20090724.content | ||
English
[![CCA 2009 Mascot](/data/news/20090724.png)](https://sourceforge.net/community/cca09/) Earlier today, ScummVM won the SourceForge.net Community Choice Awards 2009 award for 'Best Project for Gamers'.
The main [Sourceforge.net: Community Hub](https://sourceforge.net/community/cca09/) hasn't yet been updated, but if you go to the [Choice Awards 2009 Live Party](http://ccalive.com/) website, you can see the results in the 'The Winners' box. It's certainly a nice way to celebrate ScummVM moving to its long awaited version 1.0 with this award as well. |
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20100222.content | ||
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It's time once again to go out and test all your favorite ScummVM games as we gear up for another release of our humble little software. We have several new games announced as supported:
* *Blue's Art Time Activities* * *Blue's Reading Time Activities* * *Dragon History* * *Freddi Fish 5: The Case of the Creature of Coral Cove* * *Pajama Sam: Games to Play on Any Day* * *Spy Fox 3: Operation Ozone* * *TeenAgent* So, go grab your favorite games, and play through them using a [daily build](/downloads/#daily). If you find any bugs, report them on the [bug tracker](http://bugs.scummvm.org/). Once you've completed a game, please report it on [the forums](http://forums.scummvm.org/viewtopic.php?t=8495) so it can be added to the [release testing wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.1.0). When reporting, make sure you provide the version, language, and platform of the game you're testing. Any other questions? Go see the [Release Testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing). |
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20100428.content | ||
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![GSoC 2010 Logo](/data/news/20100428.jpg) Google recently announced the list of students for this year's [Summer of Code](http://socghop.appspot.com) program.
For ScummVM, the accepted students and their respective projects can be found at our [landing page](http://socghop.appspot.com/org/home/google/gsoc2010/scummvm) of the GSoC 2010 site. The ScummVM team and especially the mentors welcome our 4 students this year: [Neeraj](http://sud03r.wordpress.com/), [Tony](http://tonypuccinelli.blogspot.com/), [Michael](http://blog.birdiesoft.dk/) and [Alejandro](http://vgvgf.com.ar/gsoc/) who will be tackling a [range of interesting projects](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC2010). Congratulations, the best of luck and enjoy coding this summer :-) We would also like to take the time to thank everyone who applied for ScummVM GSoC places this year but was unsuccessful. We hope we can welcome many of you into our community. |
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20101015.content | ||
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[CABAL](/news/20040401) (Coalesced 'Adventures beyond Architecture' League) finally came alive, and now for real. Yes, truly, it took us just 6.5 years, and today we are eagerly announcing that a universal adventure game interpreter, playing SCUMM, AGI, and **SCI** games has been released.
From now on, it is available on ScummVM's [downloads page](/downloads/) (Look for version 1.2.0). You may jump straight there, or stay a bit longer and see what cool new features are included. As you have probably already realized, this release has support for SCI, and moreover, [the list of compatible](/compatibility/1.2.0/) games goes beyond the original FreeSCI which was merged about 1.5 years ago. We support *Conquests of Camelot/the Longbow*, *Castle/Island of Dr. Brain*, *Codename: ICEMAN*, *EcoQuest 1&2*, *all four Hoyle games*, *Freddy Pharkas*, *Jones in the Fast Lane*, *King's Quest I-VI*, both *Laura Bow* games, *Larry* up to 6 (low-res 6 only), *Police Quest 1-3*, *Quest for Glory I-III*, *Space Quest up to V* and a few others. Incredible work by the FreeSCI team and our own SCI engine team! Early SCI 16-color games can be optionally undithered by ScummVM, making them look much better. To see a comparison between undithered graphics and the original, watch [this video](http://www.youtube.com/watch?v=FScrBr16vkM) produced by one of our SCI engine developers and see for yourself. Besides SCI, we have added support for yet another Coktel Vision game called *Fascination* and we have a number of new ports: Android, Dingux, Caanoo and OpenPandora. Unfortunately we had to declare the PalmOS port officially dead. As usual there are tons of engine-specific bug fixes. Take a look at the [release notes](https://downloads.scummvm.org/frs/scummvm/1.2.0/ReleaseNotes) if you want to know more. But wait! We would like to tell a little bit about another long-awaited feature new in this release. After all these years we are finally going international, and the ScummVM GUI can be translated into any language (well, almost any). Right now we have Catalan, English, French, German, Italian, Russian, Spanish and Ukrainian localizations. Besides this there are a lot of smaller improvements like tooltips, radio buttons, improved usability and we support more games running from original media without the need to shuffle the game files. Enough talking! Now it is time to [download](/downloads/) ScummVM and start playing! |
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20110318.content | ||
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![GSoC 2011 Logo](/data/news/20110318.jpg) ScummVM is pleased to announce that it has been accepted for participation in Google's [Summer of Code 2011](http://www.google-melange.com/) program.
This is our fifth year in the program and we would like to make it our best yet. We are now welcoming applications to join the program, provided that you are: * A current [student](http://www.google-melange.com/document/show/gsoc_program/google/gsoc2011/faqs#eligibility) (undergraduate, graduate, post-graduate ...) * Like point and click adventures * Know some C++ and have some coding skills * Like the prospect of spending your summer with the ScummVM team, writing superb code for cool games full time for 12 weeks * Wish to get involved with a leading open source project in its field and become an asset to its community Should you apply and be selected you will be rewarded, both financially thanks to Google and with gratitude, encouragement and the legally mandated minimal amounts of abuse by the ScummVM Team upon completion of a successful project. You never know, we may even share our secret Grog recipe! Now run along and pick up some interesting ideas from our [Open Tasks](http://wiki.scummvm.org/index.php/OpenTasks) page or be creative and propose your own ideas and [apply](http://www.google-melange.com/). Make sure you read our requirements on the Open Tasks page and review the rest of our [Summer of Code](http://wiki.scummvm.org/index.php/Summer_of_Code) notes on the wiki. Having participated for several years we cannot stress how beneficial it can be to apply early, revise your application as you go and really get involved with the community. The final deadline for applications is April 8th at 19:00 UTC. If you have any questions or comments, feel free to send an e-mail to the [scummvm-devel mailing list](https://lists.sourceforge.net/lists/listinfo/scummvm-devel), drop by our [forum](http://forum.scummvm.org/) or pop into our IRC channel ([#scummvm](http://webchat.freenode.net/?channels=scummvm&uio=OT10cnVlJjExPTUx91) at freenode.net). |
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20110328.content | ||
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We're pleased to announce that the next release of ScummVM will have support for several ["Living Books"](http://wiki.scummvm.org/index.php/Mohawk/Games#Living_Books_Series) games! It's time to relive your childhood memories (or memories of your children!) and dust off the old discs. The (sadly) now grown-up ScummVM team no longer has all of these games lying around, so we need *your* help in testing the games to weed out any remaining bugs.
The first batch of supported Living Books games consists of *Just Grandma and Me* (v1), *Arthur's Teacher Trouble*, *Aesop's Fables: The Tortoise and the Hare*, *Ruff's Bone*, *The New Kid on the Block*, *Arthur's Birthday* (v1), *Little Monster at School*, *Harry and the Haunted House*, *The Berenstain Bears Get in a Fight*, *Dr. Seuss's ABC*, *Sheila Rae, the Brave*, *The Berenstain Bears in the Dark*, *Stellaluna*, and most of *Green Eggs and Ham*. We hope to support the rest of the games in the future, but in the meantime, we hope that these are enough to keep our loyal users occupied. Be sure to grab a [daily build](/downloads/#daily) when testing. If you spot any bugs while enjoying these classic interactive stories or even just complete one, we'd really like to know over on [the forums](http://forums.scummvm.org/viewtopic.php?t=10097). Be sure to drink your ovaltine post them to the [bug tracker](http://bugs.scummvm.org/); and keep those [bug submission guidelines](/faq/#question.report-bugs) in mind. And if anyone happens to take a few [screenshots](http://wiki.scummvm.org/index.php/Screenshots) before nap time and wishes to submit them, we would be eternally grateful. |
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20110422.title | ||
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Get Ready for Testing!
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20110422.content | ||
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The ScummVM team is announcing another round of release testing in preparation for our next release: 1.3.0!
Since our last release, we've been very busy working on adding support for more of your favorite games. *Backyard Baseball*. *Backyard Baseball 2001*, *Hugo's House of Horrors*, *Hugo 2: Whodunit?*, *Hugo 3: Jungle of Doom*, *Playtoons: Bambou le Sauveur de la Jungle*, *Toonstruck*, and *Urban Runner* are all ready for our loyal fans to play through to their hearts' content. Several Living Books games are also supported now: *Aesop's Fables: The Tortoise and the Hare*, *Arthur's Birthday* (v1), *Arthur's Teacher Trouble*, *Dr. Seuss's ABC*, *Green Eggs and Ham*, *Harry and the Haunted House*, *Just Grandma and Me* (v1), *Little Monster at School*, *Ruff's Bone*, *Sheila Rae, the Brave*, *Stellaluna*, *The Berenstain Bears Get in a Fight*, *The Berenstain Bears in the Dark*, *The New Kid on the Block*. You can see more info on the bugs we fixed and the features we added over [here](https://github.com/scummvm/scummvm/raw/master/NEWS). Like with our last release testing, not all games will be tested; only games that have had significant changes to their codebase since the last release are up for testing. As usual, the list of games to be tested is on the [wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.3.0). Those games aren't going to test themselves! Download a [daily build](/downloads/#daily) and report any bugs you find to the [bug tracker](http://bugs.scummvm.org/). If you complete a game, please let us know on [the forums](http://forums.scummvm.org/viewtopic.php?t=10173) so we can throw the results up on the [wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.3.0). Be sure to provide the version, language, and platform of your game when reporting a completion. Any other questions? Go check out the [release testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing). |
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20110602.content | ||
English
These are amongst the last words of Timothy, one of your friends; But when the Dark Army is on the march, there is no time for mourning the dead. Time is essential in the race against the evil sorceress Scotia, so you had better continue your journey to save the realm of Gladstone.
The ScummVM Team is pleased to announce support for [Lands of Lore: The Throne of Chaos](http://www.mobygames.com/game/lands-of-lore-the-throne-of-chaos). So grab your copy of the DOS Floppy, DOS CD or even the PC-98 version and start playing Lands of Lore in the [latest daily build](/downloads/#daily) of ScummVM and help us with the testing, while enjoying this great game. A quick side note: Unlike other ScummVM supported adventure games, Lands of Lore is an RPG (Role Playing Game). We are supporting it as it uses the same engine (KYRA) as The Legend of Kyrandia series. Please do not ask us to support other RPGs! Of course, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/). However, please make sure you have got all the required [datafiles](http://wiki.scummvm.org/index.php/Datafiles#Lands_of_Lore:_The_Throne_of_Chaos) before you report a bug. For further information, check out the [bug submission guidelines](/faq/#question.report-bugs). Happy dungeon crawling! |
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20110804.content | ||
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No, it's not Tolkien's Ring, it's the Ringworld. Join Quinn, Miranda, and Seeker-of-Vengeance as they seek to unravel the mysteries of the Ringworld and find a way to stop the insane Kzinti Patriarch.
The ScummVM Team is pleased to announce support for [Ringworld: Revenge of the Patriarch](http://www.mobygames.com/game/ringworld-revenge-of-the-patriarch). So grab your copy of the DOS Floppy or CD (original CD release/First Wave re-release), start playing in the [latest daily build](/downloads/#daily) of ScummVM, and help us with the testing while enjoying this classic science fiction adventure. Of course, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/). For further information, check out the [bug submission guidelines](/faq/#question.report-bugs). Good luck finding the elusive stasis boxes. |
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20111003.content | ||
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Fasten your seatbelts because another ScummVM release is just around the corner!
However, we need *your* help first in testing out a few games before we can release. In addition to the two new games for this release, *Lands of Lore: The Throne of Chaos* and *Ringworld: Revenge of the Patriarch*, we have a few other games that need testing. Please take a look at [our wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.4.0) to see which games need a playthrough. As with all release testing, you'll need a [daily build](/downloads/#daily) to get started. If you happen to find any bugs, please report them on the [bug tracker](http://bugs.scummvm.org/). Once you complete one of the games, please let us know on [the forums](http://forums.scummvm.org/viewtopic.php?t=10901) so we can throw the results up on the [wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.4.0). Further information can be found in the [release testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing). And Strangerke would like to remind you to grab a couple of screenshots of *Lands of Lore: The Throne of Chaos* and *Ringworld: Revenge of the Patriarch* for us and submit them according to our [guidelines](http://wiki.scummvm.org/index.php/Screenshots). |
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20111106.content | ||
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![GSoC 2011 Logo](/data/news/20110318.jpg) This year, two students were accepted for ScummVM:
* Jussi Pitkanen (Tiqpit) * [Engin Manap](http://enginmanap.blogspot.com/) (Enginmanap). Tiqpit worked on improving the AGI Engine. Sadly, he decided to quit before the end of his tasks, but his code was of such good quality that it is now merged into master, so ScummVM benefits from his work. Enginmanap worked on objectifying the CruisE engine. He did a great job, and his work is currently being polished before a final merge into master. We were also represented at the mentor summit by sev and Strangerke. We are really grateful to Google for all of their support, and are already working on GSoC 2012 tasks. |
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20111111.content | ||
English
It has been over 10 years. We are here thanks to the work of 131 developers. 49,124 commits were made just to the ScummVM tree and those turned into a massive 1,085,714 lines of code (excluding comments) and of course over 7.6 million downloads from the main site alone. I would say those were a great ten years.
The outcome is ScummVM 1.4.0 which we are releasing today, 11/11/11 11:11:11.11. More games are supported: *Lands of Lore: The Throne of Chaos*(based on the same engine as Kyrandia), the kids' game *Blue's Birthday Adventure*, and the science fiction game *Ringworld: Revenge of the Patriarch*. On top of that, practically all supported Sierra SCI games now have their Amiga versions working. Our musically inclined users will notice PC speaker support in *Monkey Island 2: LeChuck's Revenge* and *Indiana Jones and the Fate of Atlantis*, CMS support in *Loom*, *The Secret of Monkey Island* and *Indiana Jones and the Last Crusade*, fixed MIDI in the DOS versions of the Elvira series, and even sound in *Winnie the Pooh in the Hundred Acre Wood*! As always, there are many more new features; you can find the full list in [our release notes](https://downloads.scummvm.org/frs/scummvm/1.4.0/ReleaseNotes) and the release itself on our [downloads page](/downloads/). Enjoy! |
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20120316.content | ||
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![GSoC 2012 Logo](/data/news/GSOC_12_logo.png)
We are very proud to announce that ScummVM has been accepted for another year as a mentoring organization for the Google Summer of Code. So now it's your turn to show your motivation and your love of 2D adventure games: if you're an eligible student for the Google Summer of Code and want to contribute to your favorite open-source project, take a look at [our idea page](http://wiki.scummvm.org/index.php/GSoC_Ideas), or propose your own! We are waiting for your questions and suggestions on our irc channel: #scummvm on irc.freenode.net |
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20120424.content | ||
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![GSoC 2012 Logo](/data/news/GSOC_12_logo.png)
Almost six weeks ago, we announced you that ScummVM has been accepted by Google for its Google Summer of Code 2012. Since then, we received many good applications and we asked a lot of efforts to the students to clarify and enhance theirs. We'd like to thank them all for all these efforts! Yesterday, Google announced the list of accepted students and tasks per project and it's with great joy that we announce you that this year, 4 students will be working on ScummVM tasks: * *Jakimushka* will work on a new testing framework based on an event recorder/player * *Singron* will turn scalers into plugins and will add some new ones * *Somaen* will integrate the Wintermute Lite engine and will add some currently missing functionalities * *Upthorn* will work on a new save anywhere feature, per engine, particularly useful for mobile devices We'd like to welcome them warmly and to wish them the best! And of course, last but not least, we'd like to thank Google for giving us the possibility, once more, to work with talented students during summer time. |
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20120727.content | ||
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Little Red Riding Hood looking over at her grandmother's latest install of ScummVM, noting the update to version 1.5.0 and asked "My what a lot of games you now support". "All the better to entertain you with my dear!" responded the curiously grinning relative.
We all love to feast on the most sumptuous of gaming titles and our latest release will fulfil your craving for even more classic point and click adventures. Version 1.5.0 adds support for *Once Upon A Time: Little Red Riding Hood* and the following titles: * *Backyard Baseball 2003* * *Blue Force* * *Darby the Dragon* * *Dreamweb* * *Geisha* * *Gregory and the Hot Air Balloon* * *Magic Tales: Liam Finds a Story* * *Sleeping Cub's Test of Courage* * *Soltys* * *The Princess and the Crab* As always, there are many more new features; you can find the full list in [our release notes](https://downloads.scummvm.org/frs/scummvm/1.5.0/ReleaseNotes) and the release itself on our [downloads page](/downloads/). Enjoy and hopefully you won't find the big bad wolf who is sure to give you a byte! |
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20120916.content | ||
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![GSoC 2012 Logo](/data/news/GSOC_12_logo.png) This year, we had the great honor to have four students accepted by Google's Summer of Code to work on ScummVM:
* [Danil Ishkov](http://jakimushka.blogspot.be/) (Jakimushka). * [Eric Culp](http://singron.blogspot.be/) (Singron). * [Einar Johan Trøan Sømåen](http://summermute2012.blogspot.be/) (Somaen). * [Jody Northup](http://upthornscummvm.wordpress.com/) (Upthorn). Jakimusha worked on a testing framework, Singron on improving our scalers by creating a plugin system, Somaen on the integration of the Wintermute engine in ScummVM, and Upthorn worked on improving our code for saving games. The Wintermute engine has already been merged, and pull requests for the new testing framework and the new scaler plugin systems are currently being polished. While Upthorn's project didn't last the summer, we have a pull request which adds much-improved support for saving games to the composer engine. The next and final step for this year of GSoC is the mentor summit, where ScummVM will be represented again by sev and Strangerke. We'd like to thank once again Google for their organization, their support and for accepting us this year again. ScummVM made a great step forward thanks to them, once again! We'd also like to warmly thank Jakimushka, Singron, Somaen and Upthorn for working this summer with us, with a special mention for Somaen who decided to keep working for ScummVM on Wintermute. We hope that some of the others might do so too! |
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20130412.content | ||
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![GSoC 2013 Banner](/data/news/GSOC_13_banner.png)
ScummVM has been accepted for the Google Summer of Code 2013! We're hoping to find another group of students who want to help out the ScummVM project and get paid for 12 weeks of coding work over the summer. Maybe you'd like to help us improve support for games, or enhance our user interface? Perhaps you'd like to revamp our OpenGL support and accelerate the rendering of some engines? Or do you have even bigger ideas, like starting support for yet more games? If any of this seems like a good way to spend your summer, take a look at [our ideas list](http://wiki.scummvm.org/index.php/GSoC_Ideas), or drop into our IRC channel (#scummvm on irc.freenode.net) and have a chat with us! Beware: the application period is from April 22 to May 3, so be sure to talk to us in time! We know from previous years that it's really helpful to apply early, and to get involved with the ScummVM community so we can help to revise your application. |
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20130420.title | ||
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Touché: The Adventures of the Fifth Musketeer Music Enhanced Soundtrack Released
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20130420.content | ||
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![ScummVM Music Enhancement Project](/data/news/20130420.jpg)
James Woodcock has today released his enhanced music for classic point & click adventure game *Touché: The Adventures of the Fifth Musketeer*, as part of his 'ScummVM Music Enhancement Project'. By adding the external digital music files provided for free by James and with our ScummVM software, users can enjoy the updated soundtrack within the actual title as it is played. Using modern MIDI hardware, James edits the original MIDI information and records them as external digital music files. Developers of ScummVM then add code so the newly created files will work within the titles. "ScummVM has always inspired my involvement and although I am not a programmer, I hope my ScummVM Music Enhancement Project adds a little extra enjoyment to users of this fine point and click adventure software." says James Woodcock, creator of the enhanced soundtrack. James has previously released other enhanced soundtracks for titles including: * *Beneath A Steel Sky* * *Discworld* * *Inherit the Earth* * *Simon the Sorcerer* * *The 7th Guest* To download the enhanced soundtrack, click [there.](http://www.jameswoodcock.co.uk/2013/04/19/touche-the-adventures-of-the-fifth-musketeer-enhanced-soundtrack-released-for-scummvm/) |
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