20160913.title | ||
English
ScummVM Release 1.9.0 Testing Has Begun
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20160913.content | ||
English
Time flies quickly, and now it is time to start the release cycle for ScummVM 1.9.0.
Two new game engines became production quality, and we would like to ask you to test the following games: * *Myst* * *Myst: Masterpiece Edition* * *U.F.O.s* Also, our SCI engine team has been busy improving the ScummVM experience with Sierra games, particularly with fixing the original script bugs. Thus, we would like to ask you to test several of those games as well. The complete list of the games that require testing for this release can be found on [our wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.9.0). Please use a [daily build](/downloads/#daily) of ScummVM for testing. In case you encounter any bugs, there is a place for them to be reported at our [bug tracker](https://bugs.scummvm.org/). Please, also track your progress on [the forum thread](http://forums.scummvm.org/viewtopic.php?t=14161) and we can cross it out on the [wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.9.0). Please make sure to follow our guidelines for release testing which can be found [here](http://wiki.scummvm.org/index.php/Release_Testing). Also we're still lacking some [screenshots](http://wiki.scummvm.org/index.php/Screenshots), so please don't forget to snap some during your gameplay. |
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20160915.title | ||
English
Adventure History in the Mystery House
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20160915.content | ||
English
"You are in the front yard of a large, abandoned Victorian house."
You can now experience adventure game history, and play Sierra's early *Hi-Res Adventure #1: Mystery House* in ScummVM. Dare you leap back to 1980 and take the steps up to the porch? Grab the game and a [daily build](/downloads/#daily), and join our testing by stepping back in time. We're proud to announce that we now also have support for several other games using the same ADL system — which feature advanced technologies such as color graphics! Perhaps you'd rather save the planet (*Hi-Res Adventure #0: Mission Asteroid*), or save the princess ( *Hi-Res Adventure #2: The Wizard and the Princess*)? We're working on the rest of the *Hi-Res Adventure* games, but in the meantime, we're releasing support for the Apple II versions of these three games for testing, and look forward to seeing any bug reports for problems you might find. We'd like to include these in our next release, so be sure to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and don't forget to take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots). *Mystery House* was released into the public domain by Sierra On-Line in 1987, to celebrate their 7th anniversary. You can [download it](https://www.scummvm.org/games/#mysthous) for free. For more details about the other games and where you might be able to buy a copy, take a peek at [our wiki pages](http://wiki.scummvm.org/index.php/ADL). If you happen to have original floppies for any of the *Hi-Res Adventure* games (for any platform), we want to hear from you. In particular, if you have an Apple II version of *Hi-Res Adventure #3: Cranston Manor*, please get in touch. Many of these games are rare, and we cannot add support for all the different releases without your help! |
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20161017.title | ||
English
ScummVM 1.9.0 "Myst-ery U.F.O.s release" is out
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20161017.content | ||
English
Our one month testing period is over. Thanks to a lot of help from you, our fellow users and testers, we are now ready to ship our next release.
As always, we have been busy adding more games and enhancing old ones. Now, after many years in production, we are proud to announce support for *Myst* and *Myst: Masterpiece Edition*. Besides that, we now support *U.F.O.s* and the early Sierra Hi-Res adventures, namely *Hi-Res Adventure #0: Mission Asteroid*, *Hi-Res Adventure #1: Mystery House* and *Hi-Res Adventure #2: The Wizard and the Princess*, for a total of six newly supported games. With this release we are switching to SDL 2, so please, [report any bugs](https://bugs.scummvm.org) you encounter. Last time we introduced Sparkle-based updates for Mac, and now we're trying to launch it also for Windows. Hopefully, you will see it in action once we release our next version. Once again, we would like to mention that auto-updating is selected as an opt-in during your first start up. By default, if you enable it, it will check weekly for new releases. Screenshots of this in action can be seen at [the WinSparkle website](https://winsparkle.org). Notable bugfixes and enhancements include Hercules rendering and font for the AGI games, numerous bugfixes to SCI games, enhanced *Sherlock* games experience, and AmiUpdate on the Amiga port. The full list of changes included in this release can be found in [the release notes](https://downloads.scummvm.org/frs/scummvm/1.9.0/ReleaseNotes) and the binaries are provided on our [downloads page](/downloads/). Wait no more, and start playing *Myst* or *U.F.O.s* right now! |
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20161127.title | ||
English
The ScummVM project has a new Translations site
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20161127.content | ||
English
![Translation status](https://translations.scummvm.org/widgets/scummvm/-/287x66-white.png)
Until now, translating the ScummVM software was not straightforward. Contributors had to get the translations template file to their computer, update the translation using a dedicated application, and then propose the updated translation to the ScummVM team using a [Pull Request](https://help.github.com/articles/creating-a-pull-request/) or [our bug tracker](https://bugs.scummvm.org/). The ScummVM team itself also had some manual tasks to perform, such as updating the translation templates from the source code when needed or rebuilding the binary translation file after receiving a translator's contribution. All this belongs to the past. Now, thanks to our new [translations website](https://translations.scummvm.org/), powered by [Weblate](https://weblate.org/), updating the translations is easier and more comfortable than ever before. Translation templates are updated automatically when needed, and so is the binary translation data file. Translators now just have to translate. That's it. The website also helps translators by performing automated quality checks and suggesting (machine) translations. Finally, the new site also adds a community aspect to translations, enabling users to vote for suggested translations and even make their own suggestions. Anybody can view the translations, but you will need to log in to make suggestions, comment, and vote. You can log in using your GitHub or Facebook account, or by creating an account on the website. You will still need to contact us if you want to contribute further (for example to start a new translation or help on an existing one), as we will need to grant you access to the Translators group. Unlike regular users, translators can accept or reject suggestions and modify translations directly. Contact us by visiting the #scummvm IRC channel on irc.freenode.net or by sending an email to [translation@scummvm.org](mailto:translation@scummvm.org) if you are interested in becoming an official translator. Otherwise, head over to [https://translations.scummvm.org/](https://translations.scummvm.org/) now, and help us make ScummVM accessible to everyone. |
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20161201.title | ||
English
Make your Full Pipe dreams come true
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20161201.content | ||
English
The Dude... the Pipe... the Dark-Burrow-Dweller... and you.
After several years of development, the ScummVM Team is pleased to announce full support for the obscure, fancy, and engaging adventure game *The Full Pipe* (Полная Труба in Russian). Grab your Game CD (Android and iOS versions are not supported), the [daily build](/downloads/#daily), and help us test Dude's adventures in the world of Small Fries. The game is not available in English, but doesn't have any text other than in the menus. Thus if you don't have the game already you can buy the German version published by [Daedalic Entertainment](http://www.daedalic.de/de/Game/Full_Pipe). Before you start your test run, we encourage you to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and please take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go! The Dude just has fallen into the deep full pipe. |
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20170306.title | ||
English
Welcome to the largest Summer of Code ever
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20170306.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
This year, Google announced the largest Summer of Code ever, with 201 accepted organizations. We are very pleased to announce we are participating this year again, together with our sister project ResidualVM. Are you a motivated student? Do you want to participate in the largest Google Summer of Code ever? Do you want to be known as a contributor to one of the largest game preservation projects? Then ScummVM and ResidualVM are waiting for you! Have a look at [our ideas page](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2017) or bring your own idea! In any case, don't hesitate to chat with us on IRC! One place: Freenode. Two channels: #scummvm and #residualvm |
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20170401.title | ||
English
Take off your tie and become a plumber!
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20170401.content | ||
English
We are very proud to announce that Retro-Junk has been working on ScummVM support for one of the most important games of Video Game History: Plumbers Don't Wear Ties!
Over the past few years, we've had a constant stream of requests asking us to investigate support for this genre-defining masterpiece. It changed the gaming industry forever, by introducing (among many other innovations) an awesome negative-filtered intro (with karting pandas), FMP as a genre game (Full Motion Pictures), and even to this day remains the only game which uses 42nd degree humour. The engine reflects the astonishing complexity of the game, with 500 lines of code - at the time of writing, it would be one of the largest engine (62nd largest to be precise) in our tree. As you can imagine, it will take us some time to review and get it merged. However, you can already grab the source code from [this pull request on GitHub](https://github.com/scummvm/scummvm/pull/932), build a copy and play it (only PC version supported currently). And remember, we are always interested in new screenshots! We'd also like you to join us and give a very special thank you to two of our developers, uruk-hai and t0by. They've continued to relentlessly push for support of this game, keeping everyone motivated. This work may not have been possible without them! Before you start your test run, we encourage you to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and please take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go! Grab your copy of the game and the code, and enjoy this historical moment! **Update:** If you thought it was an April Fool's Day joke, you have been trolled. The Pull Request on GitHub is genuine, and ScummVM will really support *Plumbers Don't Wear Ties* if it gets merged. |
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20170401a.title | ||
English
We are changing our name!
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20170401a.content | ||
**Update:** we were unable to reserve the plumbervm.org domain and thus, with a heavy heart, we decided to abandon our rebranding effort and go back to our old name. Long live ScummVM!
The issue of the name of ScummVM has been raised many times since we started to add engines for non-SCUMM games. Until now we decided to keep the original name. However, the addition today of an engine for *Plumbers Don't Wear Ties* changes everything. Due to its fame and reputation for being one of the best video game ever, it naturally becomes the flagship of what we stand for. Thus we have finally decided to change our name. We are now **PlumberVM**! We used the name ScummVM for over 15 years, and this is with sadness that we say goodbye to it. It is a well known name and we do not underestimate the effort it will take to get the same recognition for our new name. Thus we are calling on your help to spread the news. In the short term this will inevitably lead to some disruption and confusion. But in the long term we are convinced that this is the right decision. With your support we will conquer the world! Starting from the sewers. With the change of name we have also decided to expand even more the scope of our project. Last year we decided to accept engines for RPG games in addition to adventure games. Now we are also accepting any games that feature a plumber. Work has already started on the little known *Super Mario Bros.*, and we have big plans for the future. We will have a big announcement soon, so stay tuned. On a final note, it will take time for us to update all the places where our name appears. We have started today with our main website and you will notice in the next few days the change spreading to our social media accounts, wiki, forum and the pages not yet updated on our web site. We are also working on releasing PlumberVM 2.0 with the addition of two new supported games: *Plumbers Don't Wear Ties* and *Full Pipe*. This will happen as soon as the last few bugs in our engines for *Plumbers Don't Wear Ties* and *Full Pipe* have been squashed. Hopefully we won't find mutant turtles during testing. Squashing those is a real pain!
English
**Update:** we were unable to reserve the plumbervm.org domain and thus, with a heavy heart, we decided to abandon our rebranding effort and go back to our old name. Long live ScummVM!
The issue of the name of ScummVM has been raised many times since we started to add engines for non-SCUMM games. Until now we decided to keep the original name. However, the addition today of an engine for *Plumbers Don't Wear Ties* changes everything. Due to its fame and reputation for being one of the best video game ever, it naturally becomes the flagship of what we stand for. Thus we have finally decided to change our name. We are now **PlumberVM**! We used the name ScummVM for over 15 years, and this is with sadness that we say goodbye to it. It is a well known name and we do not underestimate the effort it will take to get the same recognition for our new name. Thus we are calling on your help to spread the news. In the short term this will inevitably lead to some disruption and confusion. But in the long term we are convinced that this is the right decision. With your support we will conquer the world! Starting from the sewers. With the change of name we have also decided to expand even more the scope of our project. Last year we decided to accept engines for RPG games in addition to adventure games. Now we are also accepting any games that feature a plumber. Work has already started on the little known *Super Mario Bros.*, and we have big plans for the future. We will have a big announcement soon, so stay tuned. On a final note, it will take time for us to update all the places where our name appears. We have started today with our main website and you will notice in the next few days the change spreading to our social media accounts, wiki, forum and the pages not yet updated on our web site. We are also working on releasing PlumberVM 2.0 with the addition of two new supported games: *Plumbers Don't Wear Ties* and *Full Pipe*. This will happen as soon as the last few bugs in our engines for *Plumbers Don't Wear Ties* and *Full Pipe* have been squashed. Hopefully we won't find mutant turtles during testing. Squashing those is a real pain! |
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20170428.title | ||
English
Blinding you with SCIence
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20170428.content | ||
English
Explore a haunted museum, hunt a serial killer, mop the floor, descend into madness, find your true love, find your “true love”, travel to lands below, solve the Voodoo Murders, rediscover a lost opera—or do it all! The first batch of 32-bit DOS/Windows Sierra adventures are now ready to be tested in the latest [daily build](/downloads/#daily) of ScummVM:
* [Gabriel Knight](http://wiki.scummvm.org/index.php/Gabriel_Knight) * [Gabriel Knight 2](http://wiki.scummvm.org/index.php/The_Beast_Within) * [King's Quest VII](http://wiki.scummvm.org/index.php/King%27s_Quest_VII) * [King's Questions](http://wiki.scummvm.org/index.php/King%27s_Questions) * [Leisure Suit Larry 6 (hi-res)](http://wiki.scummvm.org/index.php/Leisure_Suit_Larry_6) * [Phantasmagoria](http://wiki.scummvm.org/index.php/Phantasmagoria) * [Police Quest 4](http://wiki.scummvm.org/index.php/Police_Quest_IV) * [Shivers](http://wiki.scummvm.org/index.php/Shivers) * [Space Quest 6](http://wiki.scummvm.org/index.php/Space_Quest_6) * [Torin's Passage](http://wiki.scummvm.org/index.php/Torin%27s_Passage) The [Datafiles page](http://wiki.scummvm.org/index.php/Datafiles#All_SCI32_.28SCI2.2F3.29_games) has been updated with instructions on how to install these games. If you don’t own some, go to our [where to get the games](http://wiki.scummvm.org/index.php/Where_to_get_the_games#Sierra_Games) page to buy them! Before you start your test run, please read the instructions on our [SCI testing page](http://wiki.scummvm.org/index.php/SCI/Testing), and take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. (If you have been itching to play some of the earlier SCI games, please take this time to run through them again too, as changes to the engine may also affect some 16-bit SCI games!) Have fun! |
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20170505.title | ||
English
GSoC 2017 projects announced!
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20170505.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
Today Google announced the accepted projects for this year's Summer of Code. We are pleased to say that ScummVM will be mentoring two wizard students who will have one mission: casting the Super Sludge Nova spell. Effects include adding support for two new engines, and the cooldown period is 12 weeks: * Joseph-Eugene Winzer (a.k.a. Joefish) will be working on adding support for the ***[Mission Supernova](http://outpost.simplicity.de)*** game. * Simei Yin will work on porting the ***[Sludge engine](https://opensludge.github.io)*** to ScummVM. We extend a warm welcome to our students for what we hope will be a productive and interesting summer! You can follow their progress throughout the summer on the [ScummVM Blogs](http://planet.scummvm.org). |
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