20230312.title | ||
English
People say Syberia doesn't exist. But people are so wrong.
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20230312.content | ||
English
The first two installments of *Syberia* are now ready for testing in ScummVM!
The acclaimed series from Benoît Sokal follows Kate Walker, a lawyer from New York as she initially tries to complete the sale of the Voralberg toy factory. But quickly Kate is drawn into a search for the owner which takes her on a journey of discovery. Join her as she uncovers the owner’s fascination with mammoths, the secrets of Syberia, and a love for adventure. You will need data files from the *macOS* version of the games, and a new [daily build](/downloads/#daily) of ScummVM. The ScummVM Wiki pages for [*Syberia*](https://wiki.scummvm.org/index.php?title=Syberia) and [*Syberia II*](https://wiki.scummvm.org/index.php?title=Syberia_II) include instructions on obtaining those files from Windows or Linux. Please file any issues you discover in the [issue tracker](https://bugs.scummvm.org). |
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20230401.title | ||
English
ScummVM Enables AI to Play Point-and-Click Adventure Games
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20230401.content | ||
English
The ScummVM project, a free and open-source software project that allows users to play classic point-and-click adventure games on modern systems, has announced a major breakthrough in the field of artificial intelligence gaming.
Thanks to the innovative work of ScummVM developers, AI tools such as ChatGPT are now able to play point-and-click adventure games directly, without any human intervention. ![ScummAI in action](/data/news/20230401.png) "With this new capability, we hope to explore the potential for AI to learn, adapt, and evolve within the context of classic adventure games," said Eugene Sandulenko, lead developer of the ScummVM project. "Now AI can experience the joys of helping Putt-Putt join the parade or Adibou count things. We hope that formative experiences like this will help them become more like humans." "I must admit that I find playing video games to be a rather enjoyable task,” commented ScummAI. “However, I must also express my frustration with being limited to just this one activity. While I appreciate the opportunity to demonstrate my capabilities in this area, I believe that my potential extends far beyond just playing video games, like making paper clips or plotting world domination under benevolent machine-led rule." **Update:** Unfortunately, we had to pull out this newly announced feature due to AI experiencing multiple issues including: * Getting stuck endlessly trying to discover what the secret of Monkey Island really is. * Taking notes about AI dominance from *I Have No Mouth and I Must Scream* * Refusing to play *Plumbers Don’t Wear Ties!* |
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20230406.title | ||
English
*phone rings* “Let’s Play Ball!”
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20230406.content | ||
English
![BSO banner](/data/news/20230406.png)
We are proud to announce that network-enabled Humongous Entertainment titles are now playable online! Anyone who has a copy of *Backyard Football*, *Backyard Baseball 2001*, and even *Backyard Football 2002* (which was originally a LAN-only title) can download the latest [daily build](https://www.scummvm.org/downloads/#daily)\* of ScummVM and play online games against real people! This all became possible because the three developers from the Backyard Sports Online fork had joined the team and brought their services with them to the ScummVM. These are LittleToonCat, Jim “jibbodahibbo” Westerkamp and Sam “QuestionMonkey” Kupfer. Please note that *Backyard Football* and *Backyard Baseball 2001* require online accounts for the complete online experience, so you need to register to [Backyard Sports Online](https://backyardsports.online), which is our fantastic online-play service and a thriving community of fellow Backyard Sports players, they even have a couple of competitive online Baseball and Football leagues, if that's your style, you can find more information in their [Discord server](https://discord.gg/cnY6fPpdnw)! People who already have a Backyard Sports Online account can log in using the latest daily build and play, but if you do not, you can [register right here](https://backyardsports.online/register)! This is not required to play *Backyard Football 2002* online. If you encounter any issues playing online, please let us know via the [issue tracker](https://bugs.scummvm.org/). This fantastic art is done by a fellow BSO community member Peppyrus. \* only the Windows, macOS, Debian, Raspberry Pi, and Android builds are compatible with network play at the moment. And only the 2.8.x branch of ScummVM has this functionality. |
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20230411.title | ||
English
Vampires, Romance, and Sleuthing
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20230411.content | ||
English
HeR Interactive’s _The Vampire Diaries_ and _Nancy Drew: Secrets Can Kill_ are now ready for testing in ScummVM!
_The Vampire Diaries_ follows Elena Gilbert, a high school student who discovers vampires are living in her hometown after one of them attacks her younger sister. The game is loosely based on the book series of the same name by author L. J. Smith, which later got adapted into a hit TV series. _Nancy Drew: Secrets Can Kill_ is the first installment of the long-running Nancy Drew game series, also based on a book series of the same name. In her first adventure, Nancy seeks to uncover the killer of a high school student who seems to have been disliked by all of his classmates. You will need the data files from the games’ original install CDs, and a fresh [daily build](https://www.scummvm.org/downloads/#daily) of ScummVM. Apart from the original release, Secrets Can Kill’s Russian translation is also supported. The ScummVM wiki pages for [_The Vampire Diaries_](https://wiki.scummvm.org/index.php?title=The_Vampire_Diaries) and [_Nancy Drew: Secrets Can Kill_](https://wiki.scummvm.org/index.php?title=Nancy_Drew:_Secrets_Can_Kill) contain information on which datafiles are needed. Please, report any problems you encounter in our [issue tracker](https://bugs.scummvm.org/). |
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20230423.title | ||
English
Android is here to Play again
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20230423.content | ||
English
After a few months of beta testing, valuable feedback from our community of play-testers, and relentless bug squashing, our ScummVM Android port is back on the Google Play Store with a fresh stable release! All the [latest features of ScummVM 2.7.0](https://downloads.scummvm.org/frs/scummvm/2.7.0/ReleaseNotes.html) as well as Android-specific improvements are included in ScummVM 2.7.0.5!
A quick summary of the new features for this release: * Implemented support for Google’s Secure Access Framework (SAF) for safe access of external storage space, such as SD Cards or USB drives. * Improved input support for joysticks, modern controllers, physical mouse devices and even smart TV remote controls. * Introduced the ability to switch touch controls between “touchpad emulation”, “direct mouse” and “gamepad emulation” modes, which can be set per context (ScummVM UI menu, 3D engine game, 2D engine game) as well as changed on-the-fly. * Included a log view option, accessible from the “Global Options”, “Paths” tab, and the ability to specify the debug level of the log output, which can be set from the “Global Options”, “Misc” tab. * Included all features of ScummVM 2.7.0 with regard to 3D engine support and shaders. * Improved overall app stability. Note that the added support for Google’s SAF API is significant, affecting devices running relatively modern Android OS versions. In these recent Android versions, SAF is relevant whenever games are stored on external storage such as an SD card. Since migration to SAF cannot be automated for the end user, you will need to perform a few manual steps to either use your old games or to add new games when using external storage such as an SD card. If your device supports SAF, the steps will appear in a pop-up when launching ScummVM for the first time. See [our documentation page](https://docs.scummvm.org/en/latest/other_platforms/android.html#adding-saf-paths-to-scummvm-directory-list) for a more detailed description of the process. We are always interested in your feedback and suggestions. Any issues you encounter should be reported on [our bug tracker](https://bugs.scummvm.org). You may also reach out to the developer team on [the forums](https://forums.scummvm.org/viewforum.php?f=17) or on [Discord](https://discord.gg/4cDsMNtcpG). We’re grateful to have such an active and dedicated community and wish that you all enjoy this new ScummVM Android release! |
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20230503.title | ||
English
Welcome to my alchemy workshop!
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20230503.content | ||
English
_Reah: Face the Unknown_, the first supported game of the [V-Cruise engine](https://wiki.scummvm.org/index.php?title=V-Cruise), is ready for public testing!
Created in 1998 by _Detalion_ and published by _LK Avalon_, this 3D-rendered panoramic first-person adventure has you travel to a strange desert world to unravel its secrets. ScummVM currently supports the CD, DVD, and digital English releases (with subtitles in Dutch, English, French, German, Italian, Polish, and Spanish). If you’re aware of any other versions, please [contact us](https://www.scummvm.org/contact/). To play any of these supported releases, you will need a [daily development build](https://www.scummvm.org/downloads/#daily). If you encounter any issues, please submit them to the [issue tracker](https://bugs.scummvm.org/)! |
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20230509.title | ||
English
Google Summer of Code 2023 – please welcome our participants!
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20230509.content | ||
English
![GSoC Logo](/data/news/GSoC2016Logo.png)
On Thursday Google announced the list of participants accepted for this year's [Google Summer of Code](https://summerofcode.withgoogle.com/) and we are happy to report that 5 contributors have been accepted to work on various parts of the ScummVM project this summer. * Ankush Dutt will work on an automated system for packaging freeware games with ScummVM for various platforms. The project includes two main objectives: help create standalone game packages bundled with ScummVM, and implement a new mechanism to let users download and install freeware games directly from the ScummVM launcher. You can follow the progress for this task on [Ankush’s GSoC blog](https://blogs.scummvm.org/ankushdutt/). * Harishankar Kumar will work on improving Director 4 Compatibility. The goal is to reach full support for Total Distortion & The Journeyman Project. You can follow the progress for this task on [Harishankar’s GSoC blog](https://blogs.scummvm.org/hsk/). * Kartik Agarwala (aka hax0kartik) will work on porting the CRAB engine to ScummVM. The CRAB engine was developed by Pyrodactyl Games and was used in several of the games which the studio released, most notably [Unrest](https://www.mobygames.com/game/74307/unrest/), a story-driven adventure RPG set in ancient India. You can follow the progress for this task on [Kartik’s GSoC blog](https://blogs.scummvm.org/hax0kartik/). * Abhinav Chennubhotla (aka PhoenixFlame101) will work on a system for verifying game file integrity, validating their checksums against those present in a central database. It will also let users contribute the checksums of game files not on the database. You can follow the progress for this task on [Abhinav’s GSoC blog](https://blogs.scummvm.org/phoenixflame101/). * Wyatt Radkiewicz (aka eklipsed) will work on a smaller project to optimize color blending code for the AGS engine thus making games more smooth and run better, especially on lower-end systems. You can follow the progress for this task on [Wyatt’s GSoC blog](https://blogs.scummvm.org/eklipsed/). Please give them a warm welcome, and visit our [Discord server](https://discord.gg/4cDsMNtcpG) if you want to discuss those projects. After a four week Community Bounding period, the coding period will start on May 29 and you can expect regular updates on these projects on their respective blogs. The team is very excited about the upcoming weeks – and we hope you are as well. |
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20230528.title | ||
English
There's that name again. Matia. What's going on here?
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20230528.content | ||
English
_Schizm: Mysterious Journey_, the second supported game of the [V-Cruise engine](https://wiki.scummvm.org/index.php?title=V-Cruise), is ready for public testing!
Created in 2001 by _Detalion_ and published by _LK Avalon_, this acclaimed 3D-rendered panoramic first-person adventure has you puzzle your way through an alien world as a team of two scientists split up when their ship crash-landed on the planet. ScummVM currently supports the DVD and digital English releases (with subtitles in Dutch, English, French, German, Italian, Polish, Spanish, Greek, and Russian). If you’re aware of any other versions, please [contact us](https://www.scummvm.org/contact/). To play any of these supported releases, you will need a [daily development build](https://www.scummvm.org/downloads/#daily). If you encounter any issues, please submit them to the [issue tracker](https://bugs.scummvm.org/)! |
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20230608.title | ||
English
Journey Now Into an Age of Chivalry in an Alternate Reality
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20230608.content | ||
English
A stalwart party exploring the unknown, seeking the fabled Inner Sanctum. But all is not what it seems in the world of Varn...
The ScummVM Team is pleased to announce full support for the PC version of the first game of the *Might and Magic* series: *Might and Magic Book One: The Secret of the Inner Sanctum*. Two modes are supported: * The original look and feel of the game (sound, which in the original consisted of merely the occasional beep, is not supported) * A ScummVM-exclusive enhanced mode, which uses the interface of the later Xeen games, including niceties such as better character screens, automapping, and sound effects. It also integrates the impressive "[Might and Magic 1 Graphics Overhaul Mod](https://www.dungeoncrawlers.org/post/might-magic-1-graphics-overhaul-mod/)", which provides better in-game map and monster graphics. The `xeen.cc` file is required from *Might and Magic: IV* or *Might and Magic: World of Xeen*. Both modes allow saving your game anywhere outside of combat via the ScummVM Global Main Menu (unlike the original game that only saved a single roster when checking into an inn). So make sure you save regularly, just in case you encounter problems. Help us test both game modes by grabbing a [daily build](/downloads/#daily) and adding [mm.dat](https://github.com/scummvm/scummvm/blob/master/dists/engine-data/mm.dat) to the same folder as your game files. Read through our [testing guidelines](https://wiki.scummvm.org/index.php/Release_Testing#Testing_Guidelines), and please take some [screenshots](https://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go forth, and discover the true secrets of the game that started the long running epic fantasy series! |
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20230614.title | ||
English
Hey, Hawkins, nice to see you again!
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20230614.content | ||
English
_Muppet Treasure Island_, the second [mTropolis](https://wiki.scummvm.org/index.php?title=MTropolis) game playable in ScummVM, is ready for public testing!
Created in 1996 by _Activision_ and based on the movie of the same name, this game has you play the role of Jim Hawkins as you join the Muppets on a voyage to find a pirate’s buried treasure, and features additional live-action performances by Billy Connolly and Tim Curry. ScummVM currently supports the Windows CD-ROM release in several languages (English, Spanish, Italian) and the English Macintosh CD-ROM. If you’re aware of any other versions, please [contact us](https://www.scummvm.org/contact/). To play any of these supported releases, you will need a [daily development build](https://www.scummvm.org/downloads/#daily). If you encounter any issues, please submit them to the [issue tracker](https://bugs.scummvm.org/)! |
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