Today, we would like to announce support for Urban Runner! The game has finally reached a completable state in our subversion tree. Now you can play as Max as he runs from the cops for being accused of a crime he didn't commit. You might even fall in love along the way. We would really appreciate it if you would go and test this game for us. When you find bugs, go report them [here](http://bugs.scummvm.org/). When you have questions about reporting bugs, go [here](/faq/#question.report-bugs). Also, if you need a daily build, be sure to check out [this page](/downloads/#daily). We have also collected a group of screenshots: [Screenshot 1](/data/news/20100401_1.jpg) [Screenshot 2](/data/news/20100401_2.jpg) [Screenshot 3](/data/news/20100401_3.jpg) [Screenshot 4](/data/news/20100401_4.jpg) **Happy April Fools' Day!**
Lord Horrible has sent you on a quest to kill the Queen of Everything, playing the role of the horribly disfigured Phlegmwad you will have the chance to choose how to (not?) fullfill this quest of epic proportions. With great help from game developer Deirdra Kiai and Wintermute developer Jan Nedoma the ScummVM Team is pleased to announce support for our first Wintermute game: [*Chivalry is Not Dead*](http://www.deirdrakiai.com/my-games/). So, download a copy of the game and start playing in the [latest daily build](/downloads/#daily) of ScummVM and help us with testing this open-ended game. How many endings can YOU find? As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/milestone/Wintermute/). You can find a list of data files in the [data files page](http://wiki.scummvm.org/index.php/Datafiles#Chivalry_is_Not_Dead) on our wiki. Of particular note is the need for a copy of arial.ttf (or a similar replacement, for instance FreeSans from [GNU FreeFont](http://www.gnu.org/software/freefont/).) For further information, check out the [bug submission guidelines](/faq/#question.report-bugs).
You are Jerome Lange, a Bogart clone private eye who's received an invitation from an old friend to join her at Mortville Manor to help with a desperate situation. With a name like Mortville you might suppose something is seriously wrong and, yes, you're right. Your old friend Julia has already departed to Deadsville. So... Who did dunnit? Based on the sources provided by DotEmu and by Lankhor founders and developers, the ScummVM Team is pleased to announce support for France's 1987 Game of the Year: [*Mortville Manor*](http://www.mobygames.com/game/dos/mortville-manor). Only the DOS versions are supported, and ScummVM is bringing to you the first DOS English translation. So, grab your disk and copy the files, then start playing using the [latest daily build](/downloads/#daily) of ScummVM and help us testing it. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/milestone/Mortville%20Manor/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us.
![GSoC 2014 Banner](/data/news/GSOC-14_banner.png) For the seventh year in a row, we have been accepted as a Google Summer of Code project. Perhaps it is because both our project and the program have unusual letter casing? The world may never know, but we are thrilled to be accepted again and welcome fellow students to join our team and work on awesome 2D point-and-click adventures. If you are an eligible student for the GSoC and want to contribute to your favorite open-source project, take a look at [our project ideas](http://wiki.scummvm.org/index.php/GSoC_Ideas), but you always can offer your own. But, please, no Digger support: it's not an adventure!
![GSoC 2014 Banner](/data/news/GSOC-14_banner.png) We are very excited to announce that we are going to be doing things a little differently this year. In addition to our own participation in Google Summer of Code, ScummVM will also be acting as an umbrella organization for our sister project, [ResidualVM](http://www.residualvm.org/). Both projects will be working hand in hand with students and mentors over the coming months. The first obvious sign of this collaboration can be found in our [merged GSoC ideas page](http://wiki.scummvm.org/index.php/GSoC_Ideas). So if you're interested in being a GSoC student this year, please take a look at the ideas page and come and talk to us. We love to welcome potential students on IRC and the ScummVM and ResidualVM mailing lists are also splendid places to start! We have a lot of exciting things to suit a range of skillsets and we also warmly welcome task proposals other than those on the list if you feel so inspired!
**Happy April Fools' Day! Much thanks to LordHoto for the *mock* achievement dialog code and for the Hand of Fate and Zak McKracken quotes. Thanks to ST, DrMcCoy, and Strangerke for all their input.** Due to high demand, ScummVM is extremely proud and thrilled to announce the introduction of achievements to various games. Games really have no replay value without achievements, so we hope that our loyal users will enjoy finally being able to play them again the way they've always meant to be played. They're finally ready for the 21st century! The ScummVM team managed to put together a huge list of achievements that we wanted to see in various games, including some not-yet-supported ones. From there, we just plugged in our simple dialog and achievement tracking code, and were able to add it to all engines easily. Soon integration with the forums will be complete and you will be able to share all your achievements there. LordHoto was really excited to work on this feature saying, "This is the coolest feature I've added to The Legend of Kyrandia." "First Steam's achievements came to Linux and now this? Linux gamers should be thrilled for all the achievements they can now earn!" added DrMcCoy. We've gathered up some screenshots of some of our favorite ones: [*Full Throttle* Screenshot](/data/news/20140401_1.png) [*The Legend of Kyrandia: The Hand of Fate* Screenshot](/data/news/20140401_2.png) [*The Curse of Monkey Island* Screenshot](/data/news/20140401_3.png) [*Geisha* Screenshot](/data/news/20140401_4.png) [*Gabriel Knight: Sins of the Fathers* Screenshot 1](/data/news/20140401_5.png) [*Gabriel Knight: Sins of the Fathers* Screenshot 2](/data/news/20140401_6.png) [*Gabriel Knight: Sins of the Fathers* Screenshot 3](/data/news/20140401_7.png) [*Zak McKracken and the Alien Mindbenders* Screenshot](/data/news/20140401_8.png)
Rex Nebular, God's gift to the galaxy, has been stranded on a planet where he was attempting to locate to retrieve a valuable vase. To escape, he'll have to use the infamous Gender Bender to get in touch with his female side and successfully locate both the vase and a way to escape the planet. The ScummVM Team is proud to announce support for [*Rex Nebular and the Cosmic Gender Bender*](http://en.wikipedia.org/wiki/Rex_Nebular_and_the_Cosmic_Gender_Bender), the first MADS game written by Microprose. It is now playable in ScummVM using the latest [daily builds](/downloads/#daily) and ready for testing. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us. So, dust off your copy and try it out. If you don't already own the game, it can be purchased online at [GOG.com](http://www.gog.com/game/rex_nebular_and_the_cosmic_gender_bender?pp=22d200f8670dbdb3e253a90eee5098477c95c23d).
Sherlock Holmes, greatest detective of all times, has a pair of puzzling cases to solve. Firstly, a gruesome murder outside a theatre. Police are clueless. Could it be the work of the notorious killer, Jack the Ripper? Then, in his second case, his brother Mycroft is nearly killed in an explosion. In this case, you'll play initially as Watson, who tries to snap Sherlock out of his despair, and then as Sherlock, as he tries to piece together why Mycroft was attacked, and why he called for him just prior to the explosion. The ScummVM Team is proud to announce support for both games of the [*The Lost Files of Sherlock Holmes*](https://en.wikipedia.org/wiki/The_Lost_Files_of_Sherlock_Holmes).. The Case of the Serrated Scalpel, and The Rose Tattoo. Many thanks go to Electronic Arts, for allowing us access to the original sources. Both games are now playable in ScummVM using the latest [daily builds](/downloads/#daily) and ready for testing. For Serrated Scalpel, currently only the PC version is supported.. the 3DO version is mostly playable, but still needs further work. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us. So, have a play, and see if you're up to the challenge of stepping into the shoes of the great Sherlock Holmes. The game is afoot. Or in this case, games :)
Twenty years after its original release, we are very proud to announce today the support of MTV's *Beavis and Butthead in Virtual Stupidity*. Accept the challenge of those anti-heroes of the 90's and help them find their way in an adventure full of puzzles and mini-games. So, get the latest [daily build of ScummVM](/downloads/#daily) and your version of the game and give BBVS a try! Please post any bugs and unrecognized versions you can find to our [bug tracker](http://bugs.scummvm.org/), following the [bug submission guidelines](/faq/#question.report-bugs). As usual, if you find interesting sights, we are interested in your [screenshots](http://wiki.scummvm.org/index.php/Screenshots).
The year is 1957. You are Jason Roberts. You're preparing an expedition to help your missing brother in the land of Amazons and eventually look for a lost treasure. The ScummVM Team is proud to announce that [Amazon: Guardians of Eden](http://www.mobygames.com/game/dos/amazon-guardians-of-eden) is now playable in ScummVM using the latest [daily builds](/downloads/#daily), and is ready for testing. Please report any bugs as well as unknown versions you find in our [bug tracker](http://bugs.scummvm.org/), following our [bug submission guidelines](/faq/#question.report-bugs). Any [screenshots](http://wiki.scummvm.org/index.php/Screenshots) of your playthrough are welcome. You don't have this game but still want to help us? There's actually a way! We are missing screenshots for more than a dozen games! Take a look at [the list of missing screenshots](http://wiki.scummvm.org/index.php/Screenshots#List_of_screenshots_we_need), grab your originals and immortalize your favorite scenes!