_Schizm: Mysterious Journey_, the second supported game of the [V-Cruise engine](https://wiki.scummvm.org/index.php?title=V-Cruise), is ready for public testing! Created in 2001 by _Detalion_ and published by _LK Avalon_, this acclaimed 3D-rendered panoramic first-person adventure has you puzzle your way through an alien world as a team of two scientists split up when their ship crash-landed on the planet. ScummVM currently supports the DVD and digital English releases (with subtitles in Dutch, English, French, German, Italian, Polish, Spanish, Greek, and Russian). If you’re aware of any other versions, please [contact us](https://www.scummvm.org/contact/). To play any of these supported releases, you will need a [daily development build](https://www.scummvm.org/downloads/#daily). If you encounter any issues, please submit them to the [issue tracker](https://bugs.scummvm.org/)!
A stalwart party exploring the unknown, seeking the fabled Inner Sanctum. But all is not what it seems in the world of Varn... The ScummVM Team is pleased to announce full support for the PC version of the first game of the *Might and Magic* series: *Might and Magic Book One: The Secret of the Inner Sanctum*. Two modes are supported: * The original look and feel of the game (sound, which in the original consisted of merely the occasional beep, is not supported) * A ScummVM-exclusive enhanced mode, which uses the interface of the later Xeen games, including niceties such as better character screens, automapping, and sound effects. It also integrates the impressive "[Might and Magic 1 Graphics Overhaul Mod](https://www.dungeoncrawlers.org/post/might-magic-1-graphics-overhaul-mod/)", which provides better in-game map and monster graphics. The `xeen.cc` file is required from *Might and Magic: IV* or *Might and Magic: World of Xeen*. Both modes allow saving your game anywhere outside of combat via the ScummVM Global Main Menu (unlike the original game that only saved a single roster when checking into an inn). So make sure you save regularly, just in case you encounter problems. Help us test both game modes by grabbing a [daily build](/downloads/#daily) and adding [mm.dat](https://github.com/scummvm/scummvm/blob/master/dists/engine-data/mm.dat) to the same folder as your game files. Read through our [testing guidelines](https://wiki.scummvm.org/index.php/Release_Testing#Testing_Guidelines), and please take some [screenshots](https://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go forth, and discover the true secrets of the game that started the long running epic fantasy series!
_Muppet Treasure Island_, the second [mTropolis](https://wiki.scummvm.org/index.php?title=MTropolis) game playable in ScummVM, is ready for public testing! Created in 1996 by _Activision_ and based on the movie of the same name, this game has you play the role of Jim Hawkins as you join the Muppets on a voyage to find a pirate’s buried treasure, and features additional live-action performances by Billy Connolly and Tim Curry. ScummVM currently supports the Windows CD-ROM release in several languages (English, Spanish, Italian) and the English Macintosh CD-ROM.If you’re aware of any other versions, please [contact us](https://www.scummvm.org/contact/). To play any of these supported releases, you will need a [daily development build](https://www.scummvm.org/downloads/#daily). If you encounter any issues, please submit them to the [issue tracker](https://bugs.scummvm.org/)!
_Adibou_, the first game in the beloved children's series, is now ready for public testing! Also known as _Adi Jr.'s World of Discoveries_, this 1991 Coktel Vision title began the educational Adibou collection aimed at children of age 4 to 7 years. Many of the iconic activities and mechanisms of the series were already part of this first opus: planting flowers, playing the game Breakout, and being rewarded with sweets upon completing Read/Count exercises. And of course, this was Adibou's first appearance! Although the floppy release has him speak the same strange gibberish as heard in the [Goblins series](https://wiki.scummvm.org/index.php/Goblins_series), he is still the patient and funny learning partner that he's remembered for being in later games. ScummVM supports all of the game's releases, from the initial 16-color floppy ones to later 1994 CD versions with richer graphics and sound effects. So dig out your dusty Adibou disks, get a [ScummVM daily development build](https://www.scummvm.org/downloads/#daily), and start collecting sweets while completing math and reading exercises! Please also [contact us](https://www.scummvm.org/contact/) if you own a version ScummVM is not yet aware of, and report to the [issue tracker](https://bugs.scummvm.org/) any problem you may encounter. --- As much as ScummVM aims to replicate the original gaming experience, there is one feature we are unfortunately unable to support. When hardworking children complete their virtual sweets collection, a message invites them to mail a floppy disk with their savegame to Coktel Vision, who would send them a parcel containing Coktel goodies and actual sweets! So if you are introducing children to _Adibou_ through ScummVM, be prepared to go to the nearest shop and buy some candy for when they finish the game!
A little while has passed since the release of 2.7.0, and we are now excited to present you with the bugfix release 2.7.1. We have included a significant amount of fixes and small improvements, in particular: * Added ScummVM Log file viewer, so you can easily report the problems on platforms with limited file access, e.g. Android, iOS or even modern Windows. * Fixed the shader-based scaler loading on some platforms. * Added multiple improvements to AGI, AGS, Cryomni3D and 12 more engines. We also improved the detection of Broken Sword 1 & Broken Sword 2, so more original versions get properly detected. Thank you to those who submitted bug reports about this, and if you still locate a version that is not recognised, please report it to us (beware that the frankenstein versions that are floating around the internet will not be accepted, only those copied from the original media). For the full and comprehensive list of notable changes, please refer to the [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.7.1/ReleaseNotes.html). If you are as excited about the release as we are, you can share our joy by downloading it from [our downloads page](https://www.scummvm.org/downloads/). If you are using Windows, macOS, or either of the Ubuntu Snap or Flatpack packages, the autoupdater will pick up the ScummVM 2.7.1 release automatically. For our Android app users, the update will be available on the Play Store. Thank you very much for your continued support. Enjoy!
We are pleased to announce an affiliate partnership with [ZOOM-Platform](https://www.zoom-platform.com/?affiliate=c049516c-9c4c-42d6-8649-92ed870e8b53), a supplier of DRM-free games. If you use a link from this website (or from our Wiki), the ScummVM project will receive a small amount of money to be used for web hosting and other expenses. Any purchases from ZOOM-Platform qualify, but we especially encourage you to check out games supported by ScummVM, such as the *Syberia 1, 2*, *Galador*,[Obsidian](https://www.zoom-platform.com/product/obsidian?affiliate=c049516c-9c4c-42d6-8649-92ed870e8b53) as well as 18 titles from the [*Living Books* series](https://www.zoom-platform.com/search/any/wanderful-interactive-storybooks/any/any/any/any/any/any?affiliate=c049516c-9c4c-42d6-8649-92ed870e8b53). In total, we counted 25 games supported by ScummVM, and this list is growing. We will keep an up-to-date list of the games available from this platform on [our Wiki](https://wiki.scummvm.org/index.php?title=Where_to_get_the_games) and have added an affiliate link on the sidebar here.
Following our announcement about affiliation with ZOOM-Platform, we would like to give a note that they have just started to offer the Macintosh versions of[*Syberia 1*](https://www.zoom-platform.com/product/syberia-1?affiliate=c049516c-9c4c-42d6-8649-92ed870e8b53) and [*Syberia 2*](https://www.zoom-platform.com/product/syberia-2?affiliate=c049516c-9c4c-42d6-8649-92ed870e8b53) bundled with ScummVM. This is important because ScummVM currently supports only the Macintosh versions of these games. These versions were produced by Tetraedge and are built on a completely different engine than the original Windows versions; basically, they are reimplementations, not ports. Now, thanks to the folks from ZOOM-Platform, you can easily obtain these game variants.
The day has come. We are super happy to announce public beta testing for the iOS port of ScummVM in the store. Yes, you read it right! Since Lars Sundström, aka lman, joined our team as the iOS porter, we have made significant progress. Thus, you no longer need to compile ScummVM yourself in order to add it to your iOS or iPadOS device. If you want to help by testing this version, just follow [this Testflight link](https://testflight.apple.com/join/h9OfDrEQ) and enroll yourself in the test program. This may require installing Apple’s Testflight app. You can find instructions on how to install games and how to play them on our [documentation portal](https://docs.scummvm.org/en/latest/other_platforms/ios.html). We truly appreciate your feedback. You can share your thoughts with the Testflight feedback feature, where you can attach screenshots and post detailed descriptions. Alternatively, you can use [our bugtracker](https://bugs.scummvm.org), e-mail us at ios@scummvm.org, or post on our [Discord Server](https://discord.gg/4cDsMNtcpG). Your help will let us eventually add ScummVM to the App Store.
_Dark Side_, the exciting sequel of the groundbreaking [_Driller_](https://wiki.scummvm.org/index.php?title=Driller), is ready for public testing! [_Dark Side_](https://wiki.scummvm.org/index.php?title=Dark_Side), like its predecessor, was released by Incentive Software Limited in 1988, shortly after _Driller_. The updated gameplay features a jetpack that allows you to leave the ground, providing a new and fresh perspective that emphasizes the excitement and challenges of exploring Tricuspid, the second alien moon of planet Evath. This time, the vicious Ketars have scattered and hidden Energy Collection Devices (ECD) around their base to destroy your home planet. It’s up to you to destroy them first! The tricky part is many ECDs are connected to each other and can regenerate instantly, so you must figure out the right order to successfully complete your mission. Our reimplementation of the Freescape engine features graphics using software (TinyGL) or hardware mode (OpenGL) at arbitrary resolution. The initial _Dark Side_ support includes DOS (EGA/CGA modes), ZX Spectrum and Amstrad CPC. Additionally, there are [two playable demos](https://downloads.scummvm.org/frs/demos/freescape/) if you want to test the game. Support for Amiga and AtariST will be available later! Please [contact us](https://www.scummvm.org/contact/) if you have some other release. To play any of these supported releases, you will need a [daily development build](https://www.scummvm.org/downloads/#daily). As always, please submit your bug reports to our [issue tracker](https://bugs.scummvm.org/).
We are very pleased to announce today the start of the testing period of two single-game engines: _Kingdom: The Far Reaches_ and _Escape From Hell_! [_Kingdom_](https://wiki.scummvm.org/index.php?title=Kingdom:_The_Far_Reaches), was developed and released by Interplay in 1995. Only the DOS version of the game (available on [gog.com](https://www.gog.com/en/game/kingdom_the_far_reaches?pp=22d200f8670dbdb3e253a90eee5098477c95c23d)) is supported. It's a cartoon FMV game, with an inventory, in which you have to guide Lathan Kandor through a medieval world, discovering the magic spells and the items required to defeat an evil wizard. [_Escape From Hell_](https://wiki.scummvm.org/index.php?title=Escape_from_Hell), was developed for Electronic Arts by the game veterans Richard Seaborne and Alan Murphy and was released in 1990. You play Alan in this keyboard-only Role Playing Game and visit Hell, looking for your girlfriend who was accidentally teleported there. Both games use heavily hardcoded logic which is error prone and requires a lot of testing, so we need your feedback more than ever as they are both incompletely tested. There is sadly only one known demo for [Kingdom](https://downloads.scummvm.org/frs/demos/kingdom/). Support for the Windows and Mac versions of _Kingdom_ may come later! Please [contact us](https://www.scummvm.org/contact/) if you have some other demos of both games. To play any of these games, you will need a [daily development build](https://www.scummvm.org/downloads/#daily). As always, please submit your bug reports to our [issue tracker](https://bugs.scummvm.org/) and please take some [screenshots](https://wiki.scummvm.org/index.php/Screenshots) along the way!