20160119.content | ||
English
We have been using SourceForge.net for many years. It was the very first home for our project, and it served us very well. However, we had to move on, and we were looking for a new home. Last year Florian Schicker, CEO of [easyname GmbH](http://easyname.com) approached us with the thrilling proposal to donate a server and host it in their Data Centre. And what makes it so special is that they are doing it "because they are veeeery big fans of the good old scumm games"! Go, look at [company teampage in that fancy scumm-feeling](http://www.easyname.com/en/company/team)! A really generous proposal and completely unexpected.
Thus, we are moving. First we moved our main website and downloads, and you probably already noticed the speed boost thanks to the new service. Also, we said goodbye to the advertisements during downloads, as they were provided by SourceForge.net. The only ads that will be associated with this project from now on are the ones we want to do by ourselves (and that, of course, includes easyname.com, look at their nice logo in the right pane). Eventually, we will move more services to the new server, and perhaps even extend it with something new. So please join us in our joy of a new home! |
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20160123.title | ||
English
The labyrinth must be destroyed!
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20160123.content | ||
English
While aboard the subway, your train car is sucked into an alternate dimension, a labyrinth that spans the space-time continuum. Its creator, Daedalus, is forced to oversee its construction by the evil King Minos, who wants to use it to invade and conquer all times and places. Daedalus pleads for the player to find a way to destroy the labyrinth before Minos can complete his conquest.
The ScummVM Team is proud to announce that *Labyrinth of Time* is now playable in ScummVM using the [latest daily builds](/downloads/#daily), and is ready for testing. Please report any bugs as well as unknown versions you find in our [bug tracker](http://bugs.scummvm.org/), following our [bug submission guidelines](/faq/#question.report-bugs). Any [screenshots](http://wiki.scummvm.org/index.php/Screenshots) of your playthrough are as usual welcome. Many thanks to [The Wyrmkeep Entertainment Co.](http://www.wyrmkeep.com/) for sharing the game's original source code with us! |
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20160201.title | ||
English
ScummVM Release 1.8.0 Testing is Starting
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20160201.content | ||
English
After a very long break, we are finally starting preparations for our next release, ScummVM 1.8.0.
The last one year and a half have been very busy, and we added 10 (ten, zehn, dieci, dix, diez, десять) new games: * *Rex Nebular and the Cosmic Gender Bender* * *Sfinx* * *Zork Nemesis: The Forbidden Lands* * *Zork: Grand Inquisitor* * *The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel* * *The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo* * *Beavis and Butthead in Virtual Stupidity* * *Amazon: Guardians of Eden* * *Broken Sword 2.5: The Return of the Templars* * *Labyrinth of Time* Also, we had a major rewrite of the AGI engine, so all AGI games should work better, but could also have new, unexpected bugs. Thus, we need your help with testing out these games, including AGI-based ones. For your convenience, we gathered together what requires testing on [our wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.8.0). There are also a few other old classics on that list that could use another run through. You need to grab a [daily build](/downloads/#daily) of ScummVM and you may start helping right away! If you happen to find any bugs, please report them on our [bug tracker](http://bugs.scummvm.org/). After completing one of the games, please let us know on [the forums](http://forums.scummvm.org/viewtopic.php?t=14006) so we can mark your progress on the [wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.8.0) and other players can concentrate on untested games. Please be sure to follow our guidelines for release testing, which can be found [here](http://wiki.scummvm.org/index.php/Release_Testing). Also some of these games require [screenshots](http://wiki.scummvm.org/index.php/Screenshots), which you can make along your gameplay. Happy adventuring (in a test mode)! |
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20160301.title | ||
English
Welcome to the new Summer of Code
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20160301.content | ||
English
![GSoC 2016 Logo](/data/news/GSoC2016Logo.png)
Yesterday, Google announced the list of accepted mentoring organizations and we have the great pleasure to be one of those. In previous years, we have primarily focused on adventure games. However, after discussing with our sister project ResidualVM, we are happy to announce that, this year, we will also be accepting RPG tasks. ScummVM and ResidualVM are now waiting for motivated students, willing to work during this summer on reviving adventure and role-playing games. Be part of it! Make History and join our best GSoC so far! Take a look at [our ideas page](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2016) or bring your own idea, then contact us: we are waiting for you on IRC impatiently! One place: Freenode. Two channels: #scummvm and #residualvm |
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20160304.title | ||
English
ScummVM 1.8.0 "Lost with Sherlock" is finally there!
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20160304.content | ||
English
No, we do not want to make it a new rule to release ScummVM slower and slower! It has been many months since the last official release... but in that time, tons of work has been done, resulting in one of our biggest ScummVM releases to date!
ScummVM 1.8 adds support for *ten* new games using eight brand new game engines: * *Amazon: Guardians of Eden* * *Beavis and Butthead in Virtual Stupidity* * *Broken Sword 2.5: The Return of the Templars* * *Labyrinth of Time* * *Rex Nebular and the Cosmic Gender Bender* * *Sfinx* * *The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo* * *The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel* * *Zork: Grand Inquisitor* * *Zork Nemesis: The Forbidden Lands* In addition to new game support, we've updated the MT-32 emulator to the latest upstream version of munt, and switched AdLib to Miles Audio for those games which originally supported it. This means games in ScummVM sound better than ever! We've also overhauled the graphics subsystem in AGI, basically replacing it. As a result game compatibility with old Sierra titles is high as never before, and even includes platform-specific system dialogs, palette and font for Apple IIgs, Atari ST and Amiga versions of the games. Game speed for Apple IIgs is handled properly now. And it's even possible to switch to the looks of another platform. New ports include GCW-Zero (yes, sev finally got one from the Kickstarter) and Raspberry Pi. Also, along the way we have moved to a new server and added translation capabilities to our main website. If you'd like to help with translation, [here](http://wiki.scummvm.org/index.php/HOWTO-Translate_ScummVM_Web_Site) is the link with the guide. This list is far from complete. The more comprehensive version of it can be found in [the release notes](https://downloads.scummvm.org/frs/scummvm/1.8.0/ReleaseNotes) and the binaries for your platforms are available from our [downloads page](/downloads/). The porters are still building their packages, so please be patient if you do not see the up to date download for your platform yet. Don't get lost in the Labyrinth, and in the worst case call Mr. Holmes! (And we promise to release more often!) |
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20200906.title | ||
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Game icons needed
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20200906.content | ||
English
![Discord rich presence](/data/news/20200906.png)
The next version of ScummVM will support [Discord](https://discord.gg/4cDsMNtcpG) rich presence, so you can show off to all your friends that you're playing ScummVM <i>and</i> the exact game you're playing. But to make the most of this feature, we need game icons. If you ever wanted to contribute to ScummVM but couldn't find anywhere to apply your art/design skills, now’s your chance! Check out the new [Game Icons repository](https://github.com/scummvm/scummvm-icons/) for more details on how you can help. |
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20200927.title | ||
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ScummVM “Interactive Fantasy” 2.2.0 Sees the Light
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20200927.content | ||
English
A new release of ScummVM is ready. This is a thrilling one because we are embracing adventure games as far back as 1976! That’s right, the infamous _Colossal Cave Adventure_, the very first Interactive Fiction game, is now supported by ScummVM.
Besides that (and about 1594 other IF games), we now added 3 more game engines and extended another 4, thus adding the following games to the supported list: * _Blazing Dragons_ * _Eye of the Beholder - Sega CD version_ * _Griffon Legend_ * _Interactive Fiction games_ * _Operation Stealth_ * _Police Quest: SWAT_ * _Prince and the Coward, English translation_ * _Ultima IV - Quest of the Avatar_ * _Ultima VI - The False Prophet_ * _Ultima VIII - Pagan_ As you can see, we continue our exploration into the world of RPGs. Other notable changes are: a fully rewritten MorphOS port; a new subsystem for automatic saves present in nearly every engine we support; Right-To-Left display support in our GUI; updated MT-32 emulation code and Discord Rich Presence. We now support additional different game versions, and have noticeable improvements to Illusions, Kyra, Lab, Queen, Titanic, Xeen and ZVision engines. There is also improved support for Maniac Mansion, NES and Apple //gs versions. As usual, we continue fixing original SCI script bugs in over 30 games and added Roland D-110 soundtrack support to these games. Of course, you can find the comprehensive Release Notes [here](https://downloads.scummvm.org/frs/scummvm/2.2.0/ReleaseNotes.html). Grab your copy from [our downloads page](https://www.scummvm.org/downloads), or, on Windows or macOS, let the automatic updater fetch it for you. In addition, we will be releasing a new Android port into the Beta Channel and will need your help with testing. That would be great for us to get your feedback at [the Android Port subforum](https://forums.scummvm.org/viewforum.php?f=17). Time to dive into a nice Interactive Fiction or fry some monsters in Ultima with a Blazing Fire, if you’re a dragon of course. |
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20201009.title | ||
English
A merger
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20201009.content | ||
English
*“Sorry for the wait Mr. Flores, I’m ready to take you now”*– Grim Fandango.
Today is a special day, special in a number of ways. First of all, we hit a milestone with 19 years of ScummVM. Our first-ever public release, ScummVM version 0.0.1, happened on October 8th, 2001. And second, something else finally happened, something which has been in the talks for a long time: The ScummVM project is officially merging with the ResidualVM project. For a long time ScummVM limited itself to 2D point-and-click adventure games, and so ResidualVM was born as a sister project to support 3D games. But from now on, there will be no more confusion about which project a game belongs to. ScummVM now embraces adventure games and RPGs, whether they are 2D or 3D, point-and-click or not. It is a natural step for both projects which have been developed alongside each other and cross-pollinating each other with ideas, patches and design decisions. Moreover, several developers belonged to both projects. With this merger, ScummVM adds several games to our supported list: _Grim Fandango_, _Escape from Monkey Island_, _Myst III - Exile_, _The Longest Journey_ and an unfinished engine for _In Cold Blood_, as well as Wintermute 3D engine. We’re excited to embrace most of the ResidualVM team and will continue development together. Of course, there are still more things to do and, in the coming weeks, you will see more project resources merging like forums, wikis, etc. Stay tuned and go 3D! |
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20201025.content | ||
English
Our new and shiny Android port for ScummVM v2.2.1 is now live on the Google Play Store. After quite a long period of dedicated work from our team developers, and a month of public beta testing by members of our community who helpfully reported quite a few issues for us to address, we are finally ready to give you the stable release for our ScummVM Android app.
This app has been significantly re-written and tested on modern Android devices, running up to Android 10+. It includes new features which bring it up to speed with the desktop ScummVM application, such as FluidSynth support, Cloud Saves and more localization choices for the UI. Also included is the Local File Server (LAN) feature, whereby your device can act as a temporary file server allowing you to download files (eg. save files and even the config file) or upload new ones (eg. game data) using a web browser from a PC or another client. With this release we have resolved a few long standing issues such as: * upgrading from previous versions without losing access to your previous configuration and save files * folder navigation (based on storage access permission settings) * Working special keys on the virtual keyboard (such as F-keys) as well as handling of repeated keys Other significant improvements have been made to the interface of the application, such as the ability to choose whether the GUI will feature filtered graphics (bilinear scaling) or not (nearest neighbor scaling), several fixes for the virtual keyboard behavior to make it more responsive and closer emulate the behavior of a physical keyboard, and support for virtual mouse control using the analogue joystick from your controller. By upgrading to the new 2.2.1 version you will be able to enjoy support for all the game engines that have been introduced on ScummVM since 2.0.0, such as Blade Runner, Ultima IV, Quest for Glory IV, as well as all the bug fixes and improvements made to the existing ones. Of course we continue to monitor our community’s feedback and welcome any suggestions for improvement. As always, please report any bugs you encounter on the ScummVM [bug tracker site](https://bugs.scummvm.org). We thank all our beta testers for their most valuable feedback and hope that you enjoy this version of ScummVM Android. |
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20201122.title | ||
English
Big adventures ahead - Little Big Adventures
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20201122.content | ||
English
Once upon a time in the past - around the year 1994 - a software company called Adeline Software International released a game titled “Little Big Adventure” or “Relentless: Twinsen's Adventure”. This game, a classic pseudo-3D action adventure game with an epic story set on a fantastic planet, has now entered the testing stage in ScummVM. Please, note that a few features of the original game are not implemented yet. However, we also added a few features which are new for the game.
Features not available yet and known issues: * The holomap is not yet available * Changing the rendering details is not supported yet * The credits sequence has a few rendering bugs New features: * An option to disable wall collision damage * Improved UI navigation This was all made possible by the people behind the [TwinEngine](https://github.com/xesf/twin-e) project and the LBA community. Please test the game with the latest [development build](https://buildbot.scummvm.org/#/snapshots) and report any issues you find on our [bug tracker](https://bugs.scummvm.org/). |
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20201127.title | ||
English
The Red Comrades game series goes supported
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20201127.content | ||
English
In 2019, Andrei Prykhodko (whiterandrek), a GSoC student, was working on support for the Red Comrades game series (Russian: Петька и Василий Иванович).
Red Comrades is a 2D adventure game played from a third-person perspective. The game's protagonists are from Dmitri Furmanov's 1923 novel Chapaev: historical Russian military figure Vasiliy Chapayev, his aide Petka, and the machine gunner, Anka. After a long time in development, the ScummVM team is happy to announce support for the first two games in the series: _Red Comrades 1: Save the Galaxy_ (Russian: _Петька и Василий Иванович спасают галактику_) and _Red Comrades 2: For the Great Justice_ (Russian: _Петька и Василий Иванович 2: Судный день_). So break out your copies of the games and give them a try! Unfortunately, only the original Russian Windows versions are supported. The English versions for iOS and Android use a completely different engine. If you don’t own a copy, you can get the demo from our [demos section](https://www.scummvm.org/demos/). You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/). |
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