As all of you have probably heard, we are still in the testing phase for the 1.0.0 release. So far we have gotten many testings results, because of you, our fellow users. Thanks again to all the people who have already done testing for the next release. Sadly, we are missing some tests for certain games though. Here is the list of games for which we really need some testing results: *The Manhole *Rodney's Funscreen *Elvira II - The Jaws of Cerberus *Bargon Attack *Goblins 3 *Bud Tucker in Double Trouble *I Have No Mouth, and I Must Scream *Nippon Safes Inc. If you own one of these games please grab a [daily build](/downloads/#daily) of ScummVM and play through it. Submit any bugs you discover along the way to the [bug tracker](http://bugs.scummvm.org/). When you complete a game, report it on the [forums](http://forums.scummvm.org/viewtopic.php?t=7599) so we can add it to our [release testing wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.0.0). Be sure to provide the version, language, and platform of the game you're testing (in addition to the name of course) as well as what platform you are testing on. You can find more details on testing [over here](http://wiki.scummvm.org/index.php/Release_Testing). As you can see on our [release testing wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.0.0), almost all testing results are from our desktop ports. If you have ScummVM running on console or handheld ports we also ask you to test your games (not necessarily only the ones mentioned above) there as well, and report your results in the above mentioned way.
As you may have already noticed, we are in the process of switching from our old trusty logo and icons to new, slightly revised versions. The main change is that the lowercase "s" has now become an uppercase "S" -- this is meant to help stop the confusion lots of people seem to have about our name: We are called "ScummVM", and not "scummvm" :-). Besides that, the new logo was touched up by its original author, Jean-Marc, to produce higher quality versions (in PNG and SVG format) of both the logo and the icon. As a result, they look better and yummier than ever before. We are not yet completely done converting everything to the new logo and icon (boy, they are really present in *lots* of places), but are actively working on it. The upcoming 1.0.0 release of ScummVM will be the first to feature the new art everywhere. So, I hope you like the new art just as much as we do :-).
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come. Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 "Shiny Logo!" The long awaited, the most anticipated, the best... whatever. We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs. The release is available from the [usual place](/downloads/), and the full list of changes can be found [right here](https://github.com/scummvm/scummvm/raw/v1.0.0/NEWS) in the NEWS file. Now jump to the [downloads page](/downloads/), grab a build for your favorite device and spread the word that ScummVM is 1.0.0!
The year is 1995. The place is the Czech Republic. You find yourself surrounded by inventive minds producing the latest Czech point-and-click adventure, and historically the first Czech CD-ROM-based adventure game. You are Bert, a young dragon with a taste for adventure. After being corrupted by an evil magic wand named Eveline, you are desperate to remedy the mischiefs you created. You decide to set out to find your father who disappeared a while ago. Grab your copy of the [Dragon History game](http://www.ucw.cz/draci-historie/index-en.html) and a [Subversion build of ScummVM](/downloads/#daily), and get playing! The game is available in Czech, English, and Polish so you have no excuses! All bugs should be reported to our [bug tracker](http://bugs.scummvm.org/). For further information, check out the [bug submission guidelines](/faq/#question.report-bugs).
Initial reports claim the gold held in the MEGA-BANK vault just began to vanish! MEGA-BANK Security were asked to review the CCTV footage, however they were unable to see anything. Do you think you can solve this mystery? Are you willing to take the role of Mark Hopper? A teenager hired by the RGB to infiltrate the mansion of John Noty and discover why and how he is becoming so rich. That's right ladies and gentlemen, TeenAgent is now ready for testing! Why not take this opportunity to join Good Old Games where you can download [TeenAgent](http://www.gog.com/en/gamecard/teenagent/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) for free. You will also need a [Subversion build of ScummVM](/downloads/#daily). As usual any bugs should be reported to our [bug tracker](http://bugs.scummvm.org/). For further information, check out the [bug submission guidelines](/faq/#question.report-bugs).
The Wintermute engine has been in the works in ScummVM for a little over a year now, and it has gotten more and more mature, to the point that we feel it is getting close to being ready for release. Since the amount of games involved is rather huge, we'd love to get some help with a round of testing before we check off on the engine being ready for our next release. Thus, we have semi-arbitrarily selected a set of Wintermute-games that would benefit from some testing, and hope that some of our wonderful users are willing to take them for a spin. If you are interested, head on over to our [WME Testing thread](http://forums.scummvm.org/viewtopic.php?t=13062).
"They said it would it would never be done. They were wrong." After a slight hiatus at the start of the year, work has finally finished on our next TsAGE game, Return to Ringworld. The only remaining work still in progress is a card game available on the in-game consoles, and is completely unrelated to the main story. This is a direct sequel to the original Ringworld game.. after saving the puppeteer race from extermination and uncovering some powerful ancient technology on the first game, Quinn, Seeker of Vengeance and Miranda Rees find themselves searched for as fugitives by all three major species, so they plan to go to Ringworld to hide. But it turns that their ship has suffered problems. And fixing them and getting to Ringworld will only be the start of their problems.. The ScummVM Team is proud to announce that [Return to Ringworld](http://www.mobygames.com/game/dos/return-to-ringworld) is now playable in ScummVM using the latest [daily builds](/downloads/#daily), and ready for testing. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us.
The Neverhood needs you! Klaymen, our hero, wakes up in a building in the strangely empty world of Neverhood. It's up to you to explore and find out what happened to Neverhood's wacky clay world. The ScummVM Team is proud to announce that [The Neverhood](http://www.mobygames.com/game/windows/neverhood) is now playable in ScummVM using the latest [daily builds](/downloads/#daily), and ready for testing. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us.
Lord Horrible has sent you on a quest to kill the Queen of Everything, playing the role of the horribly disfigured Phlegmwad you will have the chance to choose how to (not?) fullfill this quest of epic proportions. With great help from game developer Deirdra Kiai and Wintermute developer Jan Nedoma the ScummVM Team is pleased to announce support for our first Wintermute game: [*Chivalry is Not Dead*](http://www.deirdrakiai.com/my-games/). So, download a copy of the game and start playing in the [latest daily build](/downloads/#daily) of ScummVM and help us with testing this open-ended game. How many endings can YOU find? As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/milestone/Wintermute/). You can find a list of data files in the [data files page](http://wiki.scummvm.org/index.php/Datafiles#Chivalry_is_Not_Dead) on our wiki. Of particular note is the need for a copy of arial.ttf (or a similar replacement, for instance FreeSans from [GNU FreeFont](http://www.gnu.org/software/freefont/).) For further information, check out the [bug submission guidelines](/faq/#question.report-bugs).
You are Jerome Lange, a Bogart clone private eye who's received an invitation from an old friend to join her at Mortville Manor to help with a desperate situation. With a name like Mortville you might suppose something is seriously wrong and, yes, you're right. Your old friend Julia has already departed to Deadsville. So... Who did dunnit? Based on the sources provided by DotEmu and by Lankhor founders and developers, the ScummVM Team is pleased to announce support for France's 1987 Game of the Year: [*Mortville Manor*](http://www.mobygames.com/game/dos/mortville-manor). Only the DOS versions are supported, and ScummVM is bringing to you the first DOS English translation. So, grab your disk and copy the files, then start playing using the [latest daily build](/downloads/#daily) of ScummVM and help us testing it. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/milestone/Mortville%20Manor/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us.