "Tic-tac-toe edition", has arrived today. [Now available](/downloads/) in stores, err, on download servers worldwide!
"What's new? What's in it? Can I open it up yet?" - Hah, I can already see you shifting impatiently on your seats. But before you run, let me shed some light on the details of this latest installment of the successful ScummVM series: * Several new engines and thus new games supported: * Sierra AGI engine: Space Quest I & II, King's Quest I-III and many more, including a vast number of fan-made games, * Cinematique evo 1 engine: Future Wars, * GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The Prophecy, * AGOS engine: Simon the Sorcerer's Puzzle Pack, * Parallaction engine: Nippon Safes Inc., * Touche: The Adventures of the Fifth Musketeer engine. * DXA movies (higher quality than MPEG2) can be compressed better now and can be used for the Broken Sword cutscenes. * Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game"). * Many nice improvements to our ports. * And as usual a gazillion small fixes, tweaks and improvements. So, what are you waiting for? [Go and grab your *free* copy](/downloads/) of the **best-ever ScummVM** while it's still hot! P.S.: The SourceForge.net download mirrors are a bit slow when it comes to syncing, hence it can happen that your download fails or is corrupt after the first try. Don't give up, just try to download from another mirror! |
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20090122.content | ||
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You always wondered where to get games supported by ScummVM? Perhaps you were also asking, how I can help the project?
You could find the supported games either on our [downloads page](/downloads/), or on our [Where to buy games](http://wiki.scummvm.org/index.php/Where_to_buy_games) page on our Wiki. For helping the project we have had a [PayPal button](https://sourceforge.net/donate/index.php?group_id=37116) for some time. But now you can reach both goals at the same time! We are pleased to announce the start of an affiliate program with the excellent [Good Old Games](http://www.gog.com/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) service, also known as GOG.com. Just click on their button on the sidebar and you will be brought to the site. Register there and buy some games. You will get your game, cheap, fast and legally, and the ScummVM project will get a share of the proceeds. The main reason behind this is that [GOG.com](http://www.gog.com/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) uses ScummVM for several of their offered titles. Currently they offer *Broken Sword 2*, *Simon the Sorcerer 1*, *Simon the Sorcerer 2*, *Feeble Files*, *Waxworks*, as well as some of the free games which we offer too. Each release is nicely pre-packaged with ScummVM, is DRM-free, goes for just $5.99, and the most important thing, is completely legal, as those folks chase the original rights holders. Thus, watch their site, [buy](http://www.gog.com/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) the games, and help our project. ***PS:*** We will get the money only if you click on the provided button and register within a short period of time. |
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20090318.content | ||
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![GSoC 2009 Logo](/data/news/20090318.png) Yes, you're right: Summer! (In the northern hemisphere, at least ;))
And what did we do the last two years during the summertime? Yeah, right again: Participate in the [Google Summer of Code](http://code.google.com/soc/)! And do you know what we've just learned? Correct *again*: We've learned that we're accepted this year as well! So, if you're a [student](http://code.google.com/opensource/gsoc/2008/faqs.html#0.1_student_eligibility), want to have a great time helping our little project and even earn some money along the way ($4500 US actually), then join the [Google Summer of Code](http://code.google.com/soc/)! Have you always wanted to work on a big Open Source project, applying your skills (or acquiring new skills) whilst improving that project, but were always intimidated due to its apparent monumental size? Did you ever wish there would be small, pre-cut manageable chunks of work where you could really show the world what you're made of? Well, wish no more, because the [Google Summer of Code](http://code.google.com/soc/) provides exactly these chunks that don't require you to spend years understanding the whole of the project, and even offers a monetary reward for your accomplishments. If you're considering choosing to work on ScummVM (and we would certainly love to have you), our manageable chunks can be seen at our [Open Tasks](http://wiki.scummvm.org/index.php/OpenTasks) page. Of course, if you have a different interesting idea in your mind, we want to hear that as well! Please also mind our [project rules](http://wiki.scummvm.org/index.php/Summer_of_Code/Project_Rules). For official information from Google, visit the [Google Summer of Code](http://code.google.com/soc/) website; and read the [FAQ](http://socghop.appspot.com/document/show/program/google/gsoc2009/faqs) and the [application guide](http://socghop.appspot.com/document/show/program/google/gsoc2009/faqs#student_apply). Now, you better be quick, the deadline is on **April 3**! |
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20090514.content | ||
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[![CCA 2009 Mascot](/data/news/20090514.png)](https://sourceforge.net/community/cca09/nominate/?project_name=ScummVM&project_url=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fscummvm%2F) The SourceForge.net Community Choice Awards 2009 have started.
We invite you to support our little project by casting your vote. The natural category for ScummVM would be *Best Project for Gamers*, though if you feel that we could be *Best Project*, we wouldn't mind much; a project can be nominated for more than one category this year. The Scary Robot is the mascot of these Awards, and in order to vote for ScummVM, click the mascot or [this link](https://sourceforge.net/community/cca09/nominate/?project_name=ScummVM&project_url=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fscummvm%2F). We hope to see you in the finals! P.S. For the live photosession of the Scary Robot see [Fingolfin's blog](http://blog.quendi.de/2009/05/07/sourceforgenet-community-choice-awards-2009/). |
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20090607.content | ||
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[![Find out about EL/LAK](/data/news/20090607.png)](http://conf.ellak.gr) The 3rd free/open source software developers [conference](http://conf.ellak.gr) ([EL/LAK](http://www.ellak.gr)) is taking place in Athens, Greece on June 19 and 20. Among the various open source software and related talks, this year ScummVM will also be participating with a presentation on June 20th.
The presentation initially aims to cover basic principles on how ScummVM works, its internal architecture and developer team layout. But we can also talk about adventure games in general, Google Summer of Code, open source gaming subjects or what ever else comes up! So if you're around and interested, go forth and [register](http://www.ellak.gr/index.php?option=com_comprofiler&task=registers) for the conference and come by for a meet & greet. See you there! |
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20090630.content | ||
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If you want to be the envy of everyone in your neighborhood, be sure to be seen around in your beautiful new [ScummVM T-shirt](http://combobreaker.com/?page_id=886/). Designed with the cooperation of the ScummVM team, this understated and elegant item will truly show off your adventure game leanings to the initiated. Plus, [combobreaker.com](http://combobreaker.com/) are donating to the ScummVM project for each one sold!
[![SF.net Community Choice Awards](/data/news/20090630.png)](http://sf.net/community/cca09/vote/?f=438) While we're on the subject of helping ScummVM, please vote for your favorite point-and-click adventure game engine interpreter in the [Sourceforge Community Choice Awards](http://sf.net/community/cca09/vote/?f=438). Thanks to all the people that nominated us, we've made it through to the final round. If you click the link, ScummVM will be pre-selected in the Best Project for Gamers category, and you can go on and choose your favorite open-source projects in the other categories. |
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20090724.content | ||
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[![CCA 2009 Mascot](/data/news/20090724.png)](https://sourceforge.net/community/cca09/) Earlier today, ScummVM won the SourceForge.net Community Choice Awards 2009 award for 'Best Project for Gamers'.
The main [Sourceforge.net: Community Hub](https://sourceforge.net/community/cca09/) hasn't yet been updated, but if you go to the [Choice Awards 2009 Live Party](http://ccalive.com/) website, you can see the results in the 'The Winners' box. It's certainly a nice way to celebrate ScummVM moving to its long awaited version 1.0 with this award as well. |
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20100222.content | ||
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It's time once again to go out and test all your favorite ScummVM games as we gear up for another release of our humble little software. We have several new games announced as supported:
* *Blue's Art Time Activities* * *Blue's Reading Time Activities* * *Dragon History* * *Freddi Fish 5: The Case of the Creature of Coral Cove* * *Pajama Sam: Games to Play on Any Day* * *Spy Fox 3: Operation Ozone* * *TeenAgent* So, go grab your favorite games, and play through them using a [daily build](/downloads/#daily). If you find any bugs, report them on the [bug tracker](http://bugs.scummvm.org/). Once you've completed a game, please report it on [the forums](http://forums.scummvm.org/viewtopic.php?t=8495) so it can be added to the [release testing wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.1.0). When reporting, make sure you provide the version, language, and platform of the game you're testing. Any other questions? Go see the [Release Testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing). |
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20100428.content | ||
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![GSoC 2010 Logo](/data/news/20100428.jpg) Google recently announced the list of students for this year's [Summer of Code](http://socghop.appspot.com) program.
For ScummVM, the accepted students and their respective projects can be found at our [landing page](http://socghop.appspot.com/org/home/google/gsoc2010/scummvm) of the GSoC 2010 site. The ScummVM team and especially the mentors welcome our 4 students this year: [Neeraj](http://sud03r.wordpress.com/), [Tony](http://tonypuccinelli.blogspot.com/), [Michael](http://blog.birdiesoft.dk/) and [Alejandro](http://vgvgf.com.ar/gsoc/) who will be tackling a [range of interesting projects](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC2010). Congratulations, the best of luck and enjoy coding this summer :-) We would also like to take the time to thank everyone who applied for ScummVM GSoC places this year but was unsuccessful. We hope we can welcome many of you into our community. |
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20101015.content | ||
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[CABAL](/news/20040401) (Coalesced 'Adventures beyond Architecture' League) finally came alive, and now for real. Yes, truly, it took us just 6.5 years, and today we are eagerly announcing that a universal adventure game interpreter, playing SCUMM, AGI, and **SCI** games has been released.
From now on, it is available on ScummVM's [downloads page](/downloads/) (Look for version 1.2.0). You may jump straight there, or stay a bit longer and see what cool new features are included. As you have probably already realized, this release has support for SCI, and moreover, [the list of compatible](/compatibility/1.2.0/) games goes beyond the original FreeSCI which was merged about 1.5 years ago. We support *Conquests of Camelot/the Longbow*, *Castle/Island of Dr. Brain*, *Codename: ICEMAN*, *EcoQuest 1&2*, *all four Hoyle games*, *Freddy Pharkas*, *Jones in the Fast Lane*, *King's Quest I-VI*, both *Laura Bow* games, *Larry* up to 6 (low-res 6 only), *Police Quest 1-3*, *Quest for Glory I-III*, *Space Quest up to V* and a few others. Incredible work by the FreeSCI team and our own SCI engine team! Early SCI 16-color games can be optionally undithered by ScummVM, making them look much better. To see a comparison between undithered graphics and the original, watch [this video](http://www.youtube.com/watch?v=FScrBr16vkM) produced by one of our SCI engine developers and see for yourself. Besides SCI, we have added support for yet another Coktel Vision game called *Fascination* and we have a number of new ports: Android, Dingux, Caanoo and OpenPandora. Unfortunately we had to declare the PalmOS port officially dead. As usual there are tons of engine-specific bug fixes. Take a look at the [release notes](https://downloads.scummvm.org/frs/scummvm/1.2.0/ReleaseNotes) if you want to know more. But wait! We would like to tell a little bit about another long-awaited feature new in this release. After all these years we are finally going international, and the ScummVM GUI can be translated into any language (well, almost any). Right now we have Catalan, English, French, German, Italian, Russian, Spanish and Ukrainian localizations. Besides this there are a lot of smaller improvements like tooltips, radio buttons, improved usability and we support more games running from original media without the need to shuffle the game files. Enough talking! Now it is time to [download](/downloads/) ScummVM and start playing! |
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