20220925.content | ||
English
Are you ready to be sent to Camp ChillyWawa and Dr. Periowinkle's mansion as an intelligence agent?
Armed with a book of knowledge, or Pink Digital Assistant, your mission will be to save children from dangerous threats and undo a spell cast on a little girl who has been transformed into a wombat. To succeed you will need to visit several countries and even travel into the past. On your way you will encounter historical monuments and exhibits. The ScummVM team is proud to announce that _The Pink Panther: Passport to Peril_ and _The Pink Panther: Hokus Pokus Pink_ are finally ready for their testing period. If you want to help with the tests, use the latest [daily build](https://www.scummvm.org/downloads/#daily) of ScummVM to play the Windows version of the games. Please report any issues you encounter on our [bug tracker](https://bugs.scummvm.org/). Be sure to follow our [testing and bug reporting guidelines](http://wiki.scummvm.org/index.php/Release_Testing). |
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20221031.title | ||
English
ScummVM 2.6.1 "Incremental Escapism" is here!
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20221031.content | ||
English
Escapism increases with yet another ScummVM release!
The ScummVM Team is thrilled to announce the immediate availability of ScummVM 2.6.1. ScummVM 2.6.1 is a maintenance release mainly focused on improving the new features and engines we introduced in our previous release. This update includes upgrades for the following engines: * *AGS* * *AGOS* * *Asylum* * *Ultima* * *SCI* * *SCUMM* * *Tinsel* * *Toltecs* * *Toon* Other improvements include upgrading the icon-based grid view in the ScummVM launcher and fixing OpenGL render graphic corruptions. Finally, Android users will be able to properly use a mouse on virtual screens, and Windows users will not have any duplicated icons folder issues. You can find all of this goodness available for a number of platforms on [our downloads page](https://www.scummvm.org/downloads/). If you are using Windows, macOS, the Ubuntu Snap package or the FlatHub repository, the auto-update robots will assist you in updating to ScummVM 2.6.1. As always, the detailed list of improvements is available [here](https://downloads.scummvm.org/frs/scummvm/2.6.1/ReleaseNotes.html). Thank you for your continuous support — happy adventuring! |
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20221210.title | ||
English
Welcome to Adibou's magical wonderland
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20221210.content | ||
English
We are pleased to announce that ScummVM now supports _Adibou 2_, a popular educational game developed by Coktel Vision in 1996.
Designed for children from 4 to 7 years old, the world of Adibou is warm and full of surprises. It offers an intelligent and appealing introduction to essential knowledge like reading and math. Whether you have young kids in your family, or are keen on reliving your childhood memories for a while, fetch the latest [daily build](https://www.scummvm.org/downloads/#daily) of ScummVM, your own copy of _Adibou 2_, and start learning having fun with Adibou, Plop, Robitoc and Kicook! You must copy the content of your Adibou “Environment” CD into the game directory added to ScummVM. Then, for any Adibou Application you want to add, just copy the content of their CD into a freely named subdirectory of the main game directory. Only _Read/Count 4-5 years_, _Read/Count 6-7 years_ applications are supported for now, but we hope _Science_, _Music_ and _English_ will come soon. Currently ScummVM is aware of several Adibou versions in French, German and English, let us know if you own any language/version not yet registered. Please also report to the [issue tracker](https://bugs.scummvm.org/) any glitch you may encounter. |
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20221215.title | ||
English
Drill a 3D alien moon, become an interplanetary hero!
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20221215.content | ||
English
_Driller_ aka _Space Station Oblivion_ (in the US), the FIRST supported game of the [Freescape engine](https://wiki.scummvm.org/index.php?title=Freescape), is ready for public testing!
Published in 1987 by Incentive Software Limited, this revolutionary new engine allowed players to explore a solid 3D graphic environment with complete freedom of movement for the very first time in videogame history. A new threat emerges after humanity abandoned a dying Earth to establish a new home on planet Evath. Evath's moon Mitral has turned into a gigantic gas time bomb. A meteor is also due to impact Mitral in the next several hours. You were chosen to secure each of Mitral's 18 sectors by positioning a drilling rig over the gas pockets in each sector before the meteor strikes. Solve challenging riddles by relying on geological clues, intuition, or good old trial and error. To survive your mission, find Rubicon crystals to restore energy and destroy (or avoid) the Laser Beacons and Skanners left behind by the Ketars. Good luck! Our reimplemented engine features graphics using software (TinyGL) or hardware mode (OpenGL) at arbitrary resolution. The initial _Driller_ support is limited to DOS (EGA mode), Amiga and AtariST releases, but we hope to be able to add more soon! Please [contact us](https://www.scummvm.org/contact/) if you have some other release. To play any of these supported releases, you will need a [daily development build](https://www.scummvm.org/downloads/#daily). As always, please submit your bug reports to our [issue tracker](https://bugs.scummvm.org/). |
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20230104.title | ||
English
Hail, traveler. Welcome to Farr.
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20230104.content | ||
English
Most new visitors don’t know about Mrs. Riddenbutter’s, but you should do yourself a favor and enjoy some of her hospitality and a tankard or two of her ale. Double-click on her door to open it, and step inside. Riddenbutter works the bar, and the smart traveler should speak with her. Drop an idea on her to get her chatting. Like most people, she likes to talk about this and that and the other thing, and she’ll also frequently respond with information that’s more local in nature.
Yes, the ScummVM team announces support for _Halls of the Dead: Faery Tale Adventure II_, a marvellous work by our GSoC’21 student Yuri Guimaraes aka a-yyg, who ported the original SAGA2 engine from 1997 by The Dreamers Guild. Please assist us with testing this game. Take your old dusty CD and feed it to the ScummVM. As usual, you will need the [latest daily build](https://www.scummvm.org/downloads/#daily) of ScummVM. If you encounter any bugs or problems during your gameplay, please file them on our [issue tracker](https://bugs.scummvm.org/). |
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20230124.title | ||
English
Let me take you to the time warp!
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20230124.content | ||
English
More Director games are ready for public testing!
ScummVM has made huge strides in Macromedia Director support. Many Director 3 games are now fully completable, and several Director 4 games are also now playable. 18 new games are officially supported, and we could use your help testing them. We also welcome reports of any other Director games which are fully playable or completable. To test these new games, please use the [latest daily build](https://www.scummvm.org/downloads/#daily) of ScummVM. Any bugs or problems can be reported to the [issue tracker](https://bugs.scummvm.org/). Some highlights from the new list of games include: * <i>Chop Suey</i> by Theresa Duncan, an important classic of "girl games". * <i>Eastern Mind</i>, the cult classic from artist Osamu Kato. * <i>Ganbare! Inuchan</i>, based on the comic by singer Kenso Kato, which was the first Director 4 game to be fully completable. * <i>Over-Ring-Under</i>, by the same developer as <i>Alice: An Interactive Museum</i>. ScummVM's new support for CD audio in Director games lets players enjoy the soundtrack by Carl Stone. * The first five games by Japanese indie developer iTA-Choco Systems. The full list of games for testing is: * <i>The Better Dead Ratification</i> (Mac/Windows) * <i>Chop Suey</i> (Mac, Windows) * <i>Eastern Mind: The Lost Souls of Tong Nou</i> (aka <i>Tong Nou</i>) (Mac/Windows) * <i>Fukuoka Go-Round</i> (Mac/Windows) * <i>Ganbare! Inuchan: Rock'n Roll-hen</i> (Mac/Windows) * <i>Ganbare! Inuchan: Sekai no Tabi-hen</i> (Mac) * <i>Henachoco 01: Henachoco Derby</i> (Windows) * <i>Henachoco 02: Saitei Birds</i> (Windows) * <i>Henachoco 03: Difficult Book Game</i> (Mac/Windows) * <i>Henachoco 04: Ano Subarashii Bento o 1-do 2-do</i> (Mac/Windows) * <i>Henachoco 05: Yaken Rodem</i> (Mac/Windows) * <i>Japan Art Today 07: Takashi Murakami - A Romantic Evening</i> (Mac) * <i>Majestic Part 1: Alien Encounter</i> (Mac/Windows) * <i>Nemurenu Yoru no Chiisana Ohanashi</i> (Pippin) * <i>Over-Ring-Under</i> (Mac) * <i>Pepperon Mura no Shiki</i> (aka <i>Op avontuur in kabouterstad</i> and <i>Valmaison au fil des saisons</i>) (Mac/Windows) * <i>The Seven Colors: Legend of PSY・S City</i> (Mac) * <i>Time Gal</i> (Mac/Windows) |
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20230203.title | ||
English
ScummVM 2.7.0: Call for testing!
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20230203.content | ||
English
A few months have passed since we released ScummVM 2.6.1. It's time to prepare for a new release!
Our lovely developers added support, yet again, for a bunch of new ancient games that require testing: * *Soldier Boyz* * *GLK Scott Adams Interactive Fiction games (C64 and ZX Spectrum)* * *GLK Scott Adams adventures 1-12 (TI99/4A format)* * *Obsidian* * *Pink Panther: Passport to Peril* * *Pink Panther: Hokus Pokus Pink* * *Driller/Space Station Oblivion* * *Halls of the Dead: Faery Tale Adventure II* Besides these games, we’d appreciate it if you could check our [release testing list](https://wiki.scummvm.org/index.php?title=Release_Testing/2.7.0). Maybe you’ll even find your favorite game on there that has been sitting on that shelf for way too long - otherwise, there are some demos of these games available on [our website](https://www.scummvm.org). And since ScummVM is about playing games in general, we’ve seen notable changes across many, many engines - so this is the perfect time for giving your favorites another go. As usual, we are not just adding support for new games. We are constantly working on improving the engines we already support and, in particular, we’ve seen some incredible work being done on the SCUMM engine. Yes, there are the usual bug fixes, but this time we are also adding a feature that helps playing the SCUMM games in a truly original fashion: Support for the original loading and saving dialogs within the GUI! Speaking of truly original: Remember those old CRT displays we had back in the day? With ScummVM 2.7.0 you’ll be able to replicate this experience on certain platforms thanks to our new shader-based scalers. Go ahead and give it a try! All testing must be done with [stable builds](https://buildbot.scummvm.org/#/dailybuilds), not development ones. Please report any bugs or oddities on our [issue tracker](https://bugs.scummvm.org/). A detailed list of all exciting new features and fixes is available in our [NEWS file](https://github.com/scummvm/scummvm/blob/branch-2-7/NEWS.md). Thank you very much for your support! Let’s make ScummVM 2.7.0 a great release - together! |
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20230223.title | ||
English
ScummVM has been accepted to the Google Summer of Code 2023
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20230223.content | ||
English
This year our project was accepted to the [Google Summer of Code](https://summerofcode.withgoogle.com) program for the eighth year in a row (and 16th time in total).
The intention of the program is to bring new contributors to open source projects, and the eligibility rules for participants are the same as last year, with both students and non-students welcome to participate. Check the [Google Summer of Code](https://summerofcode.withgoogle.com) website for details of eligibility. Participants can apply for either short tasks (about 175 hours) or long tasks (about 350 hours). The coding period typically runs from the start of June to the end of August, but there is some flexibility and the participants can opt to use a longer coding period if they are not available to work full time on the project during the summer. ScummVM is looking for applicants! A list of suggested projects can be found on [this page](https://wiki.scummvm.org/index.php?title=Summer_of_Code/GSoC_Ideas_2023), but we’re open to your own ideas too. Please make sure you provide the [required information in your application](https://wiki.scummvm.org/index.php?title=GSoC_Application) before submitting. We also strongly encourage you to join our [Discord server](https://discord.gg/4cDsMNtcpG) and follow the #scummvm-gsoc channel where you can engage with our mentors and the rest of the team, and get advice and help on getting started with the project and writing your application. We have gathered some information to guide you, based on our previous 15 years of experience in the program. You may start your exploration from our [Google Summer of Code miniportal](https://wiki.scummvm.org/index.php?title=Summer_of_Code). We are looking forward to your application and participation! |
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20230226.title | ||
English
ScummVM 2.7.0: The Real Slim Shader
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20230226.content | ||
English
_May I have your attention, please? May I have your attention, please?_
We are proud to announce the first release of the year 2023. Please welcome ScummVM 2.7.0 – "The Real Slim Shader". ## New games Once again, the number of available games increased substantially thanks to new engines, as well as incredible improvements across older engines. With ScummVM 2.7.0, we officially announce support for the following games: * _Soldier Boyz_ * _Obsidian_ * _Pink Panther: Passport to Peril_ * _Pink Panther: Hokus Pokus Pink_ * _Adibou 2 "Environment"_, _"Read/Count 4 & 5"_ and _"Read/Count 6 & 7"_ * _Driller/Space Station Oblivion_ * _Halls of the Dead: Faery Tale Adventure II_ * _Chop Suey_, _Eastern Mind_, and 16 other Director 3 and Director 4 titles ## Improved support for _Broken Sword_ series We vastly improved the detection method used for the _Broken Sword_ series as well. Compared to the old detection method, this allows a much higher level of granularity, so we are now able to detect even the slightest differences between all the supported versions. We tried our very best to add all available game versions, but we need your help. If you notice that your version of _Broken Sword 1_ or _2_ is not properly detected in ScummVM 2.7.0, please get in touch with us and report your version to our [Bug Tracker](https://bugs.scummvm.org/)! ## New localizations One of our goals is to support as many localized game versions as possible, so people can enjoy the games in their native language. This time, we added support for the Chinese, Japanese and Korean versions of many games, including _Beneath a Steel Sky_, _Inherit the Earth_ and _I Have No Mouth and I Must Scream_. ## New and revived platforms Additionally, we proved ScummVM’s portability again by adding (or bringing back) support for numerous new platforms and devices: * RetroMini RS90 (using [OpenDingux](https://github.com/OpenDingux/)) * 1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) with TriForceX MiyooCFW * Miyoo Mini * KolibriOS * 26-bit versions of RISC OS * Nintendo 3DS Of course, stable platforms deserve some love as well! We are very proud to announce that support for iOS and Android devices got vastly improved for 2.7.0! We don’t want to spoil everything that we have in mind for the future with these platforms, but stay tuned — it will be awesome. ## Shader-based scalers Ah, yes, the release codename. Glad you asked. The new release provides a way to run your games with visual accuracy like you've never seen before. Do you remember the warm glow of CRTs shining on your face? Get that experience back thanks to the introduction of shader-based scalers! ScummVM 2.7.0 already ships with a curated set of shaders we carefully hand-picked from LibRetro’s shader collection. A more comprehensive set is available as an additional download from within the application itself. ## Pre-defined random number seeds Our speedrun community can now take advantage of a new feature that allows setting a predefined seed for ScummVM’s internal random number generator. Using a predefined seed now provides the ability to have reproducible runs over and over again. Pick a seed, set your route and you are good to go! ---- Check out the full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.7.0/ReleaseNotes.html) for a comprehensive summary of how our developers managed to create yet another amazing ScummVM release! You can find all of this goodness available for a number of platforms on [our downloads page](https://www.scummvm.org/downloads/). If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.7.0. As always, thank you for your continued support and happy adventuring! |
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20230303.title | ||
English
Help us test ScummVM for Android
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20230303.content | ||
English
The ScummVM Android port returns with a new update to the Google Play Store, in the beta testing channel. The new version includes all the [latest features of ScummVM 2.7.0](https://downloads.scummvm.org/frs/scummvm/2.7.0/ReleaseNotes.html) as well as Android-specific improvements and bug fixes.
First off, our team developers have implemented a significant update to the file access system in order to use the Secure Access Framework (SAF) API for secure file access on external memory space, such as SD Cards or USB drives. This effectively should resolve a long-standing issue with modern Android devices, in particular those running Android 11 and above, whereby users could not properly access the game data folders or the save game files in the external storage. Note that, since this change is a significant one, and one where transition cannot be automated for the end user, you will need to perform a few manual steps to update the paths of your ScummVM-added games with the new access system or to successfully add a new game for which the data files reside on the external storage, eg. on an SD Card. These steps should also appear in a pop-up when launching the new version of ScummVM app, if your device supports SAF. See our [documentation page](https://docs.scummvm.org/en/latest/other_platforms/android.html#adding-saf-paths-to-scummvm-directory-list) for a more detailed description of the process. Second, our Android app now features improved key-mapping support for joysticks and modern game controllers and also allows to set the game control method per game entry or globally, per context (ScummVM UI menu, 3d engine game, 2d engine game) providing a choice between "touchpad emulation", "direct mouse" and "gamepad emulation" control. * During the beta phase we are interested in: * Severe bugs or regressions * Feedback on the new features * Suggestions for improving related instructions and documentation If you'd like to participate in the beta testing, please follow the short instructions in [this link](https://play.google.com/apps/testing/org.scummvm.scummvm). Any issues encountered should be reported on [our bug tracker](https://bugs.scummvm.org). You can also reach out to the developer team on [the forums](https://forums.scummvm.org/viewforum.php?f=17) or on [Discord](https://discord.gg/4cDsMNtcpG). A big thanks in advance to our community members who help us polish this upcoming ScummVM for Android release! |
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20230312.title | ||
English
People say Syberia doesn't exist. But people are so wrong.
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